How do make Dynmap render fences in 2D, because I just cannot figure it out, and it's driving me nuts.
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Jan 6, 2016WizardCM posted a message on [REQ] Looking for an image to biome tool (on an existing world)Posted in: Mods Discussion
Update: Using SethBling's SetBiome filter and the Pillow Python library, I managed to do this myself. Woohoo!
(It needs to be perfected but I need to go to bed. I'll post a link to Github when I finish it)
Jan 5, 2016WizardCM posted a message on [REQ] Looking for an image to biome tool (on an existing world)Posted in: Mods Discussion
Hi guys! My request today is pretty simple - I'm looking for an external tool that can read an image and a Minecraft world file, then use the first to modify the second. So far I have found a Forge mod and a Bukkit plugin that do this on world generation.
The problem here is that I already have the 4000x3000 block world and have already built a fair bit on it (not to mention it was generated using a heightmap and custom options in WorldPainter). Currently the entire thing is a Plains biome. I should make it clear: I'm not looking to change the landscape itself to contain elements of particular biomes, just to modify the biome "definition" for each block/column.
So I'm looking for one of the following solutions:
• A standalone tool that reads both an image & world file, changes the biomes and saves the result.
• An MCEdit filter that can overlay a biome image similar to how schematics work (or SethBling's SetBiome filter).
• An extension for a tool like WorldPainter that does the above
• If I am instead forced to use one of the initially mentioned tools (Forge mod/Bukkit plugin) then I'd like something that can read two Minecraft worlds and replace the biomes in one with the other (if they have to be of identical size and shape, I can work with that).
• If none of the above tools exist, I do have a fairly basic (but solid) understanding of Java programming, so I'd also take guidance on what tools I could modify or libraries I could use to create an application with this functionality myself (like biomed, for example).
• I'm also open to any other suggestions..
In the past, I've heavily used WorldEdit and WorldPainter to modify biomes - but not at this scale. I found it promising that a couple people already had a similar idea before me, and thought it might be faster to ask around than continue endlessly Googling (and yes, I did a search on this subforum too - nothing does exactly what I need).
Thanks for reading, any suggestions would be greatly appreciated.
Jul 14, 2015WizardCM posted a message on Cupcake's ComradeCraft [0.3][ALPHA] - a fantasy RPG pack!Posted in: Mod Packs
Woo! Over the past 2 weeks the pack has made heaps of progress from literally nothing to a promising, functioning pack. Can't wait to see it finished and ready for action!
Apr 18, 2013Posted in: Minecraft ModsQuote from RocketMan10404Secondly, regarding PMs on multiplayer servers (e.g. via /tell or /msg) - I believe these are typically formatted as [Player -> me] on vanilla servers, as well as most of the bukkit servers I've played on. Has anyone encountered PMs that follow a different format? And, if so, any idea how common that may be?
My server has it styled this way
[You -> OtherPlayer] this is an outgoing message
[OtherPlayer -> You] this is an incoming message
I don't believe the chat plugin I use (RoyalChat) is very common, as only a few servers seem to use it.
Quote from RocketMan10404Lastly, I'd love to make this mod more useful in general - not only to those who play on bukkit servers with configured chat channels, but also to players on any type of multiplayer servers. I'd be happy to hear any suggestions or feature requests (primarily focused on the chat interface and chat handling) that may help make TabbyChat more useful for any kind of server.
So I recently updated my copy of TabbyChat, and as incredibly awesome having 100% x 100% chat is, I've noticed a small bug (or it's on purpose, I don't know). Basically, if there isn't enough existing chat to fill that 100% height space, the chatbox dynamically resizes until it reaches the configured maximum size. However, if the specific channel is currently empty, the chatbox becomes the default size (seen here vs this). I think this should be toggle-able, as it'd be much nicer if no matter what tab you're on, the size (and therefore, location of buttons) remains the same.
I also have a double request. As you can see by my previous screenshot, my chat channels are based around the 'world' prefix I have set, which is a certain colour and always the first word in the line (with a space afterwards, of course).
First request is the ability to filter where in the line the certain word is checked for. This could either be "word 1/2/3" or "surrounding character #3" (for example). That way I could either filter by "word 1" or "character 3" (which would go to character 3, and look for the closest word).
Second request is to filter a search by colour. My server uses light aqua to signify being mentioned in chat, and via our chat plugin this is designed to send smoke particles your way. It'd be nice for me to also set a filter for "Wizard" (in aqua) and be notified when someone mentions me, but not when I speak (which is in gold).
To extend the above two requests, I'd also like to request multiple arguments/filters per tab. For example, I'd like to be able to filter "Staff Only" as "word #2, either gold, light green, or grey, with either the word 'Admin' 'Owner' 'Mod' or 'Dev'. It'd make really dynamic filters easier to work with.
And finally, thank you so much for making such a brilliant client mod, keeping it updated & constantly improving it. I've used this mod for ages now and cannot live without it.
Edit: Also, would it be possible to have a visual indicator of where exactly the separation is when sending a split up long message? Thanks again.
Edit 2: I was waiting for this. My client crashes sometimes when I send a message (usually when I hold shift and press enter). The command/message goes through, but my game shows the normal long error log: http://txt.wizrd.tk/19-04_17-52-04.txt And the file it tells me to link you is this one http://txt.wizrd.tk/19-04_17-54-11.txt
Mar 18, 2013WizardCM posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]Posted in: Minecraft ModsQuote from maxpowa
Fixed button issues, please update to 2.1!
Yep, all good now. Many thanks!
Edit: Is there a way to disable all chatbox features? I want to use TabbyChat in conjunction with this mod, but this one overrides it.
Mar 18, 2013WizardCM posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]Posted in: Minecraft ModsQuote from Vazkii
The config is in the cache, you need an NBT editor to mess with it.
Even then, it's not very helpful.
Mar 18, 2013WizardCM posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]Posted in: Minecraft ModsQuote from xXDarknessXx
Same problem as above, @WizardCM maybe try edit the config file till its fixed
I tried looking for a config, but a search of "tuk" in my .minecraft folder returned only the base mod files.
Mar 18, 2013Just wanted to mention, I love your mod. It really helps me to clean up my chat on busy server days.Posted in: Minecraft Mods
Quick question though. When you add the compatibility for new chatbox sizing, would it be possible to add extra (larger) sizes? I think that'd be really cool, and I haven't seen any other mods that do it.
Mar 18, 2013In the 1.5 version I have an issue where I cannot actually change any of the settings (happens both on a newly installed MC and my heavily modded one. A friend confirmed he was having the issue too). Basically, the buttons aren't clickable.Posted in: Minecraft Mods
Aug 30, 2012Posted in: Minecraft ModsQuote from philbean
Any update on a 1.3.2 version?
I've sorted most of the 1.3.2 issues now. Only the audio lag is holding me back from doing a full update on our server.
1.3.2 clients can connect to 1.3.1 servers, and 1.3.1 clients can connect to 1.3.2 servers. Updating the server should be fine.
Aug 12, 2012As soon as 1.3.1 Bukkit was out, I was hoping someone would make a mod like this. Having ~800ms lag on your own walking and block placement sound is extremely annoying. Glad someone bothered to fix this! Going to recommend it to a number of other friends who complained about the same issue. Thanks again!Posted in: Minecraft Mods
Apr 27, 2012Posted in: Minecraft ModsQuote from Cruzaa
I don't know about everyone else, but i'm having problems with the new main menu. First time it worked perfectly, the next time the buttons were messed up. Third time, no buttons worked at all. Dunno how to fix 'cause i can't even get in the options menu to turn it off.
Pressing Esc will close the new menu.
Apr 27, 2012Posted in: Minecraft ModsQuote from wyparadiddle
im just getting a black screen when i click log in plz help i wanna play it so bad
Make sure you followed the instructions correctly, and have no other mods installed (check the .minecraft/mods folder)
Apr 27, 2012Posted in: Minecraft ModsQuote from ThePC007
Well, you said the mod will probably not be compatible with most of the mods. However I can't play without these mods:
OptiFine (to remove that lag),
Zombe's ModPack (to figure out crafting recipes and to use MCConfig),
Rei's Minimap (probably self explaining). Will you guys be able to redo the mods and add them into evil Minecraft?
Optifine is coming built in soon,
crafting recipes can be found with Risugami's crafting mod,
Rei's Minimap might be coming with a patch in the next update too.
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