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    posted a message on VoxelSnipers, WorldEditers and Adventure Map Makers needed
    This is regarding the Dante's Inferno project. We need urgent help. Please only come on if you're really good. :S
    Posted in: PC Servers
  • 1

    posted a message on [WIP] Dante's Inferno [1:1 scale]
    Got some teaser images to show you guys we're still working on this project :wink.gif:



    Limbo Entrance.



    First Chapter of Limbo.



    Second Chapter of Limbo.



    A look at the bridges that make up the majority of Into the Blind World.



    Final Chapter of Limbo, before the King Minos boss battle. Note: Blazes. Blazes everywhere.
    Posted in: Screenshots
  • 0

    posted a message on [WIP] Dante's Inferno [1:1 scale]
    Tours are postponed until Limbo is finished.
    Posted in: Screenshots
  • 0

    posted a message on Fainting
    Way to change the quote again.
    Posted in: General Off Topic
  • 0

    posted a message on Fainting
    Quote from LightSydeTurian

    Nobody can...

    Why did you edit my quote?
    Posted in: General Off Topic
  • 0

    posted a message on Fainting
    This is why we can't have nice things.
    Posted in: General Off Topic
  • 0

    posted a message on [WIP] Dante's Inferno [1:1 scale]
    Quote from LoafFace

    Finnaly someone who does things properly :wink.gif: EPIC

    Thanks, and holy **** you are great at terraforming. Want to help? We need another sniper on the server. I'm currently the only one who knows how to use VS.
    Posted in: Screenshots
  • 0

    posted a message on [WIP] Dante's Inferno [1:1 scale]
    I've gotten off the server for the night, so no tours until morning.

    Sorry :/
    Posted in: Screenshots
  • 0

    posted a message on [WIP] Dante's Inferno [1:1 scale]
    A new miniboss has been added to the Vestibule, the Queen of Worms!

    ...Not much else though...

    It's only me and Guard5002 working on the project. It's hard when you have no build team :L
    Posted in: Screenshots
  • 0

    posted a message on [WIP] Dante's Inferno [1:1 scale]
    Limbo is about 70% done now, we're placing the finishing touches on the Vestibule as we speak.
    Posted in: Screenshots
  • 0

    posted a message on So... What do I do now?
    I'm somewhat stuck on how to compile this into a class file, or if my code is even right.

    Here is what I have so far:

    package net.minecraft.src;
    
    import java.util.Random;
    
    public class EntityMinopig extends EntityCreature
    {
    	public EntityMinopig(World world)
    	{
    		super(world);
    		flight=0.0F;
    		flight2=0.0F;
    		flight3=1.0F;
    		health = 50;
    		texture = "/mob/rsz_pigzombie.png";
    		moveSpeed = 0.3F;
    		attackStrength = 5;
    	isImmuneToFire = true;
    	}
    
    	public boolean getCanSpawnHere(){
    		int i = MathHelper.floor_double(posX);
    		int j = MathHelper.floor_double(boundingBox.minY);
    		int k = MathHelper.floor_double(posZ);
    		int l = worldObj.getBlockLightValue(i, j, k);
    		return l < 2 && super.getCanSpawnHere();
    	}
    
    	public void onDeath(Entity entity){
    		super.onDeath(entity);
    		if(!worldObj.multiplayerWorld){
    		int r;
    			r=rand.nextInt(100);
    			if(r<100)dropItem(Item.appleGold.shiftedIndex,1);
    			r=rand.nextInt(100);
    			if(r<100)dropItem(Item.appleGold.shiftedIndex,1);
    			r=rand.nextInt(100);
    			if(r<100)dropItem(Item.appleGold.shiftedIndex,1);
    		}
    	}
    
    	protected void fall(float f){
    	}
    
    	public void onLivingUpdate(){
    		super.onLivingUpdate();
    		lastflight=flight;
    		lastflight2=flight2;
    		flight2 += (double)(onGround ? -1 : 4) * 0.29999999999999999D;
    		if(flight2 < 0.0F)flight2 = 0.0F;
    		if(flight2 > 1.0F)flight2 = 1.0F;
    		if(!onGround && flight3 < 1.0F)flight3 = 1.0F;
    		flight3 *= 0.90000000000000002D;
    		if(!onGround && motionY < 0.0D)motionY *= 0.59999999999999998D;
    		flight += flight3 * 2.0F;
    	}
    
    	protected int timeUntilNextDrop;
    	protected int attackStrength;
    	public float flight;
    	public float flight2;
    	public float flight3;
    	public float lastflight;
    	public float lastflight2;
    }


    The entity file.

    package net.minecraft.src;
    
    import java.util.Random;
    
    public class RenderMinopig extends RenderLiving
    {
    	public RenderMinopig(ModelBase modelbase, float f)
    	{
    		super(modelbase,f);
    	}
    
    	protected float func_170_d(EntityLiving entityliving, float f)
    	{
    		return func_182_a((EntityMinopig)entityliving, f);
    	}
    
    	protected float func_182_a(EntityMinopig entityliving, float f)
    	{
    		float f1 = entityliving.lastflight2 + (entityliving.flight2 - entityliving.lastflight2) * f;
    		float f2 = entityliving.lastflight + (entityliving.flight - entityliving.lastflight) * f;
    		return (MathHelper.sin(f1) + 1.0F) * f2;
    	}
    
    }


    The render file.

    package net.minecraft.src;
    
    import java.util.Random;
    
    public class ModelMinopig extends ModelBase
    {
    	public ModelMinopig()
    	{
    		Body = new ModelRenderer(28, 8);
    		Body.addBox(-5.00F, -10.00F, -7.00F, 10, 16, 8, 0.00F);
    		Body.setPosition(0.00F, 14.00F, -0.00F);
    		Head = new ModelRenderer(0, 0);
    		Head.addBox(-4.00F, -4.00F, -8.00F, 8, 8, 8, 0.00F);
    		Head.setPosition(0.00F, 14.00F, -6.00F);
    		Leg1 = new ModelRenderer(0, 16);
    		Leg1.addBox(-2.00F, 0.00F, -2.00F, 4, 6, 4, 0.00F);
    		Leg1.setPosition(-3.00F, 18.00F, 6.00F);
    		Leg2 = new ModelRenderer(0, 16);
    		Leg2.addBox(-2.00F, 0.00F, -2.00F, 4, 6, 4, 0.00F);
    		Leg2.setPosition(3.00F, 18.00F, 6.00F);
    		Leg3 = new ModelRenderer(0, 16);
    		Leg3.addBox(-2.00F, 0.00F, -2.00F, 4, 6, 4, 0.00F);
    		Leg3.setPosition(-3.00F, 18.00F, -5.00F);
    		Leg4 = new ModelRenderer(0, 16);
    		Leg4.addBox(-2.00F, 0.00F, -2.00F, 4, 6, 4, 0.00F);
    		Leg4.setPosition(3.00F, 18.00F, -5.00F);
    	}
    
    	public void render(float f, float f1, float f2, float f3, float f4, float f5)
    	{
    		setRotationAngles(f, f1, f2, f3, f4, f5);
    		Body.render(f5);
    		Head.render(f5);
    		Leg1.render(f5);
    		Leg2.render(f5);
    		Leg3.render(f5);
    		Leg4.render(f5);
    	}
    
    	public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
    	{
    		Body.rotateAngleX=1.570796F;
    		Head.rotateAngleX=f4/-57.295780F;
    		Head.rotateAngleY=f3/57.295780F;
    		Leg1.rotateAngleX=MathHelper.cos(f * 0.666200F + 0.000000F) * 1.400000F * f1;
    		Leg2.rotateAngleX=MathHelper.cos(f * 0.666200F + 3.141593F) * 1.400000F * f1;
    		Leg3.rotateAngleX=MathHelper.cos(f * 0.666200F + 3.141593F) * 1.400000F * f1;
    		Leg4.rotateAngleX=MathHelper.cos(f * 0.666200F + 0.000000F) * 1.400000F * f1;
    	}
    
    	public ModelRenderer Body;
    	public ModelRenderer Head;
    	public ModelRenderer Leg1;
    	public ModelRenderer Leg2;
    	public ModelRenderer Leg3;
    	public ModelRenderer Leg4;
    }


    The model file.

    I'm confused :/

    I just want it to be aggressive and spawn in caves with a light level of 1.

    What exactly do I do next? I'm a noob.
    Posted in: Modification Development
  • 0

    posted a message on Treehouses/huge water fountain/Hand of doom?/Sand Worm
    You need to upload the pictures to a hosting site.

    Try imgur.
    Posted in: Screenshots
  • 0

    posted a message on [WIP] Dante's Inferno [1:1 scale]
    Quote from Yogierin

    John Smith texture pack FTW.

    We used to use JohnSmith, but we've switched to a custom TP made by Croco15.
    Posted in: Screenshots
  • 0

    posted a message on [WIP] Dante's Inferno [1:1 scale]
    Limbo is now 50% finished!
    Posted in: Screenshots
  • 0

    posted a message on [WIP] Dante's Inferno [1:1 scale]
    Quote from awsgames

    How are the bosses working in this? Are they special modded mobs or big sculptures in the environment that get blown up after a special task is completed or what?


    They are either

    (A) A horde of mobs.

    (:cool.gif: A sculpture that requires a puzzle to kill (like plutos might end up being)

    (C) An overpowered NPC.

    or

    (D) A combination of all of those.

    There isn't a lot you can do in vanilla minecraft :/
    Posted in: Screenshots
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