plus we just got superflat isnt that good enough for you people?
I already flatten all my landscapes down to level 1 and build from there. 256 blocks is simply not enough, as I am creating Dante's Inferno, I need at least 512. As of now I use caves and portals to give the illusion of height but it is rather difficult.
why don't you just install the height mod :tongue.gif:
When the modding API comes out I probably will if this isn't already implemented. I need this in vanilla due to the fact that I sort of need it for Dante's Inferno.
From what i understand, there are technical limitations that prevent them from 'just adding it'.
I don't exactly believe so as they already "added" it once, they just never released it, instead opting for strongholds, abandoned mineshafts etc. You know the stuff that's pointless because you can't ever find them.
I'm not sure if this topic should go here, but I think it's relevant to the fact that the height limit was supposed to be raised in 1.8 and yet, we're at 1.1 and it hasn't been implemented.
Don't get me wrong, the update is great, but shouldn't something they've already made simply be implemented?
uve got to be kidding me!!
u cant give this up its ur dream project!!
like mine is the lotus!
and ur great at it
and for the record u are a miser at asking for help
i can help thee and i am a formidable builder
and i dont believe someone ridiculed u and u didnt tear his ass off!
LOL
ur epic and thy inferno is EPIC too
No one knows about it, no one cares about, no one wants to help, most people that join are critical of it because we used VoxelSniper, and the owner of Abeocraft just came on and ridiculed it and us for about a half an hour.
It sucked a lot in my opinion. Here, I bet I can write a better one in like 3 seconds.
Well, well, well. You've done it Steve. You've done it. Your probably have no inkling as to what you have done, but you have sent shockwaves throughout the Universe. You, you alone through your idiotic and random slaughter have managed to banish us again.
Oh. You probably don't know who we are.
We created the structures you see. The Strongholds, the Nether Fortresses. It was all us, before we angered them. Of course they are long gone by now, and all you see of them is their abandoned mines and villages which have been overrun by those stupid little creatures you call "Testificates".
We almost did it Steve. You! You were the key to our plan. You and you alone managed to open up the End. Isn't it beautiful? Your curiosity got the best of you. Yet, even with the odds in our favor you managed to destroy The Enderdragon. Somehow. Oh somehow.
But I promise you Steve, we will return. You know not what you have done fool, the day will come when we will proudly display your rotting carcass atop our highest tower.
I, and a few others, have embarked upon the largest project ever attempted in minecraft, 1:1 scale Dante's Inferno. I will continuously update this thread with pictures showing what we have accomplished. The server we are using is StrictlyAwesome, if you wish to come by and look, go ahead. Just mention the Inferno and me or an OP will show you it.
The IP of the server this is hosted is minecraft.strictlyawesome.com
UPDATES:
1/10/12
After seeing that the project would be better off in creative instead of screenshots, I have moved it.
1/10/12
Due to the fact that only me and Guard5002 are working on the project, and that it has little to no recognition I am struggling on whether to continue it or simply stop. I have included a poll, so I guess I'll let you guys decide.
Starting Area:
For this area I wanted to give a nod to the poem. Your character, Dante, wakes up in the forest with no memory. He hears a whisper and is told to follow a path.
Newest pic. This one is not outdated.
WARNING: OLD PICS ARE OLD.
The well, side view.
The well, front view.
Part of the forest.
Moar forest.
Mephisto telling you to enter.
The well.
That's it for the starting area.
Hellgate:
A massive circle, with stone embedded in the top, representing Upper Hell, and obsidian below representing Lower Hell. You meet Virgil here. Lots of fighting.
Overlooking the hellgate.
Cliff path.
Judas Point, an easter egg :wink.gif:
Acheron:
This is seperated into 3 areas. The Vestibule, which is water, high cliffs, and a terrifying maze. You need to locate 3 levers to open the gate between the Vestibule and Charon's Passage.
The next area, Charon's Passage, is really just Charon's hellport. Please note he is a lot smaller than in the game, but still over 64 blocks long. You must sneak aboard him and solve a few puzzles.
The next part, Ferryman, takes place when Charon has departed. You make your way to the main deck, Charon notices you and the first boss battle ensues.
Lets just say you blowup Charon's face and swim to Limbo.
Overlooking the Vestibule.
Overlooking Charon's Passage.
Overlooking Charon.
Please note that pictures are rather outdated :/
Limbo:
The circle starts out with you at the port where Charon disembarks. You start to travel across a massive bridge oever top of a huge ravine, but the bridge collapses. You must then pick a Holy or Unholy chest and began the slow journey to Minos.
Limbo Entrance.
First Chapter of Limbo.
Second Chapter of Limbo.
A look at the bridges that make up the majority of Into the Blind World.
Final Chapter of Limbo, before the King Minos boss battle. Note: Blazes. Blazes everywhere.
Lust:
Essentially taken from the game. Not much to describe here.
Gluttony:
When you first arrive you will be on a cliff overlooking the putrid plain. You will see a network of ravines making their way towards a pit. In the center of the pit lies cerebus, to get past this circle, you must slay cerebus by entering him and ripping apart his stomach, you will then freefall towards greed.
Greed:
One of the more visual circles, greed will be a giant gold foundry. No "boss" here.
Anger:
A giant swamp with the flaming city of Dis in the horizon. You must solve quite a few puzzles to get to Dis. Whatever you do, do not fall in the water.
Also, creepers :smile.gif:
Heresy:
Much like it is in the poem. Mostly a visual circle, also the entrance to lower hell.
Violence:
Almost identical to the game. No boss here though.
The Malebolge:
Identical to the game. Expect to fight a lot here. The reason for this is that it's hard enough to get the Citizens plugin working for normal ****, imagine trying to get it to work for the punishments in this circle.
Treachery:
A mix between the game and the poem. You will travel through each round of this circle, and at the end you will see Satan, frozen solid in the ice. You will have to solve a puzzle to get Cocytus to open (yay redstone), and when it opens you will be returned to spawn.
"How are you doing this?!?" You may ask, well, it's a mix of VoxelSniper, manpower, WorldEdit, Citizens, and magic. Mostly magic.
2
Note that since this was a teaser we didn't set the maps to night/rain, this was mainly just to show off the maps and whatnot so far. Hope you like!
1
Here is a teaser trailer :wink.gif:
I'mma post this video to videos as well, to get the word out there.
0
I already flatten all my landscapes down to level 1 and build from there. 256 blocks is simply not enough, as I am creating Dante's Inferno, I need at least 512. As of now I use caves and portals to give the illusion of height but it is rather difficult.
0
When the modding API comes out I probably will if this isn't already implemented. I need this in vanilla due to the fact that I sort of need it for Dante's Inferno.
0
I don't exactly believe so as they already "added" it once, they just never released it, instead opting for strongholds, abandoned mineshafts etc. You know the stuff that's pointless because you can't ever find them.
15
Then make it an option when generating world. Have presets such as: 128(default), 512(tall), 1024(very tall).
If the height limit can be adjusted in classic, why not the full version?
0
Don't get me wrong, the update is great, but shouldn't something they've already made simply be implemented?
0
0
You'd have to actually come look at it. I suck at taking pictures.
Also it's only like 11% finished, if that.
0
It isn't worth it if the community doesn't care.
0
No one knows about it, no one cares about, no one wants to help, most people that join are critical of it because we used VoxelSniper, and the owner of Abeocraft just came on and ridiculed it and us for about a half an hour.
Goodnight, sweet prince.
0
Well, well, well. You've done it Steve. You've done it. Your probably have no inkling as to what you have done, but you have sent shockwaves throughout the Universe. You, you alone through your idiotic and random slaughter have managed to banish us again.
Oh. You probably don't know who we are.
We created the structures you see. The Strongholds, the Nether Fortresses. It was all us, before we angered them. Of course they are long gone by now, and all you see of them is their abandoned mines and villages which have been overrun by those stupid little creatures you call "Testificates".
We almost did it Steve. You! You were the key to our plan. You and you alone managed to open up the End. Isn't it beautiful? Your curiosity got the best of you. Yet, even with the odds in our favor you managed to destroy The Enderdragon. Somehow. Oh somehow.
But I promise you Steve, we will return. You know not what you have done fool, the day will come when we will proudly display your rotting carcass atop our highest tower.
Expect us Steve.
Expect us.
Probably sucked, but I just wrote it lol.
0
1
The IP of the server this is hosted is minecraft.strictlyawesome.com
UPDATES:
1/10/12
After seeing that the project would be better off in creative instead of screenshots, I have moved it.
1/10/12
Due to the fact that only me and Guard5002 are working on the project, and that it has little to no recognition I am struggling on whether to continue it or simply stop. I have included a poll, so I guess I'll let you guys decide.
Starting Area:
For this area I wanted to give a nod to the poem. Your character, Dante, wakes up in the forest with no memory. He hears a whisper and is told to follow a path.
Newest pic. This one is not outdated.
WARNING: OLD PICS ARE OLD.
The well, side view.
The well, front view.
Part of the forest.
Moar forest.
Mephisto telling you to enter.
The well.
That's it for the starting area.
Hellgate:
A massive circle, with stone embedded in the top, representing Upper Hell, and obsidian below representing Lower Hell. You meet Virgil here. Lots of fighting.
Overlooking the hellgate.
Cliff path.
Judas Point, an easter egg :wink.gif:
Acheron:
This is seperated into 3 areas. The Vestibule, which is water, high cliffs, and a terrifying maze. You need to locate 3 levers to open the gate between the Vestibule and Charon's Passage.
The next area, Charon's Passage, is really just Charon's hellport. Please note he is a lot smaller than in the game, but still over 64 blocks long. You must sneak aboard him and solve a few puzzles.
The next part, Ferryman, takes place when Charon has departed. You make your way to the main deck, Charon notices you and the first boss battle ensues.
Lets just say you blowup Charon's face and swim to Limbo.
Overlooking the Vestibule.
Overlooking Charon's Passage.
Overlooking Charon.
Please note that pictures are rather outdated :/
Limbo:
The circle starts out with you at the port where Charon disembarks. You start to travel across a massive bridge oever top of a huge ravine, but the bridge collapses. You must then pick a Holy or Unholy chest and began the slow journey to Minos.
Limbo Entrance.
First Chapter of Limbo.
Second Chapter of Limbo.
A look at the bridges that make up the majority of Into the Blind World.
Final Chapter of Limbo, before the King Minos boss battle. Note: Blazes. Blazes everywhere.
Lust:
Essentially taken from the game. Not much to describe here.
Gluttony:
When you first arrive you will be on a cliff overlooking the putrid plain. You will see a network of ravines making their way towards a pit. In the center of the pit lies cerebus, to get past this circle, you must slay cerebus by entering him and ripping apart his stomach, you will then freefall towards greed.
Greed:
One of the more visual circles, greed will be a giant gold foundry. No "boss" here.
Anger:
A giant swamp with the flaming city of Dis in the horizon. You must solve quite a few puzzles to get to Dis. Whatever you do, do not fall in the water.
Also, creepers :smile.gif:
Heresy:
Much like it is in the poem. Mostly a visual circle, also the entrance to lower hell.
Violence:
Almost identical to the game. No boss here though.
The Malebolge:
Identical to the game. Expect to fight a lot here. The reason for this is that it's hard enough to get the Citizens plugin working for normal ****, imagine trying to get it to work for the punishments in this circle.
Treachery:
A mix between the game and the poem. You will travel through each round of this circle, and at the end you will see Satan, frozen solid in the ice. You will have to solve a puzzle to get Cocytus to open (yay redstone), and when it opens you will be returned to spawn.
"How are you doing this?!?" You may ask, well, it's a mix of VoxelSniper, manpower, WorldEdit, Citizens, and magic. Mostly magic.
PROGRESS
Remember to check this thread for updates!
Regards, Witchy.
0