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    posted a message on [1.8.1][SP] Lo13's Craftable Intelligence
    New command idea

    <golemname>, construct wall, <wallheight <walllength> *4 would be the maximum height limit due to that being the golems size

    How this would work is you would give a golem say, 64 stone and tell it to construct a wall <long> and <tall> and it would well, construct a wall.

    This would be great for battles, giving you some cover and whatnot.
    Posted in: Minecraft Mods
  • 0

    posted a message on My quaint little forest house
    Really, no one?
    Posted in: Screenshots
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    posted a message on My quaint little forest house
    Hey all, just figured I'd post my current house I'm using with my Conjuration/Mage modpack.


    Front door.


    Room with bed and crafting table.


    Attic. That table thing is from the Alchemy and Magic mod. It allows you to write scrolls.


    Chest in the attic. Full of potions and golem heartstones/skeletons.


    The shack connected to my house. In here we have a cauldron and various ingredients for necromancy, alchemy and vanilla magick.


    The cauldron.


    Items for necromancy (using the materia mod, also allows vanilla conjuration) and some Naga scales from Twilight Forest.


    Ingredients for alchemy.


    Ingredients for golem making.


    My mini golems. (clay soldiers mod)


    My pier and dock.


    Entrance to my nether room.



    Nether room.


    Last but not least, my anti creeper defense. A golem.



    Texture pack is John Smiths. If anyone wants the modpack PM me. It contains:

    Modloader, AudioMod, GroveSprites, LO13'sGolems, ClaySoldiers, OptiFine, AlchemyandMagic, TooManyItems, SpawnerGUI, TwilightForest, TaleofKingdoms, JohnSmithTP, and TFCSModManager.

    Of course, all work goes to the original authors of these mods.

    Anyway, tell me what you think.
    Posted in: Screenshots
  • 0

    posted a message on Map generator MCTerra
    Quote from Shado47

    Blank copy of seibai's generators, i think...

    isn't something new! sry but this project is only a copy

    :wink.gif: just create one new generator... like a big maze with different heights or something else... but not the old flatworld or golden tunnels or planetoids generator...

    No.

    Mozzg's gens are a million times better. They're faster, have more options and have an actual program, not command line.

    Also, the desert generator is a unique gen. Try it for yourself, it's a thousand times better than PD.
    Posted in: Minecraft Tools
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    posted a message on [1.8.1][SP] Lo13's Craftable Intelligence
    Here, I made a banner.



    I don't think it's that great though :/
    Posted in: Minecraft Mods
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    posted a message on Map generator MCTerra
    Quote from Jedyst

    Any shot at releasing for Mac?

    :sad.gif:

    I can generate a map for you.

    What map(s) do you want?
    Posted in: Minecraft Tools
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    posted a message on [1.8.1][SP] Lo13's Craftable Intelligence
    2 new types of golems I think would be interesting:

    Forest Golem:

    Same crafting recipe, except that instead of obsidian to craft the figurine, you use logs. They would be notably weaker. They would also appear more... Foresty I suppose.

    Fire/Nether golem:

    Same recipe except you use netherrack instead of obsidian. They set enemies on fire for a short time after attacking. They could also set you ablaze as well, so be careful.

    Perhaps aggressive Nether/Fire golems could spawn in the nether and in lava pools below ground (maybe on the lava pools) and that benevolent forest golems could spawn in well, forests.

    A+ mod I must say. Plus it works with grovesprites :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [ㄅㄩЯ√] ★★★ dєєp sєα ★★★
    You can't.

    Also, pleaaaassseee stop using Cyrillic script to type in english.
    Posted in: Maps
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    posted a message on Vesania - Island Survival
    Huh.

    No one posted.
    Posted in: Maps
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    posted a message on Vesania - Island Survival
    V2 will be up soon.

    I've used rivergen to make some nice water features and I'm removing that pesky lava.
    Posted in: Maps
  • 0

    posted a message on Vesania - Island Survival
    Anyone try this yet?
    Posted in: Maps
  • 0

    posted a message on Vesania - Island Survival
    Quote from GreenGenesis1

    Nice job witchy

    Ohai.

    I miss frigid wastes ;_;
    Posted in: Maps
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    posted a message on Vesania - Island Survival
    Quote from Kamakozei2

    looks kool but could you put up more screenshots? just seems like a mountain.

    All the ones I took sucked.

    I also died before I could get to the forest ;_;
    Posted in: Maps
  • 0

    posted a message on Vesania - Island Survival
    Hey guys, just here to share another map I've made. This map was done with WorldPainter, my goal was to create a surreal artic island. 3 hours later, I finished this map.

    Anyway, you awake on a giant mountain. You have no idea who you are or where you are. What you do know is that you must survive, and that at night, terrifying beasts come out.

    There is 4 areas on this map, a pleasant deciduous valley forest with a light sprinkling of snow, a vicious highland area, a frozen valley, and a coastal area dotted with caverns. There is also a huge canyon.



    Obligatory screenshots:



    Spawn as seen on another mountain.



    A bad picture of the canyon.



    DOWNLOAD:

    http://www.mediafire.com/?55jlrnxtkbn3yz7


    Be sure to post anything you make on the map and tell me what you think :smile.gif:
    Posted in: Maps
  • 0

    posted a message on Map generator MCTerra
    Oh Mozzg, I have an idea for your new generator.

    You know the giant icy mountains in Skyrim? Something like that, with small tundra areas and possibly structures like in the desert gen.

    Of course the majority would be snow and massive chaotic mountains, maybe forests could spawn on smooth slopes.

    Anyway, just an idea.
    Posted in: Minecraft Tools
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