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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Terra_Venator»

    is it ever gonna continue?


    It's actively being updated? Like, scroll up 3-4 posts dood.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Growlith1223»

    @WitchRolina as wolfbain has said, under the Releases section on there, there are a few downloads for my released versions, my next download will most likely be on the curseforge page for official ars magica:

    https://minecraft.curseforge.com/projects/ars-magica-2



    Regarding 1.11/1,12, not sure yet, 1.10 looks to be a decent break right now, i've already started to use some of the things methods for certain things that are used in 1.11 where variables are now private(in 1.11 for example, worldObj was made private and now you need to use #getWorld())


    As for stability, it's getting there but i wouldn't use this in a pack unless you're willing to accept that there WILL be bugs.


    more importantly, i have actually tried to post my port under the 3rd party list with no luck due to ars magica already being on curse.


    like i said, once i get to a point where i feel it is good enough to be on the curse page, i'll throw it on there, but right now i don't feel like it is stable enough for that. there are still some easy-to-produce crashes out there that i need to fix.


    Regarding stability as Selphatos has asked about, my port isn't really stable enough to be in a pack, let alone be played serously enough, there WILL be crashes, there WILL be issues, this is not a 100% stable port, as for corruption, i have yet to see it happen/get a report of it happening, so i wouldn't be /too/ worried about it but it can still happen.


    As for forge version as someone asked for, this mod was built under forge version 1.10.2 v2185, so if you're using a previous version and you experience a bug, i would try that version/a later version to see if it still persists.



    Thank you very much. Looking forward to playing with witchwood for building and the good ol' mage style play again. ^-^


    @Wolfbain: Thank you very much for the link!

    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    @Robij: I mean before 1.8. Modding slammed to a halt for a while when that happened, and got worse when people threw baseless fits and left because of things like Microsoft's acquisition. As a whole, modding isn't what it used to be. It's not even what it was a year ago, the last time I looked at minecraft. Hell, I don't know if Forge is updated to where it needs to be, or if things have decided to go independent of forge or what.


    What's more, I can't even find out where to download this mod for 1.10.2. I see a link to the GitHub, but no instructions for what to download and where to install.


    Don't just assume that because you know what to do that everyone else does as well.


    @Zsash: I can't really make heads or tales of the GitHub links, or heck, for all I know that's just where you guys brainstorm solutions. I need to know where to download the mod itself.

    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Where might I find installation instructions? I've not done modded minecraft in over a year, at it seems that things have changed since the good old days. I mean, I don't know if I'll need forge, or if it even works with the latest minecraft, so a link to some instructions would be welcome.


    Edit: Should probably also ask while I'm here - do y'all plan to update to 1.11, or skip over it for 1.12 when it comes out?

    Posted in: Minecraft Mods
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    posted a message on AnimationAPI - Animate your entities! [v1.2.3]

    Forge is up to 1.9. Any reason this hasn't been updated beyond 1.7? You've had over a year...

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls

    @Robjin: Hmm, so apparently the issue is with several API makers being MIA? I know the Animations API mod's maker hasn't posted in nearly a year...

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls

    /me shrugs


    Either way, 1.8 has been a long time coming, so I just hope that the update to 1.9 goes a little smoother.


    Quote from Robijnvogel»

    Thaumcraft, Buildcraft, EnderIO, Extra Utilities, Immersive Engineering, Blood Magic, do you need me to go on?


    Yes, actually. Yes you do. There's still a ton of popular mods that haven't updated, such as Ars Magica, which I see we're both interested in as well. Simply cherry picking thew few that have doesn't prove your point, nor does it change how long it took those mods to update, either.

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from mrbysco»

    The thing with skipping 1.8 is... You really can't. Some stuff is very similar. You still have to go through the trouble of JSON and some other changes.

    Afaik 1.8.9->1.9 is easier than 1.7.10->1.9

    So then where the heck are the all the 1.8 mods? Like I pointed out, this is one of the first major ones that I've seen that updated to the 1.8 series. Most big mods haven't update, and the rumor I hear going around all the time is that they were all just waiting for 1.9.
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from PurpleXVI»

    Twilight Forest + 1.9 combat changes would make me one hell of a happy camper. It's good to see the mod is still alive, even if the creator is quiet.


    This. So much this. I'm really hoping that mods skip 1.8 straight into 1.9 because of that.
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls

    You know why it took so long to update? Because the bloody coding in the background changed almost completely. Forge had to basically be rebuilt from the ground back up, as did most of the mods that were going to be going from 1.7 to 1.8. Coding is not easy, or else everyone would be doing it.

    I don't mean to be a jerk, but you kind of hit the buttons that set me off as a working coder. I just want you to think about how much work goes in to modding, especially with a closed source project such as Minecraft Vanilla.


    True, but I always got a feeling of silence from the end of the coders. People are far more lenient with coders, artists, and other creative types when there's a stronger sense of communication, letting us know what's going on, what you're currently up against or waiting on, and doing so regularly. When we're in the dark, we get impatient because we lack context. We don't know what you're going through. Something as simple as posting and dating your current progress report on the next update on the first post can go a hell of a long way.

    @1.9 discussions: Oh yeah, the changes to combat are great - I love them. It's one of the big reasons I hope people move up to 1.9.

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from mrbysco»

    1.9.2 is a completely different version. It will require LOTS of fixing.
    For example:
    The way sound is done is completely changed.
    JSON is changed.
    Rendering is changed enough that all mobs probably needs a redo.
    On top of that. 1.9.2 MCP is not out. So there is no forge for 1.9.2 either + it will probably take a month before a stable 1.9 forge is out in general.
    Making the upgrade process take a long time.

    I wouldn't expect an update in the near future.

    -Mrbysco

    As long as I don't have to wait another year between updates. The wait from 1.7 to 1.8 was infuriating. When 1.9 came out, my group just moved to a vanilla server since it felt like modders just weren't gonna update.
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from Silentine»

    Update:


    Released a new version: Grimoire of Gaia 3 (1.3.2) for 1.8.9. Need to wait a bit for the download page to update.


    I also updated the entire wikia and GitHub repository for 1.8.9. I guess I couldn't sleep soundly or move on knowing I still had tasks to finish.


    Oh? Does that mean we can look forward to a 1.9.2 version before too long?

    Also yay, a mod I like updated past 1.7.9!
    Posted in: Minecraft Mods
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    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)

    Any idea when we can expect an update for 1.9?

    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Zsashas»


    I don't see many reasons to move past 1.7.10, myself.

    New vanilla content? Et Futurum mod handles that.
    New versions of mods? Most are still in a beta or even alpha stage, or are missing a lot of content. Look at Thaumcraft or Blood Magic, for example.
    Also it's apparently a ridiculous amount of work to update mods from 1.7.10 to higher versions, and usually at the cost of mod content/code stability.

    Granted, 1.8 does have some fun stuff like Intangible and Psi, but that's about it.


    I disagree. I like a lot of the changes in 1.9, particularly with the changes to combat. I'd love to have my spellbook in my offhand and run a spellsword or arcane archer build.


    As for the difficulty... it's been over a year. At this point, I don't really find "it's a lot of work" a valid excuse any more. Mod makers have had the time to do it.

    Posted in: Minecraft Mods
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    posted a message on Mob Griefing Gamerule not working?

    Thanks! I'd not known that before. I'll be sure to keep that in mind in the future. ^-^

    Posted in: Server Support and Administration
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