• 1

    posted a message on OpenBlocks 1.2.8
    Quote from MokahTGS

    Never realized how useful this mod was until I updated to 1.7.2...sad day.


    Couldn't agree more. Most missed block? Elevators.....
    Posted in: Minecraft Mods
  • 0

    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)
    Is there anyway you can have the Resupply upgrade account for oversized stacks (essentials plugin) or ignore them completely? Right now, I have oversized stacks set to 64 in the essentials config (my attempt at disabling it), however when using resupply, it behaves quit buggy. If I put two full stacks of cobblestone in my bag, but leave one in my hotbar, I end up with a stack of what appears to be 1 cobblestone. Upon placing that cobblestone in the world, it changes to a stack of 111 cobblestone, which can be used infinitely. But if you try to move the stack in your inventory then back to your hotbar, it reverts to the stack of 1 cobblestone and you lose all the other cobblestone in the stack permanently.

    Edit: If you can't/won't do that, could you add some config options for Better Chests to disable certain upgrades? Currently the config file is completely empty.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Shiar

    Hmmm... I haven't looked into the newer recipe for the blooms, but does it still require the quicksilver, or the actual shimmerleaf plant now? If it's still the quicksilver, don't forget the ore you can find while mining that gets smelted into quicksilver. If it requires the plant, well... That's going to be tough. Maybe Quicksilver could be used to lay down lines between the blooms, creating actual physical anti taint barriers between them, extending their taint denial range? That way you could greatly increase the effectiveness of only a few blooms. Have them emit a soft glow when they are working, and none when the line has extended too much from the plant (basically like how redstone glows with power, and using redstone's limited range mechanics from a power source without a repeater).

    On that same note, you could use several blooms in a pattern with quicksilver lines between, and some sort of structure in the middle to create a powerful edifice that had a huge anti-taint effect on an area too. Each bloom fed 'power' to the central structure, which then boosted the power.

    You could even then make these structures be able to link together, creating a magical network, each feeding each other (think like the Thaumcraft 2 nodes worked), so you could make several small structures with the minimum of say two blooms required for it to work, then have one that had 8 or more around it. The one with 8 had far more power, having a larger taint denial around it itself, but also supplying more power to the other structures than what they normally would have for only two blooms.

    What then would happen if you made it possible for silverwood trees to affect this system? Oh, the possibilities~ Enhanced silverwood node regeneration speed, node size increase, the tree itself adding to this anti-taint pool and boosting the nodes, incorporating trees into the structures itself to boost everything... or you could simply make it so it caused slow and gradual growth of shimmerleaf around grown/natural silverwood trees within the taint denial range.

    Edit: All this could be as simple as quicksilver lamps too~ Just need a few blooms fed to a lamp to cause a large anti-taint field that sends out light nodes that act like blooms over the landscape, wiping out huge areas of taint. The other option is it could use quicksilver as a fuel source much like the lamp of growth, but the only problem is the finite source of quicksilver you'd be working with.


    I think an anti-taint beacon would be pretty sweet. =P It could require some etheral blooms and a pure aura node in a jar to craft, via infusion of course.

    Also, Azanor, would it be possible to make the boots of the traveler's "walk one block up" ability work in water? I always hate when I get stuck in a pool of water that is 1 block below the surface and can't get out without breaking blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Baubles 1.4.6 / 1.5.2 (Updated 2018/1/10)
    In creative mode, the default version of the baubles gui displays instead of a "creative mode" version that matches the vanilla creative mode inventory. Is this intentional, or merely a forgotten feature? Or possibly a conflict on my end? I do have the baubles inventory remapped to E as suggested in the OP.

    Currently, I have to remap the default inventory key to something else in order to access the creative mode inventory.
    Posted in: Minecraft Mods
  • 0

    posted a message on Gravestone mod
    Quote from stevensoaj

    I'm seeing lots of weird spawning behavior since installing this mod. I do have open blocks installed also, but I disabled playergraves in your mod. Things like spawning and falling out of the world repeatedly, or spawning super high in the air and falling to our deaths. Stuff like that. Nothing noteworthy in the logs.

    I'm on the latest version for 1.6.4


    Nevermind, it was another mod.

    I do have a request though. Can you add support for Baubles by Azanor in your 1.7.2 version? Currently, items equipped in those slots drop to the ground instead of being saved in the gravestone with the rest of your inventory.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from WayofTime

    I know the person who is working on the 1.7.2 port :D It should be out soon, hopefully!

    And yeah, perhaps, but I suck at art :P


    That's great!

    And while I don't know much about your art skills, you are certainly an excellent mod maker! There's so much stuff in blood magic that I haven't even gotten into yet (the alchemy and the spells), but I already love it!

    I do have a question though. The sigil of elemental affinity doesn't seem to work as an upgrade to blood armor. Is this for balance reasons? And I will admit, I haven't tried it on the latest versions.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Way, this may be a dumb question, and forgive me if it is but I thought it was worth asking. There is a mod called Forbidden Magic that integrates nicely with blood magic and thaumcraft. Specifically, it adds a blood wand and blood staff that I absolutely love, as well as some alchemical wand caps that allow the collection of blood shards with a wand, pretty sweet! The developer has however stated that he will not be updating the mod to 1.7.2, but his mod is open source. I was wondering if you had any plans of implementing something similar directly into your mod?

    Note: I don't know much about open source licensing, so if I requested something that is just plain dumb, please forgive me.

    Edit: Also, you need to get a banner so we can support you easily!
    Posted in: Minecraft Mods
  • 0

    posted a message on Gravestone mod
    I'm seeing lots of weird spawning behavior since installing this mod. I do have open blocks installed also, but I disabled playergraves in your mod. Things like spawning and falling out of the world repeatedly, or spawning super high in the air and falling to our deaths. Stuff like that. Nothing noteworthy in the logs.

    I'm on the latest version for 1.6.4


    Edit: it was from another mod. My apologies.
    Posted in: Minecraft Mods
  • 1

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox

    Went ahead and updated the FAQ since I see lots and lots of people asking about the Eldritch Wand.



    I'm probably going to program the mod to dummy the wand cores out of NEI so people can't see them and get confused.


    Sad day. The fact that I CAN see them has led me to install more mods so I can get them all. :P
    Anyway, thanks for the update! I know we will enjoy it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from squirrel_killer

    Have you tested without MCPC+? MCPC+ isn't exactly nice as it is riddled with problems since the Bukkit guys won't play nice so that these issues can be fixed without. Just test without to see if you can replicate the issue. It might help Way find the issue faster, or see if it is a MCPC+ issue. However I don't think that is an actually issue. I think it is just a false reporting. that looks like the stuff for spell crafting and I don't think there is need for an updateEntity override there, or that it is possible without breaking things.

    Quote from WayofTime


    I think that MCPC+ is just needlessly balking at it. Frankly, calling a method that has no body wouldn't cause a big hurt on performance.


    I figured as much, however since I know little about writing mods, I figured I'd report it to you anyway.

    Thanks for the update btw! Loving it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    It said please report this to the mod author, so I am.

    I am on 1.6.4 and am using the latest MCPC+ and the latest Blood Magic. I get these messages when starting up the server.

    13.05 15:19:05 [Server] INFO Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TESpellModifierBlock with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    13.05 15:19:05 [Server] INFO Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TESpellEnhancementBlock with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    13.05 15:19:05 [Server] INFO Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TESpellEffectBlock with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    13.05 15:19:05 [Server] INFO Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TEOrientable with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    13.05 15:19:05 [Server] INFO Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TEHomHeart with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    Posted in: Minecraft Mods
  • 0

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox

    There's only one staff. Can you be a bit more specific as to what the problem is?


    I can't wait until the witchwood staff is released so we have more than one!
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Mith, this isn't a request for an ETA or anything, but man, I can't wait for 1.2! Your Youtube teaser is killing me! Did you figure out the cause of the Hecate Spawning bug?

    Regardless, thanks for the great mod. My friends and I are loving it!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    I am unable to get the first recipe, 7: (Poisonous Potato|Tennebrae|Terrae|Raw porkchop|Raw beef|Egg) - (Crepitous|Crepitous|Terrae|Iron block|Iron block|diamond), for stage 2 demon summoning to work. I followed the pedestal position instructions to the best of my abilities, I know I have the ingredients correct, and I used an archmage blood orb. Is this a bug, or user error (or mod conflict) on my end?

    Edit: I am on the latest version for 1.6.4.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thebombzen's Mods
    thebombzen, I know that your OP says the 1.6.4 version is not supported, however I was wondering if you will be making a bukkit version of EnchantView for 1.6.4, or could fix the crash I'm having? My server crashes when using your mod with MCPC+ (idk if it's a bug there or here, does fine without MCPC+). I love your mod but I also need some of the features using MCPC+ brings.

    Here's the crash report if you're interested.

    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 5/6/14 3:08 PM
    Description: Exception in server tick loop

    java.lang.NoSuchFieldError: a
    at thebombzen.mods.enchantview.EnchantView.generateEnchantedItemStack(EnchantView.java:104)
    at thebombzen.mods.enchantview.EnchantView.onServerPacket(EnchantView.java:313)
    at thebombzen.mods.enchantview.EnchantView.onPacketData(EnchantView.java:286)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:270)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:259)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85)
    at net.minecraft.network.NetServerHandler.func_72501_a(NetServerHandler.java:2463)
    at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(Packet250CustomPayload.java:70)
    at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:470)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:233)
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
    at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(DedicatedServerListenThread.java:34)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:910)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:777)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:659)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Linux (amd64) version 3.0.0-12-server
    Java Version: 1.7.0_03, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 215625800 bytes (205 MB) / 683868160 bytes (652 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 1 total; -Xmx1024M
    AABB Pool Size: 1370 (76720 bytes; 0 MB) allocated, 1285 (71960 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    CraftBukkit Information:
    Running: MCPC+ version git-MCPC-Plus-jenkins-MCPC-Plus-164-256 (MC: 1.6.4) (Implementing API version 1.6.4-R2.1-SNAPSHOT) true
    Plugins: { Essentials v2.13.1 com.earth2me.essentials.Essentials [Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits, md_5, Iaccidentally], EssentialsChat v2.13.1 com.earth2me.essentials.chat.EssentialsChat [Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits, md_5, Okamosy, Iaccidentally],}
    Warnings: DEFAULT
    Threads: { WAITING Reference Handler: [java.lang.Object.wait(Native Method), java.lang.Object.wait(Object.java:503), java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)], WAITING Thread-1: [sun.misc.Unsafe.park(Native Method), java.util.concurrent.locks.LockSupport.park(Unknown Source), java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.util.concurrent.LinkedBlockingQueue.take(Unknown Source), cpw.mods.fml.relauncher.FMLRelaunchLog$ConsoleLogThread.run(FMLRelaunchLog.java:83), java.lang.Thread.run(Unknown Source)], TIMED_WAITING Thread-5: [java.lang.Thread.sleep(Native Method), net.minecraft.server.dedicated.DedicatedServerSleepThread.run(DedicatedServerSleepThread.java:23)], TIMED_WAITING File IO Thread: [java.lang.Thread.sleep(Native Method), net.minecraft.world.storage.ThreadedFileIOBase.func_75736_b(ThreadedFileIOBase.java:61), net.minecraft.world.storage.ThreadedFileIOBase.run(ThreadedFileIOBase.java:27), java.lang.Thread.run(Unknown Source)], TIMED_WAITING Connection #3 write thread: [java.lang.Thread.sleep(Native Method), net.minecraft.network.TcpWriterThread.run(TcpWriterThread.java:49)], RUNNABLE Listen thread: [java.net.PlainSocketImpl.socketAccept(Native Method), java.net.AbstractPlainSocketImpl.accept(Unknown Source), java.net.ServerSocket.implAccept(Unknown Source), java.net.ServerSocket.accept(Unknown Source), net.minecraft.server.ServerListenThread.run(ServerListenThread.java:82)], WAITING pool-2-thread-1: [sun.misc.Unsafe.park(Native Method), java.util.concurrent.locks.LockSupport.park(Unknown Source), java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.util.concurrent.LinkedBlockingQueue.take(Unknown Source), java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.lang.Thread.run(Unknown Source)], WAITING Chunk I/O Executor Thread-1: [sun.misc.Unsafe.park(Native Method), java.util.concurrent.locks.LockSupport.park(Unknown Source), java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.util.concurrent.LinkedBlockingQueue.take(Unknown Source), java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.lang.Thread.run(Unknown Source)], RUNNABLE Connection #3 read thread: [java.net.SocketInputStream.socketRead0(Native Method), java.net.SocketInputStream.read(Unknown Source), java.net.SocketInputStream.read(Unknown Source), java.io.FilterInputStream.read(Unknown Source), org.bouncycastle.crypto.io.CipherInputStream.nextChunk(Unknown Source), org.bouncycastle.crypto.io.CipherInputStream.read(Unknown Source), java.io.DataInputStream.readUnsignedByte(Unknown Source), net.minecraft.network.packet.Packet.func_73272_a(Packet.java:159), net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:327), net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:556), net.minecraft.network.TcpReaderThread.run(TcpReaderThread.java:23)], TIMED_WAITING Snooper Timer: [java.lang.Object.wait(Native Method), java.util.TimerThread.mainLoop(Unknown Source), java.util.TimerThread.run(Unknown Source)], TIMED_WAITING Craft Scheduler Thread - 4: [sun.misc.Unsafe.park(Native Method), java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.util.concurrent.SynchronousQueue$TransferStack.awaitFulfill(Unknown Source), java.util.concurrent.SynchronousQueue$TransferStack.transfer(Unknown Source), java.util.concurrent.SynchronousQueue.poll(Unknown Source), java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.lang.Thread.run(Unknown Source)], WAITING Finalizer: [java.lang.Object.wait(Native Method), java.lang.ref.ReferenceQueue.remove(Unknown Source), java.lang.ref.ReferenceQueue.remove(Unknown Source), java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)], TIMED_WAITING Spigot Watchdog Thread: [java.lang.Thread.sleep(Native Method), org.spigotmc.WatchdogThread.run(WatchdogThread.java:174)], RUNNABLE Server thread: [java.lang.Thread.dumpThreads(Native Method), java.lang.Thread.getAllStackTraces(Unknown Source), org.bukkit.craftbukkit.v1_6_R3.CraftCrashReport.call(CraftCrashReport.java:27), net.minecraft.crash.CrashReportCategory.func_71500_a(CrashReportCategory.java:106), net.minecraft.crash.CrashReport.func_71504_g(CrashReport.java:58), net.minecraft.crash.CrashReport.(CrashReport.java:40), net.minecraft.server.MinecraftServer.run(MinecraftServer.java:689), net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)], RUNNABLE Command Reader: [java.io.FileInputStream.readBytes(Native Method), java.io.FileInputStream.read(Unknown Source), java.io.BufferedInputStream.fill(Unknown Source), java.io.BufferedInputStream.read(Unknown Source), java.io.FilterInputStream.read(Unknown Source), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader$1.read(ConsoleReader.java:167), org.bukkit.craftbukkit.libs.jline.internal.InputStreamReader.read(InputStreamReader.java:267), org.bukkit.craftbukkit.libs.jline.internal.InputStreamReader.read(InputStreamReader.java:204), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readCharacter(ConsoleReader.java:995), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readLineSimple(ConsoleReader.java:1506), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readLine(ConsoleReader.java:1153), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readLine(ConsoleReader.java:1117), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readLine(ConsoleReader.java:1105), net.minecraft.server.dedicated.DedicatedServerCommandThread.run(DedicatedServerCommandThread.java:42)], RUNNABLE Signal Dispatcher: [], RUNNABLE DestroyJavaVM: [],}
    Recent tasks from 15364-15394{Essentials:[email protected],}
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 13 mods loaded, 13 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.4.49.965} [Forge Mod Loader] (craftbukkit.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.11.1.965} [Minecraft Forge] (craftbukkit.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenModsCore{0.4} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1.1.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    betterstorage{0.8.0.43} [BetterStorage] (BetterStorage-1.6.4-0.8.0.45.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AWWayofTime{v1.0.1c} [Blood Magic: Alchemical Wizardry] (Blood Magic v1.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThebombzenAPI{2.2.0} [ThebombzenAPI] (ThebombzenAPI-v2.2.0-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnchantView{3.12.0} [EnchantView] (EnchantView-v3.12.0-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForbiddenMagic{0.33} [Forbidden Magic] (ForbiddenMagic pr0.333.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenMods{0.4} [OpenMods] (OpenModsLib-0.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenBlocks{1.2.7} [OpenBlocks] (OpenBlocks-1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 85 (4760 bytes; 0 MB) allocated, 73 (4088 bytes; 0 MB) used
    Player Count: 1 / 20; [EntityPlayerMP['Wisecompany'/934, l='Singularity', x=-41.11, y=107.00, z=-287.55](Wisecompany at -41.11414685457167,107.0,-287.5542041663556)]
    Is Modded: Definitely; Server brand changed to 'mcpc,craftbukkit,fml,forge'
    Type: Dedicated Server (map_server.txt)

    If you don't have time, or just aren't interested, I will understand.

    Edit: I just read a post a page or two back where you said you will not ever issue an update for an older minecraft version. I apologize for the request. Do you see anything in the crash log however that I could fix on my end?
    Posted in: Minecraft Mods
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