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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Way, I don't think they key of binding is working in the latest 1.7.2 version. I can bind the key to myself, but it refuses to bind any items. The server wide key doesn't work either, which is really disappointing. I had some neat stuff planned for our server spawn. Nothing shows up in the logs, so I can't offer anything in the form of logs.

    I am running a MCPC+ server though, Build # 83. Forge 1098.
    Posted in: Minecraft Mods
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    posted a message on OpenBlocks 1.2.8
    Quote from Leroy_III

    I don't know if this a bug or just a stupid feature, but breaking a grave in creative mod doesn't drop anything.


    Neither does breaking a dirt block in creative. What's your point?
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Ratiotsu

    Problem is you would have to have the item to unbind it. Right now the items bind to a player name, and unless to item is loaded it can't be affected, thus Id's would work. On another hand an easier way might be to make it bind to whoever uses it when the LP network is empty. but this wouldn't work if someone put it in a autonomous activator.


    Well yeah, the unbinding ritual would have to be reworked a little first, hence the upgrade idea.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Ratiotsu

    No one has done it to me yet, and one of the faction members even said he would hold on to them so no one could do it till we work out a buyback price.Any chance you can add a command or something to unbind all. eg. each person gets a blood id(items are bound to the id) and a command will randomize it(killing their LP pool in the process) and thus unbind them.


    Way, perhaps this could be worked into the ritual of unbinding. Add an upgrade to it, like you've done with the ritual of the crusher. Although, such an option would be costly. You'd have to remake everything. Bound sword, armor, sigils, blood orbs..... yikes!
    Posted in: Minecraft Mods
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    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)
    I'm having a weird issue with Aroma1997s Dimensional World mod as well. It's almost as if there are two different mining dimensions that are generated identically, but when a player makes a change, it doesn't carry over to the other. I was mining and I made a hole near the portal. When I returned later, the hole was gone, which was sad because my pickaxe broke right before I could finish mining the diamond. So I started digging a new hole. Days later, I returned to the mining dimension, and my new hole was gone, but the old one had returned! I was able to retrieve those diamonds! I am unable to provide any more information than this, however it is affecting all the players on my server. None of the other dimensions on our server behave in this manner.

    I have the latest version of your mods, and MCPC+ 83.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from IStoneI

    - an awesome storage system may not be top priority. well, until you played with one. much like thaumcraft, im never going without the iron chests mod again (unless there would be a thaumcraft alternative). you just notice the difference, once youre playing without it. storage rooms get gigantic, and there is so much running to gather your stuff : /


    This! I can see it now. "Thaumic storage." Infuse chests with the power of thaumaturgy! I would also request a back pack of sorts. Possibility of it being equippable in a baubles slot? I would want it to render on my back though. Maybe give it some special properties, like vis discount %, or, even better, make it upgradable via infusion, like infusing it with a vis stone to hold vis! Then it could recharge your runic armor, etc. I can only dream....

    Edit: As a side note IStoneI, does Iron chests have backpacks or bags? Right now I'm using BetterChests by Aroma1997, but the hotkey to open the bag gets reset every time I relaunch minecraft...
    Posted in: Minecraft Mods
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    posted a message on [1.6.4, 1.7.2] Introducing: OpenEye
    -deleted-
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Could elevators be a thing in this mod? Like a single elevator block that takes you up (or down) to the next elevator block in a column?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from KzariusRex

    Sure. It's the spawn point for the map. Still need to build the village around it ugh.










    How do you get players to actually spawn inside such a structure, instead of on top of it?
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from OP_Henrik

    It crashes while being used with "Madpack" from the ATLauncher, I've looked at the crash report but I can't figure it out. After what I see it looks like youre mod don't like End portals.

    https://www.dropbox....6.46-client.txt

    Quote from WayofTime

    If I were to guess, I'd say that your computer or the pack itself doesn't like how many mods are there. Isn't Madpack the "throw everything into it" type of pack?


    Isn't it also using an older version? --->
    AWWayofTime{Alpha 0.1.0} [XAlchemical Wizardry] (Blood Magic Beta v 0.1.0 (1).zip) Unloaded

    Also, Way, what did you think of my bound armor suggestion? If you don't like it, that's fine, I'm just curious to know what you think.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from rpgamer987

    You'd have to make it cost a ridiculous amount to negate anyone using it for infinite LP with a tier 5 Self Sacrifice altar. On the order of thousands of LP just for a heart of recovery.


    Or, make it ridiculously difficult to make. It would kinda be like, after all the experimenting you've done with blood magic (or life itself), you finally figured out a way to make it (sortof).

    We almost have infinite LP with a tier 5 anyway. I just stay logged in over night with a feathered knife ritual and a regen ritual. =P
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    And another suggestion. Would a sigil that can heal you at the cost of LP be OP?
    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox

    If nobody's updated the mod to 1.7 by the time summer starts and I'm not busy with other things, I may consider the possibility of maybe updating the mod myself, but don't count on it.

    Quote from Yvesm

    I'm requesting permission to fork and update Forbidden Magic and give the updated version to you.


    I would be..... so..... happy.....
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Quote from NightKosh

    Ok. I'll add such option in next version.


    Thanks NightKosh! Can't wait to try it out. I had to skip out on 2.8.3 because it crashes the server when I start it up (but you already know that).
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from GuiTaek

    A whole set provides as much armor icons as the diamond set. But the shoes and the helmet provides more and the plate and the leggings provide less.


    Ah, that makes sense. I've only made half the set so far, which happens to be the plate and the leggings.
    Posted in: Minecraft Mods
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