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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    Quote from Archer-Dante

    Hello, chylex, there is a problem...

    HEE make an error on server of cluadion (mcpc+) 1024-1026 (below i just didnt tested)
    While using mcpc+ with forge 1083 it works fine
    but while playing on updated server got an error while trying to teleport to the end.
    Client got a disconnect with "Internal server error" and at server log just a list of errors without server crash.

    But after rejoin to server, player still exist in overworld in portal block, that makes him instantly got an error again and again. So player can't even travel to the end.
    What else i tested: if player use teleport to the end on old server core, and then rejoin while core is upgraded, players still exist in End World. After all if player dies there, he can't respawn, cuz get on clicking the "respawn" button a disconnect, like using portal with this bug.
    Also there is no error in log files o.O just in console in real time.
    So there is no problem of generating or something. Just issue of teleporting i guess.....dunno.

    There is a server log:

    java.lang.NullPointerException
    at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:598) ~[DimensionManager.class:git-Cauldron-1.7.2-1.1126.04.30]
    at net.minecraft.server.management.ServerConfigurationManager.respawnPlayer(ServerConfigurationManager.java:685) ~[ld.class:?]
    at net.minecraft.server.management.ServerConfigurationManager.func_72368_a(ServerConfigurationManager.java:673) ~[ld.class:?]
    at net.minecraft.network.NetHandlerPlayServer.func_147342_a(NetHandlerPlayServer.java:1647) ~[mx.class:?]
    at net.minecraft.network.play.client.C16PacketClientStatus.func_148833_a(SourceFile:50) ~[ig.class:?]
    at net.minecraft.network.play.client.C16PacketClientStatus.func_148833_a(SourceFile:8) ~[ig.class:?]
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:206) ~[ef.class:?]
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [ms.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:947) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:429) [lj.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:777) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:640) [MinecraftServer.class:?]
    at java.lang.Thread.run(Unknown Source) [?:1.7.0_55]

    Hopes for the soonish fix :c

    Quote from chylex

    Cauldron does funny stuff, I don't officially support it. I can take a look, but don't expect any promises that it will get fixed.


    This bug has been fixed in the latest cauldron builds. https://github.com/MinecraftPortCentral/Cauldron/commit/2853cc71924204b3043bb97094c3ff16769c3e33

    2 requests though.
    Could you start including the version number in the jar name? Like HardcoreEnderExpansion-1.6.1.jar or something similar?
    Also, is there any way you could prevent this TE from ticking unnecessarily?
    21.06 21:01:27 [Server] INFO Detected TE chylex.hee.tileentity.TileEntityEnhancedTNT with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    Posted in: Minecraft Mods
  • 0

    posted a message on Gravestone mod
    Anyway you could fix these TE's from ticking unnecessarily? This is related to the canUpdate issue mentioned in your changelog.

    [15:22:49] [Server thread/INFO]: Detected TE gravestone.tileentity.TileEntityGSMemorial with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    [15:22:49] [Server thread/INFO]: Detected TE gravestone.tileentity.TileEntityGSSkullCandle with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Is there any chance you could fix these TE's from ticking unnecessarily?

    [15:22:49] [Server thread/INFO]: Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TEHomHeart with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    [15:22:49] [Server thread/INFO]: Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TEOrientable with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    [15:22:49] [Server thread/INFO]: Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TESpellEffectBlock with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    [15:22:49] [Server thread/INFO]: Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TESpellEnhancementBlock with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    [15:22:49] [Server thread/INFO]: Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TESpellModifierBlock with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    [15:22:49] [Server thread/INFO]: Detected TE WayofTime.alchemicalWizardry.common.tileEntity.TESpellParadigmBlock with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from TennePG
    Very nice job on the mod, Way! I only started using the mod recently, and it's already one of my favorite mods of all time(right up with Pam's Harvestcraft, Forbidden Magic[Which I wouldn't have started using if I had never have started Blood Magic] and Thaumcraft 4)! I actually have a small idea for Thaumcraft integration While the idea of the Sanguine helmet is nice, I don't like how it doesn't have Devilish Protection(At least from what I know it doesn't). So I was thinking is, you can have the Sanguine Helmet as a lower tier option for TC4 integration, and add an option for when forging bound armour. You can add something like a Primal Charm to one of the armour's slots to give it the vis discount and the node visibility, or maybe even make it so that you put a Primal Charm into a tier 4-5 Blood Altar and get a new item, maybe an Imbued/Demonic Charm? It's just an idea that I came up with that I thought you would like Anyways, keep being awesome and keep up the amazing work with the mod! ^_^
    Quote from Strill
    You can already put the sanguine helmet a socket to get the goggles of revealing effect on your bound armor.


    While you can put the sanguine helmet into the bound helmet, it doesn't provide the vis discount. The primal charm for the vis discount is a great idea though, and I would love that!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from rpgamer987

    Went ahead and tested in creative. Standard key of binding seems to work fine for me mostly. There's a few items it doesn't work for. A few sigils, the sword. Didn't test every single thing. But most things were bound to my network.

    Server key testing, and it seems to work just the same. A bit of a shame that the Divination sigil won't bind to the server network, so you can't know how much LP you have.

    The only bit of troubleshooting I can offer is making sure the items you're trying to bind aren't already on another network. If it's bound to you, you can't rebind it to the server, I think, etc.
    And also the word I've gathered around the mod forums is MCPC tends to not play well with some mods anyway and mod makers seem unconcerned about troubles players have there since they didn't specifically design for it. At least, that's the small bit I've picked up on while not understanding what most of it is all about. But I'd place a good wager on your problem lies there.


    Finally a reply. Thank you for testing it in a non Cauldron (MCPC) environment. I will see if I can get it to work with the newest build, and then report it on the cauldron github if I cannot.

    Edit: Woo, it works today!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    I really hate to keep asking this, but I can't fix it if I don't know where the problem lies. Is anyone else having any issues with the key of binding? Any answer would be appreciated, even if the answer is "No, I'm not having issues with the key of binding."
    Posted in: Minecraft Mods
  • 0

    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)
    I just wanted to say that I cannot wait until you release the next version of BetterChests. I appreciate the hard work you've done to fix some of the annoying bugs. Can't wait to be able to set a key binding that doesn't get reset!
    Posted in: Minecraft Mods
  • 0

    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    Small request. Could you start including the version number in the HardcoreEnderExpansion.jar filename by default? Something like HardcoreEnderExpansion-1.6.1.jar or something. It would be easier to tell at a glance what version I am running, etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from mysteriono

    I am using thaumcraft 4.1.0g and every time I attempt to put a focus on my wand it instantly removes itself, it does this several times until it finally decides to stick, anyone know what's causing this and if there's a way to fix it?


    I had this problem while on 4.1.0g as well. When you press F to show the available foci, instead of actually clicking on one, just hover your mouse over the one you want, and release F. If you try clicking on it, you experience the behavior you just described.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Thanks for the reply chocolate25! I never got a reply from wayoftime, but is anyone else having issues with the key of binding not binding? Specifically, the server-wide key of binding?
    Posted in: Minecraft Mods
  • 0

    posted a message on Baubles 1.4.6 / 1.5.2 (Updated 2018/1/10)
    There is a player on my server that loses his equipped baubles every time a mod is updated on the server. This does not happen to every player, but, as far as I know, only happens to him. We are on Baubles 1.0.0.14. Any idea of what it could be?

    For reference, the baubles that have been deleted in the past are from Botania. I don't know if that matters or not though.

    Also, we are using MCPC+ (now called Cauldron), but I don't think that's the issue, since it is only happening to a single player.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Are blood alters linked to specific players in any way, or just the orbs? If my friend hands me an archmage blood orb, and I bind it to myself, can I then place it in his tier 5 alter with runes of the orb and store a ton of LP, despite the fact I never even made an alter?
    Posted in: Minecraft Mods
  • 0

    posted a message on Gravestone mod
    Quote from NightKosh

    Gravestone 2.8.4 for minecraft 1.7.2

    Changes:
    • Fix server crash
    • Fix "candle bug"
    • Fix "haunted chest" usage by "fake players"(to prevent "mob greefing") + some small changes + configuration option for replacing it by "normal" chest after first usage.


    Thanks for this release! My server does not crash at startup anymore. Did the config option to disable console logging of the server removing empty graves make it into this release? I can't seem to find it.

    If not, it's no big deal. Just wanted to know if I was doing something wrong.
    Posted in: Minecraft Mods
  • 0

    posted a message on Gravestone mod
    This happens when trying to break an angel statue placed in the world via creative mode. I cannot remove it. :(

    Edit: Annnnnndddd...... after trying to blow it up with tnt, my server crashed, and cannot start. So so so sad.

    31.05 13:15:00 [Server] INFO Wisecompany left the game.
    31.05 13:15:00 [Disconnect] User Wisecompany has disconnected, reason: Internal server error
    31.05 13:15:00 [Server] INFO at java.lang.Thread.run(Unknown Source) [?:1.7.0_03]
    31.05 13:15:00 [Server] INFO at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622) [MinecraftServer.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:759) [MinecraftServer.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:429) [lj.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:929) [MinecraftServer.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [ms.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:206) ~[ef.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.network.play.client.C0APacketAnimation.func_148833_a(SourceFile:9) ~[ic.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.network.play.client.C0APacketAnimation.func_148833_a(SourceFile:43) ~[ic.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.network.NetHandlerPlayServer.func_147350_a(NetHandlerPlayServer.java:1391) ~[mx.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.world.World.func_72901_a(World.java:1449) ~[afn.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.world.World.func_147447_a(World.java:1641) ~[afn.class:?]
    31.05 13:15:00 [Server] INFO at net.minecraft.block.Block.func_149731_a(Block.java:706) ~[ahu.class:?]
    31.05 13:15:00 [Server] INFO at gravestone.block.BlockGSMemorial.func_149719_a(BlockGSMemorial.java:170) ~[BlockGSMemorial.class:?]
    31.05 13:15:00 [Server] INFO java.lang.ClassCastException: com.emoniph.witchery.blocks.BlockStatueGoddess$TileEntityStatueGoddess cannot be cast to gravestone.tileentity.TileEntityGSMemorial
    31.05 13:15:00 [Server] WARN Failed to handle packet for
    Posted in: Minecraft Mods
  • 0

    posted a message on Gravestone mod
    Here's another crash log for you. This happened while I was trying to place a zombie spawner on top of another zombie spawner in creative mode.

    Edit: Actually, this just happens when near a spawner from this mod in 1.7.2.

    Edit 2: Nevermind, may be an MCPC+ issue.

    ---- Minecraft Crash Report ----// Shall we play a game?Time: 5/31/14 2:30 AMDescription: Exception in server tick loopjava.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClientat net.minecraft.block.BlockMobSpawner.func_149689_a(BlockMobSpawner.java)at net.minecraft.item.ItemBlock.placeBlockAt(ItemBlock.java:213)at net.minecraft.item.ItemBlock.func_77648_a(ItemBlock.java:103)at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:169)at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:487)at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:866)at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:206)at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173)at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:929)at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:429)at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:759)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622)at java.lang.Thread.run(Unknown Source)Caused by: java.lang.ClassNotFoundException: net.minecraft.client.multiplayer.WorldClientat net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)at java.lang.ClassLoader.loadClass(Unknown Source)at java.lang.ClassLoader.loadClass(Unknown Source)... 15 moreCaused by: java.lang.RuntimeException: Attempted to load class biz for invalid side SERVERat cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:51)at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276)at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174)... 17 moreA detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- System Details --Details:Minecraft Version: 1.7.2Operating System: Linux (amd64) version 3.0.0-12-serverJava Version: 1.7.0_03, Oracle CorporationJava VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 354395904 bytes (337 MB) / 1052770304 bytes (1004 MB) up to 1431699456 bytes (1365 MB)JVM Flags: 1 total; -Xmx1536MAABB Pool Size: 6271 (351176 bytes; 0 MB) allocated, 5578 (312368 bytes; 0 MB) usedIntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95FML: MCP v9.03 FML v7.2.205.1098 Minecraft Forge 10.12.1.1098 19 mods loaded, 19 mods activemcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableFML{7.2.205.1098} [Forge Mod Loader] (craftbukkit.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForge{10.12.1.1098} [Minecraft Forge] (craftbukkit.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableAroma1997Core{1.0.2.3} [Aroma1997Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableCodeChickenCore{1.0.0} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableNotEnoughItems{1.0.1} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.1-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableAroma1997CoreHelper{1.0.2.3} [Aroma1997Core|Helper] (Aroma1997Core-1.7.2-1.0.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableAroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.2-1.0.2.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBetterChests{1.1.0.5} [BetterChests] (BetterChests-1.7.2-1.1.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBiblioCraft{1.7.1} [BiblioCraft] (BiblioCraft[1.7.1][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableAWWayofTime{v1.0.1e} [Blood Magic: Alchemical Wizardry] (Blood Magic-v1.0.1e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBotania{beta-40} [Botania] (Botania beta-40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableGraveStone{2.8.3b1} [GraveStone] (GraveStone 2.8.3b1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableHardcoreEnderExpansion{1.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availablemythril{1.5} [Mythril mod] (MithrilMod-MC1.7.2-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableMoreSwordsMod{2.6.2} [More Swords Mod] (More Swords Mod 2.6.2 For 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBaubles{1.0.0.14} [Baubles] (Baubles-1.7.2-1.0.0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableThaumcraft{4.1.1.14} [Thaumcraft] (Thaumcraft-1.7.2-4.1.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availablewitchery{0.18.4} [Witchery] (witchery-1.7.2-0.18.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableProfiler Position: N/A (disabled)Vec3 Pool Size: 791 (44296 bytes; 0 MB) allocated, 485 (27160 bytes; 0 MB) usedPlayer Count: 2 / 30; [EntityPlayerMP['Wisecompany'/331305, l='Megablock', x=520.33, y=60.02, z=1041.89](Wisecompany at 520.3340979692057,60.01851639092702,1041.8866826764947), EntityPlayerMP['That_Random_Hero'/178181, l='Megablock', x=1282.22, y=84.00, z=1657.78](That_Random_Hero at 1282.2162773928228,84.0,1657.7779095975131)]Is Modded: Definitely; Server brand changed to 'mcpc,craftbukkit,fml,forge'Type: Dedicated Server (map_server.txt)
    Posted in: Minecraft Mods
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