keep up the good work; i am excited to see this mod grow. i am especially impressed by the boomerang and the upgrading system! i know there's already many ideas floating around to code, but something that i think would fit perfectly with this mod: machetes! of course they could be used like swords but they would need another function to make them more than just a slightly weaker sword, like maybe a no damage bonus (or very little damage) for using them to cut leaves, grass, vines, flowers, sugar cane, etc.... or maybe a sheep shearing ability,..
Hey! I may actually use that, shears have so low durability, so a machete would be like high durability shears.
I hope that you'll support Antique Atlas and similar things. Personally, I detest minimap mods. They're a big cheat (personal opinion) and make Vanilla mapping useless (not an opinion).
Depends if the mod supports integration or has an API. Either way will only work if you have the mod, for example Journey Map. If you don't have the mod, nothing will happen and all will work normally just adding the coords to the journal. Will check antique atlas to see what it supports for integration.
There are mods that already have mini-map functions.
Yes, I do not intend to implement a map. I will have a "Locations" section to save points of interest and info about ti, and maybe do some integration with other mods like journey map, etc to automatically ad waypoints.
Alright, got it to work. Weaponcases is slightly more common, but I didnt know how to increase the spawn rate of the second edition cases since loot++ only could find the first edition case. Might be because the second edition is a sub-ID to the first edition, like 9475 and 9475:1.
Yes, it is a sub item, damage value 0 is the first edition and damage value 1 is the second one. I personally haven't used loot++ mod, so, no Idea how to use that information in the config.
I took a look at survival stories 3, but I couldnt find the mod, didnt check every single mod though. I know another mod, loot++, but I Cant use that mod, because it uses a level.dat file that already is used. If you know what mod it is, please tell me. I would like to try it out, to do a better chest config.
And yes, I have recieved the achievement indeed!
It is loot++, don't know of any other. So no matter what I do to spawn chances, other mods affect the spawning of loot on chests too.
Hey, I love your mod and I wanted to give you some suggestions:
* The journal could have a "map area" function, which makes a small map of the area you're standing on.
* Blacksmith villagers could sell arrows and darts.
* Butchers could sell bags and quivers.
* More biome-exclusive buildings to fire up the explorer spirit! Like abandoned camps in mesa/desert biomes, groups of igloos in snowy biomes or underground catacombs.
* Ancient artifacts (pots, masks, etc.). Like the dragon egg and the chiseled stone brick, they'd be only to show you found a structure. Some artifacts would only appear in certain structures (i.e a Pharaoh mask would only appear in a desert temple).
Nice suggestions! I'm working on a cool feature for exploration that includes some of those. Will be revealed on the release.
I got a legendary in perfect condition, like the second case I found sience the new update. So lucky... Btw will there be any way to config the spawn chances in chests later on? I find it really hard finding cases, maybe because i have a lot of other mods installed or something. :/
Well, the more mods you have, the less chance to get them spawning. Because other mods want their loot too.
There is a mod that let's you configure loot on chests but I don't remember which one it is.
Take a look at survival stories 3 pack on ftb launcher. It has that mod.
Currently how many skins total does the mod have? How many do you plan on eventually coming to a stop at?
From what I understand the max damage you can get on a sword from the mod, for the legendary, is what? About 11? Do you plan on making some ridiculously rare but ridiculously OP/cheaty damage sword? Or do you plan on keeping it realistic?
Currently there are 12 swords, only one legendary. We plan to add more and no idea how many in total, but many more. Current max damage is 11, we can go up more. We plan to keep it balanced, not too OP.
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Hey! I may actually use that, shears have so low durability, so a machete would be like high durability shears.
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Depends if the mod supports integration or has an API. Either way will only work if you have the mod, for example Journey Map. If you don't have the mod, nothing will happen and all will work normally just adding the coords to the journal. Will check antique atlas to see what it supports for integration.
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Yes, I do not intend to implement a map. I will have a "Locations" section to save points of interest and info about ti, and maybe do some integration with other mods like journey map, etc to automatically ad waypoints.
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Yes, it is a sub item, damage value 0 is the first edition and damage value 1 is the second one. I personally haven't used loot++ mod, so, no Idea how to use that information in the config.
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It is loot++, don't know of any other. So no matter what I do to spawn chances, other mods affect the spawning of loot on chests too.
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Nice suggestions! I'm working on a cool feature for exploration that includes some of those. Will be revealed on the release.
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Posted update closer to a release!
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Well, the more mods you have, the less chance to get them spawning. Because other mods want their loot too.
There is a mod that let's you configure loot on chests but I don't remember which one it is.
Take a look at survival stories 3 pack on ftb launcher. It has that mod.
Btw: did you get the Legendary achievement?
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Oops! Forgot to add the second case edition to the loot chests, updated 1.1.8 to fix that.
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Updated to the second edition of weapon case. Will update main thread in short.
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Dude! Thanks for posting your own answer. Ur great!
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Currently there are 12 swords, only one legendary. We plan to add more and no idea how many in total, but many more. Current max damage is 11, we can go up more. We plan to keep it balanced, not too OP.
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Finally got inspired to finish work on this mod!
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I'm really surprised for that! Thanks
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Yes it is, just wating for the GO signal, could be any moment.