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    posted a message on Magically Appearing/Disappearing Blocks
    So, this has happened to me a few times today. It started out with me getting a black screen and minecraft locking up. I close the file (as it was non-responsive), rebooted minecraft, and found that a nether portal I had just exited no longer existed. I suicided, went back through my main portal, went to the second portal, went through it, and the portal respawned in a different location. I chocked this up to a minor hiccup, but then things went and took a serious turn for the worse and really put a damper on my main save file on account of the fact that a 15x15 or so solid block of dirt and rock appeared in the middle of my chest room, replacing all of the items, mechanisms, and anything else you can imagine being in a chest room... I believe that it might have been a reversion to the original things that were there when I first started the world, but that was so long ago I don't even remember what it looked like exactly (or if that is even possible).

    I am not excruciatingly savvy in regards to the technical side of Minecraft, but I can try to provide whatever additional information you guys may need to help figure out what caused this. I don't know if this is something that is wrong with my computer, or if it is a problem on the server or programming end. Regardless, would like to not see this happen to anyone else. Seriously annoying to come home from a shurrah into the nether to find all of your valuables replaced by a big clump of dirt... I haven't investigated to see what all it did to my redstone mechanisms yet either... :S

    Edit: Alternatively, is there a safe (as in to both my computer, and my file) way to revert a file back before an auto-save at all? Or is all the older data erased upon each save? Trying to see if it is worth attempting to salvage the file or sucking it up and moving on.
    Posted in: Legacy Support
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    posted a message on ★LordCraftOnline™ LEVELING=Town Pvp=Classes=Spells=Dungeons★
    IGN: Willovain
    Age/Country: 17/USA
    Why do you want to join: I have been looking for an interesting server to frequent for a while now and have always enjoyed the idea of a PvP and team-based server. The theme is also unique of course and I did play WoW from its inception until WotLk.
    Have you ever been banned from a server?: No
    if so why?:
    Will you join a town? or freebuild?: Town
    ADD. information: In SMP I frequently engage in large scale fortress and labyrinth building, though I have not done much of anything in a multiplayer setting, haven't really found the time to get involved in any of the communities out there.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Styx Reborn [bukkit][nether][24/7][build][vent][antigrief]
    Spongecube Blockpants

    I am game to help build if you need it. Spongebob was my childhood... Dibs on Shady Shoals/Mermaid Man and Barnacle Boy's lair.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The ghast revealed! (sort of)
    Still interesting to theorize. I wonder if we could trap it with a pressure plate and a closing door, then take careful potshots with arrows? I like that idea, will have to try trapping creepers and zombies like that and see how it goes.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on The ghast revealed! (sort of)
    Quote from metroidfood »
    Of course, Ghasts could also have a ranged attack like skeletons, thus why Notch would have trouble killing it without a bow...


    If that were the case, I doubt it would be the weeping angel thing everyone is talking about then. A weeping angel with ranged attacks? That would be impossible to beat. :S Assuming it is a melee monster, I am confident in the sneaky power of cages. If it is ranged, then I guess glass panic rooms will have to be made all throughout hell. Think Tardis? Put a little 2x3x3 box of glass out there with a portal to the outside world, and maybe a steel door, and then use that to escape the mean ol' Ghast's grasp.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on The ghast revealed! (sort of)
    Anyone else thinking up sneaky ways of countering this thing? If it is a weeping angel style mob, I think it could be beaten by a properly shaped archway cage thing...

    top:
    :White: :White: :White:
    :White: [] :White:
    :White: :White: :White:

    sides:

    :White: :White: :White:
    :White: [] :White:
    :White: [] :White:

    or
    :White: :White: :White:
    :White: [] :White:
    :White: [] :White: <---with the middle one in here easily replaced if you have a ghast hot on your heels...
    :White: [] :White:

    These would definitely depend on the shape, but I like the idea of needing to make little shark cages... Except for ghasts in regular intervals throughout hell.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Are you starting a new world? Or you gonna walk?
    I would start new, but found an epic map today that forms an island archipelago of sorts. I am keeping that map as it is (haven't really started yet, only 1 mb atm) I think I am going to make an epic harbor there, the terrain is just too awesome not to. Then I think I am going to keep my 7mb map that is only kind of explored. I have a large land mass and an oceanfront mountain fortress in there still. Deleted my first three games already, and then a few other maps that had interesting terrain that I planned on exploring.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on NEW INFO: Ghast only killable with Bow
    Clearly the only way to beat the ghast is to turn tail and run... Into a water trap... Sure, you'll drown too, but atleast you'll die knowing you took down the ghast... Probably. Or you could just run into lava... Then you'd atleast die to the lava instead of the ghast. Or you could hide in a house made of TnT and set it all off at once...
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Minecart = lava boat
    How would you make tracks then? They're made of wood, and wood does light on fire... :ohmy.gif: I don't think mine carts are cut out to be lava boats. Maybe a cobble stone lava boat could be neat, but that's another suggestion entirely.
    Posted in: Suggestions
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    posted a message on Minecart = lava boat
    Only if the minecart melts and kills you after driving through the molten hot lava...

    All those super dense metals are liquified for a reason. It's because they're really hot. Metal is also a metal; therefore, It melts too
    Posted in: Suggestions
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    posted a message on Even bigger than a Mega Mob: Titans
    I love the idea not just of titans, but of roaming bits of land that we can build off of. Imagine managing to tame a Rock Giant and building a full iron fortress on his back. Then gathering a piece of Pork on a String (or attach a piece of cooked pork to a fishing line?) and using him to traverse the world with you on his back. I also like the turtle idea, but I think the problem lies with technical production. At the moment I think these ideas are all just out of reach from what we can practically do. I think we need to wait and see how Notch manages mega chunks before we try to make super mega titan chunks.
    Posted in: Suggestions
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    posted a message on SEXY MECHANICAL SYSTEM - Expanded
    I don't like it for much the same reason the earlier naysayers didn't, but before you oversimplify the issue by making more logical fallacies (and trying to make me feel like a moron for disagreeing with your opinion) here's why it will not work. Your mechanisms combine too many things into one. The idea of Minecraft is not complexity for complexity's sake. The reason Minecraft generates the creativity it does is because simple devices can be combined to perform complex functions. Redstone is a relatively simple tool, but people have used them to create massively strong locks, and even some pretty clever traps. Minecarts don't entirely work properly, but people have still created massive rail lines. Hatter made this with rails, pressure plates, and redstone.

    I like some of the ideas you put forth, but not all the complicated machines. The gears and windmills are excellent, and I have liked those since the first time they were suggested, but the compactor, steam engines, and all that are just too much. There is no need for electricity beyond powering mine carts, and we have coal for that. I do like the idea of pipes, drains, valves, and the like though. I think they could make some really awesome traps. Especially with something like oil, which could be channeled through to empty out over a fire to make a flamethrower trap.
    Posted in: Suggestions
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    posted a message on Myst Link Books and Worlds?
    Love, love, love this idea. I think that the diamond cost is too steep, and doesn't make sense though. Redstone is the primary material of magic though. I think that a better alternative might be a magic ink of some sort, and use a combination of Redstone, bucket of water (or some other liquid: lava or slime?), sand (can be used to dry ink?), and diamond might make the book a bit more of a feasible creation. I like the idea of using Slime and Redstone to make a magic ink though... This could serve as a nice use for books and bookcases. Bookcases could serve as storage units or even crafting stations to make the key books. I think the Minecraft form of all this should be different than Myst's though.
    Posted in: Suggestions
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    posted a message on New Device Recommendation: Minecart Drill
    I searched for several variations of the phrase, some other possible names I could think of for it, and couldn't find anything on it. So I am hoping this is a unique idea... If not, shame on me.

    Basically it is as the name suggests: a drill on a mine cart. This could become imbalanced very quickly, so I think that a few ways to balance it would be necessary. First of all, it would probably need a new interface to work (a combination of the Smelting and the Chest interface). In order for it to work, it would need three things. Coal (or wood), additional track, and a drill bit. Each of these would be placed in a different slot on the interface, and the cart would place track as it went. This wouldn't simply drill though. It would act like a regular cart hitting a wall, and bounce back the way it came after hitting the wall. This would prevent the imbalance of a massive drill burrowing an entire mining tunnel in seconds. It would also only be able to mine in one direction, and have to go from one end of it's track to the other after every block is destroyed. The crafting table setups could be something along the lines of

    Drill Bit:
    :Iron: :Iron: :Iron:
    :Iron: :Iron: []
    :Iron: [] :Iron:

    Or if the above is too expensive:

    :Iron: :Iron: :Iron:
    :Iron: :|: []
    :Iron: [] :|:
    Sufficiently expensive that it is not a piece taken lightly, but enough to make a pretty blueprint design, and make it reproducible. The Iron could be replaced with cobblestone, wood, diamond, gold, or any other normal tool crafting material. A player could keep several cobblestone bits to take down large walls of nothing, and when minerals of note come up, put in a better bit to mine it. The bits would have durability like any other tool, and once they broke the cart would either stall, or continue back and forth on it's track (whichever works better for balancing... Another thought could be that it destroys the block without taking the item). This would limit a miner's ability to simply put a dozen drills out to mine everything for them. A destroyed block that would ordinarily yield something (Iron Drill on a diamond block) would place the block in the cart's inventory. A destroyed block that would not yield something (Wood on diamond) either does not destroy the block, or does not retrieve the item. The cart would require fuel to operate, but could go on without track. It just wouldn't mine anything after running out because it would hit the end of the track and return. The inventory would be rather small. I like the idea of 12 slots. The drills wouldn't just be a "set it down and let it mine all night for me" type thing. They would require maintenance so as to avoid making the process of mining completely obsolete, but they would also help to expedite the mining process if used efficiently.

    I think an effective crafting arrangement for the cart itself could be:

    [] [] []
    :Iron: :Furnace: :chestfront:
    []

    Or just:

    [] [] []
    :Iron: :Furnace: :chestfront:
    [] []

    That's what I've got. Any input would be greatly appreciated. I have liked a lot of the innovation that I've seen people come up with in regards to mine carts (mad hatter's massive cart station relay). Think the next step would be to put those to use in a SMP format. I have also seen a few people ask for workers and stuff to mine and gather for them, but that has about a -1% chance of happening. This seems like a nice happy medium to me. Requires a large initial setup, but in the end possesses the capacity to save users the hassle of tedious mining and allows more time to build awesome creations.

    I made a mock up in MS Paint of what the interface might look like... The crudely drawn green/pointy thing is supposed to be an arrow. I don't like the new MS Paint...

    http://yfrog.com/1xdrillcartp
    Posted in: Suggestions
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    posted a message on Gravinium
    Somebody mentioned the idea of turning off the Gravinium if it came in contact with Redstone Dust... That could make for some seriously awesome gravity traps. A pressure plate that is connected to Gravinium Ore... Bam! All the blocks around a monster start to fall. When Notch adds in Iron Spikes it could be even cooler. Or even Gravinium Spikes? Spikes that fall down or fall up whenever a trap is activated? I like the idea behind this, and I think it would provide a happy medium for Notch's wish to make floating blocks fall. I don't like the idea of Obsidian serving that purpose because Obsidian is too much work to harvest. A new element would work well for this. Think it fits Notch's wish for new minerals that must have an innovative effect on gameplay. Think this definitely fits the bill.

    Perhaps if we are still looking for mechanisms, a Gravinium Drill could be cool? No idea how it would be made, but it would be similar to a Minecart. Maybe set it on a vertical track, and allow it to go down and up, down and up, down and up, and keep mining the space directly below it until it hits obsidian, or an ore it cannot break (maybe higher quality bits? Crafting of it could be something like ( :Diamond: = Gravinium)

    [] :Diamond:
    :Iron: :Iron: :Iron:
    [] :Iron: [] Perhaps even give it a Furnace type coal requirement?

    Also like the idea of simply a vertical mine track that's made with gravinium instead of iron. It would stick to the wall and provide vertical movement at the same horizontal speed it was going.
    Posted in: Suggestions
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