That is not a bug You need to install modules into the drone for it to be able to move
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Sep 3, 2016Posted in: Minecraft Mods
Jul 5, 2016Posted in: Minecraft ModsThere are 46,913,768,005,632 different drone combinations you can create!
Are companions with 2 legs and 2 arms too boring?
Are you sick of having just 36 inventory slots, but TOO MANY ITEMS TO CARRY?
Are you tired of not knowing if there are monsters around you when you are digging for 'em diamonds?
Do you want to have A FLYING ROBOT COMPANION THAT CAN SHOOT kind-of-LASER????
Then you need a CustomDrone!
This mod aims to add fully functioning drones to aid the lovely players (that's you) with all kinds of stuffs, from simple tasks like collecting dropped items, carrying items around like a flying backpack, and shooting at monsters to bizarre tasks like scanning the environment for ores and monsters, picking up mobs or even picking up yourself and fly around, and maybe one day teleport like an Enderman.Or maybe you can start a race with your fellow friends to see who can fly a drone better and faster?The possibilities are almost endless with drones. In fact, it goes around 46,913,768,005,632 possible drones, down to the very specific abilities that you can install to each of your drone. And that number will continue to rise.So why not get yourself a drone and fly 'em
A pretty simple showcase showing what this mod is somewhat about
Jul 21, 2016Posted in: Minecraft Mods
BIG UPDATE!!!! COLOR AND MODEL CUSTOMIZATION!
-Mining and Protecting modules functional, obtainable in non-creative modes (because recipes available)
-Added model and color customization using Painter and Screw
-Added a new model: Uni-wing
-Added color palette - use palette to recolor your whole drone, or color the drone part by part
Jul 10, 2016Posted in: Minecraft Mods
The mod needs better Docs and examples of how to ... .
How do you break the drone ? where is the hit box ?
how do you pick up stuff ? How do you get it to pick you up ?
Only a level 1 drone is available in creative , can you add the other 3 ?
So far I can fly the drone via the cross hair and I'm surprised I got the far . seriously you need a Doc page
Indeed i am making one, it is just taking lots of time while i'm not having as much as I should have
Please be patient
BTW do you happen to know a good way to have a doc page? wiki or something?
Jul 8, 2016Posted in: Minecraft Mods
Update 1.0.3 is out!!
For Minecraft 1.10.2 - tested with Forge 1.10.2-188.8.131.527
For Minecraft 1.9.4 - tested with Forge 1.9.4-184.108.40.2066
For Minecraft 1.8.9 - tested with Forge 1.8.9-220.127.116.112
-Fixed server crash, again!
-Crafter now craft stuffs for free if you are in creative mode.
-Drone size smaller, now they can fit in a block.
May 2, 2016WilliamLe posted a message on CustomDrones - For your everyday needs WENT OFFICIALPosted in: WIP Mods
Dear lovely readers,
This mod has gone official
You can find the thread here
This is a WIP forum post about my upcoming mod - CustomDrones (a more catchy name for the mod maybe? :D)
Here there will be progress updates, asking for suggestions and public vote on what will be the best thing.
These drones will revolutionize the way transportation, automation, and companionship is done in Minecraft!
First let's see some screenshots of V0.1
Fully functional wings (which means they rotate xD), awesome flying mechanism.
Although no texture yet.
Here comes V0.2 images and new implementations
Drones now have gui, custom texture, custom crafting using the very basic craft bench, and basic customizability!!!!!!!
A textured drone - Full emerald level, try to look closer as drones seem much cooler when you look closely.
Shows a lot of information about the drone!!! maybe even too much??
You can install mods (but they do nothing for now) and later you will also be able to repair drones using ingots and gems,...so on, lots of items to be usable for drones
Put some engines, some casings, a chip, and a core of any level in the same matrix and you will have a customized drone. Or use the creative inventory.
Future plans (which are being implemented right now, so actually they should be called "now plans")
Items transportation, mobs transportation, players transportation (yes, you can fly with it), automatic path making, environment scanning (ore scan, monsters scan,...) offensive behavior (shooting monsters?), auto item storage, solar powered drones, modules,....
These drones will revolutionize the way automation is done in Minecraft!
What you can do now with the drones?
For now, just flying them around and hitting the cows with them xD
Seriously, you can do that!
There is an item that helps you control the drone. Hold the item, right click to switch between modes, and fly 'em!
Or you can let them fly with you in creative mode, see who flies faster!
If there are suggestions to improve the model as well as the texture and the functions of the drones, I'm eager to hear them out.
If you want to try playing the drones for fun, here's the download
-Tested with Forge 18.104.22.1682-
Jul 5, 2016Posted in: Minecraft Mods
Update 1.0.1 is out!!
For Minecraft 1.10.2 CustomDrones 1.0.1
-Fixed Crafter giving 1 stack each craft instead of 1 item
-Fixed drone's wings rotation calculation. Previously it could spin too fast that it looks like it is not spinning at all
-Fixed being able to install modules when there is no more module slots
-Fixed battery saving mod's screen showing wrong battery consumption when used with solar power or heat power mods
-Removed the drone itself from scanning by Scan modules
Jul 27, 2014Posted in: Minecraft Mods
Official Minegicka 3 website and dedicated server
http://minegicka.enjin.comDetailed Minegicka 3 guides
Minegicka 3 is the successor of Minegicka 1 and 2, but is, and will always be, bigger than both, in terms of features and performance.
Minegicka is a mod that brings the core mechanic of Magicka - unlimited spell combination, into Minecraft along with a lot of other features exclusive to the mod.
With 8 elements in Minegicka to start with, you can create more than a quadrillion spells, furthermore, there are magicks that are some special element combination which have unique effects that will be useful in multiple situations throughout the game. Have enough magical knowledge and you can kill the ender dragon or the wither with a single strike of magic.
But that's not all, there are a great variety of equipment to choose from, tons of staves, stacks of hat, each has it's own effect, either defensive or offensive, some can give you resistance to lightning strikes while some can deflect arrows that shoot at you.
Still the customization does not end there. Comes with Minegicka 3 is a Staff Enchanting System (SES for short) that allows every staff to be customized the way its owner wants. Increase power, lower mana consuming rate, boost life efficiency,... honestly even the sky is not the limit.
Survival and PvP will never be the same, I guarantee that! Kill others with Arcane mines, light up portals with Fire sprays, or simply heal your wolf with Life beams from 100 blocks away while he constantly chases and rips monsters' butt off, Minegicka promises to bring a whole new way of life into Minecraft!
What are you waiting for?! Let's get the mod now!
No videos are available yet, would you be kind and make a spotlight for the mod? I'll be very grateful
(Recommend Forge 10.13.0.1180 or higher)
- v1.0.0 for MC 1.7.10: DOWNLOAD
- v0.1.1 for MC 1.7.2: DOWNLOAD
What is a(an) / are...?
-Element: Fire or Water or Arcane or whatsoever-image-in-a-circular-frame. Each of them is an element.
-Spell: A spell is a combination of elements, and then cast by using a staff.
-Magick: A Magick is a special combination of elements, and then cast by pressing the "Cast Magick" button.
-Thingy: Originally named "Magical Thing of Nothingness", is the most essential thing used to craft every other thing in Minegicka
-Ice and Steam elements: they are 2 advanced elements, queued by combining Water and Cold or Water and Fire in the queue bar, there is no need to unlock Ice and Steam, they are "unlocked" by default
What are the buttons to cast?
-Right click staff to do a directional cast
-Right click staff while sneaking to do an area cast
-Left click staff to do a self-cast
-Press R to cast magick
-Press R while sneaking to clear the queued elements
How do I get the first Thingy?
-You kill mobs (monsters and animals), the drop chance is approximately 3% chance per killed mob to drop a thingy. Or you can find mages, they usually drop 0-4 thingys,
What is the first thing I should make?
-The freaking Magical Craft Station. From then on you'll hate the vanilla crafting system.
How do I unlock elements?
-Craft the essences, and "eat" them.
How do I unlock Magicks?
-Craft a Magickpedia, it's where you will unlock magicks and understand how they work.
How do I cast a spell?
-Unlock some elements
-Queue the elements
-Make sure you have mana
-Hold a staff
-Right click (normal cast), or sneak-right click (area cast), or left click (self cast)
How do I cast an area spell?
-Sneak why you use a staff
How do I self-cast a spell?
-Left click instead of right click
How do I cast a magick?
-You must have the magick unlocked. Queue the exact element combination and press the "Cast Magick" button, defaulted to the R key.
What are the differences between a spell and a magick?
-A spell is cast by right-clicking / left-clicking a staff.
-A magick is cast by pressing the "Cast Magick" button.
-Every element combination can be cast into a spell, but only a few can be cast into magick.
-For example, Water + Shield cast as Magick will behave differently than Water + Shield cast as a spell. See for yourself.
Cast magick / Clear queue?
-Defaulted to button R. Press it to cast magick, or sneak while pressing the button to clear all the queued elements
-This was implemented as a way to reduce button count from 11 to 9, the other button was "Area cast" button
How do I get hats?
-You can craft them in the crafting station, start with getting some leathers and a thingy.
How do I enchant staves?
-Make a Staff Enchanting Table, either use vanilla crafting or use the Magical Crafting Station.
-Open it, select the staff, pick the ingredient combination, press Enchant, and voila!
You can find detailed guides for Minegicka 3 here
If you are new to the mod, here are the things you will want to do first.Spells: here are some example of the spells available in Minegicka 3, the spells are countless, each combination of elements gives a different spell output
-Go kill some monsters, if you are lucky they will drop a Thingy, or you can go around a find some mages, strong they are, but there's a much higher chance that you will get the item.
-Craft yourself a Magical Crafting Station, from then on you can craft any item in the mod with a single click! You'll soon hate vanilla crafting
-Craft some more thingys, craft some sticks, craft a staff, wield it, and viola, you are a wizard now!
-Now you need to unlock elements. Gather the materials and craft the essences, consume them, there you have unlocked your first element!
-You don't stop there, you craft the magickpedia, unlock the magicks, craft better staves, enchant your staff, craft a wizard hat, ready your mind and let's set out to kill Eighty-eight Eight.
Systems: magical crafting station, staff enchanting table, magickpedia,...
With a few mouse clicks, you'll be crafting stacks of items without having to remember the exact recipeMonsters: from the inferior mage to the exquisite Eighty-eight Eight
Staff enchanting is a powerful system that allows every staff to be as powerful as it can be
There's no way you will remember every magick combination
The stupid mage, who wanders around the land without exact direction.
He who can use several sprays, lightning and beam spells.
Eighty-eight Eight, 888 health, spawns at y=188 in it's tower located anywhere with (x,z) as (?888, ?888)
Extremely powerful and dangerous, will kill every poor-prepared wizard with a single beam of arcane. Don't even dare to go up there unless you have strong teammates or are well-prepared with supreme spell-power and means of protection
1.0.0 - 27/7/2014
-And a whole bunch of things
Official Minegicka 3 website and server: http://minegicka.enjin.com/
Our server is website is managed by me and hemmy, hemmy has been a great help since the early development of Minegicka 3, and will continue to support the mod diligently. Any where you see hemmy's word, it's either correct or something we discussed about before actually putting into the mod.
My patreon link, I'll be glad if you can support me there: http://www.patreon.com/williamle
Minegicka 3 is owned by WilliamLe(me) only.
Honestly there's no easy way that I can do to force you guys not to use my mod in your mod pack, private or public, but you are not allowed to distribute modified version of the mod and you must distribute the download links from this site or distribute no download link at all, unless given permission by me.
Only this thread on minecraftforum.net and minegicka.enjin.com are the places that officially support the promotion of Minegicka 3. Watch out for fake links and sites.
Jul 28, 2014Posted in: Minecraft ModsQuote from BadBoy6767I am a big fan of Magicka, and this made me fangirl :D,
also, is there a way to install this on a mcforge server, if so how do i do it? (i managed to install it for the client)
You can use Cauldron, if you want both forge mods and plugin, which is what our server is using for Minegicka 3 server
Get it here
Jul 16, 2013WilliamLe posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!Posted in: Minecraft Mods
Latest version: Minegicka 3http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2158443-minegicka-3-the-iiird-time-you-can-use-vortexFor all you who don't know, Minegicka is a mod that brings the elements of Magicka, a game created by Paradox, also with many non-Magicka-but-magical stuffs into the world of Minecraft. Craft staves, conjure spells, cast magicks, and so much more that you can do with this mod. Minegicka has been complete rewritten from scratch into a whole new Minegicka II for Minecraft 1.6. So wait no longer, get your staff ready and let's SPELL THEM ALL MONSTERS!Even though Minegicka II is out of it's beta stage, it's still in early stages and there is an endless list of things that i will add to the mod.Also, Minegicka is by no means trying to compete with other magic mods. They can just simply work together, flawlessly.
Feel free to do your own spotlight DownloadMinegicka II 1.4.3for MC1.6.4: DownloadMinegicka II 1.4.3for MC1.5.2: Download
Minegicka II 1.4.2for MC1.6.4: DownloadMinegicka II 1.4.2for MC1.5.2: DownloadMinegicka II 1.4.1for MC1.6.2: DownloadMinegicka II 1.4.1for MC1.5.2: DownloadMinegicka II 1.4.0for MC1.6.2: DownloadMinegicka II 1.4.0for MC1.5.2: DownloadMinegicka II 1.3.0for MC1.6.2: DownloadMinegicka II 1.3.0for MC1.5.2: DownloadMinegicka II 1.2.3for MC1.6.2: DownloadMinegicka II 1.2.3for MC1.5.2: DownloadMinegicka II 1.2.2for MC1.6.2: DownloadMinegicka II 1.2.2for MC1.5.2: DownloadMinegicka II 1.2.1for MC1.6.2: DownloadMinegicka II 1.2.1for MC1.5.2: DownloadMinegicka II 1.2.0for MC1.6.2: DownloadMinegicka II 1.2.0for MC1.5.2: DownloadMinegicka II 1.1.1for MC1.6.2: DownloadMinegicka II 1.1.0for MC1.6.2: DownloadMinegicka II 1.0.1for MC1.6.2: DownloadMinegicka II 1.0.0 for MC1.6.2: DownloadMinegicka II beta9 for MC1.5.2 : DownloadChangelog
1.4.3:-Fixed not being able to place a chest above generator to collect dusts-Fixed blocks next to catcher being rendered wrongly-Fixed nether star recipe not being nerfed-Increase transportal mana cost, not you need a staff that has a MCR of at most 0.66 to be able to cast the magick1.4.2:-When crafting a nether star, 98% there will be an explosion and nothing will come out-Add Generator Catcher - additional to Dust Generator-Generators can now be deactivated with redstone signal-To make a generator work, there has to be a Generator Catcher within 64 blocks above the generator, the higher the Catcher, the faster the generating speed. And there has to be nothing between the 2 blocks or the beam will be disrupted and no generating progress could be done-Add 4 more magicks-Fix key config not saved-Fix generators doesnt have texture-Fix steam not extinguishing fire-Fix cold feet ability replacing some non-solid blocks-Fix beam not causing damage1.4.1-Fixed mod not usable with dedicated servers-Fixed sounds not working1.4.0-Added sound, not guaranteed to work with 1.5.2 versions-Fixed crash with MCPC server, need confirmation-Fixed lightning staff crashes servers-Sprays now will also interact with untouchable blocks (like fire) when passing through them-Nerfed fire spray1.3.0+Improve beams and lightning attacking proc.+Add mana staff and power staff+Add star dust, used to craft mana staff, power staff and nether star+Add finding orb, explosion, mass explosion, balance health, defuse, shoot, deleaf magicks1.2.3+Fixed sprays, projectile bugs+Fixed Vec3 related bug, again+Fixed teleport crashes the game1.2.2+Fixed staff out of hand - bug+Fixed sprays crashing for MC1.5.2+Fixed shields not disappearing - still need further confirmation from users+Fixed flying staff crashes servers - also need confirmation1.2.1+Fixed spells not cast-able+Spells won't get casted if the caster doesn't have enough mana, just like Magicks1.2.0+Fixed teleport magick bug+Added growth, arrow rampage magick+Buffed shield staff to deflect/reflect projectiles more efficiently+Magicks now won't get casted if you don't have enough mana point1.1.1:+Fixed server lightning crash+Fixed server opening magik book crash+Added some more magicks: Invisibility, Teleport, Vortex1.1.0:+Epic staff just got more EPIC, with 6 spell queue slots!!!+Works with dedicated servers now!+Fixed water spray not really pushing entities+Fixed area lightning does not disappear when player stop casting+Fixed life spells doesn't show particle+Fixed beams bounding box glitch where you have to aim low+Tweaked sprays and projectile bounding boxes+Area lightning now properly shows as area cast when there's no target1.0.1: fixed magik book crashes the game when open1.0.0: first revival official releaseInstallation
1. Get Minecraft 1.6.22. Install Minecraft Forge for Minecraft (recommended version suggested)(Optional) (3. Let Minecraft run once for bug checking)4. Drop Minegicka II x.x.x.zip into mods folder5. SPELLS AND MAGICKS!!!!!!
FeaturesMust read - FAQI will ignore every reply saying "blablabla......minecraft crashes" without the crash log.Quote from »Q: Why doesn't my catcher work?A:-To make a generator work, there has to be a Generator Catcher within 64 blocks above the generator, the higher the Catcher, the faster the generating speed. And there has to be nothing between the 2 blocks or the beam will be disrupted and no generating progress could be doneQ: May I use Minegicka II in my mod pack?A: For public mod packs, you can only have Minegicka II beta versions in it, and no monetizing.A: For private packs, well, they're private, like i'll ever get to know them xDQ: My game crashed.... and i don't know why.....HELP!!!!!A: Though I am the mighty creator of this mod, i need the crash log to work with, upload it.Q: What do I do first?A: Kill monsters, get dust, make a Magik Book, and read it. READ IT ALL.Q: I haven't played Magicka, how do i start? how do i cast spells? how to make staves????A: Read. The. Magik. Book. and also this thread.Q: Why is the drop rate for magik dust soooooo damn lowA: Because things are hard at first. Get enough dust to make a generator and 1 more to be the "fuel", that'll be your main way to get dusts.Q: How do I cast Magicks? (the combinations you see in the Magik book)A: Queue the correct combination, then press F (configurable in the game's button config screen)Q: How do I cast area spells?A: Queue elements as usual, then hold R while casting (also configurable)Q: Why is the Epic staff so expensive?A: It's EPIC! That's why.Q: I have finished reading the FAQ, what do I do next?A: Check out the story, spells, staves and most important, the basics. Then play the game.Story
From 1.4.2."To make a generator work, there has to be a Generator Catcher within 64 blocks above the generator, the higher the Catcher, the faster the generating speed. And there has to be nothing between the 2 blocks or the beam will be disrupted and no generating progress could be done"Spells
Since 1.4.2 there's only 2% chance of successfully craft a nether star, the other 98% will cause an explosion where the crafter is 1.4.2 new recipe for Catcher1.3.0 new recipes1.0.0 recipesEntities
-Will spawn occasionally when an altar disappear-On hit will have a chance to drop itself-Fly randomly, it takes lots of training to be able to capture one, or lots of luckStaves' unique abilities
"A:" this means ACTIVE"P:" this means PASSIVEStaves' unique active ability will be casted when there's no element queued in the queue bar and the player uses the staff. If not in creative mode, cooldown is applied.Passive ability will always happen when player holds the staff-Fire staff: shoot fireball ; fire immunity-Water staff: transform moving water into still water ; water breathing-Cold staff: cause nearby entities to have slower moving speed ; slowness immunity to-Steam staff: push entities away ; slower falling speed, no fall damage, just like chicken-Life staff: heal nearby entities excluding the caster ; holder has health generating-Ice staff: freeze water ; set snow on the block the holder is walking on-Shield staff: target projectiles back to its shooter ; deflect projectiles-Lightning staff: cast lightning ; randomly damage a wet entity nearby-Arcane staff: choose 1 random entity nearby, including the holder, and deal massive damage ; randomly damage a nearby entity-Earth staff: pull flying entities downward ; gives damage resistanceMagicks
Cast Magicks by pressing F when you see the magick's name appear.-Haste : increase moving speed - speed and duration increase with staff's power-Confuse : cause nearby mobs to target random each other (including animals, non-hostile mobs,...) - range increase with staff's power-Rain : rain-Nulify : remove weather, delete nearby shields, mines, walls, storms, lightning, remove nearby entities' potion effects, fire and fall damage - range increase with staff's power-Thunderbolt : cast "lightning bolt" where the caster is looking at - range increase with staff's power-Tractor pull : pull nearby entities toward caster - range increase with staff's power-Uber thunder : cast "lightning bolt" on nearby entities - range increase with staff's power-Teleport : teleport - max range increase with staff's power-Invisbility : invisibility - duration increase with staff's power-Vortex : creates a vortex that'll suck all nearby blocks and entities - sucking radius increase with staff's power-Growth : cast the bone-mean-effect on all nearby blocks - radius increase with staff's power-Arrow Rampage : shoot arrow toward nearby entities, and to the sky - radius and arrows' speed increase with staff's power-Transportal : teleport caster and nearby living entities to nether if is on surface, and to surface if is in any other dimension - radius increase with staff's power-Finding Orbs : spawn orbs that would fly to nearby ores - grey color, animals - green color, monsters - red color and other players - blue color, orbs' searching range increase with staff's power-Explosion : cast explosion where the caster is looking - reach and power increase with staff's power-Mass Explosion : cast explosions around the caster - range and power increase with staff's power-Shoot : shoot entities nearby toward caster's looking direction - speed increases with staff's power-Defuse : disable nearby triggered TNT, with a chance of turning them back to TNT block - chance and range increase with staff's power-Deleaf : cause nearby leaves to instantly decay - range increase with staff's power-Balance Health : equalize the caster's health with the entity he's looking at - reach increases with staff's power-Extinguishing : extinguish nearby fire-Flame-on : set nearby blocks on fire-Ice Field : freeze nearby water and nearby leaves-Dirt Field : turn nearby grass into dirt and dirt into tilted farmlandTo-do list
http://www.minecraft...0#entry26860210-Add hats, lots of wearable hats, with effects/buffs/boost-Fix allllllll bugs-Add monsters, boss, dimension (yes that's why we have a story)-Add more staves-Add more magicks-Add sounds-Make player shout when cast spellsUnfixed bugs
-Altar generation sometimes conflict with other mods' dimensions
[quote]Description: Exception getting block type in worldjava.lang.NullPointerExceptionat willeze.minegicka.managings.WorldGenerator.setBlockAndSaveOldBlock(WorldGenerator.java:103)
-Lightning strike entities occasionally will cause crash
java.lang.NullPointerExceptionat net.minecraft.util.EntityDamageSource.func_76360_b(SourceFile:32)at net.minecraft.util.CombatTracker.func_94546_b(SourceFile:91)at net.minecraft.entity.player.EntityPlayerMP.func_70645_a(EntityPlayerMP.java:387)at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:951)at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1129)at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:466)at willeze.minegicka.stuffs.spellentities.EntityLightning.lightningAt(EntityLightning.java:255)
No more copyright for Minegicka 2. Anyone can use it, distribute it, modify it at will.
SupportThank you all supporters in the WIP section for supporting this mod through it's beta rewriting stage. Without you guys, Magick will never be reborn in the world of Steve.Especially, thank you StormPaladin for the amazing story.I'd love to be able to receive donation from you guys That really helps me to be able to keep my full interest and time into this mod, also, by any chance, i might host a minecraft server with that money, with minegicka being the main mod.
DONORSFatsackTony - 5$
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Dec 14, 2012Posted in: Minecraft Mods
Update on the development of this mod:
Over the past few months I've been trying to find some time to update this mod. Between my other projects and real life I just don't have enough time for it. It is very time-consuming to try to keep up with ever changing Forge and Minecraft API.
That's why, as of now, I'm officially discontinuing this project. I might come back to it when I have more free time, but I cannot guarantee anything.
I would like to thank you all for your support. You, the community, helped to make this mod what it is. Your comments have kept me inspired throughout all the development, and for that I am utterly grateful.
Thank you, and good luck
Once upon a time, before Steve came and before creepers could be seen resting from the daylight in the caves, there was a race of intelligent creatures, that inhabited this world. It was a technological race, which managed to advance in many superior technologies. But, due to unclear circumstances, the race disappeared, leaving nothing but mysterious traces of its existence. Now it's up to you to uncover the mystery and obtain the technologies of the ancients...
First of all, Astral Crystals. They are a crystallized form of energy that exists in the world. They are the basic material and are used in many recipes. To mine it, you need at least a stone pick.
Ancient Remains are remaining pieces of ancient technologies.
Breaking this remains will result in it dropping one of the four items:
By researching them you can discover and recreate machines and items, once used by the ancients.
Energy Pockets are really useful when mining. Basically, it's an energey bomb ready to explode. All it needs is 10 Astral Crystals as fuel (just throw them in there). It will only destroy blocks above it, thus eliminating danger of falling into lava.
Also, while wondering deep dark caves (y < 30), you can find Ancient Transmitter - a mysterious block that does no one knows what. So use it with caution.
Workbench is a basic block that allows you to assemble other machines.
Each assembly, though, requires a specific amount of fuel.
To use ancient technologies, you have first to discover them. More info inside spoiler.
You basically have to do 3 things:
1) Find relics:
Relics are nature-created items that have certain properties. There are 4 types of relics: 3 found in the world, 1 crafted. World-generated are:
The one craftable is ender relic:
Water relics are found near shores in water (rivers, for example). Fire - in lava lakes (11-th level is your best bet). Nature - on trees (less trees - easier to find).
2) Generate research material
You'll need a research shard generator.
After you got one, place 10 of any of in there and wait for result.
3) Complete the discovery
After you have gathered all the necessary materials, it's time to discover. Craft a Research Table.
Place relics and a couple of Essences of Knowledge in there, select one of available discoveries and click the button. You'll have results in no time!
Technological Level (Tech Level)
Basically, the higher your Tech Level is, the cooler are the things you can discover.
You start off with 0 Tech Level, so you can't research a thing right after spawning. But don't worry - it's quite easy to get 1-st level. You'll need to find one of Ancient pyramids. Their spawn is not as frequent as you'd like it to be, but still it's pretty easy to find one. Only place they don't spawn are deserts, so don't waste your time there. Inside a pyramid there'll be a block on the floor, that looks different from the rest. You need to throw 10 Astral Crystals and a Diamond near it, then right-click it. You should instantly receive 1-st Tech Level, but the resources are the price you'll have to pay for that.
Gaining higher tech level is more difficult. For that you'll have to go in Astral and activate Astral Beacons, which is, believe me, harder than what you've done with pyramid. (Read below in Astral section)
Tech Levels and Relics are not the only criteria for discovering something. The place you put your Research Table also matters. There are 6 different types of researches by their requirements:
Standard: The ones that require nothing in particular to be discovered. Any place is good for them, but there's not much of these.
Lava lakes: These ones require lava and high pressure near them. Basically, place your Research Table near lava within 3 blocks on y lower than 20 to get it working. Lava lake is considered any amount of Lava source blocks, which is greater then 5.
Dark room: This one is pretty much self-explanatory. If the light level is lower than 4, it will work.
Hot biomes: Vanilla Desert is just perfect, but other high-temperature biomes will also do.
Crystal field: Some discoveries require high energy concentration near them, which can only be provided by more than 25 crystals in 5 block radius near it.
Ore vein: 20 and more vanilla ore blocks provide extra matter for Research Table, which can sometimes be vital.
After you discover an item or block, you'll be able to craft it. Here are some examples of what you can create:
Rain Controllers are piece of technology that allows controlling of weather through sub-astral matrix disruption. Needs two crystals on the ground near it to operate (throw on the ground before or after placing). Also, the sky above them should not be obstructed.
Lava Generator is a device that drains energy from crystals and converts it into useful matter that can potentially kill you... Horribly... Maybe... Just throw a crystal on it and right-click it with a bucket. But DON'T stand in there. Nothing good can come out of this. Or can it?
Digger is a complex hi-tech machine that can do mining for you! BUT it doesn't create huge holes in the world. By the means of Ender sub-space matrix it digs only ores, leaving landscape untouched. Requires 5 crystals near it to operate (throw on the ground before or after placing). Scans 5x5 area. Has a 50% chance to break when finished.
Crystalizer is a mechanism that converts carbon-based materials into crystals. Simply place 8 coal around a diamond and watch it happen.
Astral Teleporter: this device is a very powerful piece of technology. It allows its owner to teleport to a certain spot in subdimension and then return to the exact place he left (right-click it there again)! What's even more important is that it's portable! Just right-click and see for yourself!
About astral dimension: it's a dimension where there's a personal island for every player. You can build your own base, or use it as a drop point for when you're mining and run out of space. If you fall off the island, you'll be safely teleported to the Overworld's spawn point.
Advanced Astral Teleporter: A stationary Teleporter. Place it in the world, right-click it with a portable one, throw in a crystal and you're good to go!
Astral Retransmitter is a piece of technology that allows you to change the island to which you are linked in Astral. Basically, after using this item you will teleport to another island. Use with caution, for you can not return to the abandoned islands.
Gravitation Grenades are just perfect for pushing creepers into lava! By disrupting local gravity they produce an impulse, potentially capable of sending pigs high in the air!
Bottomless chest provides virtually limitless space for storing your items. It is achieved by storing items not in this dimension, but in parallel ones. You start of with one page - current dimension. If you want to increase it - put an Ender Relic in top right slot (the one that's off the main grid). The more Ender Relics you'll put, the more storage space you'll have!
To build it, you need to create a 2x2x2 structure out of Chest Parts (researchable block).
Subsonic Emitter is a thing that can keep Ghasts off your back. Hold down right mouse button to activate it. Not very intelligent about where Ghasts end up at, but still better than nothing. The more Ghasts there are near you (100 block radius), the faster it will break).
More to come!
About Astral: It's a dimension, which exists parallel to yours one. You spawn on a small island, which belongs to you and you alone. But yours is not the only one out there. Astral holds many dangers and mysteries, so be careful.
Crystal tree: When you appear in astral, energy collapse, created by your teleportation, results in creating a Crystal Tree. It's a rare type of tree which, instead of leaves, will grow crystals. When you break one, you'll get a Crystal Powder. Later, if the tree logs are not chopped down, the tree will regrow its leaves, thus providing a slow, but steady source of crystals.
Way to grow Crystal Tree: Simply place blocks as shown below (2 Iron Blocks, 2 Gold Blocks, 4 Sapplings, 1 Astral Crystal). Then throw in a stack of coal as fuel and right-click Astral Crystal with a bonemeal.
Block beneath Crystal should be grass and grass only.
Tech Grass is base material for everything is Astral. It basically is an ordinary Grass filled with energy. It also acts as energy transporter. You can convert Grass to Tech grass and vice versa by right-clicking it with Crystal Powder.
Astral Beacon: Sometimes, wandering Astral, you'll find a weird block that randomly emits a white beam in the sky.
That is an Astral Beacon, set up by Ancients long time ago. You could learn a lot from activating it, but beware for it is defended with the best Guardian Ancients could create.
To activate Astral Beacon, put an Astral Teleporter in it to redirect it's information towards you. Then, place blocks above it (not nececerally right above it, can be higher) as shown below (4 Lapiz Lazuli Blocks, 4 Astral Crystals, 1 Diamond Block) (The diamond block should be placed last and should block off the beam).
The Beacon will disappear and you will gain an extra Tech Level. But if you place a block above the Beacon before the whole key is complete, or if you'll forget to place Astral Teleporter in it, it will blow up, destroying the island. So be careful.
Beacon Guardian is protector of ancient knowledge. He was created as a result of Ancients trying to create an ultimate guardian. And they did. With 75 health, high damage and speed he can be really tough to kill. He takes no fall damage and can even get blocks out of his way, thus becoming a real threat to you.
Have you ever wanted to create an input system where input signals should come from specific blocks? Well, now you can! Reads 3 blocks in specified direction. Inventory is for blocks it should look for.
Door State Detector
Does exactly what you would think. Making traps now becomes much easier! Must be under the door.
Water and Lava Detectors
Useful for all kinds of automated systems involving liquids. Can process 3 blocks in front of them.
Player Pressure Plate
Doors, that only players can pass through... Haven't you ever dreamed of this?!
Rain and Time Detectors
Build a giant wall clock inside you base! You know you want one!
Lost in a cave? Out of torches and crafting materials? You can now find you way back.
A perfect tool for all the redstone lovers out there! Now you can test your systems WITHOUT dragging tons of levers with you! Simply right-click on block that you want to receive signal. Enjoy!
From SCMowns (outdated)
From robplaysminecraft (outdated)
From hillbill779 (outdated)
It is highly recommended to install Optifine for better performance.
If, for some reasons, standard rendering doesn't work for you, try changing AllowVBO and/or ForceNativeRender in the config file. Different combinations give different results on different computers.
Also, I recommend setting Advanced OpenGL to ON in minecraft video settings. It significantly increases FPS.
You can also increase performance by setting RenderSecondPass to false in /config/YonderCraft.cfg.
Also, there is a high-poly version with crystals you can see on screenshots. To enable them, set HighPolyModels=true in config. Same file as above.
Don't forget to remove old version!
Minecraft Forge 22.214.171.1242 or higher
NEI for plugin (optional)
AC_1.1.00pr2 for 1.5.1 mirror
AC_NEI_1.0.00 for 1.4.6/1.4.7 mirror
AC_1.0.09pr2 fpr 1.4.6/1.4.7 mirror(Forge 126.96.36.1991 or higher)
AC_1.0.08pr2 for 1.4.6/1.4.7 mirror(Forge 188.8.131.521 or higher)
AC_1.0.07pre2 for 1.4.6/1.4.7 mirror(Forge 184.108.40.2061 or higher)
AC_1.0.06pre2 for 1.4.6/1.4.7 mirror(Forge 220.127.116.111 or higher)
YC_1.0.05pre1 for 1.4.6/1.4.7 mirror (Forge 18.104.22.1681 or higher)
YC_1.0.03b for 1.4.5 (Forge 22.214.171.1245 or higher)
Make sure you have forge installed!
Backup your worlds first!!!
For 1.0.06pr2 and later versions:
Put the downloaded file into the "mods" folder in your .minecraft directory
For 1.0.05pr1 and older versions:
Simply extract the contents of the archive into your .minecraft folder ("YC_X.X.XX.zip" should go into "mods" folder and "YC_Res" should go into "resources" folder).
You need only "mods" folder extracted on server.
IF you are having trouble installing the mod, post a problem WITH description of what and how you were doing and (if exists) error log here. Without that i will not be able to help you.
So far, this mod is compatible with all forge mods that don't edit base classes. If any incompatibility appears, write me and I will try to fix it (or at least will add it to this list ).
IMPORTANT THINGS IN HERE!!!
Q: I have Mystcraft (or some other mod that adds dimensions) and installed this mod, but Minecraft keeps crashing on load.
A: It's probably dimension ID conflict. In configs there's a line called AstralDimensionID. Just set it to a higher number. For example, in mystcraft when a book says "Age N" N is the ID of that dimension, so you just have to pick a higher number. After that it should be fine.
Q: When I fall off of island in Astral dimension, it teleports me somewhere weird, but it is said to teleport me to "the exact place I left".
A: To return to the spot you left from you should right-click your Astral Teleporter instead of falling off of your island.
Q: In Research Table I try to research something, but the timer doesn't go down.
A: You need to put some Essences of Knowledge in.
Q: I've just updated and I'm getting a minecraft crash on launch.
A: Try deleting configs for this mod. If new blocks or items are added, it is possible that this kind of thing will appear.
Q: Optifine compatibility...
A: Is finally here! No configs needed!
Q: I have invisible blocks.
A: Update to a newer version. It is fixed since 1.0.04pre1.
Q: I've placed Rain Starter/Rain Stopper/Digger, but it does nothing. It must be broken...
A: Such machines, and some others, require Astral Crystals as fuel to function. Throw a couple of crystals near or in it, and it will start working. The amount of crystals for each machine is given in this post in "Features" section.
Q: When is ... coming?
A: The simple answer is as soon as it's ready. I'm working on this mod as hard as I can, so there's no need to rush me
Q: Crystals on screenshots look better than the ones in minecraft. How come?
A: Model like that causes a lot of lag on majority of computers. But if you think yours is powerful enough, you can always switch HighPolyModels to true in configs. It will also change some other blocks.
Q: What are non-native renderers and VBO? (configs).
A: Basically, these are minecraft-independent renderers. If, for some reason, blocks don't render in native renderer when they should, this is a fail-proof option. But, most probably, you will not have to use it. So if you have blocks rendering properly - don't bother about it.
Q: I can't see Crystals/Remains further than a couple of chunks around me. What's with that?
A: It's the thin edge between performance and looks. Rendering models like that is heavy work for most computers and can lag it to 10 FPS, which makes it a slideshow, rather than a game. So, to avoid lags, only models around you will render. You can change the radius in configs by changing RenderDistance. Higher number means more lags.
!Moved to Minecraft 1.5.1
!Moved to Forge 126.96.36.1992
+Added a few console commands
+Added config for Energy Pocket explosion force (config + console)
+Added config for Gravity Grenades force and distance (config + console)
*Gravity grenades can now move players
+Option for Gravity Grenades moving thrower (config + console)
*Fixed door state detector (don't know if it was buggy in 1.4)
*New pressure plate recipe
*Beacon Guardian will not move liquids from now on
*Fixed pressure plates crashing servers (hephwins)
*Fixed small MCPC+ incompatibilities (JustHev)
*Astral dimensions will now be less than zero by default to avoid conflicts with Mystcraft (YX33A)
*Small tweaks and fixes here and there
+Added Subsonic Emitter
+Added NEI Overlay option
+Added particle effect when achieving 1st tech level
+Added configs for EntityID (starr274)
*Fixed The End not loading (starr274)
*Chest is now limited to 48 pages to avoid crashes (vanilla thing). Still pretty bottomless... (arim92)
*Fixed PowerCraft incompatibility (killah2km)
+Added chest animation
+Added config for blocks Becon Guardian shouldn't move (doesn't move blocks with TileEntities and Bedrock by default)
+Pyramids now give 1-st tech level (see description)
+What was once mysterious block inside pyramid is now moved in caves. Still considered mysterious block.
+Researches now require certain surrounding to be researchable
*Fixed item IDs 31744 - 32000 not working (GlasyaLabolas)
*Fixed SMP tech level synchronization bug (arim92)
*Blocks at the bottom of Astral (the ones that teleport you to Overworld) are now unbreakable (arim92)
!Renamed to AstralCraft
!Moved to new version of Forge
+Astral is now filled with different islands
+Added Tech Grass (Texture can be changed to more simple in configs) (Spawns only in astral)
+Each island has so called "Tech Grass" on top of it
+Added Crystal Tree. Crystals from it drop Crystal Powder. Crystals will regrow for as long as the tree logs are in place
+Tech Grass can be changed to regular grass via right-clicking it with Crystal Powder
+Added Gravitation Grenades - they're just perfect for pushing creepers into lava! Their strength can be changed in configs
+There is a way to grow a Crystal Tree, but only in Astral
+Added Tech Levels to researches
+Added Astral Beacons. Use them to increase your Tech Level
+Added Beacon Guardian - a mob that defends knowledge stored in Beacons. AI is still in development, but even as it is it can move blocks from its way
+Added Energy Pockets. They will generate in Overworld with low probability and, when activated, will blow up destroying blocks only above them
+Added bottomless chest
+Added Astral Retransmitter
+Added config to prevent Digger from digging certain blocks
+Added logging system
*Fixed some errors with GUIs that caused Minecraft to crash
*Reduced resources WorldGen
*Fixed lags with unloading chunks (especially, with interdimensional travels)
*When loading chunks, multiple "Skipping TileEntity with id WorldGenRerenderer" messages may occur. Just ignore that
*Ancient remains now require at least stone pickaxe to be mined
*Fixed bur with Redstone Activator not closing doors
*Increased Flashlight brightness. May lag a bit
*Reduced Crystalizer time from 15 to 7 minutes
*Fixed blocks, that require crystals to be tossed into them sometimes working with less amount than required
*Major render optimization
*Fixed Digger digging blocks ignoring their metadata
*Moved resources into archive. Mod installation is now as simple, as of any other Forge-compatible mod
*Fixed rendering glitch in Workbench
HUGE optimization (up to 400% FPS increase)!
- Some models changed in LowPoly version (standard)
- Limited rendering distance for Astral crystals and Ancient remains. 48 blocks by default
- Changed the way Rain Starter, Rain Stopper and Digger consume Crystals: now they can be thrown in AFTER the block has been placed. The blocks will not "pop out" as items if they have no fuel anymore, but neither will they function without it
- Updated to 1.4.6
- Full optifine compatibility! AW-YEAH! No more configs needed.
- Astral teleporters are presumably fixed. (Can't say for sure because of the low cances of it appearing in the first place)
- Redstone Activator animation is now less annoying
- Lava generator now damages Entityes. (That includes players)
- New block - Advanced Astral Teleporter
- Fixed Rain Starter/Stopper color gliches
- Fixed Teleporter Nether bug
- At last added shift-clicking ability to blocks with GUI
- Fixed destruction particles rendering with wrong texture
- Fixed particles color flickering
- Forge OreDictionary
- Crystals and Remains no longer spawn in mid-air
- Fixed temple WorldGen. Should no longer spawn in mountains in mid-air.
- Digger now has an explosion sound upon finishing.
- Majority of smaller fixes
- Overall optimization
- Added optifine compatibility! To turn it on, set ForceOptifineCompability to true in configs.
- Digger now occupies 3x3x1 area instead of just one block.
- Pyramids now spawn differently. No more crazy spawn in superflat worlds.
- Tweaked id resolver a bit. It will now use values more than 256 for non-WorldGen blocks.
- Block detector, as well as lava/water detectors, now process 3 blocks in front of them.
- Fixed minecraft crashing when shift-clicking inside temple block.
- Fixed visual bug in Lava Generator's rendering.
- Fixed Astral dimension causing crashes with miscellaneous WorldGen.
- Redstone Toggler is now Redstone Activator
- Time of Day Detector is now Time Detector
- Fixed pyramid bugs
- Fixed DoorStateDetector not working with wooden doors
- Initial release
- Sometimes blocks appear to be darker then they are in non-native renderers.
If you have found some sort of a bug, please, send me a PM with description and when or how it appears in game. Also, if the bug causes minecraft to crash, please, include the contents of ForgeModLoader-client-0.txt file in your .minecraft folder (use pastebin.com).
Short and simple, this mod and all of its contents ARE mine!
I am NOT responsible for anything this mod does to your information or your computer.
You can NOT redistribute this mod as it is or modified.
If posted on a blog or site, link to this post must be present.
If you want to make this mod a part of modpack, ask first! (Except private modpacks which are fine with me). You are NOT allowed to use it without my permission! Any and all Feed The Beast third-party and original modpacks already have my permission by this post, but still it would be nice to let me know.
You ARE allowed to use this mod in videos and/or livestreams.
Support the mod!Add this to your signature - it does help!
And for those of you who use MultiMC here's a little something - an icon for MultiMC.
Enjoy the mod and don't forget to leave a feedback. It really helps!
Oct 6, 2012corner_g posted a message on [64x | 1.6.4] Definitance (Please re-vote in the new poll!)Posted in: WIP Resource Pack
A semi-modern realism pack
Total downloads as of 3:17pm, Jan 31 / 2013
This pack has been worked on for quite some time, I have worked on it off and on for about a year prior to making this thread. That time was spent working on ideas and execution as well as making the textures themselves. I have made many texture packs before, and it has become a hobby of mine, but few of the packs I make I feel are release ready. This pack was one I liked and one I thought from early on that I would release. I have made 16x16 packs before, and found that I feel so restricted in creativity with so few pixels that I can’t keep working on one for long without getting burnt out. I have also worked on 32x32 packs, but only to find that being on the bridge between pixelated and realistic textures made me yearn for more space for quality. So here I am at 64x64, satisfied with the realism I can fit into each texture, and with the pride I get when I finish each texture to my satisfaction. I hope you give it a try and I hope you enjoy the pack. It is a work in progress, so if you have any problems, concerns, criticisms or suggestions, just let me know. otherwise, give reputation points so I may be able to get that popular star, as well as to keep me encouraged maintain this pack and keep it up to date.
This texture pack is HD with a resolution of 64px by 64px. As of build 1.5, this no longer requires an HD patcher, however, it contains many countless features that aren’t supported by vanilla Minecraft.
I would highly suggest getting either MCPatcher (my personal recommendation) or Optifine.
This pack has features beyond vanilla Minecraft, such features include, but may not be limited to:
-CTM glass texture
-CTM bookshelf texture
-Vertical CTM stone slabs
-Custom pressure plates
-Active/inactive redstone ore
Users of this resource pack are permitted to:
-Use this texture pack for personal game play
-Make videos and screenshots with it, as long as proper credit is given
-Use the pack on servers
-Mix the pack with other packs for PERSONAL USE ONLY
Are NOT permitted to:
-Release texture packs containing more than 50% of my textures
-Remix the pack and release it without my permission
-Redistribute in any way, shape or form without permission or giving credit where necessary
More info on features of this pack and permitted use will be here upon request and additionally on a readme file in the texture pack if one becomes necessary.
Here Some videos for my pack. If you like their videos, like and subscribe, I’m sure they would appreciate it!
Raw version of the gallery above.
These are extremely outdated.
In the spoiler below is a list of mods supported by this pack. To use this texture pack with a mod, open the folder for the mod and drag the necessary files into the mod’s folder.
- Pfaeff’s mods (allocator, fan and jumppad)
- ExtrabiomesXL (about half done)
Thanks to Alvoria for the melons! (Will be replaced when I get better at the texture myself)
Download now! (1.6.2)
Do you have a complaint or compliment? Do you have a question or concern? Do you like bacon or pie?!? Then Don’t forget to leave feedback of some sort! Also plus 1 this post if you like the pack, I’ve always wanted that “popular” badge.
If you would like to support the pack and keep it alive, use one of the banners below in your signature. (Second banner has an animated redstone lamp! Check it out below)
Any comments and constructive criticisms are more than welcome. Any feedback is much appreciated and will be used to help improve. I always feel like I am forgetting something, so if I really was on to something and something is wrong, please let me know.
Mar 24, 2013Posted in: WIP Mods
I know how that feels, two months without my computer, it's no nice. Just don't worry, it can be solve soon!!
My hard drive just corrupted with all the source code, it'll be longer til this mod is out.
Sorry guys I myself can't wait to revive this mod either, but seems like we'll have to wait.
Mar 19, 2013Posted in: WIP Mods
Man, don't care about that, remember that you will all ways have your mod's fans. We have waited a long time to see this reborn. that's enough for me. Just keep the good work.
progress slowed down dramatically dues to my schoolwork had been taking too much time, sorry about that...
Feb 8, 2013zinc136 posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!Here's an idea. CubeBot docking stations. You put the docking station on the side of the chest and it combines with the chest to make a new block. The cube bots can go to this station to refill, drop items off, and if you have bots like the lumber bot, then this can be the place they go back to once they've done their business. This way your immortal cube bots won't wonder off and get too lost and you have pretty much a farm kind of idea where the cube bot will go cut down any trees that grow in a radius and return.Posted in: Minecraft Mods
Feb 6, 2013SCMowns posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!Amazing mod! I'm very impressed a mod like this would rise to fast. =) I'm glad I found it!Posted in: Minecraft Mods
I know you're getting spammed with tons of YouTubers with videos and what not,
But I might as well let you know I made a review / tutorial for your mod.
Hope to see this mod grow, I'll probably end up doing another video
Keep up the great work!
Dec 18, 2012Guiga707 posted a message on [1.4.6] [Forge] Kingdoms Ruler - beta1.4 - ADDED Smith and CurrencyPosted in: WIP Mods
Update: Kingdoms Ruler beta1.1
Added 16 cube blocks, 16 slabs and 16 new stairs (both 3 share the same 16 textures) for aesthetic purpose, the textures of them are currently just a placeholder, feel free to edit them and post the textures up if you like
Building Placer now has a gui!
Incredible! I will update the mod and change the blocks ^ - ^
PS: I looked at the skins. Good job XD
PSS: I changed the stone blocks:> brick stone (I'm not sure this is what you want if you do not talk to me ok?) And started building the stables,
T1 3 horses
T2 5 Horses
T3 10 Horses
If you think others values are better just tell me XD
Aug 16, 2012This topic is for reporting issues with, giving feedback on and getting questions answered for represent system.Posted in: Forum Discussion & Info
Please read the FAQ (http://represent.mcf.li/) first!
Example can be seen below, if you +rep this topic and wait an hour or so your face will show up too
Jul 12, 2012YX33A posted a message on [1.2.5] [Indev] Minegicka - Moving to Beta developmentPosted in: WIP Mods
You either have the wrong forge edition, or have my old error.Quote from Flamedude166
For some reason, I can't seem to get the mod to work. I've installed it correctly (I hope) by reading previous posts and extracting to a .zip in mods. However, when i launch the game, it just says the Mojang logo for about a second before going black, and then doesn't do anything else, like it's frozen, but the corner buttons are still clickable. Since, your mod uses ModLoader and Forge, and TooManyItems is too common to be incompatible with, it has to be either OptiFine, or AudioMod, the only other mods I have. This seems like an amazing mod, and I really want to play it, but I can't. Can you work with compatibility or something to get it to work? That'd be great. Thanks for your time.
Running a debug file would help us tell the difference(and make you look less retarded for just saying it doesn't work).
Or it could just be the tried and true "damn squids" issue of installing Modloader and AudioMod on a forge install, which ****s things up about as much as squids do, ya' bloody squid.
Redownload the minecraft.jar(protip: force update) and only install forge this time. Come back again saying it's not working and without a error log and you get sent to the nether, where all squids go when they've been stupid and ****ed everything up(and no, they aren't the ghasts. Those are ascended creepers).
In all seriousness, though, you ****ed up your.jar by installing modloader and audiomod with forge(protip: NOT COMPATIBLE ANYMORE, FORGE DOES ALL THAT AND MORE).
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