• 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Inca

    Oh, another comment before I go take a shower,

    Do you plan on making some weapons that drain enemy health? (And heal you)

    Cuz the Vampire blade is the only (yes, nothing else) thing that keeps me from not using Aether.


    Ahhhh. yes why not :biggrin.gif:
    Probably the boss's drop because i think it's quite...imba, imba-er than other weapons
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Inca

    Oh, about the dark titan I meant Nether underground :tongue.gif:
    (like 3 or 4 blocks below surface)

    The arena is a box made of arena material (To tell people "this is an arena")
    Inside, is another, smaller box made of Netherrack. (It would be dark inside since its a box)

    Im suggesting this since nobody would ever dig downwards in the Nether, why not make them do it?
    Also, since I saw you planning to release freely roaming nether titans, this dark titan should be underground to avoid the others spawning inside his arena


    Can you give me another name for the underground nether titan?
    Or give me a mythical word that means "underground" :tongue.gif:

    Quote from ShenLon

    The gods were bound by the Styx and swore oaths on it

    Styx was also the name of the daughter of Oceanus and Tethys. She was wife to Pallas and bore him Zelus, Nike, Kratos and Bia (and sometimes Eos). Styx supported Zeus in the Titanomachy where she was the first to rush to his aid. For this reason her name was given the honor of being a binding oath for the gods.


    The only word i read was Titanomachy :biggrin.gif:
    It has the word "titan" and "omachi" (which sounds pretty much like a type of noddle in vietnam :tongue.gif:)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    I don't think it's because of Titans, maybe you're using too many mods, and they don't use SISAPI like me.
    Also Titans only use 1 terrain slot, for the arena's walls block
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Inca

    Some stuff


    -I just hope demi-titans are not in arenas and naturally spawns, kind of rare.

    -I wanna ask if it is possible to manually change the rarity of titans? Say, I would suddenly went in a titan slaying spree but unable to find any, or decided to build some epic houses but cannot find any area without an arena. When I want to stay away from combat for some time, I feel bad to turn the mod off.

    -In my opinion, the wind titan armour is overpowered, I feel almost invincible fighting Bluey's demon tree bosses.


    -Remember the titan I suggested long ago, to be fought in a very dark room, requiring lightstone or torch to fight (And those pits to trap you)? I think that works for the dark titan, as the Nether is covered by netherrack which can burn forever. May be make the dark titan shoot fireballs (rarely) to light up the area, or the subordinates to drop flint and steel! :biggrin.gif:

    EDIT: I just read you saying the nether titans to run around freely, this is a nice idea too, but would need extra features to make it "dark" :tongue.gif:


    Yeah, demi-titans can and will spawn anywhere (not underwater though)

    Um, v3.1 already gives you a config file. Go to the last line you'll see Arena Spawn Rate, edit the number from 1 to infinite :biggrin.gif:

    That means chance for each chunk that a random arena will spawn (1 means 100% , 100 means 1%, 1000 means 0.1% ,... so on)

    @Wind Armor, that's it's only ability along with negate fall damage :biggrin.gif:
    @Bluey : in your TREE SPIRIT BOSS'S FACE!!!

    um, what do you mean Nether titan "dark"??? he sucks the light around him?? (i can't make him do that :tongue.gif:)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Mr.OMG

    ****...I thought that now this is working but:

    java.lang.NoClassDefFoundError: IItemTexture
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$100(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at mod_Titans.<clinit>(mod_Titans.java:573)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:272)
    at ModLoader.readFromClassPath(ModLoader.java:1104)
    at ModLoader.init(ModLoader.java:812)
    at ModLoader.AddAllRenderers(ModLoader.java:183)
    at th.<init>(RenderManager.java:74)
    at th.<clinit>(RenderManager.java:167)
    at net.minecraft.client.Minecraft.a(SourceFile:318)
    at net.minecraft.client.Minecraft.run(SourceFile:716)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: IItemTexture
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 27 more

    You haven't installed Scokeev9 Item Sprites API :biggrin.gif:
    http://www.minecraftforum.net/topic/228940-173scokeev9-premiumwood-v144-itemsprite-api-v12-11-more/#items

    Quote from Emong

    I'd expect them to be pretty rare. It's not everyday you see a half-titan superhuman.


    Oh right.

    Quote from Anson09

    The Titans seems to be powerful. But it gives good loots :smile.gif: . 5 Notches for you! :iapprove: :iapprove: :iapprove: :iapprove: :iapprove:


    1 titan is already bigger than....10 NOTCHES. (say it backward and it's quite similar to Nachos)

    Quote from Teh 1337 H4x012

    Sorry, but the styx wasn't a titan in Greek mythology. The river Styx was the river that you needed to pass via ferry after death in order to get to Hades' kingdom. If you touches the river styx you would die. :tongue.gif:
    EDIT: The Demi-Gods should definitely be rare. Very rare.
    EDIT2: I feel that the titans should be more of a challenge then they already are. And slightly more rare. Because if you find a temple, or look for one, you wanna be extremely well prepared. I mean TITAN. They should be an extreme challenge. Possibly make them a little smarter? All we really need after this i feel is optimization. :smile.gif:


    Ah i know about the river :biggrin.gif: (seen it in Hercules)
    Ok rare demi-titans
    2nd Edit: I've already thought of this but, since not everyone can handle a strong boss (1 is already enough, now there are 8...) and before many people suggested to "nerf" those titans a little bit. Maybe i'll add another option in the config file:
    "Hardcore mode" for anyone who are titan-hardcore players

    EDIT: you can change titan arenas' spawn rate in the config file, v3.1 gives you that.
    Scroll to the last line in Titans.properties
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3]Tree Spirit v5
    I'm going to say this for him
    "Thanks :biggrin.gif: NOW BACON STRIPS"
    Really, he's been saying "bacon strips" to me for hours...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from ShenLon

    lol I meant have a Nether Titan boss as well =P


    Oh...work load xD
    But there won't be temples in Nether for nether-land titans. Then battles can be more fun :biggrin.gif:
    Because not even half of everyone are making their houses in nether so i think it's fine for these titans to break out.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Emong

    Welcome, and I don't mind not winning :tongue.gif:

    Thanatos was pretty much the Grim Reaper. He was in charge of making sure everything died when it was supposed to.

    Also I was thinking, if you can get the demi-titans as companions, then maybe you can level them up by giving them titan souls?


    Probably i'll release demi-titans in v4 and leave a whole v5 to improve them :biggrin.gif:
    Give me more :tongue.gif:

    EDIT: choose from 1 of these 2 things:
    -Demi-titans are common (not level-up able, not super strong but fit being nice companions)
    -Demi-titans are rare (kinda strong, has unique abilities)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from ShenLon

    I have a couple of suggestions. #1 I feel that the new titans with all the lightstones kinda makes it pointless to go to the Nether to collect lightstone for the Aether portal so I was wondering if you can change it to Jack-O-Lanterns. #2 for the Nether you could add a Ghost Titan, Demon Titan, and a Boss Titan called Hades or Styx. Styx is the Titan of the Underworld in Greek Mythology.


    Boss Titan's name poll is already finished and his name will be Kronos (am I correct???)
    I don't think pumpkin lanterns are appropriate for those temples so i chose glow stone. The titans are quite rare (default rate) so you don't get too many glow stones in each temple (maybe around half a stack to 2 stacks)
    I was going to make the titan in the nether named Demon Titan but then... Dark titan :biggrin.gif: (tell me which one you prefer)
    Ghost titan is quite similar to the "invisible titan" that i mentioned before. Maybe i'll make him.

    What I need from you guys is the way that v4 titans will fight you, what can they do, how frequently, how hard, how fast,...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    yeah i must have misremembered that :biggrin.gif:
    Thanks Emong

    Also, sorry for you not winning the poll :sad.gif:

    EDIT: i read the wiki page but could not understand much (TL DR all)
    So can you tell me what power did Thanatos have? (I'll try to make the titan reassemble him)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Karlau11

    You most make i son of titan


    Well I made those Titans so...I'm your grandfather :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Emong

    Maybe put the dark titan in the Nether and make it so you can't put down torches in a radius around him? And Thanatos obviously needs to be able to summon a zombie horde.


    Dark Titan is in the nether :biggrin.gif:
    i don't know if it's Thantos or Thanatos :huh.gif: :blink.gif:

    Quote from killkill85

    Idea:For the necromancer zombie-summoning dark lord of darkness titan,maybe you could have him periodically summon zombies far and wide,so if you're anywhere near him you'll still be affected by him,urging you to kill him soon.However,the summoned zombies(which there will be loads of) will be able to pathfind.What this means is,if you had a secret entrance or exit from your base,they would exploit that and invade you from your back door.


    Uhhhhhhhh, i like the idea of summoning zombies far away (but to make the zombies smart path finding, i'll need to edit zombie class or make a new one (but your "smart path finding" is quite difficult for me))
    Also what about the demi-titans (Which can become your companions) and the Boss Titan? Any ideas for them? Because I've finished the Dark Titan 90% already :biggrin.gif:
    Posted in: Minecraft Mods
  • 1

    posted a message on [MOD][WIP] LightCraft - even darkness wants to have some lights
    Light Craft - add to minecraft new ways of using light!
    A collaboration of Will.eze and zzBlueyzz


    This mod is a WIP (actually until now is still being planned, no actual codes are written yet).
    This mod is about different ways to use the light: Torch light, Glow Stone light, Sun light,...
    And other equipments, blocks, mobs that are related to light and darkness.

    Blocks
    Solar Panels : power nearby blocks when under the sun

    Light Sensor : no descriptions

    Directional Light Block : "shoot" light beam in custom direction, give off light, redirect light beams

    Light Bulb : toggleable, power adjacent bulbs

    Reverse Glass Panel : transparent if on that side is dark, and opaque if it's bright

    Spinning Lights : gives off light like lighthouse

    Items
    Light Gun and Light Bullet : shoot out a path of light that will vanish after an amount of time

    Light Bomb : blind animals, monsters

    //That's the end, for now//
    Posted in: Mods Discussion
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Ok guys i'm in the progress of making Dark Titan, Boss Titan, Thantos (EDead's titan) and Demi-titans
    Give me all your suggestions :biggrin.gif: I really need them because I don't want v4.0 to be as "LAME" as v3.x

    Battles are going to be more epic, more random, more running, more screaming, more laughing and of course, more looting :biggrin.gif:

    But that's going to need YOUR help !
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3]Tree Spirit v5
    Oh!!!!
    Posted in: Minecraft Mods
  • To post a comment, please .