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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    Quote from smert999
    [indent=60px]Minecraft has crashing when somebody dying from magic spells Crash-log: ---- Minecraft Crash Report ---- // My bad. Time: 06.12.13 17:07 Description: Ticking entity java.lang.NullPointerException at net.minecraft.util.EntityDamageSource.func_76360_b(SourceFile:32) at
    --snip--[/indent]

    Crash noticed :D

    Quote from Blacksages
    HI, just saying minegicka si incompatible with extrautils, whenever i try to get into the deep dark dimension(from extrautile) i get this : ---- Minecraft Crash Report ---- // My bad. Time: 07/12/13 19:04 Description: Exception getting block type in world java.lang.NullPointerException at willeze.minegicka.managings.WorldGenerator.setBlockAndSaveOldBlock(WorldGenerator.java:103) at
    --snip--[/indent]

    Crash noticed, thank you :D

    Quote from BioMasterZap
    This mod looks pretty fun. I watched some videos on it, played magicka, and did some testing with it and so far it seems good, but I do have a few questions. The first thing I noticed is how common the structures were. I think by default they were set to 100 spawn rate, which I realized is insanely common. I turned up to 500 and still saw it a lot. In my last test I set it to 1000, which seemed good but I will need more balance tests to make sure I got the rarity correct. Does anyone have any suggestions on the spawn rate number to make them a challenge to find yet not impossible? And while I still need to work on the controls, I didn't find any way to cast on self for spells like healing. I figured the best way was to use a shield heal and walk into the mines or whatever they are. Anyone got any better suggestions for that or know something I am missing? Also, anyone know a good way to keybind all the spells? Everyplace I try to think of is taken by something else >.> The last couple are more technical. From the lore in the book, I assume that some sort of content for The End is at least planned. Although from the main post so far I assume there is nothing related to this in game yet. Pretty much I ask this in concern for computability. You see I plan to use this in a let's play with many other mods, including Hardcore Ender, and that mention made me a bit worried of possible issues there. So does anyone know of any possible features that may conflict with other mods? Or if there is any content or plans for content in The End? My last question is config related. Currently, it seems there is only the altar generation chance and ids, plus the in game graphical settings. While I have yet to find any magicks that seems unbalance, do you think it would be possible to config the power of certain things or the mana restoration rate? I bet some people would even love to turn off mana to play it like in magicka =p Also, do you think there could be a "quick start" kind of option to allow players to start with the book? And maybe even another option to start with book and basic staff (since it seems the staff is required for all spells). Because personally I find that you unlock the magicks far quicker than you can make the book; the staff is far easier to craft with only sticks being needed in addition to the dust.


    Firstly, about the "quick start" i believe there are mods that will help you do that, or you can do it manually. I still want to keep the adventurous feeling in this mod, so everything you gain is from scratch
    The contents that i'm planning to add to the end will not change it's gameplay, mobs, bosses, goal,....anything, the end will be like a bridge between the overworld and the Minegicka dimension.
    And there's no way to change mana restoration rate, except from wielding different staves
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    Probably it's conflicting with another mod
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    That'd be superb ;) It's also great since I haven't added much to the mod that are related to the story such as mobs and bosses
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    Yes you need a staff with Mana Consume Rate lower or equal than 0.5x to be able to use that spell
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    I'm eager to be able to update this to 1.7.1 for you guys, there are so many things that can be mixed together well :D
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    That is ,if not the best, the most thorough review I've ever seen for this mod.
    Thank you guys so much and undoubtedly I will honorably put this in the first post :D
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    That bug is very odd and i haven't been able to replicate it
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    Well for vortex and such spells, there's always nulify xD
    And i've been wondering, why arent servers and modpacks and such updating to 1.6.4?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    At least it clears things up :D
    So what's really the problem with MC 1.6.4?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    You are welcome ;)
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    Quote from InsaneJ
    1.4.3 already works with Minecraft 1.6.2 :) What you should probably do is upload the contents of ForgeModLoader-client-0.log to http://paste2.org and then post the link to it here. By just saying: "i have crash" it is impossible to help you.


    Does it really work with 1.6.2? xD I thought it doesnt



    Check your forge version, probably you are using 1.6.4 forge
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    Try if you experience the crash without minegicka, I couldn't analyze the cause from this
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    You don't need to learn ice and steam, they are just there for no reason and can never be obtained without hacking
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    As I've done tests, the GUI doesnt cause much lag, or even any at all, probably you have too many mods installed or your comp is not suitable for MC
    Next update i'll include the option to prevent altars from spawning in other dimensions
    Posted in: Minecraft Mods
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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    1.4.3 is out which should fix bugs in the previous version
    Posted in: Minecraft Mods
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