• 0

    posted a message on [Request] Requesting tons of medieval skins!
    those 4 looks good :D
    Posted in: Skins
  • 0

    posted a message on [1.4.6] [Forge] Kingdoms Ruler - beta1.4 - ADDED Smith and Currency
    i thought inflammable means "easily caught on fire" xD
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.6] [Forge] Kingdoms Ruler - beta1.4 - ADDED Smith and Currency
    Quote from kokonus

    yay signitures also i think hay blocks should burn


    They do....do they?

    Quote from Guiga707

    A new update, Cool!!
    Haystacks, Hammers, tool display...WOW
    and now with Title Entities saving?
    for how many time I went off? you're really fast will XD
    ____
    I did the acc on wiggio but...it looks like I'm already in XD


    Yea actually you don't really need to register with any password :D it's just for security purpose
    And yes i'm actually pretty fast today because i had much time xD
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.6] [Forge] Kingdoms Ruler - beta1.4 - ADDED Smith and Currency
    Added signatures :D
    Please support this mod by putting those images as your signature and link to this topic :D
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.6] [Forge] Kingdoms Ruler - beta1.4 - ADDED Smith and Currency
    Update:
    Kingdoms Ruler Beta1.2
    Download

    BUILDING SAVING / PLACING NOW SUPPORT TILE ENTITIES!!!! Even other mods' blocks
    Example: you save a chest with stuffs inside, when you place the building containing that chest, stuffs will be put inside.
    Fixed building placer "pressing X button crashes the game"
    Added 16 walls for decorating(same textures as previous decorating blocks)
    Added hammer (will be used for smithys later, has 4 tiers from stone to diamond, and can break various blocks)
    Added tool display block - used to display swords, axes, pickaxes, hoes, shovels and hammers - right click the block with the tool you want to display and *poof*
    Added haystack, can be used as a decorating block, is inflamable and wheat storage (9 wheats -> haystack) (tell me if this is illogical), texture credited to killapwn


    Posted in: WIP Mods
  • 0

    posted a message on I Will Texture For Whatever Mod You Need!
    Quote from justproud2b

    You mean the apron -OT- how do you manage to find 2 smiths online that if combined together would make notch?!


    I have no notching idea xD....i didn't even notice that they combined would become notch xD
    Posted in: Resource Pack Discussion
  • 0

    posted a message on I Will Texture For Whatever Mod You Need!
    I need your help again :D
    I need texture for 4 hammers: stone, iron, gold and diamond
    The hammers' handle is made of steel (or iron)
    also if you can, then i need a smith's clothes (like an armor texture)
    Here are some reference images



    I only need their out-most cloth....the thing they are wearing outside their shirts :D
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [Request] Requesting tons of medieval skins!
    Quote from poll69538

    We will be working on this project, but you have to understand that it may take a while. :steve_sillyface:

    I'll be waiting :D thank you

    Quote from decx

    My Skingenerator has a few hundred parts like medieval styled clothing, armor, skintones, faces, hairstyles
    You can create all kinds of different unique skins without having to draw 1 pixel.

    here's an example of the lifespan of some dude that i clicked together in under 1 minute



    Looks good :D
    Posted in: Skins
  • 0

    posted a message on [1.4.6] [Forge] Kingdoms Ruler - beta1.4 - ADDED Smith and Currency
    Also, 1 more thing, do you guys use dropbox or google drive?
    I'm planning to make a public place for everyone to upload their buildings there, it'll be much easier to organize
    -------------------------
    Well i created a wiggio group
    You can create your own account and automatically join the group with this link
    http://wiggio.com/gr...ler&ref=1500249
    Or you can create a wiggio account and send me your email, i'll add you in

    Create your own folder inside Buildings folder and upload your buildings there :D
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.6] [Forge] Kingdoms Ruler - beta1.4 - ADDED Smith and Currency
    Quote from Guiga707

    Will I noticed one thing, wen I delete my saves form the mod folder it (appears) goes to the trash bin, but wen i look in the game, the all the deleted saves didn't disappeared form the GUI, how I delete them completely?
    PS: I tryed to make a skin for a block, please look an tell me how to improve XD


    Try to click in this one XD

    Quote from kokonus

    hhm i would say the picture is too small for me to see what the difference is :P
    and about the gui thing i have one idea i would suggest restarting minecraft if you havent :P
    since minecraft stores everything into the game itself every time it is started maybe even the minecraft jar (im not sure).


    Yes restarting solves it all xD

    Quote from kokonus

    got an error when clicking the X on the building placer



    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Rendering screen

    A full error report has been saved to C:\Users\Michiel Verschuuren\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-19_18.21.20-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 6edde3bf --------
    Full report at:
    C:\Users\Michiel Verschuuren\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-19_18.21.20-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 19-12-12 18:21

    -- Head --
    Stacktrace:
    at willeze.kingdomsruler.kingdoms.buildings.GuiSelectBuilding.a(GuiSelectBuilding.java:176)

    -- Screen render details --
    Details:
    Screen name: willeze.kingdomsruler.kingdoms.buildings.GuiSelectBuilding
    Mouse location: Scaled: (308, 123). Absolute: (617, 483)
    Screen size: Scaled: (334, 365). Absolute: (667, 730). Scale factor of 2

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [ayk['kokonus'/76, l='MpServer', x=-37,60, y=65,62, z=249,07]]
    Chunk stats: MultiplayerChunkCache: 441
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-32,64,252), Chunk: (at 0,4,12 in -2,15; contains blocks -32,0,240 to -17,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 1244 game time, 1244 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 62 total; [pe['Sheep'/25, l='MpServer', x=-103,50, y=63,00, z=211,50], pe['Sheep'/24, l='MpServer', x=-102,50, y=63,00, z=215,50], pe['Sheep'/27, l='MpServer', x=-102,50, y=63,00, z=206,19], pe['Sheep'/26, l='MpServer', x=-102,50, y=63,00, z=207,78], pe['Sheep'/29, l='MpServer', x=-96,50, y=64,00, z=300,50], pe['Sheep'/28, l='MpServer', x=-98,22, y=63,00, z=301,78], pe['Sheep'/31, l='MpServer', x=-100,50, y=63,00, z=297,50], pe['Sheep'/30, l='MpServer', x=-99,81, y=63,00, z=300,19], oy['Chicken'/34, l='MpServer', x=-102,91, y=63,00, z=309,81], oy['Chicken'/35, l='MpServer', x=-95,44, y=64,00, z=305,53], oy['Chicken'/32, l='MpServer', x=-97,44, y=63,00, z=307,59], oy['Chicken'/33, l='MpServer', x=-110,44, y=62,43, z=308,63], pe['Sheep'/42, l='MpServer', x=-41,53, y=63,00, z=278,41], pe['Sheep'/43, l='MpServer', x=-63,47, y=64,00, z=275,66], pe['Sheep'/40, l='MpServer', x=-57,55, y=64,00, z=274,45], pe['Sheep'/41, l='MpServer', x=-58,83, y=62,34, z=276,68], pe['Sheep'/46, l='MpServer', x=-43,13, y=65,00, z=249,19], pe['Sheep'/47, l='MpServer', x=-40,50, y=65,00, z=258,50], px['item.tile.waterlily'/44, l='MpServer', x=-52,44, y=63,13, z=207,94], pe['Sheep'/45, l='MpServer', x=-41,50, y=65,00, z=260,50], pe['Sheep'/51, l='MpServer', x=-29,50, y=63,00, z=260,50], pe['Sheep'/50, l='MpServer', x=-27,53, y=63,00, z=261,53], pe['Sheep'/49, l='MpServer', x=-26,47, y=63,00, z=260,47], pe['Sheep'/48, l='MpServer', x=-48,09, y=64,00, z=251,94], pe['Sheep'/52, l='MpServer', x=-28,06, y=63,00, z=267,16], pe['Sheep'/59, l='MpServer', x=-5,88, y=63,00, z=234,13], pe['Sheep'/58, l='MpServer', x=-11,91, y=63,00, z=247,94], pe['Sheep'/57, l='MpServer', x=-15,84, y=63,00, z=230,81], pe['Sheep'/63, l='MpServer', x=-12,19, y=63,00, z=322,19], pe['Sheep'/62, l='MpServer', x=-13,53, y=63,00, z=323,50], pe['Sheep'/61, l='MpServer', x=-16,50, y=63,00, z=323,50], pe['Sheep'/60, l='MpServer', x=-3,97, y=63,00, z=242,03], pe['Sheep'/68, l='MpServer', x=-2,50, y=63,00, z=272,50], pe['Sheep'/64, l='MpServer', x=-12,19, y=63,00, z=324,81], pe['Sheep'/65, l='MpServer', x=-5,50, y=63,00, z=270,50], pe['Sheep'/66, l='MpServer', x=-5,50, y=63,00, z=268,50], pe['Sheep'/67, l='MpServer', x=-2,50, y=63,00, z=269,50], ow['Bat'/82, l='MpServer', x=-69,13, y=28,81, z=171,50], ph['Squid'/118, l='MpServer', x=-8,56, y=61,89, z=202,56], ph['Squid'/116, l='MpServer', x=-5,06, y=61,83, z=201,88], ph['Squid'/115, l='MpServer', x=9,09, y=58,30, z=207,97], ayk['kokonus'/76, l='MpServer', x=-37,60, y=65,62, z=249,07], ow['Bat'/143, l='MpServer', x=-16,44, y=39,10, z=256,53], ow['Bat'/152, l='MpServer', x=-40,09, y=16,00, z=322,53], ow['Bat'/155, l='MpServer', x=0,25, y=46,10, z=230,25], ow['Bat'/146, l='MpServer', x=-59,22, y=54,70, z=244,28], ow['Bat'/147, l='MpServer', x=-62,75, y=55,10, z=251,50], ow['Bat'/149, l='MpServer', x=-58,88, y=54,82, z=242,69], px['item.tile.waterlily'/44, l='MpServer', x=-52,44, y=63,13, z=207,94], px['item.tile.mushroom'/14206, l='MpServer', x=-6,22, y=60,13, z=224,88], px['item.tile.mushroom'/14206, l='MpServer', x=-6,22, y=60,13, z=224,88], ow['Bat'/14228, l='MpServer', x=38,34, y=49,35, z=291,56], ph['Squid'/14268, l='MpServer', x=-24,50, y=59,00, z=191,50], ph['Squid'/14265, l='MpServer', x=-26,50, y=59,00, z=186,50], ow['Bat'/14246, l='MpServer', x=-7,85, y=40,01, z=308,35], NPC['NPC'/6013, l='MpServer', x=-16,71, y=63,00, z=249,70], NPC['NPC'/6014, l='MpServer', x=-44,63, y=65,00, z=268,13], px['item.item.dyePowder.black'/13675, l='MpServer', x=-5,16, y=57,13, z=213,59], px['item.item.dyePowder.black'/13675, l='MpServer', x=-5,16, y=57,13, z=213,59], ow['Bat'/2591, l='MpServer', x=-109,50, y=31,10, z=262,25], px['item.tile.mushroom'/12217, l='MpServer', x=24,88, y=29,13, z=206,81], px['item.tile.mushroom'/12217, l='MpServer', x=24,88, y=29,13, z=206,81]]
    Retry entities: 0 total; []
    Stacktrace:
    at ayh.a(WorldClient.java:425)
    at net.minecraft.client.Minecraft.b(Minecraft.java:2385)
    at net.minecraft.client.Minecraft.run(Minecraft.java:799)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 352354048 bytes (336 MB) / 584056832 bytes (557 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 25646 (1436176 bytes; 1 MB) allocated, 1476 (82656 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.409 Optifine OptiFine_1.4.5_HD_U_D4 6 mods loaded, 6 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    KingdomsRuler [Kingdoms Ruler] (Kingdoms Ruler Beta1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1883, Intel
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 3250 (182000 bytes; 0 MB) allocated, 813 (45528 bytes; 0 MB) used

    java.lang.ArrayIndexOutOfBoundsException: -5
    at willeze.kingdomsruler.kingdoms.buildings.GuiSelectBuilding.a(GuiSelectBuilding.java:176)
    at bac.b(EntityRenderer.java:1147)
    at net.minecraft.client.Minecraft.J(Minecraft.java:888)
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 2c906bdb ----------





    I'll be checking this right now

    Quote from xxangelxx

    Hi a am starting work on the church and grave yard will post pics and the text file as soon as i get to a point they look good


    That's great :D

    Quote from Guiga707

    Tax XD I will try, but after to read this post i Did that:

    Actual Texture Pack


    Sended to Will
    Images (11 Uploaded)

    Blocks




    Temp. House with temp. Skinned Blocks










    Train for Archery (maybe included in the mod?...ho knows?)


    do you guys really see/read everything? isn't too much? XD
    oh yea and about the house...im planning to give 5 for Will XD thx for thx for your suggestion Mr.kokonus ^_^


    Archery sounds good :D
    And i like other buildings too :D

    Quote from Guiga707

    cool! and can u do tmp skins for the blocks 15 and 16 too plz? (last ones in the BOLCKS pic XD) for be used in constructions?
    Thx ^_^
    (yay my favorite shooter mmorpg game luched for my country !!)
    ___
    oh yea the one's i did are basicaly to used as Floor Textures.If they are going to stay is Wills decision XD
    (probaly is the same for all temp. texture posted by helpers and normal users)
    _____
    Will I will say it first XD

    I say thank you for the help angel
    And make a good job ok?
    hope you get lots of fun helping this mod as I m having :steve_lol:


    I'll consider what textures to use later xD
    And if too many good textures i'll create more blocks :D

    And thank you guys so much :D I'm having tons of great fun having you guys helping me out :D
    Quote from xxangelxx

    ok i have done the church and grave yard let me know what you think
    the text file
    http://www.mediafire...8hlcuarulp68uwu
    images






    The church looks great :D

    Quote from Guiga707

    Cool!!
    ..I have a question, using this as th big version or medium version (T2 or T3) can you do others , using the same style but only smaller? ex not a giant crurch but a "small" chapel? thx
    PS: oh yea maybe separate the chapel from the graveyard, what you think Will?

    ___



    cool XD


    Your choice :D they fit standing next to each other but they are actually 2 different kinds of structure that i've already defined :P
    Posted in: WIP Mods
  • 0

    posted a message on MINECRAFT SKIN REQUESTS FOR FREE! (REVIVE!)
    Hi :D I'm needing many medieval skins for both male, female, old, young,....all ages
    I'm needing lots of skins for my mod (http://www.minecraftforum.net/topic/1601615-145-forge-kingdoms-ruler-raise-your-own-kingdom/)
    Would you mind reading the detailed topic here?
    http://www.minecraft...medieval-skins/
    You can post the skins in that topic or in this topic, i'll be actively checking both :D
    And thank you in advance :D
    Posted in: Skins
  • 0

    posted a message on WE DO REQUESTS!
    Hi :D I'm needing many medieval skins for both male, female, old, young,....all ages
    Would you mind reading the detailed topic here?
    http://www.minecraft...medieval-skins/
    You can post the skins in that topic or in this topic, i'll be actively checking both :D
    And thank you in advance :D
    Posted in: Skins
  • 0

    posted a message on I Will Texture For Whatever Mod You Need!
    Quote from killapwn

    Also, I sent you a message of a new hayblock texture cause I realized you wanted multiple sides :P


    The one you posted is good enough :D
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.3.2] Minegicka - REWRITING
    Sorry but i think not :P I'm having a big project currently (and you know that i always code alone so i can't handle both :P )
    You can check out my new mod here :D (It's currently WIP)
    http://www.minecraftforum.net/topic/1601615-145-forge-kingdoms-ruler-raise-your-own-kingdom/
    Posted in: Minecraft Mods
  • 0

    posted a message on [Request] Requesting tons of medieval skins!
    Bump :D
    Posted in: Skins
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