looking at errors after digging more -
[CLIENT] [WARNING] TextureManager.createTexture called for file mods/CubeBots/textures/blocks/markerPig.png, but that file does not exist. Ignoring.
[CLIENT] [WARNING] TextureManager.createTexture called for file mods/CubeBots/textures/blocks/markerChicken.png, but that file does not exist. Ignoring.
[CLIENT] [WARNING] TextureManager.createTexture called for file mods/CubeBots/textures/blocks/markerChest.png, but that file does not exist.
Am I getting this error because inside the zip file - the directory is /cubebots not /CubeBots? are the directory calls case sensitive?
Also - the CubeCall crashes MC when I use it. Just says Disconnected.endOfStream
i'm pretty sure that the textures are in place, are you unzipping the zip file into minecraft.jar? if you are then i suggest not to
My hard drive just corrupted with all the source code, it'll be longer til this mod is out.
Sorry guys I myself can't wait to revive this mod either, but seems like we'll have to wait.
ETA for first beta release will be the end of this month, i'm quite busy these days
and the more elements you queue up, the stronger the spells will be, the mechanic of the mod will bbe the same as the original game
the extra button is toggleable by a key, and when that overlay is on, you can even use your mouse to click the spells to add them up to the list, and there are spells that requires charging or happens within a period of time, so i don't think it'll be perfect if rightclick with a staff will do like what you said, and yes, staves are implemented
I'm making an entity that shouldn't be loaded on world load, but i don't know how to do so that Forge won't generate "Fetching addPacket for removed entity"
0
i'm pretty sure that the textures are in place, are you unzipping the zip file into minecraft.jar? if you are then i suggest not to
0
Sorry for the too-long-delay
0
0
Sorry guys
0
0
0
0
sorry no, basic mechanics of the mod will stay exactly the same as the game
0
I'll be uploading pictures once i finished projectiles
0
0
and the more elements you queue up, the stronger the spells will be, the mechanic of the mod will bbe the same as the original game
0
0
0
1