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  • WilliamLe
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  • Member for 12 years, 5 months, and 14 days
    Last active Sun, Apr, 22 2018 23:41:54
  • 6 Followers
  • 1,936 Total Posts
  • 364 Thanks
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    Apr 2, 2013
    WilliamLe posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!
    Quote from Azzura

    I am getting missing textures on items that go into inventory - anyone else? or do I need to start removing other mods to find the conflict? :)

    happens in SMP and SSP

    Quote from Azzura

    looking at errors after digging more -
    [CLIENT] [WARNING] TextureManager.createTexture called for file mods/CubeBots/textures/blocks/markerPig.png, but that file does not exist. Ignoring.
    [CLIENT] [WARNING] TextureManager.createTexture called for file mods/CubeBots/textures/blocks/markerChicken.png, but that file does not exist. Ignoring.
    [CLIENT] [WARNING] TextureManager.createTexture called for file mods/CubeBots/textures/blocks/markerChest.png, but that file does not exist.

    Am I getting this error because inside the zip file - the directory is /cubebots not /CubeBots? are the directory calls case sensitive?


    Also - the CubeCall crashes MC when I use it. Just says Disconnected.endOfStream


    i'm pretty sure that the textures are in place, are you unzipping the zip file into minecraft.jar? if you are then i suggest not to
    Posted in: Minecraft Mods
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    0

    Apr 1, 2013
    WilliamLe posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!
    Update is coming in a few minutes :D
    Sorry for the too-long-delay :D
    Posted in: Minecraft Mods
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    0

    Mar 27, 2013
    WilliamLe posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!
    My drives has just corrupted recently and i'm still trying to recover all the source codes for my mods, maybe in a few days :D
    Posted in: Minecraft Mods
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    0

    Mar 24, 2013
    WilliamLe posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    My hard drive just corrupted with all the source code, it'll be longer til this mod is out.
    Sorry guys :( I myself can't wait to revive this mod either, but seems like we'll have to wait.
    Posted in: WIP Mods
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    0

    Mar 19, 2013
    WilliamLe posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    progress slowed down dramatically dues to my schoolwork had been taking too much time, sorry about that...
    Posted in: WIP Mods
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    Mar 16, 2013
    WilliamLe posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    at the end of the month at least
    Posted in: WIP Mods
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    Mar 14, 2013
    WilliamLe posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!
    oh thanks for noticing the bugs :D
    Posted in: Minecraft Mods
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    0

    Mar 13, 2013
    WilliamLe posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    Quote from Chucky_Norris

    I really appreciate your hard work! Do you think you could have air and metal as elements?


    sorry no, basic mechanics of the mod will stay exactly the same as the game
    Posted in: WIP Mods
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    0

    Mar 12, 2013
    WilliamLe posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    finished all spray spells ;)
    I'll be uploading pictures once i finished projectiles
    Posted in: WIP Mods
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    Mar 9, 2013
    WilliamLe posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!
    i'll be updating this when the official 1.5 comes out ;)
    Posted in: Minecraft Mods
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    Mar 7, 2013
    WilliamLe posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    ETA for first beta release will be the end of this month, i'm quite busy these days
    and the more elements you queue up, the stronger the spells will be, the mechanic of the mod will bbe the same as the original game
    Posted in: WIP Mods
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    Mar 6, 2013
    WilliamLe posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    the extra button is toggleable by a key, and when that overlay is on, you can even use your mouse to click the spells to add them up to the list, and there are spells that requires charging or happens within a period of time, so i don't think it'll be perfect if rightclick with a staff will do like what you said, and yes, staves are implemented
    Posted in: WIP Mods
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    Mar 5, 2013
    WilliamLe posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!
    hm that's odd, the images are still there, i can see them properly
    Posted in: Minecraft Mods
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    0

    Mar 3, 2013
    WilliamLe posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    it'll be compatible with everything possible :D
    Posted in: WIP Mods
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    1

    Mar 3, 2013
    WilliamLe posted a message on How to disable entity loading on world load?
    I'm making an entity that shouldn't be loaded on world load, but i don't know how to do so that Forge won't generate "Fetching addPacket for removed entity"
    Posted in: Modification Development
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    Jul 25, 2011
    WilliamLe posted a message on Digital Diamond: Bashcraft
    soo hilarious xD lol awesome can't stop laughing
    Posted in: News
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