-Added wild part drone - a wild drone that holds drone parts or ores or TNT block, drop held item on killed. TNT wild part drone will fly towards player and explode
-Baby drone and Big baby drone now have a chance to drop drone parts
Core
-Added config for drone spawning
-Make recipes less expensive
Bugs & Crashes
-Fixed homing plasma gun server crash
-Fixed drone interaction from controller, painter, and screw server crash
-Fixed mod installing crash
Secrets
-Added a secret way to spawn baby drones, big baby drones, and wild part drones at will. Can you find out?
I'm making custom models and renders for my entities. Sometimes they use texture, sometimes they use pure color (like GlStateManager.color((float) r, (float) g, (float) b, (float) a))
The models render really well, with color or texture, if there is no shader running.
But when GLSL shader is on and I use pure color to render, they either become tinted, noised, and sometimes even invisible.
Does anyone know why it happens?
This is rendering ok, pure color, no shader
These are having problems with pure color rendering, shader on.
I'm making custom models and renders for my entities, not using ModelBase. Basically they are presets of shapes so I can make complicated models faster. Sometimes they use texture, sometimes they use pure color (like GlStateManager.color((float) r, (float) g, (float) b, (float) a))
The models render really well, with color or texture, if there is no shader running.
But when GLSL shader is on, they either become tinted, noised, or sometimes even invisible.
Does anyone know the cause of this? I tried switching between GL11 functions and GlStateManager functions, no different, So i kinda ran out of ideas.
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Thanks man
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Can you be more specific?
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1.4.0 is out!!!
Changelog
Mobs
-Added wild part drone - a wild drone that holds drone parts or ores or TNT block, drop held item on killed. TNT wild part drone will fly towards player and explode
-Baby drone and Big baby drone now have a chance to drop drone parts
Core
-Added config for drone spawning
-Make recipes less expensive
Bugs & Crashes
-Fixed homing plasma gun server crash
-Fixed drone interaction from controller, painter, and screw server crash
-Fixed mod installing crash
Secrets
-Added a secret way to spawn baby drones, big baby drones, and wild part drones at will. Can you find out?
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Sure you can, make sure you give credit and do not change anything
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i just wanted to see how many people wanted 1.7.10 and what mods they use the most xD
It kinda did effect my choice
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Well yea i mean I can add anything I want, but it'll take long to make them 100% stable
Kinda like the logic of the game changed too drastically from 1.7 to 1.10
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There is github, check the 2nd post of the thread
Also it seems almost impossible to port this back to 1.7.10 because so many stuffs in 1.10.2 were not available back then.
So either you can upadte to 1.10.2, or you'll have to wait very, very, very, very long.
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Update 1.3.0 is out!
This is quite a big update
Big update
Fixed drone interaction: !!!
-Sneak right click or empty hand right click now open the drone screen
-Changing the controller's frequency also changes the controlling drone's frequency
Added mobs
-Baby drone and big baby drone
-Drone bit dropped from them are used to craft composite fiber plate, instead of ender pearl !!!
Added plasma gun and homing plasma gun
Drones render fine with shaders enabled !!!
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Oh damn it's still there xD
Cool, you can mess with it anyway you want. I'll be glad to see it revived
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Wow I cant believe someones are still playing with Minegicka xD
Sure you can, but you'll have to find the src yourself though, I lost it when I lost my old computer
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Thanks
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Yea i did what you said, it works but i'm just reluctant to do it because it is much slower than the normal way.
Thanks though
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I'm making custom models and renders for my entities. Sometimes they use texture, sometimes they use pure color (like GlStateManager.color((float) r, (float) g, (float) b, (float) a))
The models render really well, with color or texture, if there is no shader running.
But when GLSL shader is on and I use pure color to render, they either become tinted, noised, and sometimes even invisible.
Does anyone know why it happens?
This is rendering ok, pure color, no shader

These are having problems with pure color rendering, shader on.





0
I'm making custom models and renders for my entities, not using ModelBase. Basically they are presets of shapes so I can make complicated models faster. Sometimes they use texture, sometimes they use pure color (like GlStateManager.color((float) r, (float) g, (float) b, (float) a))
The models render really well, with color or texture, if there is no shader running.
But when GLSL shader is on, they either become tinted, noised, or sometimes even invisible.
Does anyone know the cause of this?
I tried switching between GL11 functions and GlStateManager functions, no different, So i kinda ran out of ideas.
This is rendering ok

These are having problems





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