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    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    you can use it in your personal lets play, and if your review is good enough i'll gladly put it on the OP :D
    Posted in: Minecraft Mods
  • 51

    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!

    Latest version: Minegicka 3
    For all you who don't know, Minegicka is a mod that brings the elements of Magicka, a game created by Paradox, also with many non-Magicka-but-magical stuffs into the world of Minecraft. Craft staves, conjure spells, cast magicks, and so much more that you can do with this mod. Minegicka has been complete rewritten from scratch into a whole new Minegicka II for Minecraft 1.6. So wait no longer, get your staff ready and let's SPELL THEM ALL MONSTERS!Even though Minegicka II is out of it's beta stage, it's still in early stages and there is an endless list of things that i will add to the mod.Also, Minegicka is by no means trying to compete with other magic mods. They can just simply work together, flawlessly.

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    VideosMoar!!
    Feel free to do your own spotlight :DDownloadMinegicka II 1.4.3for MC1.6.4: DownloadMinegicka II 1.4.3for MC1.5.2: Download
    Minegicka II 1.4.2for MC1.6.4: DownloadMinegicka II 1.4.2for MC1.5.2: DownloadMinegicka II 1.4.1for MC1.6.2: DownloadMinegicka II 1.4.1for MC1.5.2: DownloadMinegicka II 1.4.0for MC1.6.2: DownloadMinegicka II 1.4.0for MC1.5.2: DownloadMinegicka II 1.3.0for MC1.6.2: DownloadMinegicka II 1.3.0for MC1.5.2: DownloadMinegicka II 1.2.3for MC1.6.2: DownloadMinegicka II 1.2.3for MC1.5.2: DownloadMinegicka II 1.2.2for MC1.6.2: DownloadMinegicka II 1.2.2for MC1.5.2: DownloadMinegicka II 1.2.1for MC1.6.2: DownloadMinegicka II 1.2.1for MC1.5.2: DownloadMinegicka II 1.2.0for MC1.6.2: DownloadMinegicka II 1.2.0for MC1.5.2: DownloadMinegicka II 1.1.1for MC1.6.2: DownloadMinegicka II 1.1.0for MC1.6.2: DownloadMinegicka II 1.0.1for MC1.6.2: DownloadMinegicka II 1.0.0 for MC1.6.2: DownloadMinegicka II beta9 for MC1.5.2 : Download
    Changelog
    1.4.3:-Fixed not being able to place a chest above generator to collect dusts-Fixed blocks next to catcher being rendered wrongly-Fixed nether star recipe not being nerfed-Increase transportal mana cost, not you need a staff that has a MCR of at most 0.66 to be able to cast the magick1.4.2:-When crafting a nether star, 98% there will be an explosion and nothing will come out-Add Generator Catcher - additional to Dust Generator-Generators can now be deactivated with redstone signal-To make a generator work, there has to be a Generator Catcher within 64 blocks above the generator, the higher the Catcher, the faster the generating speed. And there has to be nothing between the 2 blocks or the beam will be disrupted and no generating progress could be done-Add 4 more magicks-Fix key config not saved-Fix generators doesnt have texture-Fix steam not extinguishing fire-Fix cold feet ability replacing some non-solid blocks-Fix beam not causing damage1.4.1-Fixed mod not usable with dedicated servers-Fixed sounds not working1.4.0-Added sound, not guaranteed to work with 1.5.2 versions-Fixed crash with MCPC server, need confirmation-Fixed lightning staff crashes servers-Sprays now will also interact with untouchable blocks (like fire) when passing through them-Nerfed fire spray1.3.0+Improve beams and lightning attacking proc.+Add mana staff and power staff+Add star dust, used to craft mana staff, power staff and nether star+Add finding orb, explosion, mass explosion, balance health, defuse, shoot, deleaf magicks1.2.3+Fixed sprays, projectile bugs+Fixed Vec3 related bug, again+Fixed teleport crashes the game1.2.2+Fixed staff out of hand - bug+Fixed sprays crashing for MC1.5.2+Fixed shields not disappearing - still need further confirmation from users+Fixed flying staff crashes servers - also need confirmation1.2.1+Fixed spells not cast-able+Spells won't get casted if the caster doesn't have enough mana, just like Magicks1.2.0+Fixed teleport magick bug+Added growth, arrow rampage magick+Buffed shield staff to deflect/reflect projectiles more efficiently+Magicks now won't get casted if you don't have enough mana point1.1.1:+Fixed server lightning crash+Fixed server opening magik book crash+Added some more magicks: Invisibility, Teleport, Vortex1.1.0:+Epic staff just got more EPIC, with 6 spell queue slots!!!+Works with dedicated servers now!+Fixed water spray not really pushing entities+Fixed area lightning does not disappear when player stop casting+Fixed life spells doesn't show particle+Fixed beams bounding box glitch where you have to aim low+Tweaked sprays and projectile bounding boxes+Area lightning now properly shows as area cast when there's no target1.0.1: fixed magik book crashes the game when open1.0.0: first revival official release
    Installation
    1. Get Minecraft 1.6.22. Install Minecraft Forge for Minecraft (recommended version suggested)(Optional) (3. Let Minecraft run once for bug checking)4. Drop Minegicka II x.x.x.zip into mods folder5. SPELLS AND MAGICKS!!!!!!

    FeaturesMust read - FAQI will ignore every reply saying "blablabla......minecraft crashes" without the crash log.
    Quote from »
    Q: Why doesn't my catcher work?A:-To make a generator work, there has to be a Generator Catcher within 64 blocks above the generator, the higher the Catcher, the faster the generating speed. And there has to be nothing between the 2 blocks or the beam will be disrupted and no generating progress could be doneQ: May I use Minegicka II in my mod pack?A: For public mod packs, you can only have Minegicka II beta versions in it, and no monetizing.A: For private packs, well, they're private, like i'll ever get to know them xDQ: My game crashed.... and i don't know why.....HELP!!!!!A: Though I am the mighty creator of this mod, i need the crash log to work with, upload it.Q: What do I do first?A: Kill monsters, get dust, make a Magik Book, and read it. READ IT ALL.Q: I haven't played Magicka, how do i start? how do i cast spells? how to make staves????A: Read. The. Magik. Book. and also this thread.Q: Why is the drop rate for magik dust soooooo damn lowA: Because things are hard at first. Get enough dust to make a generator and 1 more to be the "fuel", that'll be your main way to get dusts.Q: How do I cast Magicks? (the combinations you see in the Magik book)A: Queue the correct combination, then press F (configurable in the game's button config screen)Q: How do I cast area spells?A: Queue elements as usual, then hold R while casting (also configurable)Q: Why is the Epic staff so expensive?A: It's EPIC! That's why.Q: I have finished reading the FAQ, what do I do next?A: Check out the story, spells, staves and most important, the basics. Then play the game.Story
    Basics
    From 1.4.2."To make a generator work, there has to be a Generator Catcher within 64 blocks above the generator, the higher the Catcher, the faster the generating speed. And there has to be nothing between the 2 blocks or the beam will be disrupted and no generating progress could be done"
    Spells
    Recipes
    Since 1.4.2 there's only 2% chance of successfully craft a nether star, the other 98% will cause an explosion where the crafter is 1.4.2 new recipe for Catcher1.3.0 new recipes1.0.0 recipes
    Entities
    -Will spawn occasionally when an altar disappear-On hit will have a chance to drop itself-Fly randomly, it takes lots of training to be able to capture one, or lots of luck
    Staves' unique abilities
    "A:" this means ACTIVE"P:" this means PASSIVEStaves' unique active ability will be casted when there's no element queued in the queue bar and the player uses the staff. If not in creative mode, cooldown is applied.Passive ability will always happen when player holds the staff-Fire staff: shoot fireball ; fire immunity-Water staff: transform moving water into still water ; water breathing-Cold staff: cause nearby entities to have slower moving speed ; slowness immunity to-Steam staff: push entities away ; slower falling speed, no fall damage, just like chicken-Life staff: heal nearby entities excluding the caster ; holder has health generating-Ice staff: freeze water ; set snow on the block the holder is walking on-Shield staff: target projectiles back to its shooter ; deflect projectiles-Lightning staff: cast lightning ; randomly damage a wet entity nearby-Arcane staff: choose 1 random entity nearby, including the holder, and deal massive damage ; randomly damage a nearby entity-Earth staff: pull flying entities downward ; gives damage resistance
    Magicks
    Cast Magicks by pressing F when you see the magick's name appear.-Haste : increase moving speed - speed and duration increase with staff's power-Confuse : cause nearby mobs to target random each other (including animals, non-hostile mobs,...) - range increase with staff's power-Rain : rain-Nulify : remove weather, delete nearby shields, mines, walls, storms, lightning, remove nearby entities' potion effects, fire and fall damage - range increase with staff's power-Thunderbolt : cast "lightning bolt" where the caster is looking at - range increase with staff's power-Tractor pull : pull nearby entities toward caster - range increase with staff's power-Uber thunder : cast "lightning bolt" on nearby entities - range increase with staff's power-Teleport : teleport - max range increase with staff's power-Invisbility : invisibility - duration increase with staff's power-Vortex : creates a vortex that'll suck all nearby blocks and entities - sucking radius increase with staff's power-Growth : cast the bone-mean-effect on all nearby blocks - radius increase with staff's power-Arrow Rampage : shoot arrow toward nearby entities, and to the sky - radius and arrows' speed increase with staff's power-Transportal : teleport caster and nearby living entities to nether if is on surface, and to surface if is in any other dimension - radius increase with staff's power-Finding Orbs : spawn orbs that would fly to nearby ores - grey color, animals - green color, monsters - red color and other players - blue color, orbs' searching range increase with staff's power-Explosion : cast explosion where the caster is looking - reach and power increase with staff's power-Mass Explosion : cast explosions around the caster - range and power increase with staff's power-Shoot : shoot entities nearby toward caster's looking direction - speed increases with staff's power-Defuse : disable nearby triggered TNT, with a chance of turning them back to TNT block - chance and range increase with staff's power-Deleaf : cause nearby leaves to instantly decay - range increase with staff's power-Balance Health : equalize the caster's health with the entity he's looking at - reach increases with staff's power-Extinguishing : extinguish nearby fire-Flame-on : set nearby blocks on fire-Ice Field : freeze nearby water and nearby leaves-Dirt Field : turn nearby grass into dirt and dirt into tilted farmland
    To-do list
    http://www.minecraft...0#entry26860210-Add hats, lots of wearable hats, with effects/buffs/boost-Fix allllllll bugs-Add monsters, boss, dimension (yes that's why we have a story)-Add more staves-Add more magicks-Add sounds-Make player shout when cast spells
    Unfixed bugs
    -Altar generation sometimes conflict with other mods' dimensions

    [quote]Description: Exception getting block type in worldjava.lang.NullPointerExceptionat willeze.minegicka.managings.WorldGenerator.setBlockAndSaveOldBlock(WorldGenerator.java:103)

    -Lightning strike entities occasionally will cause crash

    java.lang.NullPointerExceptionat net.minecraft.util.EntityDamageSource.func_76360_b(SourceFile:32)at net.minecraft.util.CombatTracker.func_94546_b(SourceFile:91)at net.minecraft.entity.player.EntityPlayerMP.func_70645_a(EntityPlayerMP.java:387)at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:951)at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1129)at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:466)at willeze.minegicka.stuffs.spellentities.EntityLightning.lightningAt(EntityLightning.java:255)


    Copyright
    No more copyright for Minegicka 2. Anyone can use it, distribute it, modify it at will.

    SupportThank you all supporters in the WIP section for supporting this mod through it's beta rewriting stage. Without you guys, Magick will never be reborn in the world of Steve.Especially, thank you StormPaladin for the amazing story.I'd love to be able to receive donation from you guys :D That really helps me to be able to keep my full interest and time into this mod, also, by any chance, i might host a minecraft server with that money, with minegicka being the main mod.
    DONORS
    FatsackTony - 5$
    Support Minegicka by using this banner and link to this page. Cheers![represent]
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    Please upload the crash log here
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    Launcher.jar is not minecraft.jar
    You use that launcher to download minecraft.jar, it's located in .minecraft/versions/1.6.2
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    i myself don't use Multi-MC or any kind of launcher/installer
    But the always-work way is to install Forge into minecraft.jar, let it launch once for any error, if none is found, place Minegicka 2 ......zip inside mods folder. For now i suggest the latest forge, since the current recommended version is sometimes buggy.

    Also, please report any bug/glitch/error you find during the game since moving to 1.6 needs many changes and i might have missed some spots.

    Have fun playing :D
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    huh what does that mean?
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    BETA 10 IS OUUTTT!
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!
    there are many ways to sort stuffs inside your chest or choose what items to transport where and what to another where. Like buildcraft or such mods.
    Also the tool IS displayed on top of the cubebot's head :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    Okay so a HUGE update is coming tomorrow, GMT+7, but now i'll give you guys the change log
    Changes
    -Added 3 quality levels for beams, lightning, ice projectile and ground ice
    -Removed beam target-locking, and is now pretty smooth
    -Lightning and novas nerfed
    -Beams and sprays powered up
    -Changed walls model to old Minegicka 1 model
    -Added dust generators, MKI, MKII and MKIII
    -Recipes for ice staff is now Elemental staff + 3 snow blocks
    -Changed option section buttons
    -Added option to change hud corner
    Fixes
    -Fixed magicks when unlocked will not be displayed
    -Fixed most (or all) SMP bugs where spells are incorrectly rendered, unlocked things get locked back
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    Ah yes i was debugging with that :P fixed the bug
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    Sorry i'm not releasing the next update for 1.6 yet :P it's still under some heavy changes since 1.6 changed quite a lot
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    So i've finished with 3 quality levels for beams, lightning and ice, the new ones still look good but cost almost no fps at all. Probably i'll give an update today, it's for 1.6.1
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    I've already added 3 quality levels for beams and lightning, now working on the ice :D
    also about the book, do you mean the "spells" section or the "magicks" section?
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    Quote from TheMineMaster2

    1. I think you'll see when it exists :D For now i'm not answering this question.
    2. Well the spell section is only used for showing 1 simple double page like that so I'll keep it that way and make it show all spells
    3. Auto-targeting is being destroyed
    4. I'll add recipes for the staves in the OP
    5. Considered :D
    6. Lightning is used to hit mobs at close-range, and it can chain, you just need the mobs to stand close to each other. And i'm still working on the beam, minecraft's ray-tracing isn't very nice when it comes to entities.
    7. They sure will have passive and active abilities :D I just haven't had the time to add them yet, maybe not before the spells are balanced
    8. Funny blocks. Added.

    Thank you for your suggestions :D
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]Minegicka 2 beta 10 - Hugeee update
    Thank you all for your suggestions :D I alone can't perform all the tests and tries.

    I'll be needing details of what spells being too weak, what being to strong and so on, please give me detailed information for your suggestions and ideas, I'll gladly read them all.

    Also @FEARDAJEW, the Magick book is not completed yet.
    Posted in: WIP Mods
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