• 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!

    I see, i'll see to it right now

    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from bsgb»

    How do you kill baby drones in survival? It seems impossible, don'even seem to damage them.


    You kill them like normal, probably you met some very tough baby drones :D
    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!

    Hey thanks for the review :D

    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from HighKings_Ruin»

    Will you be releasing pictures of WIP drone models?


    Hehe :D yes I will, if i'm really comfortable with the models I made xD
    Quote from Puffinlump»

    Great to hear! I am glad that this isn't a dead mod. I came up with another suggestion: add a block based module coding system using NBT data. Sort of like scratch (nobody cares about it much xD)
    An example would be drag the "move" block into the area and connect it to the start, and show a text box to type in relative cordanates

    for example: move [10] [-1] [1], the first one moving forward 10 blocks, the second one moving down one block, the third would be move left 1 block all at the same time.

    I know that would be hard to implement, but it might be worth a try. The module could be Programmatic movement and would be tier 4. It would be included in multi movement too. You could even add things like "if attacked" or "close to " aggressive or passive. Maybe you could make it support custom names or mob types.

    The NBT part would be how the code might be stored.

    Well you don't need to tell me how to make it works, cuz i'll just do it my way xD
    What you mentioned sounds kinda like drones programming in pneumaticraft right?
    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from Sarim144»

    I like this new mod Its the reason i have upgraded from 1.9 forge to 1.10.2 forge :)


    Wow this made my day :D So glad to hear that!!
    Quote from HighKings_Ruin»

    If your looking for model suggestions. How about some the of following?.


    My favorite is the 2nd drone from the last drone.
















    Great suggestions :D i'll try them out
    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from Sarim144»

    Where is the latest download for 1.10.2? i have.1.0.3 and i want v.1.4.0

    help?



    Here it is, it is also on the OP

    http://minecraft.curseforge.com/projects/customdrones


    Quote from pooli16»

    i found a HUGE bug!

    when you go to the nether and attack a zombie pigman the drone will attack you too!!

    PLEASE FIX THIS!!!!!!


    This is really new xDDD I thought I tested thoroughly in the nether, i guess not xD



    Quote from HighKings_Ruin»

    Sounds great. Can't wait to see what they look like.

    Not gonna like i'm hoping your working on 1 that looks something like this


    I'm actually needing many suggestions for models :D


    Quote from Sarim144»

    You put your drone right above you and it should take you
    and yes it is multi transport

    Indeed!


    Quote from soccerguy3»


    Hi William I like how this is progressing so quickly , Some suggestions ,

    make sure that when a drone is carrying something , like a animal or chest or a player , that the drone can't drag that animal , etc .. , through the ground , so some space between the land and animal being carried would be good. I know hitting the left shift key will release the player being carried , but how to release a animal being carried ?

    add Drones can follow player through nether and end portals



    Actually the picked up entity will only be drag underground is if you are looking at a block's side, if you are looking at the top side, there will be enough space, but i'll work on it.

    You can drop entities, by opening the Remote screen, press on the transporting mod, and press "Drop ~somethinghere"

    And drones follow player through portal sounds good!


    Quote from ParkerM5»

    Anyone know why i cant use Multi Transporting to pick up mobs? It just kills them. I'm using the latest update on MC 1.10.2.



    Quote from Puffinlump»

    Crash on trying to paint my drone:


    ---- Minecraft Crash Report ----
    // My bad.

    Time: 8/10/16 2:00 AM
    Description: Updating screen events

    java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays
    at williamle.drones.network.server.PacketDronePaint.<init>(PacketDronePaint.java:31)
    at williamle.drones.gui.GuiPainter.func_146284_a(GuiPainter.java:122)
    at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:458)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:320)
    at williamle.drones.gui.util.GuiContainerPanel.func_73864_a(GuiContainerPanel.java:30)
    at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:546)
    at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:515)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1700)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: scala.actors.threadpool.Arrays
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 17 more
    Caused by: java.lang.NullPointerException

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at williamle.drones.network.server.PacketDronePaint.<init>(PacketDronePaint.java:31)
    at williamle.drones.gui.GuiPainter.func_146284_a(GuiPainter.java:122)
    at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:458)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:320)
    at williamle.drones.gui.util.GuiContainerPanel.func_73864_a(GuiContainerPanel.java:30)
    at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:546)
    at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:515)

    -- Affected screen --
    Details:
    Screen name: williamle.drones.gui.GuiPainter

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['Puffinlump'/690, l='MpServer', x=-277.17, y=73.00, z=224.02]]
    Chunk stats: MultiplayerChunkCache: 1636, 1636
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-212,64,236), Chunk: (at 12,4,12 in -14,14; contains blocks -224,0,224 to -209,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 37360 game time, 37360 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 115 total; [EntityDroneBaby['Baby Drone'/16, l='MpServer', x=-408.45, y=77.93, z=234.86], EntityDroneBaby['Baby Drone'/22, l='MpServer', x=-468.86, y=35.45, z=244.57], EntityDroneBaby['Baby Drone'/23, l='MpServer', x=-351.62, y=74.98, z=209.34], EntityDroneBaby['Baby Drone'/24, l='MpServer', x=-407.25, y=65.00, z=430.25], EntityDroneBaby['Baby Drone'/25, l='MpServer', x=-353.69, y=74.61, z=449.16], EntityVillager['Villager'/30, l='MpServer', x=-302.30, y=81.00, z=192.46], EntityVillager['Villager'/31, l='MpServer', x=-296.29, y=73.00, z=190.52], EntityVillager['Villager'/32, l='MpServer', x=-303.50, y=85.00, z=200.28], EntityVillager['Villager'/33, l='MpServer', x=-301.70, y=85.00, z=200.33], EntityDroneBaby['Baby Drone'/34, l='MpServer', x=-355.25, y=68.00, z=385.75], EntityChicken['Chicken'/45, l='MpServer', x=-248.82, y=72.00, z=158.57], EntityChicken['Chicken'/47, l='MpServer', x=-270.43, y=72.00, z=182.80], EntityChicken['Chicken'/48, l='MpServer', x=-249.52, y=72.00, z=164.88], EntityVillager['Villager'/49, l='MpServer', x=-288.70, y=70.00, z=191.46], EntityVillager['Villager'/50, l='MpServer', x=-295.36, y=72.00, z=193.41], EntityVillager['Villager'/51, l='MpServer', x=-275.52, y=71.00, z=187.20], EntityVillager['Villager'/52, l='MpServer', x=-296.09, y=72.00, z=192.48], EntityDroneBaby['Baby Drone'/59, l='MpServer', x=-324.65, y=72.01, z=60.93], EntityDroneBaby['Baby Drone'/60, l='MpServer', x=-192.55, y=70.00, z=254.32], EntityDroneBaby['Baby Drone'/61, l='MpServer', x=-235.08, y=73.08, z=105.41], EntityVillager['Villager'/62, l='MpServer', x=-301.50, y=79.00, z=200.93], EntityVillager['Villager'/63, l='MpServer', x=-288.40, y=70.00, z=177.50], EntityChicken['Chicken'/64, l='MpServer', x=-244.50, y=77.00, z=239.13], EntityChicken['Chicken'/65, l='MpServer', x=-239.53, y=79.00, z=210.77], EntityChicken['Chicken'/66, l='MpServer', x=-297.12, y=73.00, z=241.49], EntityChicken['Chicken'/67, l='MpServer', x=-239.95, y=79.00, z=210.72], EntityDroneBaby['Baby Drone'/4172, l='MpServer', x=-439.81, y=75.41, z=212.76], EntityVillager['Villager'/77, l='MpServer', x=-287.80, y=70.00, z=191.70], EntityChicken['Chicken'/78, l='MpServer', x=-238.81, y=77.00, z=199.53], EntityChicken['Chicken'/79, l='MpServer', x=-237.96, y=78.00, z=229.18], EntityChicken['Chicken'/80, l='MpServer', x=-268.53, y=72.00, z=185.87], EntityChicken['Chicken'/81, l='MpServer', x=-233.82, y=79.00, z=225.30], EntityPig['Pig'/82, l='MpServer', x=-260.40, y=67.00, z=284.82], EntityPig['Pig'/83, l='MpServer', x=-271.14, y=66.00, z=285.48], EntityPig['Pig'/84, l='MpServer', x=-258.59, y=67.00, z=288.42], EntityPig['Pig'/85, l='MpServer', x=-262.01, y=67.00, z=288.50], EntityDroneBaby['Baby Drone'/86, l='MpServer', x=-211.11, y=65.00, z=29.91], EntityDroneBaby['Baby Drone'/87, l='MpServer', x=-281.24, y=68.00, z=84.15], EntityChicken['Chicken'/88, l='MpServer', x=-239.50, y=81.00, z=284.50], EntityChicken['Chicken'/89, l='MpServer', x=-247.11, y=70.00, z=290.50], EntityChicken['Chicken'/90, l='MpServer', x=-240.50, y=76.00, z=282.50], EntityChicken['Chicken'/91, l='MpServer', x=-240.50, y=76.00, z=284.50], EntityChicken['Chicken'/103, l='MpServer', x=-221.50, y=77.00, z=185.50], EntityChicken['Chicken'/104, l='MpServer', x=-220.98, y=77.00, z=180.01], EntityChicken['Chicken'/105, l='MpServer', x=-226.50, y=77.00, z=188.50], EntityChicken['Chicken'/106, l='MpServer', x=-221.50, y=76.00, z=187.50], EntityDroneBaby['Baby Drone'/107, l='MpServer', x=-146.24, y=68.00, z=262.75], EntityPig['Pig'/108, l='MpServer', x=-229.92, y=79.00, z=224.48], EntityPig['Pig'/109, l='MpServer', x=-219.50, y=79.00, z=216.50], EntityPig['Pig'/110, l='MpServer', x=-225.82, y=79.00, z=226.24], EntityPig['Pig'/111, l='MpServer', x=-237.81, y=79.00, z=211.76], EntityDroneBaby['Baby Drone'/112, l='MpServer', x=-287.36, y=76.11, z=165.07], EntityDroneBaby['Baby Drone'/113, l='MpServer', x=-225.75, y=75.00, z=295.35], EntityChicken['Chicken'/120, l='MpServer', x=-210.50, y=72.00, z=161.50], EntityChicken['Chicken'/121, l='MpServer', x=-209.50, y=71.00, z=161.50], EntityChicken['Chicken'/122, l='MpServer', x=-209.50, y=71.00, z=160.50], EntityChicken['Chicken'/123, l='MpServer', x=-207.50, y=70.00, z=159.50], EntityDroneBaby['Baby Drone'/127, l='MpServer', x=-171.42, y=71.89, z=39.53], EntityDroneBabyBig['Big Baby Drone'/132, l='MpServer', x=-148.50, y=63.00, z=172.16], EntityDroneBaby['Baby Drone'/134, l='MpServer', x=-188.87, y=72.29, z=-25.00], EntityDroneBaby['Baby Drone'/135, l='MpServer', x=-189.75, y=76.99, z=149.08], EntityDroneBaby['Baby Drone'/136, l='MpServer', x=-235.75, y=68.17, z=154.46], EntityDroneBaby['Baby Drone'/137, l='MpServer', x=-175.94, y=76.52, z=182.10], EntityDroneBaby['Baby Drone'/138, l='MpServer', x=-288.82, y=71.92, z=300.58], EntityDroneBaby['Baby Drone'/140, l='MpServer', x=-204.33, y=69.94, z=124.36], EntityDroneBaby['Baby Drone'/141, l='MpServer', x=-194.33, y=76.77, z=145.19], EntityDroneBaby['Baby Drone'/142, l='MpServer', x=-149.04, y=67.76, z=157.21], EntityDroneBaby['Baby Drone'/143, l='MpServer', x=-132.09, y=66.05, z=363.18], EntityDroneBaby['Baby Drone'/144, l='MpServer', x=-142.25, y=69.50, z=230.25], EntityDroneBaby['Baby Drone'/161, l='MpServer', x=-157.49, y=69.75, z=183.62], EntityDroneBaby['Baby Drone'/164, l='MpServer', x=-41.75, y=70.00, z=177.75], EntityDroneBaby['Baby Drone'/184, l='MpServer', x=-155.82, y=69.00, z=273.57], EntityDroneBaby['Baby Drone'/4477, l='MpServer', x=-458.75, y=77.50, z=303.14], EntityItem['item.item.dyePowder.black'/29074, l='MpServer', x=-274.84, y=47.00, z=277.97], EntityItem['item.item.egg'/29141, l='MpServer', x=-238.96, y=79.00, z=210.35], EntityDroneBaby['Baby Drone'/4747, l='MpServer', x=-216.77, y=61.50, z=56.14], EntityDroneBaby['Baby Drone'/4795, l='MpServer', x=-256.52, y=70.00, z=126.34], EntityItem['item.item.egg'/29390, l='MpServer', x=-233.15, y=79.00, z=225.13], EntityDroneBaby['Baby Drone'/4826, l='MpServer', x=-425.78, y=62.00, z=41.19], EntityDroneBaby['Baby Drone'/4837, l='MpServer', x=-516.75, y=66.00, z=365.75], EntityDroneBaby['Baby Drone'/4839, l='MpServer', x=-425.25, y=70.00, z=185.40], EntityDroneBaby['Baby Drone'/4926, l='MpServer', x=-385.25, y=66.00, z=168.75], EntityItem['item.item.egg'/29522, l='MpServer', x=-237.86, y=78.00, z=228.34], EntityItem['item.item.dyePowder.black'/29549, l='MpServer', x=-336.13, y=53.00, z=268.00], EntityDroneBaby['Baby Drone'/4992, l='MpServer', x=-493.75, y=70.50, z=18.75], EntityDroneBaby['Baby Drone'/5120, l='MpServer', x=-526.97, y=78.75, z=49.09], EntityDroneBaby['Baby Drone'/5121, l='MpServer', x=-493.25, y=71.00, z=75.00], EntityItem['item.item.egg'/29756, l='MpServer', x=-238.48, y=77.00, z=199.50], EntityDroneBaby['Baby Drone'/5437, l='MpServer', x=-449.25, y=65.00, z=-18.78], EntityDroneBaby['Baby Drone'/5587, l='MpServer', x=-528.90, y=83.99, z=-16.70], EntityDroneBaby['Baby Drone'/5598, l='MpServer', x=-521.04, y=73.00, z=9.93], EntityDroneBaby['Baby Drone'/5632, l='MpServer', x=-511.87, y=73.00, z=-17.00], EntityDroneBaby['Baby Drone'/5640, l='MpServer', x=-495.84, y=69.10, z=439.53], EntityItem['item.item.egg'/30245, l='MpServer', x=-300.97, y=73.00, z=251.25], EntityDroneBaby['Baby Drone'/1732, l='MpServer', x=-336.85, y=65.00, z=435.68], EntityPlayerSP['Puffinlump'/690, l='MpServer', x=-277.17, y=73.00, z=224.02], EntityItem['item.item.egg'/30852, l='MpServer', x=-250.40, y=72.00, z=164.97], EntityHomingBox['entity.drones.homingBox.name'/6438, l='MpServer', x=-284.75, y=70.50, z=182.38], EntityItem['item.item.egg'/31167, l='MpServer', x=-222.19, y=76.00, z=188.26], EntityBat['Bat'/31356, l='MpServer', x=-232.19, y=13.90, z=227.48], EntityItem['item.item.egg'/27404, l='MpServer', x=-239.03, y=79.00, z=211.26], EntityBat['Bat'/31563, l='MpServer', x=-307.86, y=13.55, z=265.80], EntityItem['item.item.egg'/31609, l='MpServer', x=-240.21, y=76.00, z=284.31], EntityItem['item.item.dyePowder.black'/27664, l='MpServer', x=-294.50, y=60.00, z=206.52], EntitySquid['Squid'/27669, l='MpServer', x=-283.60, y=61.00, z=196.40], EntityDroneBaby['Baby Drone'/3138, l='MpServer', x=-416.25, y=69.11, z=147.16], EntitySquid['Squid'/31927, l='MpServer', x=-280.30, y=51.00, z=269.78], EntityBat['Bat'/32012, l='MpServer', x=-265.81, y=25.05, z=272.06], EntityBat['Bat'/32035, l='MpServer', x=-227.67, y=12.34, z=286.20], EntityDrone['Drone'/32052, l='MpServer', x=-275.50, y=73.00, z=223.50], EntityBat['Bat'/32095, l='MpServer', x=-276.29, y=21.08, z=269.54], EntityBat['Bat'/32138, l='MpServer', x=-298.19, y=21.75, z=230.89], EntityBat['Bat'/32168, l='MpServer', x=-301.89, y=20.05, z=298.00], EntityBat['Bat'/32244, l='MpServer', x=-281.50, y=40.00, z=295.50], EntityItem['item.item.egg'/28312, l='MpServer', x=-221.22, y=77.00, z=179.46]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:414)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2660)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:392)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 371680544 bytes (354 MB) / 1005633536 bytes (959 MB) up to 3207856128 bytes (3059 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP 9.32 Powered by Forge 12.18.1.2011 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2011.jar)
    UCHIJAAAA Forge{12.18.1.2011} [Minecraft Forge] (forge-1.10.2-12.18.1.2011.jar)
    UCHIJAAAA drones{1.10.2-1.4.0} [CustomDrones] (CustomDrones-1.4.0-mc1.10.2.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.54' Renderer: 'GeForce GT 730/PCIe/SSE2'
    Launched Version: 1.10.2-forge1.10.2-12.18.1.2011
    LWJGL: 2.9.4
    OpenGL: GeForce GT 730/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.54, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 2x Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz

    Suggestions:


    Add a module slot module (rank 4) for an extra 2 slots (so you can add more modules obviously ;) )

    Make the drone just be resistant to fire instead of extinguishing it (otherwise it can't heat charge)

    The way sunlight charging should work is ALL light, not just the sun. Use the light level in the area of the drone as a charge rate. (based on the sun)

    The way heat charging should work is if lava or fire is near the craft, or it's on fire.

    Add a way for creative mode players to manipulate their crafts even more. (invincibility, or infinite battery for example, slot modules would work for slots. Scroll bars for slots if it goes out of the gui or something)


    I've already fixed that bug, but in the next update xD still adding some more things before releasing 1.4.1, or maybe 1.5.0
    The suggestions are great, i'll consider them
    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from Brilliant_ha»

    i need this mod in 1.7.10


    I'm sorry to say 1.7.10 won't come out soon due to lots of reasons
    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from HighKings_Ruin»

    Can i make a request?.


    Please add new Drone models. the single saucer model is cool but it get's a little old after a while.


    there's the second model already :D but yeah i'm planning on adding a lot more models
    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from johnny_krell»

    By default you have 256M of perma-gen RAM which is the ram used at start time to load models textures code etc into the game,
    And it seams that this mod is using a lot of that for some reason.



    Quote from johnny_krell»

    Although I might just be staring at the wrong bunny.
    I'll do testing at some point.



    I suppose you have tested the game with this mod only. If other tests came out clearer please tell me :D
    Posted in: Minecraft Mods
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    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from sakke5»

    Are you not updating the 1.9.4 versions anymore, I remember I read somewhere you would continue 1.10.2 and 1.9.4. But I can't seem to find the newest 1.9.4 versions.


    Sorry I stopped 1.9.4 long ago
    Quote from johnny_krell»

    That's not what I'm talking about, the start-up seems to be registering every combination of modules as a separate model, this is the only explanation I can think of for it to be possible to use so much start-up perma-gen ram.
    And NBT data is attached to items/entitys/tileentitys I was saying that it might be possible to load the data in the modules into the drone dynamically with NBT data affecting it instead of different models being loaded based on the modules, so it would be 2 models instead of insanity amounts.
    Sort of how TiCo uses NBT data to change their tools.
    This talks about minecraft NBT data.


    Actually all modules are only categorized into 4 item models depending on their rank, and yes modules are loaded dynamically from NBT, into items, or into drones, whichever you are speaking of. And everything related to save & load is done through NBT.

    The only thing that can consume a lot of perma-gen ram, or ram, or CPU, or performance whatsoever, that I can think of is the drone model, the one with 4 wings. But you said the problem is only at start-up so that might not be it exactly.

    But maybe i'm still having problem understanding what you meant xD I may need to work on my understanding skill. Would you care to elaborate in another way?
    Posted in: Minecraft Mods
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    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from johnny_krell»

    Sadly unless this gets optimized I will be taking it out of my pack due to it extremely limiting it's growth.
    If the upgrades don't change the model you could use NBT data couldn't you? Not a programmer so I wouldn't know if it would function correctly like that.


    One question though, is performance boosted when you switch from the original to the uni-wing model?
    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from johnny_krell»

    Sadly unless this gets optimized I will be taking it out of my pack due to it extremely limiting it's growth.
    If the upgrades don't change the model you could use NBT data couldn't you? Not a programmer so I wouldn't know if it would function correctly like that.


    I don't really get what you mean by using NBT data, would you mind to elaborate?
    And yes i'll try my best to optimize the models
    Posted in: Minecraft Mods
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    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!

    So was that really just a forge problem?

    (FYI If it was really just forge then the reason drones still spawn because I did not use normal mob spawn method)


    You guys were having the same old forge version?

    Posted in: Minecraft Mods
  • 0

    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!
    Quote from kaisoul»

    love your mode but for some reason when i have your mod installed i no longer see any zombies, spiders, skeletons, or creepers spawn at night time on the surface... was wonder if this was a working as intended or just my version of minecraft is having some weird lack of mobs...


    i play with other mods that need the vanilla spawns. So figure i would mention this and ask to see if there is any information about this kinda problem.


    That's really odd, but there should be no messed up vanilla thing caused by this mod.
    So could you check again the cause for that problem :D
    Posted in: Minecraft Mods
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