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    posted a message on [Just updated] [Over 1000 downloads] Essential Features Mod 2.2.0

    Just updated to 2.0: the biggest update yet, with 155 commits since the last one.

    Posted in: Minecraft Mods
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    posted a message on [Just updated] [Over 1000 downloads] Essential Features Mod 2.2.0

    Logo

    Essential Features

    The Essential Features mod adds various vanilla-like features to Minecraft. It is designed to enhance the vanilla experience, but it still fits in well with other mods. The mod mainly focuses on adding building blocks, redstone, and music.


    What does it add?

    More Music:
    Custom music which plays in ocean biomes
    Two extra records: 'Scarlet' and 'Lo-Fi'
    A portable jukebox, so you can take your music with you. Find it in dungeons, abandoned mineshafts, nether fortresses, and temples.
    More Blocks:
    The Viewed Block. When you look at it, it emits redstone.
    Smooth glowstone - like glowstone, but doesn't look as ugly, and doesn't break into dust.
    Polished glowstone - like smooth glowstone, but shinier!
    Snow brick - now you can make better-looking igloos!
    Stained redstone lamps and torches: give your circuits some colour.
    The Block Breaker: give it redstone power and it breaks the block in front. Perfect for automating cobblestone factories.
    The Block Placer: like a dispenser, but it places blocks in front of it, rather than shooting out items.
    Crying Obsidian: place it down, and it moves your spawnpoint.
    Spike blocks: When you walk through them, you get damaged and slowed down. Perfect for traps!
    Decorative stone variants: make your stone buildings look fancy!
    New bricks: want cream bricks? Blue bricks? Long bricks? Messy Bricks? All bricks mixed into one block? It's all here!
    Slate: A new type of stone found near the surface. You can layer it like snow.
    Placeable smooth double slabs: smooth double slabs have always been in the game, but they've been unplaceable without commands. Now you can craft them!
    Blaze Block: This block, made with 4 blaze powder, is like a very energetic magma block. It continuously emits smoke, and occasionally erupts into bursts of flame. It burns anyone who goes near it. It's also a good furnace fuel!
    Purpur and Nether Brick doors: let your other-dimensional bases have some doors which fit in.
    The Redstone Rod: an End Rod which attracts lightning.
    More Items:
    Cereal: gives you 6 food and 1 saturation.
    Iron-fortified cereal: like regular cereal, but gives you resistance and regeneration. Made with cereal and a lot of iron.
    Redstone rod sword and arrows: strike your enemies with lightning!
    More Villagers:
    The mechanic villager: he'll trade you redstone things for emeralds, and vice-versa.
    Misc. stuff:
    Explosions when you respawn (don't worry, it won't hurt anything, it just looks cool)
    oreDictionary is supported.
    Almost everything can be turned on or off in the config.

    And more!

    Screenshots/Videos:

    All the things added by the modStained Lamps


    Source


    Licensed under the MIT license.
    Posted in: Minecraft Mods
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    posted a message on Tennis game for Minecraft 1.10!

    Tennis


    About


    I made a Tennis Minigame! It's designed for 2, 3, 4, or 5 players.


    If you have 3 or 5 players, then one must be the umpire.


    It has a full points, and teams system!


    Videos


    You can see an older version of the map in action here:


    Posted in: Maps
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    posted a message on The CMAN: Comprehensive Minecraft Archive Network. A package manager for MC! (Looking for python and/or java coders)
    Quote from Valiec2019»

    Great idea!


    Just saying, most of the mod links on modlist.mcf are actually links to the mods minecraft forum thread, not a direct download. So you will need to either get the modlist.mcf devs to add a "direct download" field or use your own system to keep track of download links.


    I think that if I find most of the direct links, it won't be too hard to convince them to add a little field just 4 the API...
    Posted in: WIP Mods
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    posted a message on List of sites stealing Minecraft content. StopModReposts!
    Quote from Cuchaz»

    Be careful, many of those links are not download links.

    Thanks.
    Posted in: Mods Discussion
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    posted a message on The CMAN: Comprehensive Minecraft Archive Network. A package manager for MC! (Looking for python and/or java coders)
    Quote from Cuchaz»

    Maybe make it in Java?


    As much as I love Python, it's not standard on Windows. For every Minecraft player, you can guarantee they have a recent version of Java. The same can't be said about Python. I think that's a pretty compelling reason to make every Minecraft tool ever in Java. Plus, python-java interop is a huge pain in the ass. Sure, things like jython and jpype exist, but there's no reason to go that route if you just write it in Java instead.


    On the other hand, kudos for trying to start a package manager system!


    You should talk to theMultiMC guys. They are working on one too, last I heard.


    .py files can be packaged into standalone applications though, so you don't need it installed. Also, there isn't any (and probably won't be any) java-python interop. However, most people on here are mainly java people... It will, though, be (hopefully) very independent from MC itself, so no need for java, and I want small file sizes.

    Also: omg the creator of tall worlds said kudos to me
    Posted in: WIP Mods
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    posted a message on List of sites stealing Minecraft content. StopModReposts!

    --ignore--

    Posted in: Mods Discussion
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    posted a message on List of sites stealing Minecraft content. StopModReposts!

    I've started the CMAN, I just need some help. OpenSauce:


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2548912-the-cman-comprehensive-minecraft-archive-network-a






    Quote from NukeDuck»

    It's near impossible to get everyone on a single platform for mod distribution like that, unless it's the only option. Currently we have a pretty simple way of distribution, just copying a JAR file into a folder. If someone wanted to make a mod for Forge that would distribute mods, you'd get maybe 5% of all mods on it. I think mods have become too big already to get all modders to start working with a new system.





    You see this? They have an API. You can access download links, version numbers and everything. The modders don't have to do much.

    Posted in: Mods Discussion
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    posted a message on The CMAN: Comprehensive Minecraft Archive Network. A package manager for MC! (Looking for python and/or java coders)

    Technically not a mod, but I decided that this was the best forum for it. If not, tell me.


    The CMAN, inspired by the Kerbal Space Program CKAN, will be like apt for Minecraft. There is a java edition by Lewislovesgames, and a python edition by me. The idea is that you type in your mod name (later versions will allow you to select from a list) and it installs it for you (I need a bit of help with base mods). It will hopefully help out with making sites like 9minecraft less popular.


    I need help however, as I am not an expert. If you can help, please create a fork on github!

    If you can't code, then you can still help, by adding mods to the archive!


    Source code and download here: https://Comprehensive-Minecraft-Archive-Network.github.io/

    Posted in: WIP Mods
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    posted a message on List of sites stealing Minecraft content. StopModReposts!
    Quote from NukeDuck»

    AFAIK, Windows machines (at least) don't come from factory with Python installed, it has to be installed separately. Plus users will have to choose the correct version (2.x vs 3.x). It's a very useful language that's easy to use, but it's not readily available. It's definitely possible though, I once put together a little script to download and install maps for me.

    .py files can be packaged into standalone .exe, .app etc.
    Posted in: Mods Discussion
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    posted a message on List of sites stealing Minecraft content. StopModReposts!
    Quote from Cuchaz»

    A package manager has been a holy grail for modded Minecraft for a long time. Sadly, no one can seem to agree on what the package manager should do or how it should work, so it hasn't happened yet. =(


    Offtopic: when I said forge/liteloader/whatever, I was actually going to add m3l... I just couldn't remember whether it was m3l or 3ml.

    Ontopic: Maybe we (as in the community) could get something together, just a small (python seems good, it will run on almost anything and has simple code, and I know it a bit so I could help with this hypothetical project) command line based thing which has a database of mods and download links and puts things in your mods folder to start with, then try to grow it?

    Posted in: Mods Discussion
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    posted a message on List of sites stealing Minecraft content. StopModReposts!

    I'm just throwing an idea out here: what if we had something like the CKAN, but for mc? Modders can add their mod info to the database, and the program takes care of everything, installing mods, keeping everything up to date, preventing you from installing incompatible mods, and installing forge/liteloader/whatever when needed. And it would all be on github/bitbucket. If your favourite mod isn't on there, then you either install it yourself, or add it yourself. If a mod has a special installation process, then the mod author just writes a few rules of which files go where in a .json, and it works. Then, mod installing becomes so much easier, and barely anyone googles for mods and downloads them from bad sites anymore.


    Of course, this is the best case scenario.

    Posted in: Mods Discussion
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Corosus»

    -snip-



    May I get ad revenue from a survival series which includes weather2 and zombie awareness?

    Posted in: Minecraft Mods
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