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    posted a message on Further Evidence You Will Be Able To Use Xbox 360 Save Data In Xbox One Version
    Mojang's Owen Hill spoke today about the PS4 version of Minecraft.

    http://www.polygon.com/2014/4/24/5646432/minecraft-hits-ps4-and-ps-vita-q2-q3-this-year

    The article states: "He did confirm that users will be able to transfer data from the PS3 to PS4." The article doesn't discuss the Xbox platform at all, presumably because the questioning was limited to PS4 and Vita. However, given that the Xbox 360 and PS3 versions of the game are virtually identical and given the structural similarities between Xbox One and PS4, it is extremely unlikely that this feature would be in the PS4 version and not the Xbox One version. I don't know what the phrase "transfer data" could mean other than transferring saved worlds. Given all the time that folks of the Xbox 360 version have put into their worlds, this would be absolutely phenominal. How that would happen from a practical perspective given the bigger world on Xbox One is unclear, although it is not difficult to imagine various ways that could be done.
    Posted in: MCX360: Discussion
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    posted a message on Obsidian House
    Ender chests. Loads of ender chests!
    Posted in: MCX360: Discussion
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    posted a message on Can I Overcome Passive Mob Cap By Save/Reload?
    As we all know, there is a passive mob cap--you can only have so many sheep, cows, etc. I have a hypothesis (based not on actual testing but general experience) that if I am breeding animals in a pen and I come upon a message that I have reached the passive mob cap, I can sometimes overcome it by saving the game and reloading. My reasoning is as follows. If I travel around the map, the game is keeping track of what is going on in the world when I pass through any given chunk. As a result, if I hit a passive mob cap and travel to the other side a map and try breeding, I get the same message even though I only have two animals on that side of the map. The reason is because the game knows that I have a gazillion sheep on the other side of the map because I was just there. Those sheep are not in the active chunk, so for purposes of the game they are in suspended animation, but the game knows they exist and counts them against the cap. However, if I save the game and then reload it, those gazillion sheep are no longer in the game's memory (they exist on the hard drive, but the game won't know that unless I travel there and the game accessing the information). As such, my reloading in a chunk other than the one with the gazillion sheep, the game doesn't know that I have exceeded the passive mob cap and I can proceed to breed animals.

    As I said, this is just my hypothesis based on random experiences, not on actual testing. I wonder the extent to which others have determined whether saving and reloading can assist in overcoming the passive mob cap.
    Posted in: MCX360: Discussion
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    posted a message on Is the item limit still 200?
    Appreciate your feedback. As you know, the updates from 4J don't precisely track the PC updates. For instance, 1.3.1 also included writing in books, adventure mode, and sub-biomes, none of which exist in the Xbox version to this day. As I said, I don't doubt you are right. It seems that I am able to pick up more items than I could before TU12 without them instantly disappearing. It is odd, however, that the auto-stacking functionality seems to have never got reflected in the patch notes for TU12.
    Posted in: MCX360: Discussion
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    posted a message on Is the item limit still 200?
    I did see a reference in this post to 4JSteve confirming it on a twitter feed --> http://www.minecraftforum.net/topic/1906267-automatic-item-stacking-and-the-drop-rate/
    Posted in: MCX360: Discussion
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    posted a message on Is the item limit still 200?
    Are you sure there is automatic item stacking when the same items are next to each other? I looked online and couldn't find anything stating that TU12 came with item stacking. It isn't listed in the update notes. See http://minecraft.gam...on_history#TU12 As of TU12, dropped items were rendered in 3D, but that is not the same as stacking. I don't doubt you're right--I just can't see it referenced on the Internet as something in the current xbox game. If the items stack, that would cause me to build a very different farm from the one I'm currently planning, so any insight would be greatly appreciated.
    Posted in: MCX360: Discussion
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    posted a message on Is the item limit still 200?
    When Minecraft was originally released for the Xbox 360, the item limit was 200, meaning that if you had a farm that dropped more than 200 items at a time (such as a huge semi-automatic wheat farm), any items over 200 would simply disappear. I recall that with TU11, 4J "increased" the item limit for paintings and item frames, although I have no idea what the new item limit is for those (does anyone know?). I've seen nothing, however, suggesting that the item count for all other items has increased. As I'm working on building a mega farm and want to make sure that it doesn't generate more than items at one time than can exist in the game, I'd greatly appreciate any insight anyone may have on this topic,
    Posted in: MCX360: Discussion
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    posted a message on Triton Colony: My largest underwater build to date.
    Query--why do you begin the video alone in the ocean? Is that where new players spawn? If so, why not build at spawn to avoid having to get "wet"?
    Posted in: Survival Mode
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    posted a message on Triton Colony: My largest underwater build to date.
    Great work. It's good to see others doing some serious underwater builds. I've been working quite hard on a major underwater world in Survival Mode on the Xbox 360 version of Minecraft using a seed that is 99% water. The only thing above water level on the entire seed were a few mushroom islands and an island with a little grass, 3 oak trees, and some sugar cane. But that's all I really need. I don't need birch, spruce, jungle, cacti, lily pads, vines, or snow, none of which exist on my seed. I'm certainly envious of you having water so deep to work in. On the Xbox 360 version, the ocean biome (which is the entirety of my seed) is only about 15 blocks deep. In any event, you have some really inspired work. I'm planning on watching the video in more detail later for new ideas in underwater construction.
    Posted in: Survival Mode
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    posted a message on Triton Colony: My largest underwater build to date.
    Wait a tick. This is undoubtedly a stupid question, but if the map "is 100% ocean" and "absolutely everything was done legit," where do you get the trees from which to build tools to dig the sand, build the chests, etc?
    Posted in: Survival Mode
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