• 0

    posted a message on Minecraft Xbox One Edition: Official Bugs List [CU7]
    Glowstone mining is now considerably slower, even with a pickaxe that maxes out the efficiency enchantment. I assume that is a bug.
    Posted in: MCXONE: Recent & Upcoming Updates
  • 0

    posted a message on Question about biomes and the upcoming update.
    That will work!
    Posted in: MCXONE: Recent & Upcoming Updates
  • 0

    posted a message on Breaking Glowstone Now Much Slower
    It used to be that Glowstone would break upon contact with my Efficiency enchanted pickaxe. Now it requires several hits, slowing the gathering process. I understand that, with this updates, certain things like sand and clay that could mined quickly with a pickaxe now require a shovel for faster collection, but Glowstone should be mined best with a pickaxe, right?
    Posted in: MCXONE: Recent & Upcoming Updates
  • 0

    posted a message on Question about biomes and the upcoming update.
    They say the only terrain change is Witch Huts, but they also say they added Horse Armor. If you have already explored your world, there will be no horse armor (dungeons, strongholds, etc. have all generated whether you found them or not).
    Posted in: MCXONE: Recent & Upcoming Updates
  • 0

    posted a message on Boats are broken in the newest update
    I did not. I will have to try that. Why did they make that change? And in any event, I can no longer break a boat from inside.
    Posted in: MCXONE: Recent & Upcoming Updates
  • 0

    posted a message on Boats are broken in the newest update
    With the newest update, I am unable to exit boats. I am also unable to destroy a boat while in it. As a result, the only way to escape a boat is to crash it into land so that it is destroyed. This has become quite a pain for me, as my world is almost entirely ocean and I use boats A LOT.
    Posted in: MCXONE: Recent & Upcoming Updates
  • 1

    posted a message on Will There Be An Update To Increase World Size From Imported Xbox 360 Maps?
    It was originally reported that the world size would increase when you imported an Xbox 360 game save into the Xbox One version of the game. As we know, that ultimately did not happen. Does anyone know if that is still something being worked on by 4J Studios or is that no longer going to happen?
    Posted in: MCXONE: Discussion
  • 0

    posted a message on Zombie Spawner: Need help!
    Not true. You could sit at a spawner for a year and a zombie villager will never come from one. Not unless 4J changes the code to allow it. They stopped spawning from spawners as of TU15. They will spawn in dark places though.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Can Zombie Spawners Spawn Zombie Villagers?
    I assume this has still not been fixed with TU16 (its not in the update notes), but if anyone has any actual confirmation, please post.
    Posted in: MCX360: Discussion
  • 0

    posted a message on White wool recipe is broken
    As noted in my post, you can most certainly dye a wool white and then shear it. What is broken is the ability to dye sheared wool. While it is usually more efficient to dye the sheep and not the wool, there are times when I run out of white wool and would like to simply dye some of my colored wool white to quickly finish a project instead of having to go through the process of shearing new wool, which takes more time.
    Posted in: MCX360: Discussion
  • 0

    posted a message on White wool recipe is broken
    As we all know, in order to make white wool (from wool that has already been sheared), you need to dye the wool with bone meal. The problem in the current iteration of the game is that the only wool it will accept in this recipe is white wool, which is already white. Hence, as it currently stands, the crafting of white wool is pretty pointless. You can't turn colored wool blocks into white wool. If you want white wool and you don't have a white sheep, you have to find a newly spawned white sheep or you have to dye the sheep white. You can't dye sheared wool white. I was hoping this would be fixed in TU16, but it does not appear on the change log, so I figured it is worth posting about.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Further Evidence You Will Be Able To Use Xbox 360 Save Data In Xbox One Version
    Quote from mimsy01

    Most of the maps that don't have an ocean biome on xbox only have water going like what 20 blocks or so? So the old land is on an island so to speak.


    In a proper ocean biome in the Xbox version, the water is only 16 blocks deep. I know this well, since my entire xbox world is an ocean biome and every building in my world is under water. When you get to the water at the end of the world, which is just water at the end of the world--not a proper ocean biome--the water gets much deeper before you hit the map's limits, perhaps going down 25 blocks or so...
    Posted in: MCX360: Discussion
  • 0

    posted a message on Further Evidence You Will Be Able To Use Xbox 360 Save Data In Xbox One Version
    I hope so. What is interesting about the fact that new chunks might be auto generated from where the old chunks leave off is that EVERY xbox 360 is surrounded by at least one block of ocean. If new chunks are auto-generated from that, will everyone's old world be surrounded by an ocean biome?
    Posted in: MCX360: Discussion
  • 0

    posted a message on Further Evidence You Will Be Able To Use Xbox 360 Save Data In Xbox One Version
    If you gimped the game because its an old save and you kept the world the same size, what would be the point? You may well be right that this is what they do--it may also be the easiest--but it is not what I hope they will do.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Further Evidence You Will Be Able To Use Xbox 360 Save Data In Xbox One Version
    For the record, my post had absolutely nothing to do with downloading other people's worlds. I was simply referring to the ability to transport your Xbox 360 game save data to your Xbox One. On that point, my post seems to have been very prescient, for as noted above, less than 24 hours later, this feature was confirmed for Xbox One. http://www.engadget.com/2014/04/24/minecraft-on-xbox-one-will-transfer-saves-from-xbox-360/

    And now all that is left to do is speculate HOW they will go about this. I hope that this does not require me to use a gimped version of the game on Xbox One because I'm using old save data. In other words, I hope I still have access to the bigger worlds. I appreciate the complexity of the coding involved, but what I would hope is to be able to plunk down the original Xbox 360 world inside the larger Xbox One world. This should be very achievable. Here's how. We know for certain that the worlds in the Xbox 360 and Xbox One versions will have exactly the same height (since the Xbox 360 and PC worlds have the same height). So we don't have to worry about any vertical incompatibility. The sole issue is on the horizontal plane. The good news, however, is that every single Xbox 360 world is surrounded by ocean--every single one. It may be just a single block of ocean off the land mass, but it is still ocean. That makes things much simpler than if the end of the world was a landmass. If the Xbox One version has near infinite maps (and there is no reason to believe it will not, since Minecraft runs perfectly well on a PC with the Xbox One's specs), every Xbox One seed will have an ocean. The solution, therefore, is to the place the Xbox 360 world inside an ocean in the Xbox One version. There will probably be some awkward cutoff's underground, since the ocean surrounding maps in the Xbox 360 version does not extend to the bedrock, but that is probably a much easier problem to fix.
    Posted in: MCX360: Discussion
  • To post a comment, please .