I say, open source this puppy. My SMP Server crew depends on this mapper, and we're SOL for now. I understand the realities of life get in the way a lot of times, which is why should all work together!
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Mar 5, 2011Wickity posted a message on AlphaVespucci v1.10 (Windows, WINE)-Online Maps + HalloweenPosted in: Minecraft Tools
Feb 18, 2011 Posted in: Mods Discussion
Feb 11, 2011Wickity posted a message on AlphaVespucci v1.10 (Windows, WINE)-Online Maps + HalloweenPosted in: Minecraft ToolsQuote from OrangeXP »It hasn't stopped, but it was delayed for a couple of months due to school. I'm getting back to fixing things, and an update should be out soon. At this point, it's about time for most of the code to be rewritten/fixed to be more portable, since I want to open the source soon.
Jan 30, 2011Posted in: Mods DiscussionQuote from Loren Larsa »Well, the command line I am trying to use to launch it is like this:
@echo off "%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xms1024M -Xmx1024M -cp terraintweaker.jar:Minecraft_Mod.jar Main nogui pauseAnd that gives me the error above, the other way around by replacing the two gives me a similar error as well :S
on windows you use a semicolon to separate path components... try that. :-) Hopefully that will get you sorted.
Jan 24, 2011Posted in: Mods DiscussionQuote from Gtracer »Will this be updated sometime soon? Was wanting to get it up and running for my SMP server.
I'm really sorry if I missed anything, like not to ask about updates. :sad.gif:
Read the title, it's updated already.
Jan 22, 2011Posted in: Mods DiscussionQuote from Loren Larsa »Thanks man, now this is quite a surprise and a good one.
I will try to deploy it right away and see how it goes.
EDIT: Hmmm running it with hmod seems like a tough call since hmod calls minecraft_mod.jar and I cannot seem to make that play on the same team as Terrain Tweaker right now :sad.gif:
EDIT: The error I keep bonking my head into is:
Exception in thread "main" java.lang.NoClassDefFoundError: main Caused by: java.lang.ClassNotFoundException: main at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: main. Program will exit. Press any key to continue . . .
Many people in this thread have used this with hMod successfully, I think the key was to swap the hmod.jar for minecraft_server.jar in the command line i posted, so TerrainMod will load first, then hMod, which will call into minecraft_server.jar.
Read through the thread to find success stories, and hopefully that will help you out. :-D
Quote from Nogitsune »Is anyone else having issues using subterranean mode?
The trees are supposed to be near the spawn point, yes? Well, I generated 4 different worlds with green mode active, but no trees...
I don;'t mind handing out some wood/sapplings to new players, but was hoping to avoid using the give command if possible.
Honestly, i hadn't tested the subterranean stuff before I uploaded it. I'll try to take a look and see if I've messed something up.
Jan 21, 2011Sorry for the long delay, but finally v2.1 up... Everything should work with the current server. Post if you have issues, or if you love it so much you can't live without it. :-DPosted in: Mods Discussion
Jan 13, 2011OK, I'm here.Posted in: Mods Discussion
I was going to update, but just got busy with other stuff... Mostly playing Minecraft. ;-)
I'd be happy to upload the code on google code or something... but, with the new changes, I'm not sure what direction to take the mod in.
Notch seems to be implementing different trees now, so I don't know if I should stick with that. The biome code is getting much better in the vanilla server, so I'm not sure what changes to make there.
What do you guys think. What do you want to see in a new for 1.2 version?
Jan 2, 2011Yeah, so... I have not given up on this, it's just been a crazy week for me. I will be updating this week... Sorry for the delays, but such is life with free software, eh? :-)Posted in: Mods Discussion
Dec 23, 2010Sorry, I held off during the near constant beta updates from notch, then I injured myself, and now it's the holidays. I will get it set up to current release.Posted in: Mods Discussion
Dec 20, 2010v2.0 is up, biome size has been temporarily removed...Posted in: Mods Discussion
Beta works, so, enjoy! Let me know if you run into any issues...
Dec 14, 2010Posted in: Mods Discussion
Yeah, if you use this to generate a high water map, then moveit or turn the mod off, then generate a new chunk....
The new chunk uses the default water level, but at this angle, it looks like it's underwater. Pretty funny, but expected.
Dec 6, 2010Make sure you have the newest terraintweaker.jar.. Delete your copy and redownload, just to be sure. It looks like you're using an older version. Good luck!Posted in: Mods Discussion
Dec 4, 2010Posted in: Mods DiscussionQuote from GreenBeanOmg »dang, can you please try to update single player? i mean, if there IS a server, GIVE ME LOGIN ID :biggrin.gif:
cant wait to play.
No, I won't be updating SP. Check out BiomeTerrainMod, most of the functionality is in that, except for the Subterranean stuff. I run my server for family and friends only, sorry, but you should be able to find someone to host a server for you running this mod. Ask around, start a movement. :-D
Quote from FrostyWolf »Quote from Wickity »Oh, and v1.10 is up, compat with today's server release. (0.2.8)
I'm still having shrubs everywhere :sad.gif:
I'm still looking into it. It's something with the biome lookups/caching. I can't quite nail down even why it's going wrong, but it's on my list. As is the offset Acacia trees.
Work is brutal this week, so it's slow going for now.
Dec 3, 2010Oh, and v1.10 is up, compat with today's server release. (0.2.8)Posted in: Mods Discussion
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