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Nov 12, 2012Whutlol30 posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Can you enchant mob heads or steve heads to make it like a enchanted mask. It would be really cool if you could make Corvo's mask with protection, fire resist, feather falling,etc. or the masque of calcius vile. Bascically, enchanted masks would be really cool.Posted in: Maps
Oct 31, 2012Whutlol30 posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Posted in: MapsQuote from BoneHead777
We had that idea before.
Even better are invisible blazes: the yellow parts disappear, but the smoke stays. Especialyl sacry at bedrock fog levels
Invisble bats that are on fire with fire resist? They can be cannon fodder for arrows in dungeons or just to distract you.
Oct 31, 2012Whutlol30 posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)I have an idea for a mob. When a zombie is on fire and has the invisibility potion effect, the zombie will disappear but the fire will remain.Posted in: Maps
So if you use a filter to make a spawner that spawns zombies on fire but with fire resistance and invisibility, you get a sort of 'walking fire'
mob. That is to say, a fire that is mobile. I think these mobs will suit the overall theme of inferno mines.
Also, armours with fire protection's durability will decrease while the wearer is on fire or in fire [Not checked],an interesting starting area for a map may be an island surrounded by lava and a chest with leather boots of fire protection IV/4. The player will then have to swim across the lava before the armour breaks. This idea may not work.
Dec 13, 2011Whutlol30 posted a message on [WORLD RECORD] World's Biggest Wheat Farm: "WHEAT ULTIMATE"Holy **** son,we can survive the armagedonPosted in: Maps
Dec 13, 2011Whutlol30 posted a message on [Map Reviews] ***Review Central*** [60+ Thorough Reviews] [High Quality]Map name:Hostile terrortoriesPosted in: Maps Discussion
Breif discription: A mini ctm map
Screenshot: In thread link
Dec 13, 2011Posted in: MapsQuote from gimlear
Ok, just finished. Here's photographic proof:
And here's what I think about it:
As it stands right now, it's pretty good. I never died once, since I was able to get iron armor pretty quickly then diamond shortly after. Even in iron armor, I wasn't taking any damage from the mobs, so taking out the towers felt like just an annoying chore while being bounced around by spiders (I was on easy, no spider poison), silverfish, and skeletons.
The ghast spawners I didn't really understand. They're not close enough to do anything. I dug around and took one of them out pretty easily, but I ended up not even needing to do that. Once I got the 2 towers pacified on either side of the bridge, I was able to safely cross and get the portal.
In conclusion, I think it's a good design, just maybe a bit OP with the metal placement.
Thanks for testing my map :smile.gif: The ghast spawner were for... i dont really know.I will be making another map so your feedback is appreciated.
Dec 13, 2011Can anyone test my map?Posted in: Maps
Dec 11, 2011Whutlol30 posted a message on [MINI-CTM] Whutlols Hostile terrortories #1 Mushroom MadnessI have made this map during the past few days.Posted in: Maps
This is my first CTM map.I was boored so i decided to make a map,the map is centered around having materials at the start but a tough dungeon that you have to defeat.I have tried it,and you will die,you will rage quit.
And lastly,I would like to thank
Vechs for creating the first CTM
Mojang for creating minecraft
And,you,for veiwing this map.
One of the guardian towers and on the right,the fleecy box
Btw i know the link doesnt work,sorry
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