• 0

    posted a message on Shaders Mod (updated by karyonix)
    I am currently running forge 707, Optifine UD3, GLSL 1.46 and it only works when i disable railcraft, if i dont i get the TextureNM error.

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 290072808 bytes (276 MB) / 659095552 bytes (628 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.11.707 Minecraft Forge 7.8.0.707 Optifine OptiFine_1.5.2_HD_U_D3 35 mods loaded, 35 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{5.2.11.707} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge{7.8.0.707} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CodeChickenCore{0.8.6.12} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CoFHCore{1.5.2.2} [CoFH Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    NotEnoughItems{1.5.2.22} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_bspkrsCore{v2.07(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.07.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CoFHNetwork{1.5.2.2} [CoFHNetwork] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CoFHWorld{1.5.2.2} [CoFHWorld] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_DirectionHUD{v1.13(1.5.2)} [DirectionHUD] ([1.5.2]DirectionHUDv1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    cfm{2.8.4} [MrCrayfish's Furniture Mod] ([Forge]FurnitureMod2.8.4(FULL).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AnimatedPlayer{1.2.0} [Animated Player Mod] (Animated Player v1.2.0 mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AssemblyLine{0.3.5.139} [Assembly Line] (AssemblyLine_v0.3.5.139.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Core{3.6.0} [BuildCraft] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Builders{3.6.0} [BC Builders] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Energy{3.6.0} [BC Energy] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Factory{3.6.0} [BC Factory] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Transport{3.6.0} [BC Transport] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Silicon{3.6.0} [BC Silicon] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ComputerCraft{1.53} [ComputerCraft] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CCTurtle{1.53} [ComputerCraft Turtles] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DimensionalDoors{1.5.2R1.3.6RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.3.6RC1-71.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    eplus{1.14.6} [Enchanting Plus] (EnchantingPlus-1.14.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    factorization{0.7.37} [Factorization] (Factorization-0.7.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    factorization.misc{0.7.37} [Factorization Miscellaneous Nonsense] (Factorization-0.7.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    factorization.dimensionalSlice{0.7.37} [Factorization Dimensional Slices] (Factorization-0.7.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Hats{1.3.2} [Hats] (Hats1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_Gibbing{1.5.2v1} [mod_Gibbing] (MobAmputation1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Railcraft{7.2.1.0} [Railcraft] (Railcraft_1.5.2-7.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    secretroomsmod{4.6.0} [SecretRoomsMod] (SecretRoomsMod-universal-4.6.0.283.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion{2.4.3.0} [Thermal Expansion] (ThermalExpansion-2.4.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    weaponmod{1.5.2 v1.11.3} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 660 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    java.lang.ClassCastException: net.minecraft.client.renderer.texture.Texture cannot be cast to TextureNM
    at TextureNM.func_94281_a(TextureNM.java:46)
    at net.minecraft.client.renderer.texture.Stitcher.func_94306_e(Stitcher.java:69)
    at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:158)
    at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:699)
    at net.minecraft.client.renderer.RenderEngine.func_78352_b(RenderEngine.java:574)
    at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:247)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:479)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:733)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT b232805f ----------
    Posted in: Minecraft Mods
  • 1

    posted a message on Shaders Mod (updated by karyonix)
    Current version of railcraft is uncompatable for anyone who trys to use it. You get a texture error
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    I cant seem to craft the nasa workbench :/ i have basic components installed.
    Posted in: Minecraft Mods
  • 0

    posted a message on SimpleCraft (V15.2)
    Compass is broken as well, pointer doesnt show up
    Posted in: Resource Packs
  • 0

    posted a message on Request: Tiny mod
    I it possible to mod how big your person is? Because i could really use a smp mod that shinks the players down to a size anywhere from 1 block to 1/4th. Ive been wanting something like this ever since i saw the tiny blocks mod lol. Are there any mods out there that already does this?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.4.7] CameraCraft [2.3] - Take photos in Minecraft!
    Quote from diesieben07

    Phew, never seen that before. Not sure what could cause it. Looks like your client is sending invalid packets to the server while transferring the photo. I will have a look though. Are the same versions of MC and CameraCraft running on server & client?


    Yep same version. Its weird, this has never happend before.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] CameraCraft [2.3] - Take photos in Minecraft!
    Crash in mp server v1.4.5
    [WARNING] Failed to handle packet for WHOSURSENSEI/192.168.1.1: java.lang.ArrayIndexOutOfBoundsException
    java.lang.ArrayIndexOutOfBoundsException
    at java.lang.System.arraycopy(Native Method)
    at de.take_weiland.CameraCraft.Common.Network.PacketHelper.partialFileReceived(PacketHelper.java:155)
    at de.take_weiland.CameraCraft.Common.Network.PacketHandler.onPacketData(PacketHandler.java:219)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
    at iv.a(NetServerHandler.java:1054)
    at dj.a(SourceFile:59)
    at cg.b(TcpConnection.java:451)
    at iv.d(NetServerHandler.java:82)
    at iw.b(NetworkListenThread.java:55)
    at ht.b(SourceFile:30)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
    at ho.r(DedicatedServer.java:252)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
    at fy.run(SourceFile:856)



    When you try to take a picture with either camera the server kicks you or sometimes your client crashes.
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    When i try to use the new 1.4.2 i get an error (im useing the 1.4.2 forge)

    2012-10-26 02:37:36 [INFO] [ForgeModLoader] Forge Mod Loader version 4.2.2.417 for Minecraft client:1.4.2, server:1.4.2 loading
    2012-10-26 02:37:36 [FINEST] [ForgeModLoader] All core mods are successfully located
    2012-10-26 02:37:36 [FINEST] [ForgeModLoader] Discovering coremods
    2012-10-26 02:37:36 [FINEST] [ForgeModLoader] Found a candidate coremod Metallurgy Core 2.2.2.jar
    2012-10-26 02:38:11 [INFO] [STDERR] Exception in thread "Thread-5" java.lang.RuntimeException: java.lang.NullPointerException
    2012-10-26 02:38:11 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175)
    2012-10-26 02:38:11 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:242)
    2012-10-26 02:38:11 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:212)
    2012-10-26 02:38:11 [INFO] [STDERR] at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:28)
    2012-10-26 02:38:11 [INFO] [STDERR] at net.minecraft.Launcher.replace(Launcher.java:136)
    2012-10-26 02:38:11 [INFO] [STDERR] at net.minecraft.Launcher$1.run(Launcher.java:79)
    2012-10-26 02:38:11 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2012-10-26 02:38:11 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.discoverCoreMods(RelaunchLibraryManager.java:317)
    2012-10-26 02:38:11 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:102)
    2012-10-26 02:38:11 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155)
    2012-10-26 02:38:11 [INFO] [STDERR] ... 5 more


    Edit: Either i messed up or something but i got this when ever i put it into my mods or coremods folder. It worked when i put it in the root .minecraft folder
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2 Updated] XploCraft v1.2 [Realistic Explosions]
    Cant get 1.4.2 to work :/ it just blackscreens
    Posted in: Minecraft Mods
  • 0

    posted a message on PvP World Gen
    Does anyone know if there are any Pvp world generators out there? If not im looking for a customizable one that spawns a bedrock wall x away from spawn point that goes from bedrock to skybox. It would be really cool if someone could make that.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Harder survival, Better mob/ai
    Ok so im pretty new to java and im trying to learn but im horrible at it at the momment, but im trying to develop a mod or atleast get some help for it to make survival harder and better. So far ive only come up with some features that i think would be nice.

    Zombies:
    1. Remove the idleing or atleast shorten it so that they are always searching / wandering. this would make it so that they arnt just standing arounding around doing nothing.
    
    2. Target animals and when they kill them (they dont drop anything) they turn into a zombie version of that mob. This would make them completly useless and would make you want to protect your heards more so they dont become infected.
    
    3. The ability to break blocks up to stone, UNLESS they spawn with a pickaxe (rare except in caves where zombie miners can spawn). Also can spawn with axes or such for faster breaking speed?
    
    4. Vial of blood: Possible drop used in splash potion; Undead Stench. Ever since i saw that episode of the walking dead where they cover themselves in zombie guts so zombies wouldnt bother them i wanted to add this aspect to mc.


    New mobs / aspects:
    1. Shrieker: About the size of a silverfish but more "spidery", fast, climb walls, and explode with 1/4 the dmg of a creeper. I also thought it would be pretty neat if they could hide inside blocks like silverfish but act like mines. (During the day they hide? at night they come out?)
    
    2. Survivor: Can hire these guys to work for you. Equip them with items (bags maybe to hold items like drops or ores), command them to do things like to follow, mine / gather, or guard. Maybe have to pay them or theyll just quit? I also thought of the aspect of adding this to villagers, i mean come on theyre still useless even with trading lol
    
    3. Animals: Can eat or destroy crops if you let them near them. When zombies kill them they become usless zombie animals so you cant get meats (maybe rotten leather? as well as rotten meat)


    Blocks:
    1. Some new base defenses maybe iron plating? to put on the outside of your base to prevent zombies from breaking the blocks (can still hear the banging)
    
    2.



    Im out of time but ill update more later
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from EstebanLB

    Put all of the to true and try again. if still nothing happens with x item, then it doesn't work for that item. Try with others


    Ive just tried all the stone items (even different meta ones) and i get nothing, i just put 1 x item inside a crafting bench to get x item?

    Im just trying to get vanilla smooth and cobble stone

    Edit: Actually none of the recpies work, vanilla wise. Even though i have it set to true

    Edit2: Figured it out, it has to be enabled on both client and server to work even if its set on the server. Only thing that doesnt convert is sand
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from EstebanLB

    Then you probably have something outdated, a mod, Java, idk. I'm telling you, I'm using Optifine just fine


    You can put 2 planks blocks to craft sticks, coal and stick to make torches, etc. Also, converting any raw stone into vanilla smoothstone and cobblestone into vanilla coblestone and such, although cobblestone blocks can't be obtained anymore in TFC, only by the explotion bug. Furnace recipes allows you to get charcoal, smooth stone and some others by cookcing them in the firepit or forge like you would do on a vanilla furnace


    How do you actually convert the tfc items tho?, when i put the block into the crafting bench it doesnt do anything
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    When you set enableVanillaRecipes=x to true, how do you convert the tfc items to vanilla? What are the recipes? I havent found any info on this
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Ok well i got coal to work is just doesnt smoke. But it seems that ore just heats up then disapears when put into a fire.
    Posted in: Minecraft Mods
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