• 1

    posted a message on Applying a potion effect to a player who has a specific item in their inventory.

    I see what you were trying to do and as much as I wish that worked, that's not how selectors work.
    Selectors are much more limited than data tags and can only check for a few things:


    So, you can not check for what a player has in their inventory using selectors. We can check what players have in their inventory by using a command that has a data tag in its syntax, an example would be the /testfor command which syntax looks like this:
    /testfor <player> [dataTag]
    That's why you were able to check the players inventory using the testfor command.

    We can not use /testfor to solve your problem but we can use /scoreboard tags, which syntax looks like this:
    /scoreboard players tag <player> <add:remove:list> <tagName> [dataTag]


    I made a simple demo using scoreboard tags
    https://streamable.com/92k48

    Here's the world download:
    https://cdn.discordapp.com/attachments/384031761929338892/384277119640797184/Potion_Effect_Demo.7z




    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on Autumn's Sign Generator
    Autumn's Sign Generator 2

    Greetings! A while ago I noticed there wasn't any sign generators updated for 1.9 so I made my own.
    This is the new and improved version of it!

    News:
    *Updated to version 2.0.2
    Bug fixes
    Updated the icon

    Features:
    Multi-coloured and multi-formatted lines
    Multiple clickEvents
    Selector tag
    Score tag
    Translate tag

    ------------------------------------------------------------------------------------------------------------------------------
    Download Version 2.0.2
    ------------------------------------------------------------------------------------------------------------------------------

    List of known bugs:

    * Score tag does not work in 1.9.3+ (Mojang, plx fix) (is this still a problem? Could someone try the score tag?)


    Change log:


    *Updated to version 2.0.2
    Bug fixes
    Updated the icon
    *Updated to version 2.0.1
    Bug fixes


    Please report any bugs to me.
    Posted in: Minecraft Tools
  • 1

    posted a message on [v1.0] 1.9 Sign Generator [Version 2.0 is out!]
    Quote from CarbCreation»

    I got some weird glitch, that inside a Minecart command block, that stuff doesnt work... :/ here is the command I use:


    summon FallingSand ~ ~1 ~ {Block:stone,Time:1,Passengers:[{id:FallingSand,Block:redstone_block,Time:1,Passengers:[{id:FallingSand,Block:activator_rail,Time:1,Passengers:[{id:MinecartCommandBlock,Command:/blockdata ~ ~2 ~ {Text1:"[{\"text\":\"==============\",\"bold\":true}]"}}]}]}]}


    The command is executable, but the sign doesn't change at the specific spot. :/ what should I do?


    Hah, this is an interesting glitch. The glitch was caused by you trying to execute my command inside of the data tag section of another command.
    If you plan on doing that alot, let me know and I could add an option to fix it.
    If you only need that specific command, here is the fixed version:

    summon FallingSand ~ ~1 ~ {Block:stone,Time:1,Passengers:[{id:FallingSand,Block:redstone_block,Time:1,Passengers:[{id:FallingSand,Block:activator_rail,Time:1,Passengers:[{id:MinecartCommandBlock,Command:/blockdata ~ ~2 ~ {Text1:"[{\\\"text\\\":\\\"==============\\\",\\\"bold\\\":true}]"}}]}]}]}
    Posted in: Redstone Discussion and Mechanisms
  • 4

    posted a message on [v1.0] 1.9 Sign Generator [Version 2.0 is out!]

    Version 2.0 is out!


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2567931-1-9-autumns-sign-generator


    Old version (not recommended):




    Greetings


    No sign generators seem to be updated with 1.9, as of when I am posting this that is, so i decided to make my own.


    (I am currently re-writing the whole program to include the features in red)


    Features:

    Supports different colours on different lines

    Supports Click Event

    Supports colours, and text attributes like bold, etc


    Things I am working on:

    Selectors

    Scoreboard objectives

    Multi-coloured lines

    Instant generation for command

    Instant preview


    NOTE: The generator currently won't work if you have quotes in your text.

    This will be resolved in v2.0.


    Download
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on I just got through building a rocket with 145 command blocks in 15w44b (1.9)

    Click the plus and a window should pop up

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Question about counting blocks in a selection
    Quote from Mafrans»

    I leave autumn to do this as I have no idea of even what the /stat command is (I need to do more research Dx)






    Im out *packs bag of redstone and command blocks*




    I do not blame you. I don't think many know about the commandstats tag and the /stats command.
    If you really want to know how they work and what you can do with them you can check out dragnoz videos about them:



    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Question about counting blocks in a selection

    As for the actually topic of this thread. Here's my prototype:


    First you need a scoreboard objective:

    /scoreboard objectives add blocks dummy


    Place down a command block with this command in it:

    /fill -297 4 34 -299 4 32 minecraft:wool 0 replace minecraft:wool 15

    That command will replace all black wool with white wool.



    Now you need to use this command once:

    /blockdata ~ ~-1 ~ {CommandStats:{AffectedBlocksName:"Wool",AffectedBlocksObjective:"blocks"}}

    You want to replace x y z with the cords for the command block with the fill command inside it.

    That command will add the tag CommandStats to the command block.

    Now every time the /fill command block executes it will dumb its result in to the scoreboard objective blocks as Wool

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on help with testfor commandblock

    Greetings



    This command should do it:

    /testforblock x y z minecraft:command_block -1 {Command:"/say hello"}
    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Minecraft Premium ACCOUNT GLOBAL Different from Minecraft ACCOUNT Which part ?

    I have no idea what you are talking about but I am pretty sure this should not be posted in the redstone section.

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on /setblock distance restriction?

    Greetings



    Setblock or fill can't place blocks in unloaded chunks.


    Mojang has however hinted that that i might be possible in future versions of minecraft.

    Posted in: Redstone Discussion and Mechanisms
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