Guys if you need the 1.6.4 Version:
Open Technic Launcher, select Hexxit and download the 2.0.1c version of hexxit
after that navigate to your hexxit mods location and drag the 2.2.4 version of dimdoors out and use it whereever you want
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Guys if you need the 1.6.4 Version:
Open Technic Launcher, select Hexxit and download the 2.0.1c version of hexxit
after that navigate to your hexxit mods location and drag the 2.2.4 version of dimdoors out and use it whereever you want
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Quote from Little_Koopa»
Honestly i see no point to changing it, all they did was make it so you have to add quotes, there isn't any groundbreaking changes to json that makes this worth it. Its like mojang wants to annoy us at this point by messing up all the maps..., its so annoying that you cant just use plain text in /tellraw anymore, this update to json time-consuming as well as pointless.
Easier maintainability and debugging as a result of standardization. For example, instead of all of the following being a possibility that has to be parsed by the game or for us to sift through when checking for errors in other people's commands:
{text:hello} {"text":hello} {text:"hello"} {"text":"hello"} {text:'hello'} {'text':hello} {'text':'hello'} {"text":'hello'} {'text':"hello"} [hello] ['hello'] ["hello"] hello 'hello' "hello"
Only the following would be possible:
{"text":"hello"} ["hello"]
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Quote from WhiteAutumnCreations»
The Ender dragon does spawn and uses it's attacks as usual but it doesn't spawn an end portal or an ender gateway when it dies
You will need to get an NBT editor and open up the level.dat file (Make sure the world isn't running when you do this). Inside the DimensionData sub folder should be a tag titled DragonKilled:1. Change the 1 to a zero which means the dragon has not been killed.
In the future keep some backups so you can just restore a good file for the dimension.
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I made a command block creation that makes vanilla minecraft a bit hellish. Upon installation to a survival world it will make it harder.
Explanation:
You cannot craft a tool UNLESS you used the previous one 1,000 times.
e.g. To craft a stone pickaxe you need to mine 1,000 blocks with the stone one.
To craft an iron pickaxe you need to mine 1,000 with the stone one.
If you craft a pickaxe and you do not have it unlocked your items will be returned.
Note: Once you unlock a tool you may craft it infinite amount of times.
Schematic Download:
https://www.mediafire.com/?ej9p89lozt4aevc
Thanks for reading.
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I see what you were trying to do and as much as I wish that worked, that's not how selectors work.

Selectors are much more limited than data tags and can only check for a few things:
So, you can not check for what a player has in their inventory using selectors. We can check what players have in their inventory by using a command that has a data tag in its syntax, an example would be the /testfor command which syntax looks like this:
/testfor <player> [dataTag]
That's why you were able to check the players inventory using the testfor command.
We can not use /testfor to solve your problem but we can use /scoreboard tags, which syntax looks like this:
/scoreboard players tag <player> <add:remove:list> <tagName> [dataTag]
I made a simple demo using scoreboard tags
https://streamable.com/92k48
Here's the world download:
https://cdn.discordapp.com/attachments/384031761929338892/384277119640797184/Potion_Effect_Demo.7z
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This is the new and improved version of it!
List of known bugs:
* Score tag does not work in 1.9.3+ (Mojang, plx fix) (is this still a problem? Could someone try the score tag?)
Change log:
*Updated to version 2.0.2
Bug fixes
Updated the icon
*Updated to version 2.0.1
Bug fixes
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Hah, this is an interesting glitch. The glitch was caused by you trying to execute my command inside of the data tag section of another command.
If you plan on doing that alot, let me know and I could add an option to fix it.
If you only need that specific command, here is the fixed version:
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Version 2.0 is out!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2567931-1-9-autumns-sign-generator
Old version (not recommended):
Greetings
No sign generators seem to be updated with 1.9, as of when I am posting this that is, so i decided to make my own.
(I am currently re-writing the whole program to include the features in red)
Features:
Supports different colours on different lines
Supports Click Event
Supports colours, and text attributes like bold, etc
Things I am working on:
Selectors
Scoreboard objectives
Multi-coloured lines
Instant generation for command
Instant preview
NOTE: The generator currently won't work if you have quotes in your text.
This will be resolved in v2.0.
Download
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Click the plus and a window should pop up
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I do not blame you. I don't think many know about the commandstats tag and the /stats command.
If you really want to know how they work and what you can do with them you can check out dragnoz videos about them:
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As for the actually topic of this thread. Here's my prototype:
First you need a scoreboard objective:
Place down a command block with this command in it:
That command will replace all black wool with white wool.
Now you need to use this command once:
You want to replace x y z with the cords for the command block with the fill command inside it.
That command will add the tag CommandStats to the command block.
Now every time the /fill command block executes it will dumb its result in to the scoreboard objective blocks as Wool
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Greetings
This command should do it:
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I have no idea what you are talking about but I am pretty sure this should not be posted in the redstone section.
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Greetings
Setblock or fill can't place blocks in unloaded chunks.
Mojang has however hinted that that i might be possible in future versions of minecraft.