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  • WhiteAutumn
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  • Member for 7 years, 10 months, and 2 days
    Last active Fri, Jun, 24 2022 13:15:37
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  • View WhiteAutumn's Profile

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    Jun 24, 2022
    WhiteAutumn posted a message on Is there a way to target specific names of items in an inventory?

    I'm sorry, unfortunately I don't know anything about the bedrock edition. If I were to speculate I would say it's likely that the commands I posted back in 2015 don't work for bedrock.

    Posted in: Redstone Discussion and Mechanisms
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    Jun 24, 2022
    WhiteAutumn posted a message on Is there a way to target specific names of items in an inventory?

    I don't mean to discourage and I hope that you can get your arrows working, but please look at when the latest post in a thread was before posting. Last activity in this thread was many years ago in 2015.

    Perhaps this might be better as it's own separate thread? Also more details about the exact problem you are having and what you want to do will be useful for those wanting to help.

    Posted in: Redstone Discussion and Mechanisms
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    Dec 2, 2017
    WhiteAutumn posted a message on I need help detecting a sprint jump

    Hm, well there is a scoreboard objective for sprinting and one for jumping. Perhaps you could check if the players sprint score recently increased whenever they jump?

    Posted in: Redstone Discussion and Mechanisms
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    Dec 2, 2017
    WhiteAutumn posted a message on Invoking the bottle of experience in Splash 1.12
    /summon xp_bottle ~ ~1 ~ 
    Posted in: Redstone Discussion and Mechanisms
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    Nov 29, 2017
    WhiteAutumn posted a message on How do you use the value returned by /testfor ?

    I wouldn't recommend using comparators since they have an unnecessary 1 tick delay, unless you really want a redstone signal. Instead I would recommend using a chain command block set to be conditional. The chain command will only execute if the /testfor succeeded

    Posted in: Redstone Discussion and Mechanisms
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    Nov 26, 2017
    WhiteAutumn posted a message on Help with my redstone

    Compatators can output signals of varying strength depending on how many items are in the inventory it's facing.
    I am guessing that's the problem here.
    Simple demonstration: https://streamable.com/wav01

    Posted in: Redstone Discussion and Mechanisms
  • View WhiteAutumn's Profile

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    Nov 26, 2017
    WhiteAutumn posted a message on Applying a potion effect to a player who has a specific item in their inventory.

    I see what you were trying to do and as much as I wish that worked, that's not how selectors work.
    Selectors are much more limited than data tags and can only check for a few things:


    So, you can not check for what a player has in their inventory using selectors. We can check what players have in their inventory by using a command that has a data tag in its syntax, an example would be the /testfor command which syntax looks like this:
    /testfor <player> [dataTag]
    That's why you were able to check the players inventory using the testfor command.

    We can not use /testfor to solve your problem but we can use /scoreboard tags, which syntax looks like this:
    /scoreboard players tag <player> <add:remove:list> <tagName> [dataTag]


    I made a simple demo using scoreboard tags
    https://streamable.com/92k48

    Here's the world download:
    https://cdn.discordapp.com/attachments/384031761929338892/384277119640797184/Potion_Effect_Demo.7z




    Posted in: Redstone Discussion and Mechanisms
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    Nov 25, 2017
    WhiteAutumn posted a message on Execute Command: Can someone help me use "detect" to clone a block?

    Got it working
    https://streamable.com/pjmuy

    Im attaching the world file so you can mess around with it yourself
    https://cdn.discordapp.com/attachments/157149007796371456/384030181276516366/Test_World.7z

    Posted in: Maps
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    Nov 25, 2017
    WhiteAutumn posted a message on Execute Command: Can someone help me use "detect" to clone a block?

    Perhaps you could decide what type of kit you want by checking what block the chest is standing on.

    Yes you could definitely change the /blockdata command to a clone one.


    I am not at my computer right now so I can not create a demo but i will when i get home.

    Posted in: Maps
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    Nov 25, 2017
    WhiteAutumn posted a message on Execute Command: Can someone help me use "detect" to clone a block?

    Posting here as well so you don't get duplicate responses

    This was harder than I thought, I've come up with a functioning but perhaps not ideal solution.
    It will work as long as you don't have a lot of players standing on top of chests at the same time.
    https://streamable.com/2osiy




    A is a repeating command block with the command

    execute @r ~ ~ ~ detect ~ ~ ~ minecraft:chest -1 scoreboard players tag @s add isStandingOnChest


    B is a chain command block with the command

    execute @a[tag=isStandingOnChest] ~ ~ ~ testforblock ~ ~ ~ minecraft:chest -1 {Items:[{id:"minecraft:gold_nugget",Count:25b}]}


    C is a conditional chain command block with the command

    execute @a[tag=isStandingOnChest] ~ ~ ~ blockdata ~ ~ ~ {Items:[{Slot:0,id:"minecraft:diamond_sword",Count:1b}]}

    D is a chain command block with the command

    scoreboard players tag @a[tag=isStandingOnChest] remove isStandingOnChest

    Posted in: Redstone Discussion and Mechanisms
  • View WhiteAutumn's Profile

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    Nov 25, 2017
    WhiteAutumn posted a message on Execute Command: Can someone help me use "detect" to clone a block?

    This was harder than I thought, I've come up with a functioning but perhaps not ideal solution.
    It will work as long as you don't have a lot of players standing on top of chests at the same time.
    https://streamable.com/2osiy




    A is a repeating command block with the command

    execute @r ~ ~ ~ detect ~ ~ ~ minecraft:chest -1 scoreboard players tag @s add isStandingOnChest

    B is a chain command block with the command

    execute @a[tag=isStandingOnChest] ~ ~ ~ testforblock ~ ~ ~ minecraft:chest -1 {Items:[{id:"minecraft:gold_nugget",Count:25b}]}

    C is a conditional chain command block with the command

    execute @a[tag=isStandingOnChest] ~ ~ ~ blockdata ~ ~ ~ {Items:[{Slot:0,id:"minecraft:diamond_sword",Count:1b}]}

    D is a chain command block with the command

    scoreboard players tag @a[tag=isStandingOnChest] remove isStandingOnChest
    Posted in: Maps
  • View WhiteAutumn's Profile

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    Nov 24, 2017
    WhiteAutumn posted a message on What is the best way to make dialog? {Time between texts} [With command blocks]

    What do you mean by lag? Server lag or lag as in FPS drops?
    If you mean FPS drops perhaps a scoreboard clock could work?

    Posted in: Redstone Discussion and Mechanisms
  • View WhiteAutumn's Profile

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    Nov 24, 2017
    WhiteAutumn posted a message on Execute Command: Can someone help me use "detect" to clone a block?

    The syntax for the /execute command goes like this:

    /execute <entity> <cords> detect <cords> <block> <data value> <command>


    Note that <data value> is not the same thing as a data tag which means you can sadly not check for the content inside of the chest using a single /execute

    Posted in: Maps
  • View WhiteAutumn's Profile

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    Jun 2, 2017
    WhiteAutumn posted a message on Does /execute work with tags?

    Do you know how old this thread is? xD

    Posted in: Redstone Discussion and Mechanisms
  • View WhiteAutumn's Profile

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    Mar 25, 2017
    WhiteAutumn posted a message on Autumn's Sign Generator

    I thought you couldn't do macs in virtual machines, but I haven't tested.

    And yeah, Im Swedish.

    Posted in: Minecraft Tools
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    May 24, 2019
    WhiteAutumn posted a message on Important Minecraft Forum Archive Announcement

    Farewell minecraft forum, you will be missed :(

    Posted in: News
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