What i want to see is more Constructs and maybe even a Thaumic Golem. Im using items from Thaumcraft 2 but im not sure if you will even include most of them in this mod
The behavior of the Golem would directly relate to the Purity of several Items: The Heart of Vis, The Mind of Thaum and the Soul of Aura
They must be researched. The Heart is a Thaumium Plated Collection of 5 Vis Crystals. (Taint is not included).
The Recipie (In an Infuser) Is the 5 Vis Crystals (Minus Taint) and a Thamium Ingot. The Purity of the heart depends on the Purity of the Vis going into the Infuser. When Making a Heart of Vis, the Infuser will also absorb Taint. This directly determines the purity of the heart. Too much taint and it will be a Tainted Heart. Of course it still can be used, but it will determine your Golem's Behavior.
Next is the Mind of Thaum. It Consists of a shapeless craftrecipe of 4 Redstone, 1Quicksilver and 2 Thaumic Gel (A drop from Thaumic Slimes). This produces Crimson-Silver Gel, which then gets infused with a Zombie Brain and a Bookcase Block. This makes the Mind of Thaum.
And Lastly but not the final step, the Soul of Aura. This costs 5 Soul Fragments (25 Soul Sand) with an Arcane Singularity. This activates the Golem when construction is complete.
But before you even start making the body, you need a Golem Slab. To construct this, you need...
3 Stone Halfblocks
2 Animated Pistons
2 Soul Fragments
The slab is the Golem's "home base" and will return to it whenever you tell it too return to base. The direction you place the slab determines the direction the golem faces. THIS IS IMPORTANT.
Now for the Golem itself. The Main Body, the Head, and the Arms are the legs are the 4 main components. To construct the Body, you need..
4 Animated Pistons
1 Thaumic Ingot
1 Arcane Furnace
and 1 Reinforced Vis Tank
Furnace in the Middle, Tank on bottom, 4 pistons in the corners, Alumentm and Nitor on the left and right, and the Ingot on the top. This creates the Body.
Do not assmble yet, wait till you have all the peices.
The Legs come in to variations : Levitating and Normal. Levitating legs must be researched. The normal legs consist of...
4 Thaumic Ingots.
2 Animated Pistons
Crafted like this.
A being Piston, P being Pipe, T being Thaumic Ingot.
The Arms are crafted similary, but as individual peices. You must Craft two.
Now that we have the Legs, Body and Arms, time to start your asembly.
First, Place down the Golem Slab. Then you place the legs, the Body on top, and The arms on either side.
Now for the final piece, the head. You need to craft some Aura eyes for this.
For that you need 6 Gold, 1 Arcane Focus, and 2 Glass.
A being gold, F being Focus, C being Crystal.
And you need two eyes.
For the head...
T being Thaumic Ingot, E being Eye, B being the Mind of Thaum and A being an Animated Piston.
And with that, put your Head on the Body and Fill it up with Vis!
When you are ready to activate your Golem apply a redstone current to the Slab and watch your creation come to life! When the Golem runs out of Vis, it shuts down. You must put in more Vis to restart it.
But we arent done yet! The Golem can be upgraded with all sorts of wonderful items that already exist in the game!
Each part of the Body has a specific number of Slots for upgrades. The head has 3, the Body has 5, the Arms have 2 (total) and the legs have 2. This gives you 12 Slots for upgrades! These upgrades usally use existing items.
Head: Arcane Bore allows the Golem to use it's eyes for destruction! You can even add a different kind of Focus to an upgrade slot to change the kind of beam the Bore will use. Adding a Portable hole will allow your golem to automatically return to the base when it is out of Vis.
THe Body can use various Thaumic Machines in order to better itself.
Bellows increase it's speed and Efficency. A Crucible allows it to consume items in order to create Vis. Good for when you are on the go and got no vis. A condenser allows it to convert Vis Crystals into Vis, and a Filter allows it to go into Tainted areas. If a Golem doesnt have Filter and goes into an area with high taint, It may be subject to becomming corrupted. If a Golem becomes corrupted it will attack you and run off.
If you place a weapon into an Arm Slot, the golem will use it!
And speaking of corruption, I almost forgot. If you put a Tainted heart into the Golem it will attack you and then attempt to run away. But dont fear! You can track the golem down and Disable it with a Tinkering Tool. Then you simply open up the golem and remove it's heart, purify it with some Silverwood in an Infuser, and put it back in.
Damn that took forever to type.
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Mar 22, 2012We need more sandstone building materials. Like Smooth Sandstone (The Top Texture of Sandstone on all sides of a block), Better Sandstone Slabs, and Sandstone Bricks (Like Smoothstone Bricks)Posted in: Recent Updates and Snapshots
Jan 26, 2012Posted in: 1.1 Update DiscussionQuote from FlaminBurrito2
It is a nice update, though I would have prefered it that if you feed the Ocelot fish, it stayed as an Ocelot but tamed. How will we get domestic cats then? It is simple, make it so that breeding two tamed Ocelots gives a 25% chance of giving birth to a domestic cat (it is a 25% chance per. type, since there are 3 types it would actually be a 75% chance of getting a domestic cat). It would also be nice if there was a type of catnip or something that we can use to turn them domestic without breeding...
This. Is. Perfect
Jan 26, 2012Posted in: 1.1 Update DiscussionQuote from RandalOctagonapus
I don't like it how they turn into cats. I know minecraft is meant to be unrealistic in places but to have a ocelot transform is bordering on mad. i like the origanal ocelot better than the cats anyway.
I think the same. They should turn into regular ocelots, and then cats if you give them a wool block or something. (Wool block as in ball of yarn)
Jan 25, 2012Posted in: 1.1 Update DiscussionQuote from PapaSmurf
Pertinent tweets are on January 19th. Jeb says something about how Jon wanted to do jungle animals but they wouldn't be included in the snapshot of the jungle.
Someone tweets to Jon "Like tigers and monkeys?" Jon's response ends "Monkeys would be fun." Next tweet from Jon is responding to a question, "Yes monkeys will be a challenge to get right with pathfinding and everything. We will see whats possible after todays snapshot"
Mojang mentions jungle animals.
Only specific jungle animal mentioned by anyone at Mojang is monkeys (no reply to the idea of tigers, or any other specific animal).
Picture of new "mystery" mob released.
What I'm getting at here is that anyone who has said anything other than "monkey" at this point is tricking themselves into seeing something they want in the game or lacks the skill to make basic logical deductions.
tl;dr It's a monkey.
inb4 You are wrong and its a tiger
Btw the whole last segment was a huge **** move. You sound like you think you are better than everyone else.
Dec 30, 2011I was playing around with Dispensers when i noticed one design flaw: They can only face 4 directions. This somewhat limits what we can make. My suggestion is that Dispensers should be able to be placed like pistons, in the sense that the "business end" faces the player when you place it. This would increase the ways you could use a Dispensers. You could make a fountain with a upwards facing one, or a shower with a downwards facing one.Posted in: Suggestions
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Jul 11, 2012Posted in: WIP ModsThis mod, still way WAY in alpha, will add a wider, faster and more impressive transport system to the game.
So... yeah, I don't like wasting time on intros. On to the features!
Here is a photo from the "test field" of the first set of track: two small half-curves and a small straight track.
In the center, you can see the model of the Fairlie locomotive seen above. This model currently copies mine-cart logic, but will eventually be mounted on two sets of driving wheels, which will follow along the tracks.
This photo gives a better sense of scale for the project. All track will be, in total, 4 blocks wide. This may seem extreme, but considering that "Steve" is a full meter wide, this makes the train cars still too narrow. But 4 fits in nicely with the chunk system, so it's staying.
Here is a close up of an S-curve. The curves that make the small 90 degree turns can also be used here. Geometry will be extremely important in this mod in order to maximize the use of all rail pieces.
*** HELP WANTED ***
While I feel I could get a passable version of the mod out by myself in, say, another YEAR, I'd rather get some people to help me. I'm really counting on the existence of other rail fans to make this possible.
So I'd like to recruit:
*** SUPPORT APPRECIATED ***
- A Codifier (experience with entities or
vectorschunks a plus!)
- Modelatrons (if you have a wild train idea, send me an e-mail as well! The bar is set at "Space-Jam Mobile Dunk Arena")
- Texturizers (Please note the lack of dirt spatters, mild rust and general "class" in the Fairlie locomotive)
- Idea-mahoozits(The railways will have very little use in a vanilla game, so suggestions for an accompanying industry-pack are welcome!)
If you get impatient: SEND ME A MESSAGE. I actually love knowing I'm making something for somebody else, so feel free to send me hordes of "is it done yet?" messages. There is no sarcasm in this. Not even in that last sentence. Or that one.
Oh, and if anybody can tell me how to make a banner / donate buttons and whatnot, that would be great.
- A Codifier (experience with entities or
Jul 8, 2011Wireless redstone signals are a popular request, but adding radio signals does seem a little high tech and not minecrafty. Here's an idea for a wireless transmission system with strict limitations to keep it from being overpowered and feeling out of place.Posted in: Suggestions
The Gold Repeater
The gold repeater functions like a regular repeater, but with a unique twist. The signal released by the output end is capable of traveling through 1 block of empty space, then getting picked up by another gold repeater on the other side.
The output end of the 1st repeater has to be pointed at the input end of the 2nd repeater, so the repeaters have to be in a straight horizontal line from each other. And there has to be empty space between them; a block, a torch, any placed entity will block the signal.
So that lets you create a wire like this:
So it can bridge a gap one block wide. Not very useful. That's where stacking gold repeaters comes in.
Multiple gold repeaters in a row on the output side allows the signal to travel over a wider gap, one empty block for each repeater. For example with 3 gold repeaters in a row the signal could cross a gap 3 blocks wide:
You still need one gold repeater on the input side to receive the signal. And the gap must still be empty of all placed entities.
This effect is scalable (perhaps not infinitely, but up to the game's technical limit). So 20 gold repeaters in a row could send a signal across 20 empty blocks. 50 could send a signal across 50 empty blocks. Etc.
In addition to all that, they'd still function as regular repeaters, allowing you to set delays. They can activate regular repeaters and redstone wire as well, but only if they touch them. Only another gold repeater can receive a wireless signal.
Why gold? Well gold has been established as acting with redstone in interesting ways (in powered rail). So using them for another special redstone device makes sense. Plus wireless transmission is a pretty powerful tool, and should require something rare like gold to create.
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