• 3

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    RTG-1.12.2-6.1.0.0-snapshot.1 is available for download.


    Please be sure to read the notes before using this snapshot.

    .

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from 55xAnonymusx55»

    I know this is the most annoying question you can get, but are you going to update to 1.14.2?

    Another question: do you think it might be compatible with dynamic trees? https://www.curseforge.com/minecraft/mc-mods/dynamictrees




    There are no plans to update RTG to 1.14, but... it's not completely off the table.


    As for adding support for Dynamic Trees, I don't think support will ever be added to RTG itself, but there's nothing stopping anyone from making a 'compatibility' mod, similar to the ones for BOP and Traverse , should somone want to do so.

    .

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from gingerivanl»

    Hi! I would like to know if there is any simple way to force caves generate over mountains with this mod like they do in vanilla. I really like mountains in this mod, but they are a little bit boring, since they are completely solid and dont contain any caves, empty parts in them. Maybe there is a string in config that i could change like cave highness or something like that. Thank you!


    RTG doesn't really interact with caves in that way, it just let's the vanilla system do its thing for the most part. The only exceptions are the config settings in RTG to increase cave frequency and density, which will generate more caves underground, but since vanilla doesn't generate caves above ground, neither will RTG.


    There might be a cave gen mod that does what you want, but I don't know of any. Maybe someone else can point you in the right direction?

    .

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from sayblekitten»


    Speaking for myself, this forum thread was unavailable for quite some time. The link on the mod page doesn't lead to this thread, indeed it says it doesn't exist, and the link I had previously to this thread refused to operate, so perhaps that's what's going on?


    This thread got deactivated due to a combination of my inactivity and an issue with the Curse/Twitch account-merge thing, but thanks to Lord_Ralex (one of the forum Admins), it's been restored.


    But it looks like I have to update the link in a few places, so I'll do that soon.

    .

    Posted in: Minecraft Mods
  • 2

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from BlieICel»


    When will RTG 1.12 come out? Will RTG 1.12 come out before 2019 end?



    There's no release date yet for 1.12, but Srs is working hard on it at the moment, and I'm about to get my hands dirty with it again as well, so hopefully not long now.

    Quote from BlieICel»


    What's RTG plan for 1.13/1.14 etc?



    There are no plans for RTG after 1.12... however... if I'm still playing modded Minecraft after 1.12 and there isn't a mod that provides the kind of realistic terrain generation that RTG does, then I will do what I can to remedy that.

    .

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Hello, is there anybody in there? Just nod if you can hear me. Is there anyone at home?

    Posted in: Minecraft Mods
  • 79

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes



    Overview


    Realistic Terrain Generation (RTG) is a mod that adds a new world type which generates realistic terrain. It doesn't add new blocks. It doesn't add new mobs. It doesn't even add new biomes. It simply generates more realistic-looking terrain for existing Overworld biomes (including those added by other mods).


    Credits


    This mod is a re-branded fork of the revolutionary Realistic World Gen mod by ted80. It was created as a new project because it was expected to deviate from ted80's original vision for RWG, and the author of this mod didn't want to interfere with that vision.


    RTG is brought to you by Team RTG and contains a number of contributions from various members of the Minecraft modding community. It also uses KdotJPG's OpenSimplex Noise to generate its terrain.


    Downloads


    1.12 Downloads


    We are planning to update RTG to 1.12, but there is no estimated release date. Please be patient.


    1.11.2 Downloads


    We are planning to update RTG to 1.11.2, but there is no estimated release date. Please be patient.


    1.10.2 Downloads


    All downloads for 1.10.2 can also be found in the Releases section on GitHub.


    Important! You will also need to install either Climate Control OR BiomeTweaker if you wish to control the way vanilla biomes generate (e.g. enable/disable, change biome weight, change biome size, etc.), or if you want to use any of the following biome-adding mods:


    (Note: All other biome-adding mods that RTG supports do NOT require Climate Control or BiomeTweaker.)



    1.8.9 Downloads


    All downloads for 1.8.9 can also be found in the Releases section on GitHub.


    Important! You will also need to install either Climate Control OR BiomeTweaker if you wish to control the way vanilla biomes generate (e.g. enable/disable, change biome weight, change biome size, etc.), or if you want to use any of the following biome-adding mods:


    (Note: All other biome-adding mods that RTG supports do NOT require Climate Control or BiomeTweaker.)


    (Please note that RTG for 1.8.9 is currently in beta, which means that it should primarily be used for testing purposes. If you plan to use RTG for 1.8.9 in a 'live' environment, be sure to generate a new world, and be aware that newer versions may not be backwards-compatible.)


    1.7.10 Downloads


    All downloads for 1.7.10 can also be found in the Releases section on GitHub.


    Important! You will also need to install either Climate Control OR BiomeTweaker if you wish to control the way vanilla biomes generate (e.g. enable/disable, change biome weight, change biome size, etc.), or if you want to use any of the following biome-adding mods:


    (Note: All other biome-adding mods that RTG supports do NOT require Climate Control or BiomeTweaker.)



    Did you know? Whilst not required, it is strongly recommended that you also install FastCraft for increased performance.


    Installation



    1. Download and install the RECOMMENDED version of Forge for 1.10.2 (the one on the right).
    2. Download this mod and place it in your 'mods' folder.
    3. If you want to use Biomes O' Plenty, you will also need to install either Climate Control or BiomeTweaker.
    4. For singleplayer... create a new world, click the [More World Options] button, choose 'Realistic' from the [World Type] button, then click [Create New World]
    5. For servers... use level-type=RTG in server.properties

    1. Download and install the RECOMMENDED version of Forge for 1.8.9 (the one on the right).
    2. Download this mod and place it in your 'mods' folder.
    3. If you want to use Biomes O' Plenty, you will also need to install either Climate Control or BiomeTweaker.
    4. For singleplayer... create a new world, click the [More World Options] button, choose 'Realistic' from the [World Type] button, then click [Create New World]
    5. For servers... use level-type=RTG in server.properties

    1. Download and install the RECOMMENDED version of Forge for 1.7.10 (the one on the right).
    2. Download this mod and place it in your 'mods' folder.
    3. If you want to use Biomes O' Plenty, Highlands, or ATG, you will also need to install either Climate Control or BiomeTweaker.
    4. For singleplayer... create a new world, click the [More World Options] button, choose 'Realistic' from the [World Type] button, then click [Create New World]
    5. For servers... use level-type=RTG in server.properties

    Did you know? RTG is only required server-side, so if you're hosting a modded server or putting together a mod pack, your users don't even need to have RTG installed! In fact, if your server is using server-side mods exclusively (no client-side mods), then your users can connect to your FORGE server using a VANILLA client (without Forge installed).


    Configuration


    RTG configuration


    When you launch Minecraft after installing RTG for the first time, a folder called RTG gets created in your config folder. The RTG folder contains the main configuration file (rtg.cfg) and another folder called biomes which contains separate config files for each of the biome-adding mods that RTG supports (as well as a config file for vanilla biomes).


    Inside RTG's config files, you'll find options for tweaking various aspects of your Minecraft world: biomes, caves, dungeons, mineshafts, strongholds, villages, and more. Each option contains a brief description about what the setting does, but if you're still not sure about a particular setting, feel free to post your questions in the thread.


    Climate Control configuration


    When you launch Minecraft after installing Climate Control (CC) for the first time, the main configuration file (climatecontrol.cfg) gets created in your config folder, along with a folder called 'ClimateControl' which contains some additional config files. If you installed a supported biome-adding mod, there will also be a config file in the 'ClimateControl' folder that is specific to that mod.


    CC's default settings should be fine for most users. However, if you're not sure about a particular option, feel free to post your questions in the thread.


    BiomeTweaker configuration


    When you launch Minecraft after installing BiomeTweaker for the first time, a folder called 'BiomeTweaker' gets created in your config folder. Inside that folder you will find the main configuration file (BiomeTweaker.cfg), an example config file (ExampleTweaks.cfg), and a folder called 'output' which contains a .json file for each registered biome.


    If you're comfortable using mods like MineTweaker and ModTweaker, then you'll have no problem with BiomeTweaker. However, if you're new to the art of 'tweaking', then we would recommend that you use Climate Control instead, as it's much easier to configure.


    To make it easier for everyone to get up and running with RTG & BiomeTweaker, we've created a set of working tweaks that you can use to get started. To use the tweaks below, just download the 'BiomeTweaker.cfg' and 'RTG.cfg' files for your relevant mod setup and move them to your BiomeTweaker folder. (If you're using more than one biome-adding mod, you will need to create your own tweaks.)


    (Note: Only Biomes O' Plenty, Highlands, and ATG require BiomeTweaker, but we have included working tweaks for all supported mods should you still want to use it for any of those.)


    Example tweaks for 1.10.2

    Example tweaks for 1.8.9

    Example tweaks for 1.7.10


    Public chat


    Join the official RTG Discord Server to chat with Team RTG and other members of the RTG community!


    Videos


    [1.10.2] Mod showcase by 7ERr0r using RTG-1.10.2-4.1.1.2:



    [1.9] Mod showcase by MrLonelydwarf using RTG-1.9-2.0.0-alpha.4 (Alpha):



    Screenshots


    Click here to view the screenshots on the Imgur website.


    Biome support


    RTG currently generates realistic versions of all vanilla biomes, as well as the biomes from these mods:





    Mod compatibility


    RTG is compatible with most mods, including (but not limited to):


    Actually Additions, Applied Energistics 2, AgriCraft, Ancient Trees, Animals+, Ars Magica 2, Alternate Terrain Generation (ATG), Battle Towers, Better Villages, Biomes O' Plenty, BiomeTweaker, Blood Magic, Botania, BuildCraft, Butterfly Mania, Chocolate Quest, Climate Control, Deadly World, Deep Resonance, Dense Ores, DoggyStyle, Dooglamoo Cities Mod, Doomlike Dungeons, Draconic Evolution, Ender Zoo, Enhanced Biomes, EnviroMine, Et Futurum, Ex Nihilo, ExtraBiomesXL, Forestry, Fossils and Archeology, Galacticraft, Gany's Mods, GrowthCraft, Highlands, Immersive Engineering, Just a Few Fish, Lycanite's Mobs, Magnanimous Tools, Magneticraft, Mariculture, Metallurgy, Millenaire, Minechem, MineFactory Reloaded, Mo' Creatures, Mutant Creatures, Natura, Nevermine, Oceancraft, OreSpawn, Pam's HarvestCraft, Plant Mega Pack, Primitive Mobs, Project Red, Quark, RailCraft, ReactorCraft, Recurrent Complex, Reika's Mods, RFTools, Roguelike Dungeons, Ruins, Streams, Thaumcraft, Thermal Expansion, Tinkers' Construct, Tough as Nails, Twilight Forest, Underground Biomes Constructs, Wild Caves, Witchery, WTF's Mods, and many more!


    Unfortunately, however, RTG is not compatible with the following mods:



    Changelog


    To see the full history of changes, please refer to the Releases section on GitHub.


    Known issues


    RTG's list of known issues can be found here.


    dormantChunkCacheSize=0 - Please be advised that some users have reported problems with entities despawning when changing the Forge config setting dormantChunkCacheSize. As such, we recommend that you use the default value for this setting (dormantChunkCacheSize=0).


    No realistic version of biome X - If you disable biome patching, you may experience crashes that contain this message: "java.lang.RuntimeException: No realistic version of biome X", where X is a biome ID. This crash is usually caused by either a biome ID conflict of some sort, or by a mod that adds a biome which RTG doesn't support. Here are some things you can do to help prevent this crash from happening:


    • If you're using Climate Control, make sure you're using v0.5.beta45 or later.
    • If you're using a mod that adds a biome which RTG doesn't support (see the 'Biome support' section above for a full list of supported biome-adding mods), you can either remove the unsupported mod or use BiomeTweaker to prevent the biome from generating.
    • Make sure you don't have any biome ID conflicts. Each biome-adding mod has a section in its configs that allows you to customise its biomes' IDs. Since each biome ID has to be unique across all mods, sometimes conflicts arise between mods. To avoid conflicts, make sure all of your biome IDs are different. If you're using NEI, you can make the process easier by exporting a list of all the biomes in your mod pack. If you don't know how to do this, just follow these instructions.
    • When configuring biome IDs, try to avoid using IDs 128 through 167, as these are reserved for vanilla's 'mutated' biomes and can cause strange behaviour even when mutated biomes are disabled. (You should also avoid ID 255 if possible.)

    Frequently asked questions


    When will RTG be updated for X.Y.Z?

    Please be patient.


    May I use RTG in my public/private mod pack?

    Please see 'Mod pack policy' section below.


    Does RTG add any new blocks/items to the game?

    No.


    Does RTG add any new biomes?

    No. RTG only affects vanilla biomes and biomes that have been added by other mods.


    Does RTG add any dimensions?

    No.


    Does RTG add any mobs?

    No.


    Does RTG generate realistic terrain in non-Overworld biomes (e.g. The Nether, The End, etc.)?

    No. RTG only affects the Overworld.


    How should I report issues/bugs/crashes?

    You may report issues in this thread, but please use spoiler tags or pastebin for crash reports, and please describe what you were doing immediately before the crash. The more information you provide, the easier it will be to resolve the issue.


    How do I prevent a biome from generating?

    RTG does not provide a way for you to disable biomes. To prevent a biome from generating, you must disable it via the config files of the mod that adds it. In the case of vanilla biomes, you must use either Climate Control or BiomeTweaker.


    Mod pack policy


    You may use RTG in your public or private mod pack as long the following conditions are met:


    • You understand and accept that RTG is in active development, which means that it could change radically from version to version, with no guarantee of backwards-compatibility.
    • You understand and accept that only the latest version of RTG per Minecraft version will be supported at any given time.
    • You must credit 'Team RTG' as the author of this mod and link back to this forum thread.
    • Your mod pack must be made available to everyone, free of charge. If your modpack is private, it must be made available free of charge to whomever is given access to it.

    License


    RTG is licensed under the GNU General Public License.


    .

    Posted in: Minecraft Mods
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