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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Hey guys! I'm playing the most recent 1.7.3 version of this mod, but alas, I don't have a keyboard. I'd reconfigure the keys, but in Minecraft, the "Done" key is covering up the "move down" option, and I do not know my way around that "options" file at all.

    Anyone have a good options config for a laptop, or an explanation on what these numbers mean/a list on what keys=what numbers.:

    EDIT: Never mind, I just had to search the topic for the answer. My bad. I'll post my laptop setup for anyone else with the problem after I mess with it.

    EDIT: Anybody with a problem involving controls on a laptop or are having numpad issues, give this configuration a try. Go into your .minecraft folder, click the "options" text file, scroll down to the bottom, and replace your key_craft controls with this:

    key_craft.backward:102
    key_craft.stop:96
    key_craft.down:97
    key_craft.forward:100
    key_craft.align:92
    key_craft.up:93
    key_craft.left:101
    key_craft.right:103

    This puts forward, left, right, and down on the arrow keys, up and down on Pg Up/Down, stop is End, and align is Home. Have fun!

    ANOTHER EDIT: Nevermind, didn't work for me. Ended up putting the controls on some made-up keys like F15 or something. But anywho, it didn't work. D:
    Posted in: WIP Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from scokeev9

    There's practically no way that NetherCraft and the Aether will work together. Having only the two mods will cause too many item and terrain sprites to be used, and using MinecraftExtended will break portals, and if I ported to MinecraftForge, the mods would conflict with SAPI. Sorry.

    Ah, alright. A little disappointing, but with how Minecraft modding is now, these kinda things happen.

    The day Mojang releases the modding API will be a glorious golden day indeed.
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Hi there! I apologize if this has been addressed already, I haven't quite searched this thread much yet. So I'm trying to get The Aether and Nethercraft working together, and I thought it might've been something with Scottools, so I found the thread with the dq.class fix, which from what it looked like helps mostly with the Premuim Wood mod.

    I followed some instructions the OP gave, I started with a fresh 1.7.3 Minecraft, pulled over the 1.7.3 Modloader, Audiomod, and ShockAhPI r5.1, as well as PlayerAPI1.7.3 v1.1, since Aether 1.02 requires it. Then, I pulled ScotToolsv10.1, and the merged dq.class from the directed thread. Ran Minecraft to see if it'd launch, launched fine, made a world fine. So I transferred over NetherCraftv1.9b to the jar next, and then black screen.

    Help?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Kinda wish that this mod and SteamCraft would get along. Then again, SteamCraft seems to not be wanting to work with the water reflection, Mo'Creatures, or the Crystal Wing. Can't wait for Notch to finally release that modding API.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    When this mod becomes usable in multiplayer...maaaybe there could be an option that makes it so that blocks of your ship can be destroyed, and if the controller is destroyed, or the size of the ship falls below a certain level, all the blocks turn to items. Could make for some nifty airship battles.

    I can't be the only one who's thought about this, right?
    Posted in: WIP Mods
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    posted a message on Endermen Don't Pick Up Blocks Mod
    Quote from Ovus

    Mods are the reason Notch doesn't do his job.

    If Notch had a comprehensive modding API available to whoever owned the game, then he would never have to update Minecraft ever again and just let the fans take care of it.

    But that, my friend, is irrelephant.
    Posted in: Minecraft Mods
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    posted a message on Endermen Don't Pick Up Blocks Mod
    Quote from Jeffrey6978

    No, I just made that one because it was requested, but I could make one with Ghast noises if you want.

    If it wouldn't be too much trouble, that would be great! Scary noises, no weakness to water, and can still do damage to structures. Just the right blend to make a threatening Enderman.
    Posted in: Minecraft Mods
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    posted a message on Endermen Don't Pick Up Blocks Mod
    Apologies if this has been asked already, but the download that makes the Endermen waterproof but keeps their ability to pick up/move blocks, does it have the ghast noises? Because right now that's a selling point for me, lol.

    Zombie noises aren't scary, ghast noises are.
    Posted in: Minecraft Mods
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