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    posted a message on Macro / Keybind Mod
    Quote from Mumfrey»

    When evaluating expressions you should NOT expand variables and you should quote strings. The reason it's not working is because it's treating Regeneration as an unparseable token (eg. a variable name which doesn't exist) and comparing it with an expanded string token.


    The correct syntax would be:


    [...snip...]

     DO;
     FOREACH(effects);
     IF((EFFECTNAME = "Regeneration") && (EFFECTTIME < 6));
     LOG("%EFFECTNAME% Left: %EFFECTTIME% Seconds!");
     ENDIF;
     NEXT;
     WAIT(1);
    LOOP;


    Hey Mumfrey,

    I have used...
     IFMATCHES(%CHATCLEAN%,"^\string_to_search_for\s)
    ...in a chatfilter script to search for certain patterns. I know Joel7050's script doesn't require RegEx, but given the speed at which RegEx typically returns a match, I was just wondering which method is more efficient?

    -Peas
    Posted in: Minecraft Mods
  • 0

    posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish
    Quote from cferrill1»

    And to those interested, no I'm not dead, and this project is not dead, it's just on hiatus. I've been working 45-50 hours a week and I just simply don't have the time I once did.

    There will eventually be an update, at some point.

    Hey,


    Been using this pack almost religiously since I started playing Minecraft on the PC years ago. Don't really care for anything but this pack.


    I understand you've been busy working. Congrats on remaining gainfully employed! That is always a priority. But two things I've been wondering...


    1. I'd love to get an update to include the few changes in 1.8 (i.e. wooden doors).

    2. Now that they are providing texture packs for the XBOX version of MC (I do play rather often), have you checked into what it would take to sell your pack on the XBOX platform (if that's even possible)? Many many people playing on the XBOX One, wishing that MC provided more of an HD experience on the XBOX One. I'm sure that your texture pack would satisfy most, if not all of the population there that are looking for something more HD...

    Thanks for your time!

    -Peas

    Posted in: Resource Packs
  • 0

    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul

    I would like to suggest an addition of functionality. I would like to add a back reference so that i can create a tab definition that will basically create a new tab whenever ANYONE whispers to me, with that person's name as the tab name....


    For example... The expression would look something like this...


    (/w) whispers

    Then the tab name would be...


    \1

    This would be a normal RegEx backreference to the first matching group in the expression. Whatever was matched in the expression (the portion inside of the first set of parenthesis), would be used to name that tab.


    This would automatically create a new tab for each user that attempts to whisper to you.


    The only portion I am unsure of how to implement would be the [Chat Command Prefix]. Since that option is only available by configuring a tab after creation, the settings would need to be moved into an area that could be configured along with all of the other settings. The Chat Command Prefix (in this case) would then be set to...


    /msg \1

    ...again, the \1 being a backreference to the first group that was matched...


    This would also require the ability to close tabs when they are no longer required,


    -Peas

    Posted in: Minecraft Mods
  • 1

    posted a message on LiteLoader

    Hey Mumfrey,


    Just thought I'd let you know that the installer and web site don't exactly handle enlarged font sizes quite right.


    I'm using this setting in Windows 7:



    Windows 7 Display Font Size Setting


    I'm using the following setting in Chrome:



    Chrome Display Font Settings


    The following is a screen capture of the Lightloader install:


    Light Loader Install Screen


    The following is a screen shot of the web site (notice the left menu):


    Lightloader Web Site Screenshot


    I know that my settings are a bit abnormal, but I've been having some vision problems lately and have had to increase the font size in order to see things.


    Also, I used to run Minecraft on my Windows Media Center PC, connected to a 42" TV at 10+ feet away. I don't any longer, but when I was, I ran with very similar settings simply because using Windows Media Center at a 10' experience with Windows in default font mode is nearly unreadable to anyone. Even on a 42" monitor... So these issues would likely be present for anyone in that circumstance as well.


    A simple tweak to the CSS for the web site should prevent the left menu from overlapping the links at the bottom.

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft 1.8 Private Server io.netty.handler.timeout.ReadTimeoutException
    I am getting the same exact issue, so you're not alone. Just FYI.

    No clue what's happening though... :/
    Posted in: Server Support and Administration
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Any chance you might think about making this a LightLoader mod? Mumfrey has a great installation app and can chain together Forge and/or Optifine tweakers automatically. Makes for a nice clean install of most mods I use, without jar modding.
    Posted in: Minecraft Mods
  • 0

    posted a message on [NEW] ExCraft 1.7.10 Vanilla 24/7 Survival Server [WHITELISTED]
    IGN: Wh1rledPeas

    Age(tell the truth!!!!): 44

    Skype(optional): N;/A

    Why you want to join Enjoy the challenge of the vanilla Minecraft experience:
    Posted in: PC Servers
  • 0

    posted a message on Macro / Keybind Mod
    @Mumfrey:

    Have you considered linking to Gorlem's "unofficial wiki" (http://mkb-wiki.herokuapp.com/) in your OP? I know it's unofficial, but it does contain a rather complete documentation of all the Commands, Variables, Events, etc.

    He recently updated it so developers could authenticate with a GitHub account to publish and manage example scripts/examples.
    Posted in: Minecraft Mods
  • 3

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Quote from Sedridor

    Apparently the server doesn't always send a message, so I've reversed it to have everything enabled by default and color codes will now be used to disable the feature associated with that code. Redownload and then remove the codes in the server message if you want to enable everything.

    So... You're taking a respectable mod and turning it into a CHEATER mod? Nice work!

    Rei purposely disabled all of those features by default, to be enabled by server MOTD, at the request of server owners that did not want their users using the minimap to cheat! It would be nice if you respected that decision and did not turn this mod into something users will use to cheat with. It was one of the last remaining minimap mods that server owners would authorize due to the "disabled by default" configuration.

    The color codes in the server MOTD has ALWAYS worked. If anyone is having trouble making it work, then their server is not configured correctly.
    Posted in: Minecraft Mods
  • 0

    posted a message on Camera Studio [V2.18] (standalone - MODLOADER - FORGE) (VIDEO RECORDER)
    Any chance you might support LightLoader in future versions?

    I quit using ModLoader for anything, ages ago, and I'd rather not use Forge just to get one additional mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on Camera Studio [V2.18] (standalone - MODLOADER - FORGE) (VIDEO RECORDER)
    When 1.8 comes out, how long do you expect it to be for a release of your mod? Are you working with snapshots to get a jump?

    I'd like to use your mod to get some good timelapses of our server's 1.8 map release, spawn build, etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on Camera Studio [V2.18] (standalone - MODLOADER - FORGE) (VIDEO RECORDER)
    Have you considered making your mod compatible with LightLoader? Many of us currently have no use for Forge and really don't want to add all that overhead just for a mod that we use occasionally.
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Can someone tell me why this isn't working?

    I have the following code in a ChatFilter script, and I don't seem to be able to write information to my "debug" panel...

    SET(&chatUser, "Wh1rledPeas");
    SET(&debug, "User: %&chatUser%");
    LOGTO(debug, %&debug%);

    Expected ouptut: "User: Wh1rledPeas"
    Actual output: "User: "

    EDIT: Nevermind. v_v Too many hours using camelCase. Forgot I could only use lower case variable names...
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Quote from Mart3323

    Yeah, i can't figure these out either, you're probably right

    As a workaround, you can tick the [expr] checkbox and use global variables @#progressmin and @#progressmax for your bar (or just max, if that's the only side you change), then Set() those instead
    that works fine for me


    Yes. That's what I ended up doing.
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Quote from Mart3323

    Oh.., well, i apologise then

    Not necessary. My mistake in the post here caused the confusion.

    Quote from Mart3323

    Not sure why it wouldn't work actually.., everything else looks fine to me
    is the control name exactly the same as well?
    does it work if you use a number instead? as in SETPROPERTY(MyProgressBar,max,5)


    Yes. The control name is the same. Matter of fact, I copied that line from another line that sets the expression...

    SETPROPERTY(MyProgressBar,expression,%#mycounter%);


    As a test, I set up a couple of test macro keybinds so I could just play around with setting this value using various methods. I bound the following...

    CTRL+ALT+U
    $${SETPROPERTY(MyProgressBar,max,30)}$$


    CTRL+ALT+I
    $${SETPROPERTY(MyProgressBar,max,60)}$$


    CTRL+ALT+O

    $${SETPROPERTY(MyProgressBar,max,@#myvalue)}$$


    ...the value of [myvalue] being 30.

    None of these key bindings changed the maximum value of the Progress Bar. I'm guessing this is a bug, or just not implemented?
    Posted in: Minecraft Mods
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