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    posted a message on [1.8.1/1.0.0/1.1.0]Coupon's Mod Updates
    Hey, I've noticed that Diagonal Fences breaks the MCPatcher BetterGrass :wink.gif: This is probably why I couldn't get BetterGrassAndLeaves to work :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on The Herobrine Mod OFFICIAL 3.6
    I like the mod but I don't like the fact you have to summon him so he can appear. Can't we just install the mod and wait for him to randomly appear? If you don't build the totem, you wont see him.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1/1.0.0/1.1.0]Coupon's Mod Updates
    Quote from aSakofDonuts

    i updated the coral reef mod, i didn't notice any lag between the 2, although i don't test very much :wink.gif:. I'll check it out though, also the Coral Reef mod doesn't play well with the Erosion mod, if thats installed that might be the problem.

    No there isn't, i personally like it, makes the water look amazing.


    Would id be possible to add a line on the config file to chose whether we want the coral to shine or not? Please? :biggrin.gif:

    And I don't use the erosion mod. Coral Reel for ocean only works well but for all water is unplayable. My laptop is old but the difference between the 2 mods is big.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1/1.0.0/1.1.0]Coupon's Mod Updates
    Hey, I think you should have a look at the Coral Reef mod for all waters. It is very laggy. The difference with the ocean only version is significant.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    Personnally, regarding terrain generation, I'd prefer something not as irregular as it is now. The cliffs and mountains too high. Or maybe not but the change is too abrupt. You walk on a nice typical minecraft flatland and all of a sudden, you have this huge hundreds block high stiff mountain.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1/1.0.0/1.1.0]Coupon's Mod Updates
    Hey. Is there a way to stop coral to be self illuminated?
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    Thanks for your help :smile.gif:

    EDIT: Also, one of the classes break Zombe's mod pack
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    Am I doing something wrong? I installed CC for 1.8.1 and my textures are all over the place, there are a lot of glitches with funny textures behaviour. Also, I have no tree spawn at all, all entities appear like in the shadow even in bright light.

    Also, I don't see any increase on the number of block IDs or sprite IDs.

    I'll keep trying.

    Also, I get some weird random sandstone slabs spawn in the smoothstone:




    Finally, does anyone could help me understand how to set the configuration file? It's chinese for me :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on The Herobrine Mod OFFICIAL 3.6
    How often does Herobrine spawn with a spawnrate setting of 1 ?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Advanced HUD 4.8.1
    Quote from TurboSlow

    I did not know that. However I believe Notch has removed the watermark before and has re-added it later. He should really make up his mind. :tongue.gif:
    I'll make it configurable.


    Well, the watermark has always been there apart for Beta 1.7. I believe they forgot to include it in the release and they never bothered putting it back until 1.8 ^^ Personnally, I like making custom themed Launcher that I share with some friends and challenge them. That's why I wanted a mod that would allow me to write what I want in the top left corner.

    EDIT: Hey, I just had an idea for your future releases. I always thought that starting a new world didn't feel right because you just appear suddenly in the middle of nowhere. Would it be possible as a part of the HUD to create a "eye lids" animation when you create a new world simulating Steve waking up this new world? That could also be implement when using bed.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Advanced HUD 4.8.1
    Quote from TurboSlow

    In my opinion it should stay, because it's a watermark, but I guess I could make a little poll and see what everyone thinks.


    Well, think about it. The final version of Minecraft is coming in 3 weeks and the watermark will be removed by Mojang. i don't see the point doing anything about it since it'll be gone without the need of a mod.

    However, I will be looking for a mod allowing me to write what I want in that top left corner. That is something you could look at for final release :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.8.1/1.0.0/1.1.0]Coupon's Mod Updates
    Quote from Coupon22
    If you want Aether faster, do the first thing, then spam Kingbdogz with messages saying, "Can Coupon22 update Aether."



    Isn't Aether still a WIP ?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Advanced HUD 4.8.1
    Quote from quincy9000

    Well keep doing whatever you are doing because I love these types of mods that improve quality and don't alter anything. Are you planing to remove the "minecraft 1.8.1" watermark in the top-right corner of the screen? That is also annoying.


    I don't think that's worth looking into since it will be gone forever in 3 weeks or so :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    Quote from Welka1982

    I haven't got the courage to read through 100 pages so anyway generous enough to answer a few questions quickly?

    First, what is auto-climb mentioned above? Is it something similar to /longerlegs in Singleplayer commands?

    And second, how does world generation and ore generation work? Will I only find diamond at y -20000 and below? That will require a "bit" more diggy diggy :biggrin.gif:


    Does anyone have an answer to this?

    Also, I believe CC extends the number of block IDs but Robinton wasn't clear about the sprites IDs. Does it increase as well? My launcher is out of Block IDs and Sprite ID and I only have half of the mods I want :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    This went way over my head. My brain's overheating now :biggrin.gif:
    Posted in: Minecraft Mods
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