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    posted a message on [1.5.2] GuiAPI - An Advanced GUI Toolkit
    Ok, I get it. Thanks :smile.gif:

    However, I have about 40 mods installed at the minute. I don't feel like restarting everything to remove the GuiAPI. But it's good to know for my next launcher.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] GuiAPI - An Advanced GUI Toolkit
    Ok, thanks for your answer. Is there not even a way to make the global mod settings button disappear if suddenly a certain class file would happen to get missing? :tongue.gif:

    That make me think, I wished a modder would come up with a way to configure the launcher and the button that appear or not.
    Posted in: Minecraft Mods
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    posted a message on [1.1][Forge]MMW Modern Minecraft Weapons V4 Nukes, BouncingBettys, Landmines, and MORE!!!
    The bullet effect is when you see the bullet out of the barrel and fly away. It'd be better and more realistic without it. You'd save a few sprites IDs as well.

    Regarding the damage, in my opinion it is important to increase it, at least a little, since the recoil is big. Personally, I wouldn't decrease the recoil but I'd increase the damage a little.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Enderman Sound Change v1.1 - Simple Mod
    Could you make a version where the endermen can't pick up blocks? I already use a mod preventing them to do so but it edits the gz.class as well.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1]Pathways v1.2[Forge]
    Browsing through the directions of the pathways make random blocks from other mods appear. You might want to have a look at that :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.1][Forge]MMW Modern Minecraft Weapons V4 Nukes, BouncingBettys, Landmines, and MORE!!!
    Very nice mod but I have one complaint ^^ Can you make the camo craftable? The only way you can have it is by killing the army man but I'd prefer to play without your mobs and still wear camo :tongue.gif:

    You need to add the night vision goggles and make the recipes harder. A lot harder :wink.gif: Guns should always be hard to make.

    Also, get rid of the bullet effects. They're way too slow and they're using sprite ID not necessarily. You also need to increase the damage made by guns, it took me about 6 or 7 G36C bullets to get rid of a damn fox :biggrin.gif:

    Regarding the weapons, i'd like to see shotguns.

    Keep up with the good work. This is a sweet mod. It'll go nicely with the helicopter mod.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Thebuilderdd

    This mod made MC crash! :sad.gif:


    Zombie Awareness made mine crash as well but I have so many mods installed it's impossible to know which on it conflicted with. And I've no idea where to look for crash reports :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on Scripted mobs spawn rate increase
    Hey. Is there any chance someone could make a mod that increases spawning rate of the agressive mobs (vanilla mobs and mod mobs as well such as Mo' Creatures, Mo' Creeps, Mo' Nightmare, etc.). I would like the spawn rate to increase over time. It'd be sweet to have the option to increment the spawning rate of all agressive mobs of X amount each ingame day until it reaches maximum. It would be good for survival maps and hardcore mode.

    Would someone be interested in doing this?
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.8.1/1.0.0/1.1.0]Coupon's Mod Updates
    Quote from aSakofDonuts

    @ Welka1982 - ahhh making my life difficult lol. i'm not sure y diagonal fences would be messing it up, as i have Diagonal Fences BetterGrass+WaterShader-Compatible and Better Grass And Leaves installed and it works fine.

    did you use the BetterGrass-Compatible version?
    also make sure another mod doesn't overwrite the "qo.class" file besides diagonal fences.


    Forgive me. I must have had a noob moment. I'm pretty sure I only used the basic version. I'll try again after work :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    Quote from Welka1982

    I don't know if it has been mentioned already but the leaves of the big trees generated by SeasonCraftory appear in grey on Rei's Minimap. Is it fixable?


    Another thing. Is it possible to remove the Season name and day in the top left corner. I'd rather not see it and get seasons change to come as a surprise.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1]Pathways v1.2[Forge]
    Really nice mod. It's a shame to see the thread dying.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] GuiAPI - An Advanced GUI Toolkit
    Hey everyone. Does someone know how I could disable the GUI? I made a launcher for some friends and I would like them to use it without being able to change the settings I made.

    Is it possible to hide it or deactivate the GUI? Or maybe lock the access with a password?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Mob Dismemberment [v1]
    Veru good mod. Keep up with the great work.

    Just a quick idea that might have been said already; any chance of making limbs dropping one at the time when the mobs take a hit, rather then collapse completely when they die? Also, adding particule support would be sweet, zombies could produce blood when hit, skeleton could produce small bone pieces when hit...
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Sweeeeet :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Watermark Text Changer v1.2
    Did you install ModLoader and GuiAPI?
    Posted in: Minecraft Mods
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