• 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Are you considering changing the way to get eggs from the kois? I don't know if it's been mentioned before or if it's on your to-do list, but actually having to fish them classic style would make more sense than jumping in the water with your sword and slicing them away.

    They should also lay eggs but only when they're tamed and fed. The eggs would drop on the floor of your pond/tank and 2 days after they' hatch. Alternatively, you could collect them to make fine food.

    Also, I'd make them rarer or more difficult to find. I have a small lake in the front of my farm and they regularly spawn in there making it quite easy to find. A simple way to get around it would be by making them not spawn near human constructions and in a certain radius around the player.
    Posted in: Minecraft Mods
  • 0

    posted a message on Noob or Nerd?
    Definitely noobish but learning.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 5 minute single pulse timer
    Quote from Peppe
    snip


    Thanks a lot for taking the time to show me. I makes sense to me now that I can see it but I still feel like I need to make a test run with it first to fully understand how it works and being able to reproduce it easily and efficiently in my world.

    On the second pic, what is the sticky piston in the middle facing upwards for?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 5 minute single pulse timer
    Quote from Peppe

    You can make longer delays in a smallish space by looping a timing signal around 2 or more loops, when the loops sync up you get your output. The more loops you add the larger a period you can time. It helps to use prime numbers in one or all loops to optimize when a pair of loops will reach overlap.

    Keep the pulse length short, or convert the loop to a short pulse length for comparison, and you should be able to compare even two closely timed loops. Using something like a 13 tick and 23 tick loop with an ideal comparison at the output should give you right around 300 seconds = 5 minues.


    You wouldn't have a graphical example of this by any chance. I'm obviously not as confident as you with redstone :biggrin.gif:
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    I noticed a small mistake on your website. It says that steel is made of an iron bar + 4 coals when in fact it's only 3 coals.

    :wink.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Quote from kerik

    I suppose I can release an optional version (among the compatibility files) that doesn't include the changes to squid spawns (or you can use the future "Mo'Creatures" compatibility file, which won't increase the water mob limit or change squid spawns), but they will probably take over all the water mob slots. Alternatively, we are thinking of having a fish that drops ink sacs.


    Up to you mate, either way you have to admit that no being able to get black ink is quite a problem, for decorative purpose but for practicality as well.
    In fact, having a farmable fish that drop ink sacks is good idea. Anyway, glad you heard me out :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Little Blocks Mod [2.2.2.1] Creation contest! [770KDLs]
    I looooooooooove it !

    a +1 for you !
    Posted in: Minecraft Mods
  • 0

    posted a message on 5 minute single pulse timer
    Oh yeah. Makes sense. But would it be simpler to use a T Flip Flop rather then using pistons? And also, is there an alternative way to using a dispenser (excluding also the idea of having 750 repeaters) to get a 5mn timer?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 5 minute single pulse timer
    I'm quite interested in this but I'm not sure how you make it work. Have you got more details?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Hey Kerik, I love the mod and gathering the fishes to make nice aquariums/ponds is fun. It works really good but there's something really annoying about it; the change of the squids spawnrate to happen in ocean's only.

    Last night, I spent over an hour exploring my world to find a squid as I needed ink to craft my recipe book. I didn't find a single squid! This is not really practical, because you now can't have black wool (apart from the off black sheep), or any of the grey dyes.

    Is there any chance you could revert it back to normal or make it configurable? Please.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.0.0] Wilderness [Trapping, Survival, and Hunting]
    Awesome! I like it ! :Diamond:
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from ViTuanPeterPhan

    I'm sure this issue has been addressed and I'm also sure it's just an error on my part, but why do my bear/polar bear/wolf mobs all spawn with crooked faces? :[ It makes me sad.. I like those mobs.

    Here's some screenshots I took of the mobs..


    You need to update to the latest version of Mo' Creatures. Workes for me. But the werewolves still look like minced meat.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1][SSP]Somethings for beauty v.1.3 - UPDATE!
    Real nice !
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    I wouldn't say it's too much. once you know what ore does what and what it looks like, it's up to you to mine it/use it or not. However, I have a couple of comments on what you said and Earthcraft in general. I don't have colored stone spawning in my world. I find it ugly to have green or purple stone spawning on the side the mountains. So I didn't know what drop you get when mining colored smooth stone. I have to agree that in respect of Minecraft Vanilla, it should drop coloured cobble stone.

    Regarding the obsidian tools, I agrre as weel. They would be a nice addition to the game without altering the feeling of Minecraft.

    Finally, in a general way. I'd say I don't like the way the ores look like. The dark gray blocks make too much contrast with the smoothstone making them to easy to spot and looking a bit out of place. I'd much prefer to have them on a normal smoothstone background. Also, it would be nice to have an animated texture for the gems ores, simulating them shining.
    Posted in: Minecraft Mods
  • To post a comment, please .