Pixelmon
The Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc.
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Probably a few months, there's a lot planned, abilities, drive form levelling, limit breaks, a party system and probably more. Since it's gonna be 1.0 it's gonna be big
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The Organization Update is officially out for Minecraft 1.10.2, 1.11.2 and 1.12
The best way to talk with us is using our Discord server here
Kingdom Keys Re:Coded is a completely rewritten version of Kingdom Keys.
This mod adds many things from the Kingdom Hearts games.
Features include:
For screenshots of all the KH1 keyblade models look here
Other screenshots can be found here
Miner_ManZ made a video in v0.6.2.1.7.10
Here's a preview video of v0.6.1
I made a video in v0.5.1.1.6.4
Whiffen/Jamie1051FTW made a spotlight in v0.4.2.1.6.2
ThnxCya made a spolight in v0.4.2.1.6.2
Darkmainiac made a spotlight in v0.3.0.1.5.2
Q. Can I add this to my server/mod pack?
A. Yes and you do not need permission.
Q. When is the next version coming out?
A. When it's ready. I will give an ETA when I feel that I can get it out by then.
Q. Will you update the mod to 1.x.x?
A. Yes as soon as Forge updates I will start working on it.
Q. When is feature x, y and z coming out?
A. In the future.
Q. Is there a wiki?
A. Right here (It's not complete, yet)
Q. My Minecraft crashed! What do I do!?
A. Post your crash report and specify which version of Kingdom Keys, Forge and Minecraft you are using. And if you are using any other mods specify which. I will likely respond to you in around a few hours to a day so be patient!
Q. Cookies!
A. Yup!
This mod was developed in Forge version 14.21.1.2426 for 1.12 So if it crashes check to see if you are using this version as newer forge updates may cause problems but most of the time they won't.
Download the mod from the Curse Forge page or the Github releases
We now have a Curse Forge page for the mod!
Report any bugs/incompatibilities through any contact method listed in the social media section.
Installation (Windows):
Source:On Github
If you make a resource pack for Kingdom Keys PM me and give me a link and I'll add it here.
Kingdom Keys Re:Coded Music pack by Wehavecookies56 (THIS PACK DOESN'T WORK IN v0.8.2+: Download
Download this resourcepack if you want custom music for the main menu and when you are in battle
Kingdom Keys Re:Coded Low-res models pack by Wehavecookies56: Download
Download this resourcepack if you have a low end PC to increase performance as well as reduce loading times
Super HD Kingdom Keys Resource pack by Abelatox and Hartsa: Download
Download this resourcepack if you want higher resolution textures for the keyblades without 3D models and some of the other items in Kingdom Keys Re:Coded.
Servers
Unfortunately none exist so far if you'd like to see an official Kingdom Keys Re:Coded server you can become a patron here to help fund it.
If you make a server using Kingdom Keys PM me.
Make sure you include the name of the server, the IP, any other requirements and the version of Kingdom Keys and forge it uses then. If I receive those details I'll add the server to here.
I am open to any ideas and if I like them I will add them to this list
If you like what we're doing then you can either pledge at out Patreon page here. Or if you prefer to do a one time donation with Paypal here.
If you'd like to join the team and you have good experience with Minecraft modding PM me.
Follow us on Twitter @KingdomKeysMod
Chat with us on Discord
PM us right here.
Of course discuss right here in the replies.
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What the mod adds
Bonfires is a mod that brings bonfires from the Souls games to Minecraft. For those who have not played the Souls games, bonfires act like checkpoints which can be teleported to and will heal the player.
In this mod these bonfires can be created and named which then can be used to travel to any other bonfire in any dimension even mod dimensions. Using a bonfire will also set your spawn location like a bed.
It also adds the Estus Flask, which is essentially a multi use healing potion which is restored when using a bonfire.
The Coiled Sword, which is a component of bonfires, can be used as a sword which will set mobs on fire.
There are also 2 items which can be used to return to your spawn point, the Homeward Bone and the Coiled Sword Fragment.
Getting started
In 1.0.2+ you can get started with the mod without the need of looking at anything else just get killed by a mob to unlock the first advancement, which will guide you to the everything else in the mod and unlocking recipes for the recipe book.
Blocks, Items, Features and Crafting Recipes
With v1.0.2+ you can see all these recipes inside the recipe book added in Minecraft 1.12
To create a bonfire you need 2 items. A Pile of Bone and Ash and a Coiled Sword.
The Pile of Bone and Ash can be crafted like so, you can leave the top row empty and use the bottom row instead:
The items in the top are homeward bones. These are used to return to your spawn point but are consumed on use. Your spawn point is stored per dimension.
The items in the bottom are Piles of Ash which have a chance to drop from mobs when burnt to death.
Homeward Bones are crafted like so, this recipe is shapeless:
The Coiled Sword can be crafted like so:
Once you have both place the Pile of Bone and Ash on the ground and then right click it with the Coiled Sword. This will place the coiled sword on the pile creating a bonfire. Now to light the bonfire you simply right click the bonfire which will then allow you to name the bonfire. When naming the bonfire there is also the option to set the bonfire as private which will hide the bonfire from other players so they can't travel to it but can travel from it.
However, since bonfires are like teleporters they are only really useful if you make 2 of them.
If you destroy a bonfire it will drop a Coiled Sword Fragment which acts just like the Homeward Bone but is not consumed. It can also be used to create a Coiled Sword for less materials, this recipe is shapeless.
The Estus Flask when crafted has 3 uses which can be increased using Estus Shards. To reinforce the Estus Flask simply right click while holding an Estus Shard with the Estus Flask in your inventory. Drinking the Estus Flask will heal 3 hearts.
The Estus Flask is crafted like so, this recipe is shapeless:
And Estus Shards are crafted like so, this recipe is shapeless:
Lastly Ash Blocks can be crafted which act exactly like sand, this recipe is actually also shapeless but there's no way to tell that!
And of course a block will create 9 Piles of Ash, this recipe is shapeless
Commands
There are currently 2 commands added by Bonfires both of which are admin commands
/bonfires [parameter]
This command is used to display the bonfires in the world based on the filters given to it.
Bonfires are displayed in the chat with the name, UUID, owner and position
The filters include:
/travel
This command will teleport the user of the command to the bonfire with the given UUID
The UUID of a bonfire can be found either using the /bonfires command or by hovering over the name of the bonfire in the travel menu in the bonfire GUI
Configuration
If you have any ideas for more config options please suggest more that could be added.
The config file is simply named bonfires.cfg
Render Text Above Bonfires (Default: true)
This config option is quite self explanatory, simply if set to true it will display the name of the bonfire above the block when looked at otherwise if set to false it will not. In v1.0.2+ this option can be changed within Forge's config GUI without restarting the game.
Bonfire Dimension Tab Icons
This config option is used to set the icon for the tab for associated dimension ID.
By default it is set to:
It takes the dimension ID then the item name so for example:
This will set the icon for the dimension with ID 2 to have the Coiled Sword from this mod as the icon for the tab, if the icon is not set or the item given doesn't exist the icon will be a map.
Pictures
Download
The newest version is v1.1.0 for Minecraft 1.12 and requires Minecraft Forge (1.12-14.21.1.2420 is recommended).
The newest version is v1.0.1 for Minecraft 1.11 and requires Minecraft Forge (1.11-13.19.1.2195 is recommended).
The newest version is v1.0.1 for Minecraft 1.10.2 and requires Minecraft Forge (1.10.2-12.18.3.2185 is recommended).
It can be found on curse forge here:
Known issues
All the known issues are located here, if you do come accross one please report it here
Please make sure before reporting an issue that you are using the latest version and that it has not already been reported.
Can I use this in a modpack?
Of course! I would prefer if you credited me however, it is not required.
Planned Features
Big thanks to
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It is indeed, we should probably use the twitter account more often. Our discord server is where we mostly discuss things https://discord.gg/0zi76zYpsj7DM9zp
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Kizunacraft v1.2 has been released for Minecraft 1.10
Here's what's changed:
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Kingdom Keys Re:Coded 0.7.6 has been released!
It's finally here everyone there's a bunch of new features so go look at the changelog
The Drive Forms now render on the player so Render Player API is required again please install it or the game will crash!
You can download it below:
Downloads | Mirror
If you'd like to support us use these links
Link Removed | Link Removed
One of the new features in 0.7.6 is custom music for the main menu and for battle. The music is not packaged with the mod due to the filesize being way to large so if you want to use the custom music download the resourcepack here. You can also download the low-res 3D model textures resourcepack there if you want faster loading times or increased performance.
As usual if you encounter any bugs, crashes, problems, etc. notify me so we can get it fixed.
And finally have fun
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I have some ideas for 1.9, waiting on forge to update first of course.
The update should be out tomorrow if everything goes smoothly.
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Kingdom Keys Re:Coded 0.7.5.1 for Minecraft 1.8 has been released!
Just a small update that fixes the KH1 model textures.
Can be downloaded in the usual spot.
EDIT:
Kingdom Keys Re:Coded 0.7.5.2 for Minecraft 1.8 has been released!
Yet another update, fixes levels on multiplayer. Changed the recipes for knowledge and made manifest knowledge work without looking at a block.
Can be downloaded in the usual spot.
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Hey everyone, I thought I would just announce that Kingdom Keys is being recoded (Abel did mention this) and will be titled Kingdom Keys Re:Coded.
This is because of the changes in 1.8 making it kinda hard to port it directly so that's why. It does mean we are doing some things more efficiently and should have less bugs.
Don't worry it may sound like this will take a very long time but we are actually being pretty quick.
You can follow the development here.
I should also mention the 3D models won't be in the new version initially because of it being pretty hard to convert Techne models to the new format.
So stay tuned for more
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I wouldn't say that, small patches are necessary to make the experience of using the mod more enjoyable. Waiting a long time for a new major update to come out with bug fixes that are quick to fix isn't great.