• 1

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    So when will the next update be released and what are we going to expect from it?


    Probably a few months, there's a lot planned, abilities, drive form levelling, limit breaks, a party system and probably more. Since it's gonna be 1.0 it's gonna be big
    Posted in: Minecraft Mods
  • 40

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update


    The Organization Update is officially out for Minecraft 1.10.2, 1.11.2 and 1.12


    The best way to talk with us is using our Discord server here


    About the mod

    Kingdom Keys Re:Coded is a completely rewritten version of Kingdom Keys.
    This mod adds many things from the Kingdom Hearts games.
    Features include:

    • 120 total Keyblades from KH 1, KH 2, KH BBS, KH Re:Coded, KH 358/2 Days, KH DDD and KH Chi, with almost 100 3D models
    • 200+ Organization XIII weapons
    • A leveling system with increasing maximum hp, strength, defense and magic
    • A synthesis system for crafting the keyblades
    • Bug blox from KH Re:Coded
    • Magic!
    • Moogle entities for buying, selling and synthesising items.
    • Plenty of consumable items such as potions, ethers, elixirs, drive recoveries, etc.
    Screenshots

    For screenshots of all the KH1 keyblade models look here

    Other screenshots can be found here


    Videos
    Here's a video I made showing the early features of 0.7.5


    Miner_ManZ made a video in v0.6.2.1.7.10


    Here's a preview video of v0.6.1


    I made a video in v0.5.1.1.6.4


    Whiffen/Jamie1051FTW made a spotlight in v0.4.2.1.6.2


    ThnxCya made a spolight in v0.4.2.1.6.2


    Darkmainiac made a spotlight in v0.3.0.1.5.2

    Frequently Asked Questions

    Q. Can I add this to my server/mod pack?

    A. Yes and you do not need permission.

    Q. When is the next version coming out?
    A. When it's ready. I will give an ETA when I feel that I can get it out by then.

    Q. Will you update the mod to 1.x.x?
    A. Yes as soon as Forge updates I will start working on it.

    Q. When is feature x, y and z coming out?
    A. In the future.

    Q. Is there a wiki?
    A. Right here (It's not complete, yet)

    Q. My Minecraft crashed! What do I do!?
    A. Post your crash report and specify which version of Kingdom Keys, Forge and Minecraft you are using. And if you are using any other mods specify which. I will likely respond to you in around a few hours to a day so be patient!

    Q. Cookies!
    A. Yup!

    Downloads

    This mod was developed in Forge version 14.21.1.2426 for 1.12 So if it crashes check to see if you are using this version as newer forge updates may cause problems but most of the time they won't.

    Download the mod from the Curse Forge page or the Github releases


    We now have a Curse Forge page for the mod!


    Report any bugs/incompatibilities through any contact method listed in the social media section.

    Installation (Windows):

    1. Download the recommended Forge using the (installer) link
    2. Run the .jar file by opening it with java
    3. Click the "Install client" button (Make sure you have already downloaded Minecraft through the launcher)
    4. Open up where your Minecraft install folder is by default it is in C:\Users\USERNAME\AppData\Roaming\.minecraft alternatively go to %appdata%\.minecraft
    5. Go to the "mods" folder (If it does not exist create it)
    6. Copy the Kingdom Keys .jar file over to the mods folder
    7. Run the Minecraft launcher and select the "Forge" profile and play!

    Source:On Github


    Resource Packs

    If you make a resource pack for Kingdom Keys PM me and give me a link and I'll add it here.

    Kingdom Keys Re:Coded Music pack by Wehavecookies56 (THIS PACK DOESN'T WORK IN v0.8.2+: Download

    Download this resourcepack if you want custom music for the main menu and when you are in battle


    Kingdom Keys Re:Coded Low-res models pack by Wehavecookies56: Download

    Download this resourcepack if you have a low end PC to increase performance as well as reduce loading times


    Super HD Kingdom Keys Resource pack by Abelatox and Hartsa: Download

    Download this resourcepack if you want higher resolution textures for the keyblades without 3D models and some of the other items in Kingdom Keys Re:Coded.



    Servers

    Unfortunately none exist so far if you'd like to see an official Kingdom Keys Re:Coded server you can become a patron here to help fund it.

    If you make a server using Kingdom Keys PM me.

    Make sure you include the name of the server, the IP, any other requirements and the version of Kingdom Keys and forge it uses then. If I receive those details I'll add the server to here.

    Plans for the future

    I am open to any ideas and if I like them I will add them to this list

    • Heartless, Nobodies, Unversed, Dream Eaters, NPCs
    • Command deck system from BBS
    • All of Donald and Goofy's weapons
    • All keyblades with 3D models (Should be soon)
    • Ability system
    • The rest of the bug blox with all their functions
    • Finish drive forms
    • Animations
    • Worlds
    • Many more ideas that have been suggested and ones I can't think about off of my head

    Special thanks to
    • Abelatox, the other developer of Kingdom Keys, for lots of help with the development of the mod(Lots of code saving a ton of time)I don't have to do it), ideas and motivation to get the update out :) and the spanish translations and for the HD resource pack
    • Wynd, a new addition to our development team who is the creator of the heartless.
    • Hartsa for the HD resource pack
    • EnderFurry for some better textures
    • Sr.Gato for pledging $1 on Patreon <3.
    • Fuhreous a.k.a Lewis Weekes for pledging $2 on Patreon. Thanks mate <3.
    • Kingdom Crafter for making the KH3 Minecraft edition mod pack, making the banner for the mod and coming up with a bunch of the synthesis recipes.
    • xlash for some of the synthesis recipes
    • Electric-Star for plenty of amazing ideas.
    • stel312 and Pokemew12 for the Chakram and Scythe 3D models
    • The Minecraft Forge team for Minecraft Forge
    • Square Enix and Disney for Kingdom Hearts and all it's designs
    • Everyone who's given me ideas
    • Everyone who's downloaded and played this mod
    Support us

    If you like what we're doing then you can either pledge at out Patreon page here. Or if you prefer to do a one time donation with Paypal here.

    The team
    • Wehavecookies56 - Creator and main developer of the mod
    • Abelatox - Developer of the mod
    • Wynd - Developer of the mod, created the heartless.
    • Stel312 - Modeller for the mod, created all of the Organization XIII weapon models and some Keyblade models.

    If you'd like to join the team and you have good experience with Minecraft modding PM me.


    Social Media

    Follow us on Twitter @KingdomKeysMod

    Chat with us on Discord

    PM us right here.

    Of course discuss right here in the replies.

    Posted in: Minecraft Mods
  • 1

    posted a message on Bonfires v1.1.2 - A Dark Souls inspired mod. Easy to use teleportation between dimensions.

    Banner


    What the mod adds

    Bonfires is a mod that brings bonfires from the Souls games to Minecraft. For those who have not played the Souls games, bonfires act like checkpoints which can be teleported to and will heal the player.


    In this mod these bonfires can be created and named which then can be used to travel to any other bonfire in any dimension even mod dimensions. Using a bonfire will also set your spawn location like a bed.


    It also adds the Estus Flask, which is essentially a multi use healing potion which is restored when using a bonfire.


    The Coiled Sword, which is a component of bonfires, can be used as a sword which will set mobs on fire.


    There are also 2 items which can be used to return to your spawn point, the Homeward Bone and the Coiled Sword Fragment.

    Getting started

    In 1.0.2+ you can get started with the mod without the need of looking at anything else just get killed by a mob to unlock the first advancement, which will guide you to the everything else in the mod and unlocking recipes for the recipe book.


    Blocks, Items, Features and Crafting Recipes

    With v1.0.2+ you can see all these recipes inside the recipe book added in Minecraft 1.12


    To create a bonfire you need 2 items. A Pile of Bone and Ash and a Coiled Sword.


    The Pile of Bone and Ash can be crafted like so, you can leave the top row empty and use the bottom row instead:



    The items in the top are homeward bones. These are used to return to your spawn point but are consumed on use. Your spawn point is stored per dimension.


    The items in the bottom are Piles of Ash which have a chance to drop from mobs when burnt to death.


    Homeward Bones are crafted like so, this recipe is shapeless:



    The Coiled Sword can be crafted like so:



    Once you have both place the Pile of Bone and Ash on the ground and then right click it with the Coiled Sword. This will place the coiled sword on the pile creating a bonfire. Now to light the bonfire you simply right click the bonfire which will then allow you to name the bonfire. When naming the bonfire there is also the option to set the bonfire as private which will hide the bonfire from other players so they can't travel to it but can travel from it.


    However, since bonfires are like teleporters they are only really useful if you make 2 of them.


    If you destroy a bonfire it will drop a Coiled Sword Fragment which acts just like the Homeward Bone but is not consumed. It can also be used to create a Coiled Sword for less materials, this recipe is shapeless.



    The Estus Flask when crafted has 3 uses which can be increased using Estus Shards. To reinforce the Estus Flask simply right click while holding an Estus Shard with the Estus Flask in your inventory. Drinking the Estus Flask will heal 3 hearts.


    The Estus Flask is crafted like so, this recipe is shapeless:



    And Estus Shards are crafted like so, this recipe is shapeless:



    Lastly Ash Blocks can be crafted which act exactly like sand, this recipe is actually also shapeless but there's no way to tell that!



    And of course a block will create 9 Piles of Ash, this recipe is shapeless



    Commands

    There are currently 2 commands added by Bonfires both of which are admin commands


    /bonfires [parameter]


    This command is used to display the bonfires in the world based on the filters given to it.


    Bonfires are displayed in the chat with the name, UUID, owner and position


    The filters include:

      • all - this filter takes no parameters, and will display every bonfire in the world. ex. /bonfires all
      • dim - this filter requires the dimension ID as a parameter and will display every bonfire in the given dimension. ex. /bonfires dim 0
      • name - this filter requires the name as a parameter and will display every bonfire that contains the given name in its name. ex. /bonfires name bonfire
      • owner - this filter requires the owner as a parameter and will display every bonfire created by the given owner. ex. /bonfires owner Wehavecookies56
      • radius - this filter requires the block radius as a parameter and will display every bonfire within the given radius of blocks. ex. /bonfires radius 10

    /travel


    This command will teleport the user of the command to the bonfire with the given UUID


    The UUID of a bonfire can be found either using the /bonfires command or by hovering over the name of the bonfire in the travel menu in the bonfire GUI


    Configuration

    If you have any ideas for more config options please suggest more that could be added.


    The config file is simply named bonfires.cfg


    Render Text Above Bonfires (Default: true)


    This config option is quite self explanatory, simply if set to true it will display the name of the bonfire above the block when looked at otherwise if set to false it will not. In v1.0.2+ this option can be changed within Forge's config GUI without restarting the game.


    Bonfire Dimension Tab Icons


    This config option is used to set the icon for the tab for associated dimension ID.


    By default it is set to:

    S:"Bonfire dimension tab icons" <
            0=minecraft:grass
            -1=minecraft:netherrack
            1=minecraft:end_stone
    >

    It takes the dimension ID then the item name so for example:

    S:"Bonfire dimension tab icons" <
            0=minecraft:grass
            -1=minecraft:netherrack
            1=minecraft:end_stone
            2=bonfires:coiled_sword
    >

    This will set the icon for the dimension with ID 2 to have the Coiled Sword from this mod as the icon for the tab, if the icon is not set or the item given doesn't exist the icon will be a map.

    Pictures


    Download

    The newest version is v1.1.0 for Minecraft 1.12 and requires Minecraft Forge (1.12-14.21.1.2420 is recommended).

    The newest version is v1.0.1 for Minecraft 1.11 and requires Minecraft Forge (1.11-13.19.1.2195 is recommended).

    The newest version is v1.0.1 for Minecraft 1.10.2 and requires Minecraft Forge (1.10.2-12.18.3.2185 is recommended).

    It can be found on curse forge here:

    Known issues

    All the known issues are located here, if you do come accross one please report it here


    Please make sure before reporting an issue that you are using the latest version and that it has not already been reported.

    Can I use this in a modpack?

    Of course! I would prefer if you credited me however, it is not required.


    Planned Features


      • A system to share private bonfires through the UUID of the bonfire.
      • Add souls to which will work similarly to Dark Souls however souls will be spent on using the bonfire as a balancing feature.
      • Add primitive bonfires, one way cheaper bonfires which are assigned a bonfire to travel to when right clicked.
      • Potentially more things from the Souls games, combat features are unlikely to be added as this is more of a utility focused mod.

    Big thanks to

      • Prohecy_Wrecker for creating new, better and amazing textures for everything in the mod!
      • FromSoftware and Bandai Namco for Dark Souls
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from Noot4Noot»

    So is this mod still being worked on? I just haven't been seeing much on the twitter about it.

    Sorry I just really love this. It's the only KH mod i've ever seen for MC. And no I have no clue how hard it is to make this kind of stuff or how long it takes.


    (I literally just made this account to say this lel)


    It is indeed, we should probably use the twitter account more often. Our discord server is where we mostly discuss things https://discord.gg/0zi76zYpsj7DM9zp
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.11] Kizunacraft v1.5: A mod inspired by Kiznaiver - Split damage between players

    Kizunacraft v1.2 has been released for Minecraft 1.10

    Here's what's changed:

    • Updated to Minecraft 1.10

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    Kingdom Keys Re:Coded 0.7.6 has been released!

    It's finally here everyone there's a bunch of new features so go look at the changelog

    The Drive Forms now render on the player so Render Player API is required again please install it or the game will crash!

    You can download it below:

    Downloads | Mirror

    If you'd like to support us use these links

    Link Removed | Link Removed


    One of the new features in 0.7.6 is custom music for the main menu and for battle. The music is not packaged with the mod due to the filesize being way to large so if you want to use the custom music download the resourcepack here. You can also download the low-res 3D model textures resourcepack there if you want faster loading times or increased performance.


    As usual if you encounter any bugs, crashes, problems, etc. notify me so we can get it fixed.


    And finally have fun :D

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from mooglebop»

    I really can't wait to see how the new 1.9 battle system might be used for this mod, like Chopter said.

    I'm also trying really hard not to post about when the update is coming out- my other half and I watch this thread like vultures!


    I have some ideas for 1.9, waiting on forge to update first of course.

    The update should be out tomorrow if everything goes smoothly.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    Kingdom Keys Re:Coded 0.7.5.1 for Minecraft 1.8 has been released!

    Just a small update that fixes the KH1 model textures.

    Can be downloaded in the usual spot.

    EDIT:

    Kingdom Keys Re:Coded 0.7.5.2 for Minecraft 1.8 has been released!

    Yet another update, fixes levels on multiplayer. Changed the recipes for knowledge and made manifest knowledge work without looking at a block.

    Can be downloaded in the usual spot.

    Posted in: Minecraft Mods
  • 2

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    Hey everyone, I thought I would just announce that Kingdom Keys is being recoded (Abel did mention this) and will be titled Kingdom Keys Re:Coded.

    This is because of the changes in 1.8 making it kinda hard to port it directly so that's why. It does mean we are doing some things more efficiently and should have less bugs.

    Don't worry it may sound like this will take a very long time but we are actually being pretty quick.


    You can follow the development here.


    I should also mention the 3D models won't be in the new version initially because of it being pretty hard to convert Techne models to the new format.

    So stay tuned for more :)

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from Kichiroe»

    Well no one wants that

    I wouldn't say that, small patches are necessary to make the experience of using the mod more enjoyable. Waiting a long time for a new major update to come out with bug fixes that are quick to fix isn't great.
    Posted in: Minecraft Mods
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