I admit, I have cheated for the chests and signs. Chests are actually 1/2 size because default is 14x14, making mine still 7x7 though. Signs are 1/2 size too because otherwise I would have some big problems and I may do that with boats and minecarts as well.
In the upcoming update cacti are 16x16 images but with the appearance of 7x8 or 7x8, depending on the block face.
PrimeCraft: 7x7 Faithful V1.30 (Updated for 13w41a Snapshot)
The first 7x7 texture pack out there! (Yes, it is possible)
Official Release Video:
My Other Resource Packs:
Here's some additional information:
I created these textures over the past month, completely on my own (besides the default resources).
I used GIMP and a mixture of color-picking, scaling using both linear and no method, overlaying two different scaling methods to smooth out the texture while keeping some contrast, and hand-drawing textures. I even ventured into subtracting vanilla textures from each other to find the transformation needed for my own. For instance, I had my own cobblestone and needed to turn it into endstone. I grabbed the vanilla textures, subtracted one from the other, the applied the result (cropped to 7x7) over my own cobblestone to get the endstone.
If you don't mind the 7x7 but it still messes with your head a little bit, I highly recommend you use it for just one playing session. I promise you'll get used to it. For me, switching from 7 to 16 is like going from 16 to 32. If you can stand going back from 32 to 16, you can definitely go from 16x16 to 7x7.
There is one block texture I did not do.
Cocoa beans. God damn these things are complicated. They consist of a cuboid which changes size three times, and a stalk which intersects with the cuboid in my tests, giving me huge problems.
Mumfrey, a huge limitation for this mod to me (and I assume a lot of people) is that few children actually know how to code (I myself have only played with BASIC a bit). Can you add a section that has links to user submitted codes? I'm not incapable because this is very similar to BASIC, but often I wish I had an example or something I can take code from.
Minecraft Username: TobiasCraft Forum Name: AlmightyTobias Age: 14 Skype: martinsson45 Why I would like to become Moderator: Because i would like to keep the server clean from cheaters and other violators that ruins the gaming experience for the players, and i love The Walls. Server Admin Experience: I have been Admin/Mod on a 300+ player server so i know how to handle hackers/Griefers, etc. And i know alot of commands. Timezone: Central European Summer Time Anything else you would like to add: Im a nice guy.
I tried this, but It didn't work. I assumed it was because you were missing the ; after the IF and ENDIF, but still didn't work.
I would press the key, it would say "Spaz enabled" but upon right-clicking nothing would happen. Then I could press the bind again to disable spaz..
It appears to have trouble detecting mouse keys. I thin it worked when I used a key such as KEY_P.
if (ITEM = 276 || 272 || 268 || 267)
elseif(DURABILITY = 0);
log("&2[Macro] &bThis item has one more use");
elseif(DURABILITY = 15);
log("&2[Macro] &bThis item has 16 more uses");
elseif(DURABILITY < 31);
log("&2[Macro] &bThis item has 32 more uses");
elseif(DURABILITY < 63);
log("&2[Macro] &bThis item has 64 more uses");
endif;
What this does is it tells alerts you to the status of your tool at certain periods, but I have a problem with swords. I want to exclude these, because when you damage it, it repeats the chat log multiple times instead of once. Can anyone help?
Quick request, could you add a configurable script that runs a command when the hotkey is pressed, waits for awhile, runs it again, waits, runs, waits ,etc until the hotkey is press again? I tried to change the autouse to something like that but I learned about the scripting part of macros today.
EDIT:
I cooked up this quickly, doesn't work
Do
wait(5000)
press®
wait(5000)
press®
until(keypressed®)
Well unless you say 5000ms, it will wait for 5000 seconds.
Minecraft Username: vkzr
Minecraft Forum Username: Vkzr
Age:16[/b]
Do you have Skype and/or Mumble:Yes. (djxkiwi)
Why you would like to become a moderator: I have played on this server for a while, and I have fallen in love with it. And I like to help people.
Server admin experience:I have experience of being an admin on a few servers, one being head admin on a friend server, that was up for almost 5 months.
Timezone: UTC+12:00
Anything else you would like to add: Over the next week, I'll be on the server a lot, since New Zealand has School holidays for 1 more week. Thanks -vkzr
It's fun and has a quick turnaround between games, but there is a huge problem which puts people in creative. These people then continue to ruin all of the games.
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In the upcoming update cacti are 16x16 images but with the appearance of 7x8 or 7x8, depending on the block face.
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The first 7x7 texture pack out there! (Yes, it is possible)
My Other Resource Packs:
Here's some additional information:
I created these textures over the past month, completely on my own (besides the default resources).
I used GIMP and a mixture of color-picking, scaling using both linear and no method, overlaying two different scaling methods to smooth out the texture while keeping some contrast, and hand-drawing textures. I even ventured into subtracting vanilla textures from each other to find the transformation needed for my own. For instance, I had my own cobblestone and needed to turn it into endstone. I grabbed the vanilla textures, subtracted one from the other, the applied the result (cropped to 7x7) over my own cobblestone to get the endstone.
If you don't mind the 7x7 but it still messes with your head a little bit, I highly recommend you use it for just one playing session. I promise you'll get used to it. For me, switching from 7 to 16 is like going from 16 to 32. If you can stand going back from 32 to 16, you can definitely go from 16x16 to 7x7.
There is one block texture I did not do.
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It appears to have trouble detecting mouse keys. I thin it worked when I used a key such as KEY_P.
276 is a diamond sword, so I'm assuming that if the first if condition is fufilled, it won't move onto any of the elseif's after that.
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What this does is it tells alerts you to the status of your tool at certain periods, but I have a problem with swords. I want to exclude these, because when you damage it, it repeats the chat log multiple times instead of once. Can anyone help?
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Well unless you say 5000ms, it will wait for 5000 seconds.
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New Zilnder here too!
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