• 4

    posted a message on [1.7.10]LambdaCraft : Minecraft Half-Life Expansion [v1.9]
    Quote from anicet74

    is the mod finished,if not,it should go in the "wip mods" sections

    It IS finished, although more elements are continuing to be added.
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.7.10]LambdaCraft : Minecraft Half-Life Expansion [v1.9]

    News!! I have actually finished the 1710 port lol. It took mush less time than I thought :P. I also made the mod self-contained without any external dependencies.


    I will not update the thread for now, because there are literally TONS of information missing. As is said, we will establish a website and contain necessary guide & other information about the mod in it. As the mod port itself is finished, a small website seems simple enough.


    Anyways, jar served! You will have not too many problem playing it if you have memories about previous versions


    MC&forge version: 1.7.10 forge 1517+. Grab via github


    And thank for all your guys' support along the way, especially with me being so procastinating. You did make me feel that this project is really worth continuing. Have fun dealing with resonance cascade :P

    Posted in: Minecraft Mods
  • 1

    posted a message on Making Lightmaps - An MCPatcher Tutorial

    Very helpful tutorial (Even for a modder who wants to tinker with lighting), thanks!

    Posted in: Resource Pack Discussion
  • 11

    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]


    Introduction

    ------------------------------------------------

    Hello everyone, welcome to the world of AcademyCraft!

    AcademyCraft is a Minecraft mod about SUPER ABILITY, including its learning, upgrading and acquiring.

    The mod's inspiration comes initially from the anime To Aru Kagaku no Railgun(とある科学の超電磁砲), which takes place in a futuristic Academy City, and students in there learn and use superabilities.


    The core idea of AcademyCraft is simple: Use ability, evolve through using it, and feel cool being an ESPer.


    In AcademyCraft you will craft a series of high-tech equipment & blocks, supported by the mod's unique energy type Imag Flux , and use them to support your ability development. You will have to use and upgrade your Ability Developer, learn categories and skills, and practice your skills to become a stronger ESPer.


    Official website: http://ac.li-dev.cn/

    Curseforge project page: http://minecraft.curseforge.com/projects/academycraft


    Contents

    ------------------------------------------------


    This part is completely out of date so I will leave this area empty and come back to fill it when I have time. Actually, go and play prerelease version and you'll know everything! >) Some pics should do:



    Devlopement status and progress

    ------------------------------------------------

    Currently working on 1.0.0 release. Further detail: http://ac.li-dev.cn/developpage_enus/

    You can track the developement of ACMod via our github: http://github.com/LambdaInnovation/AcademyCraft

    We aren't actually recruiting new developers for various reasons. But if you feel like being helpful, let me know and I'll see what I can do. If you have interest in translating AcademyCraft into your native language, you are most welcomed.

    We would love to know if you have any idea or suggestion about the project! Any kind of disscusson is welcomed. :)


    Dev Team:
    Posted in: WIP Mods
  • 1

    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]

    Hi there! Sorry for not keeping up the information on the thread, here's some exciting news for you:


    We've decided that the next version will be the first formal release (1.0.0) of AcademyCraft, which means a lot. We have implemented the ability category that everybody is asking for: Vector Manipulation! Also we have done some major GUI overhaul, to make the whole mod's art style more consistent. We are now working full speed on polishing this and there, and the next release is perhaps not far.


    Of course, some pics here:



    Waiting to hear from you! > <

    Posted in: WIP Mods
  • 2

    posted a message on [1.7.10]LambdaCraft : Minecraft Half-Life Expansion [v1.9]

    Hey guys:


    Sorry it took so long, the last semester kept me so busy at school that I rarely have time to work on my own projects. Plus that we are in heavy development of another mod, which makes it really difficult to push forward this project.


    Let me state the current situation of LambdaCraft: It was written initially 3 years ago when I was a completely java beginner. It works fine, but to me I just feel like wanting to do a lot of refinement and even rework on it —— Not that it would be easier. The current LambdaCraft also took us a lot of effort to develop. But with time going I now have confidence to make things better, a lot of better.


    As stated by angry_freeman, we are working on something that will not have immediate outcome: Background API, libraries and such. But I do really care for this project and truly want it to become better. It's feels really bad for not having enough time and effort to devote into, and I'm trying to figure that out.


    TL;DR: Will launch a rework possibly sonner or later.


    Shortly I will release a port for 1.7.10. It is almost finished and just require just a little bit of bug checking. A website will also be built to cover the necessary information about the mod.

    Posted in: Minecraft Mods
  • 1

    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]
    Quote from davidwellz»

    You guys have to realize that this is a mod based off an anime with certain ability classes and restrictions. I think what the Lambda team is doing is strictly adding the demonstrated abilities from the anime, not just powers that they thought up or were recommended. Unless these ideas are taken from an esper's abilities from the series that I didn't know about?


    No, we are not restricted to just the categories in the series. As long as a new idea is interesting and playable enough, we might consider adding it into the mod.
    Posted in: WIP Mods
  • 2

    posted a message on [1.7.10]LambdaCraft : Minecraft Half-Life Expansion [v1.9]

    Hi everyone there. I had to say sorry for not updating this for a long time, as mentioned by angry_freeman we are developing another project in previous months. And I want to just officially say that THIS MOD IS NOT DEAD. It is my very first mod project and I love it. Now that our job is kind of done, I will take some time to look into the upgrade into 1.7.10. As for 1.8 and 1.9, I don't think so. The code interfaces changes too dramatically, ususally in bad directions.


    I am now working on redesigning the background API for LambdaCraft's weapon system (named Weaponry), and the new LambdaCraft should include a much better weapon system than before.


    Thanks for your patience!

    Posted in: Minecraft Mods
  • 1

    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]
    Quote from moopy27»

    Hey, I just downloaded the latest build, but I can't seem to get it working. It crashes my Minecraft on startup.


    The crash report is as follows:


    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 20/09/15 12:17 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: cn.academy.core.item.ACItem.setUnlocalizedName(Ljava/lang/String;)Lnet/minecraft/item/Item;
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchMethodError: cn.academy.core.item.ACItem.setUnlocalizedName(Ljava/lang/String;)Lnet/minecraft/item/Item;
    at cn.academy.core.item.ACItem.<init>(ACItem.java:25)
    at cn.academy.misc.media.ItemMedia.<init>(ItemMedia.java:39)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:408)
    at java.lang.Class.newInstance(Class.java:438)
    at cn.annoreg.base.RegistrationFieldSimple.registerField(RegistrationFieldSimple.java:53)
    at cn.annoreg.core.RegistryType.registerAll(RegistryType.java:154)
    at cn.annoreg.core.RegistrationManager.registerAll(RegistrationManager.java:163)
    at cn.annoreg.core.RegistrationManager.registerAll(RegistrationManager.java:167)
    at cn.annoreg.core.RegistryType.registerAll(RegistryType.java:88)
    at cn.annoreg.core.RegistrationManager.registerAll(RegistrationManager.java:163)
    at cn.annoreg.core.RegistrationManager.registerAll(RegistrationManager.java:167)
    at cn.academy.core.AcademyCraft.preInit(AcademyCraft.java:125)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    ... 10 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 173082336 bytes (165 MB) / 264540160 bytes (252 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 6 mods loaded, 6 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
    UCH Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
    UCH AnnoReg{2.0r1} [Annotation Registry] (minecraft.jar)
    UCH LIUtils{2.0} [LIUtils] (LIUtils-1.0r1.jar)
    UCE academy-craft{1.0pr1} [Academy Craft] (AcademyCraft-1.0pr1-dev.jar)
    GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.3517' Renderer: 'Intel(R) HD Graphics 3000'


    You tried to use a dev version into the normal minecraft. Plsase use the universal version :I

    ---

    By the way I'm very delighted to say that 1.0pr(prerelease)1 has been released! Check our website for the download. I will update the thread info in a few days, now I'm quite exhausted lol... Anyways, enjoy the mod and tell me if you guys have any problem!
    Posted in: WIP Mods
  • 3

    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]
    Quote from I_Iz_Shahid»

    Will there be a guide on the future on how to make your own skill addons in the future?


    I got a skill idea, it is probably as hax as vector control is, but lets try it out! :P


    Not complete, will add more abilities.


    Ability: Dimension Hopper (A variation on teleport, like move point but more combat related/less versatile)



    Level 1:

    - Misplaced: Teleport the item you are looking at/in your hand to another dimension, permanent removing it from existence. Low CP comsumption i.e. 25 CP per item teleported.



    Level 2:

    - Deadly touch: when you punch an entity, you teleport a chunk of its body into another dimension giving it a bleed effect and doing 25% damage of its current health depending on skill level. Medium CP consumption i.e. 100 CP per entity.


    - Basic Teleport: The same as a normal teleporter but with decreased range and accuracy. Requires double the CP that a normal teleporter requires



    Level 3:

    - Shade(Requires Basic Teleport to acquire): By teleporting the photons reflecting off of your body into another dimension, you are effectively invisible but are not safe from harm. You still leave footstep sounds and mobs will notice and attack if you get too close. Medium-high CP consumption i.e. 100-250 CP per second.


    - Shade's Accomplice(Requires Shade to acquire): Can teleport any entity you are directly next to/touching into a "shade". High CP consumption i.e. 100-250 CP per entity, yourself included.


    Level 4:

    - Shadow(Requires Shade to acquire): By teleporting your whole body into an alternate universe, you are perfectly invisible, can take no damage but you can't damage anything, You can also no-clip through most blocks, not anything harder than obsidian. The only trace you leave is your shadow. High CP consumption rate i.e. 250 CP per second.


    - Shadow's Accomplice(Requires Shadow to acquire): Can teleport any entity you are directly next to/touching into a "shadow". High CP consumption i.e. 250 CP per entity, yourself included.


    - Bombshell: You teleport a large area of earth into another dimension leaving a crater which size increases as your skill progresses. High CP consumption i.e.10 CP per block teleported.


    - Alternate physics: By teleporting your body into an alternate dimension, you follow the laws of that alternate dimension. jump height, speed boost, water breathing and water walking. Low CP consumption i.e. 50 points per second.


    - Silent Death(Requires Deadly Touch to acquire): Teleport entities whole into an alternate dimension, removing them from existence without getting any drops. Does not work on mobs that have 100+ health. Medium CP consumption i.e. 10 CP per life point of the entity teleported.


    Level 5:

    - Ghost(Requires Shadow to acquire): By teleporting your whole body into an alternate universe, you are perfectly invisible, can take no damage but you can still hit since you can teleport your fist/weapon at the last moment to deal the damage, can no-clip through everything. Extremely High CP consumption rate i.e. 500+ CP per second.


    - Ghost's Accomplice(Requires Ghost to acquire): Can teleport any entity you are directly next to/touching into a "ghost". Ungodly High CP consumption i.e. 500+ CP per entity, yourself included.


    Awesome idea! We will finish the English dev documentation after the 1.0 is finished, and you can consult them along wtih our implementation of abilities (within "cn.academy.vanilla" package) to make your own.

    Making an good ability category is actually somewhat difficult. It requires you to understand the C/S model well, synchronize the data on your own, and write your own special effect rendering for every skill (which will require knowledge of GL). So it might be difficult at the very beggining. Good luck on that!

    I will also make some minor changes on the code to make the functionality easily extended by other mods.
    Posted in: WIP Mods
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