Can you add Half Life 2 elements such as Combine soldier and synth mobs, friendly mobs like Alyx, Barney, and the Resistance members, vehicles like the Scout car and the boat, and possibly a large ass citadel where you can fight combine mobs and to destroy the core to get stuff (the last one I am just kidding about)
After LambdaCraft is finished, we may try on another mod focusing on Half-Life 2. That's when the stuffs come up.
I think putting everything in Half-Life series in one mod makes it too fat.
Oh everyone sorry for the huge delay... My exam finally ends and I now have enough time to manage the mod and our team.
First, the site was broken few days ago and some data is lost. We are now trying our best to recover the site, and the pictures and download link will be repaired in a few days. Sorry for the incovenience
thanks for answering me, there still the crosshair errors, and can you tell me where I can find non-ASCII characters? I don't know very much about mods .-.
And can I use your mod on a personal modpack??
thanks ^^
Try manually extracting /assets/lambdacraft/crosshairs/ folder within LC into the corresponding minecraft folder.
Also it's okay to use LC in a modpack, it's my pleasure^^
hey, awesome mod, but I got a few problems, when I put the helmet, my aim becomes purple and black, any fix?
and also the vortigaunt electric attack don't make damage.
Sorry for my bad english, I'm Brazilian .-.
Open minecraft twice after installing lambdacraft and check if there is still crosshair texture errors.
Also if your game folder contains non-ASCII characters, there might be a problem, rename and try again.
If the problem still exists, please tell me > >
2 things. I ask if I can use your LambdaCraft mod in an adventure map. Second, I'd like to test it.
Feel free to use it. About testing, we are currently stopping the developement of LambdaCraft for I'm preparing for the College Entrance Exam currently. The developement will continue in July and welcome to join us at that time
Hello this is a great mod. The first time i saw it i thought it was cool cuz its half-life. I actually just bought it and now i look at it like it came down from the heavens. I have an idea that you should add Gonarch, tentacles, and Bullsquids(Mabye even Nihilanth! ). Please respond as soon as you can! Thanks!
Thanks for your support! Sorry to say that our developement will delay for a little while for I am currently preparing for College. Anyways we'll consider to add these mobs for sure!
Hey, with the IC2 removing generators thing. Yeah, that also works with Universal Electricity and Mekanism...
But what if I wanted to NOT have that removed when loading up a world with UE and Mekanism?
Could you make that a config option, please?
See, the reason I wondered, is because contacted you, about 3 days ago, and still have not received any response. I do not mean to rush you, but I just figured maybe I had the wrong email adress. Would this be the case? Thanks!
Sorry to keep you waiting for a long time, but I'm currently at an AFK state, and I hope you understand that. TAT
You are the one who creates that mod? Where did you know about that all stuff will be added? .
Actually we are trying to implement more interesting stuffs in LambdaCraft. Maybe sometime in the future there will be LambdaCraft 2(xD).
I'm quite interested about your coding progress and wonder if we can work together. I suppose we can work together to make this half-life mod better?
All right, the site has came back to live..
Also we are planning a new version of LambdaCraft, which involves balance changing of the blocks and additional mob stuffs^^
Hi,
I'm getting this crash when some of my users go to the Xen dimension. I'm running an MCPC+ server
java.lang.NoClassDefFoundError: cn/lambdacraft/core/proxy/ClientProps
at cn.lambdacraft.xen.block.BlockXenLight.func_71857_b(BlockXenLight.java:80)
at net.minecraft.pathfinding.PathFinder.func_82565_a(PathFinder.java:331)
at net.minecraft.pathfinding.PathFinder.func_75855_a(PathFinder.java:292)
at net.minecraft.pathfinding.PathFinder.func_75858_a(PathFinder.java:207)
at net.minecraft.pathfinding.PathFinder.func_75860_b(PathFinder.java:176)
at net.minecraft.pathfinding.PathFinder.func_75861_a(PathFinder.java:123)
at net.minecraft.pathfinding.PathFinder.func_75857_a(PathFinder.java:91)
at net.minecraft.pathfinding.PathFinder.func_75859_a(PathFinder.java:58)
at net.minecraft.world.World.func_72844_a(World.java:4588)
at net.minecraft.entity.EntityCreature.func_70779_j(EntityCreature.java:261)
at net.minecraft.entity.EntityCreature.func_70626_be(EntityCreature.java:136)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2153)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:485)
at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:41)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1980)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:264)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:49)
at cn.lambdacraft.mob.entity.EntityHeadcrab.func_70071_h_(EntityHeadcrab.java:114)
at net.minecraft.world.World.func_72866_a(World.java:2965)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:1007)
at net.minecraft.world.World.func_72870_g(World.java:2910)
at net.minecraft.world.World.func_72939_s(World.java:2716)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:899)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:793)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:675)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Caused by: java.lang.ClassNotFoundException: cn.lambdacraft.core.proxy.ClientProps
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 27 more
Caused by: java.lang.RuntimeException: Attempted to load class cn/lambdacraft/core/proxy/ClientProps for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:51)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 29 more
Get it.. it is an internal error, we'll fix it in the next version.
Hi, nice job on removing the PlayerAPI dependency. I am still getting the same crash on 1.7.6 as I was getting on 1.7.1 when using IC2 Experimental and placing an Electric Weapon Crafting Station down. Here's the report:
---- Minecraft Crash Report ----
// Oops.
Time: 12/7/13 1:19 PM
Description: Exception in server tick loop
java.lang.AbstractMethodError: cn.lambdacraft.intergration.ic2.tile.TileElCrafterIC2.demandedEnergyUnits()D
at ic2.core.energy.Grid.prepareCalculation(Grid.java:186)
at ic2.core.energy.EnergyNetLocal.onTickEnd(EnergyNetLocal.java:264)
at ic2.core.energy.EnergyNetGlobal.onTickEnd(EnergyNetGlobal.java:51)
at ic2.core.IC2.tickEnd(IC2.java:1749)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:282)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:677)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.9
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 159252384 bytes (151 MB) / 366657536 bytes (349 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 6153 (344568 bytes; 0 MB) allocated, 5754 (322224 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 13 mods loaded, 13 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft{1.7.6} [LambdaCraft] (Lambdacraft 1.7.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|World{1.7.6} [LambdaCraft World] (Lambdacraft 1.7.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|DeathMatch{1.7.6} [LambdaCraft DeathMatch] (Lambdacraft 1.7.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|Living{1.7.6} [LambdaCraft Living] (Lambdacraft 1.7.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|Xen{1.7.6} [LambdaCraft Xen] (Lambdacraft 1.7.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LIutils{1.2.0} [LIUtils] (Lambdacraft 1.7.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LCWeaponAssist{1.2.0} [LambdaCraft Weapon API] (Lambdacraft 1.7.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.307-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.307-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1488 (83328 bytes; 0 MB) allocated, 1443 (80808 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Vendorbelly'/451, l='New World', x=-135.90, y=77.00, z=229.63]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I hope this can be resolved soon, would be great to get this working with IC2 Experimental! Keep up the great work.
Hello!
I am just a person passing by, and suddenly, I feel like helping!
Are you available for modeling? I would like to help make Techne models.
But I have little experience on texturing (Can someone do that?), but over all, the models I make are quite good
Just contact me if it is a yes, by replying this!
Surely we need experienced modellers, and it would be a pleasure if you can join us! Do you have skype or any other contacts? We can talk further about this > >
You think you can add support for the Gravity Gun mod where instead of using a glowstone block in the recipe, it uses a Xen Crystal? It'd make the mod much more balanced .
Surely it is a good idea. As most of us are senior students, we will do most of the updates during the winter vacation, and this one may be done that time ^^.
SEAL OF APPROVAL
I love this mod although I suggest this one thing with current content: Improvements to the 9 mm AR or as I just call it the MP5C (C stands for custom) because parts of the model keep clipping.
Question: Is this a problem but the gauss doesn't fire and I have every ammunition in my inventory or do I need something else?
Thanks for the advices on the model..we will fix it in the next version.
Gauss and Egon not shooting in survival is a known bug now, and is being fixed.
BTW a final release for 1.6.4 including masses of fixes and improvements is on it's way, maybe a week or so? XD
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: cn/lambdacraft/intergration/ic2/IC2Module
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoClassDefFoundError: cn/lambdacraft/intergration/ic2/IC2Module
at cn.lambdacraft.core.CBCMod.init(CBCMod.java:132)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 10 more
Caused by: java.lang.ClassNotFoundException: cn.lambdacraft.intergration.ic2.IC2Module
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
Yeah...
Having tested myself with pure PlayerAPI+Forge environment, everything seems to work fine...
The LambdaCraft IC2 module uses IC2API's existense check to check if IC2 is installed, maybe you should check if some of your mods included IC2API by accident, or remove some of the mods and find out which it is?
1
After LambdaCraft is finished, we may try on another mod focusing on Half-Life 2. That's when the stuffs come up.
I think putting everything in Half-Life series in one mod makes it too fat.
1
First, the site was broken few days ago and some data is lost. We are now trying our best to recover the site, and the pictures and download link will be repaired in a few days. Sorry for the incovenience
1
Try manually extracting /assets/lambdacraft/crosshairs/ folder within LC into the corresponding minecraft folder.
Also it's okay to use LC in a modpack, it's my pleasure^^
3
Open minecraft twice after installing lambdacraft and check if there is still crosshair texture errors.
Also if your game folder contains non-ASCII characters, there might be a problem, rename and try again.
If the problem still exists, please tell me > >
Feel free to use it. About testing, we are currently stopping the developement of LambdaCraft for I'm preparing for the College Entrance Exam currently. The developement will continue in July and welcome to join us at that time
Thanks for your support! Sorry to say that our developement will delay for a little while for I am currently preparing for College. Anyways we'll consider to add these mobs for sure!
Sure feel free to do it.
Got it, we'll consider adding a config option.
Sorry to keep you waiting for a long time, but I'm currently at an AFK state, and I hope you understand that. TAT
0
Actually we are trying to implement more interesting stuffs in LambdaCraft. Maybe sometime in the future there will be LambdaCraft 2(xD).
I'm quite interested about your coding progress and wonder if we can work together. I suppose we can work together to make this half-life mod better?
0
Also we are planning a new version of LambdaCraft, which involves balance changing of the blocks and additional mob stuffs^^
LC is programmed in components and I suppose you can try to delete cn/mobs and other modules and see if that works.
0
0
Get it.. it is an internal error, we'll fix it in the next version.
It's just common blockID problem. Change the blockID of LambdaCraft or Galaticraft's, that should do.
Well you didn't include the full crashing information.....Full logs please
Got it> >
1
Got it, we'll try and fix it soon.
0
0
Yes it is. BTW Uranium ammo is bugging in this version, we'll fix it soon.
1
Surely we need experienced modellers, and it would be a pleasure if you can join us! Do you have skype or any other contacts? We can talk further about this > >
Surely it is a good idea. As most of us are senior students, we will do most of the updates during the winter vacation, and this one may be done that time ^^.
0
Thanks for the advices on the model..we will fix it in the next version.
Gauss and Egon not shooting in survival is a known bug now, and is being fixed.
BTW a final release for 1.6.4 including masses of fixes and improvements is on it's way, maybe a week or so? XD
0
0
Having tested myself with pure PlayerAPI+Forge environment, everything seems to work fine...
The LambdaCraft IC2 module uses IC2API's existense check to check if IC2 is installed, maybe you should check if some of your mods included IC2API by accident, or remove some of the mods and find out which it is?