Are you going to add aero hand or dark matter next?
Nope. In recent iterations of AC there are two major directions:
* Refinement of current gameplay & skills
* New helpful side-features
There are admittedly some flaws that affects AC's gameplay as whole. For example, annoyingly long grinding time. Those issues and other bugs are worth tackling first.
There are also lots of skills that can be refined to be significantly better, I have a few ideas already. (Vector Reflection could use some better VFXs)
And last, almost everyone in the dev team think that adding some side-features like medicine and ability-related boss fights would be a lot more fun than another new category. So yeah, side cool new features is the direction we want to take next.
I can't seem to figure out how to level up Brain Course. It says to
train my brain, but using my powers doesn't seem to do anything. Also,
can I maybe have an explanation on how to use the Shift Teleport Skill? I
use the ability and it does nothing. No matter what I aim at it just
auto-cancels itself.
Brain Course will gain experience slowly as CP consumes, and Dim Folding Theorem will gain experience every time a critical hit is triggered. If that's not happening it's probably a bug, will look into it.
==============================================
BTW, I'm wondering whether to upgrade to MC 1.9.4 or not. What's your opinion in this?
Is there any way to turn off the particle effects of the imag phase liquid? I've quarried out an area and there was apparently a pool of it at some point; which ended up becoming a massive amount as it all flowed to bedrock. I can't get near to that area in the quarry without lagging to the point of unplayability.
I believe this is a matter of optimization not config option. I am working on some render optimization utils recently, and with a good chance it will benefit AC in the future.
The following two questions are for me as well, and seem to have been passed over. Quoting you for an answer, them to get their own answers from this as well. (Shift teleport usage/passive Skill experience gain)
Also is there any chance of a config setting for boosted experience gains?
Config setting for experience gain will be there in next release.
I wish Vector Manipulation's deflect skill to be more awesome It should shoot the arrows and fireballs right back at the shooters, not just block it off... Although it sort of works like that with fireballs. I think it should go back to the shooter same speed as it came, damaging him.
News!! I have actually finished the 1710 port lol. It took mush less time than I thought :P. I also made the mod self-contained without any external dependencies.
I will not update the thread for now, because there are literally TONS of information missing. As is said, we will establish a website and contain necessary guide & other information about the mod in it. As the mod port itself is finished, a small website seems simple enough.
Anyways, jar served! You will have not too many problem playing it if you have memories about previous versions
And thank for all your guys' support along the way, especially with me being so procastinating. You did make me feel that this project is really worth continuing. Have fun dealing with resonance cascade
As a Fan of the To aru series i have to say, this mod is really well done.
After thinking about what Uiharu's Ability would be like if she was stronger i think it would fit into this Mod
Thermokinesis
The Ability to controll the Temperature around you (may Passivley influence temperature and hydration from the Enviromine mod)
Looks very well designed. I will find a time to look into its details and discuss this with other devs. Also would like to see everyone's opinion on that.
Will not upgrade to newer MC version until MC have made their codebase better :-) It's super tiring just moving things to a new API without achieving anything.
Has anyone figured out how to use the magnetic manipulation ability? Nobody answered my question before and I still haven't been able to figure it out.
Use the skill with mineral/stone blocks equipped, and hold and release.
Found a bug. I'm updating this mod in my regrowth pack because the version included still spawns ores, in 1.03 you have added a flag in the config to disable ore spawning on world gen. The flag is B:genOres, but if i set it to false and start a new server, the config file is overwritten during server startup, and the ores then spawn.
I have not tested this in single player.
Sure will check when have time. BTW it's better to directly submit to github :-)
0
Nope. In recent iterations of AC there are two major directions:
* Refinement of current gameplay & skills
* New helpful side-features
There are admittedly some flaws that affects AC's gameplay as whole. For example, annoyingly long grinding time. Those issues and other bugs are worth tackling first.
There are also lots of skills that can be refined to be significantly better, I have a few ideas already. (Vector Reflection could use some better VFXs)
And last, almost everyone in the dev team think that adding some side-features like medicine and ability-related boss fights would be a lot more fun than another new category. So yeah, side cool new features is the direction we want to take next.
0
Brain Course will gain experience slowly as CP consumes, and Dim Folding Theorem will gain experience every time a critical hit is triggered. If that's not happening it's probably a bug, will look into it.
==============================================
BTW, I'm wondering whether to upgrade to MC 1.9.4 or not. What's your opinion in this?
0
I believe this is a matter of optimization not config option. I am working on some render optimization utils recently, and with a good chance it will benefit AC in the future.
0
Config setting for experience gain will be there in next release.
0
http://ftb.gamepedia.com/AcademyCraft
There is an WIP English wiki, I think you can count on that >_>
0
VM category is on its way improving
0
Sure thing! AC is GPL licensed and its source is available at Github. Just setup a dependency and get started^^
3
News!! I have actually finished the 1710 port lol. It took mush less time than I thought :P. I also made the mod self-contained without any external dependencies.
I will not update the thread for now, because there are literally TONS of information missing. As is said, we will establish a website and contain necessary guide & other information about the mod in it. As the mod port itself is finished, a small website seems simple enough.
Anyways, jar served! You will have not too many problem playing it if you have memories about previous versions
MC&forge version: 1.7.10 forge 1517+. Grab via github
And thank for all your guys' support along the way, especially with me being so procastinating. You did make me feel that this project is really worth continuing. Have fun dealing with resonance cascade
1
Very helpful tutorial (Even for a modder who wants to tinker with lighting), thanks!
0
Looks very well designed. I will find a time to look into its details and discuss this with other devs. Also would like to see everyone's opinion on that.
0
Hmm, there's a small miss of not adding GUIs for those blocks. Use the Frequency Transmitter App for now.
0
Wow! Looks like you guys are already having fun on the new release! Enjoy Let me know if there's any suggestions.
Also I think it's about time to create a post at the mod release session XD
0
Will not upgrade to newer MC version until MC have made their codebase better :-) It's super tiring just moving things to a new API without achieving anything.
0
Use the skill with mineral/stone blocks equipped, and hold and release.
0
Sure will check when have time. BTW it's better to directly submit to github :-)