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    posted a message on Mossy cobbled deepslate

    Looking at the new blocks in 1.17, one big possibility stands out to me.

    We have cobbled deepslate, from mining deepslate without silk touch.

    We have glow lichen.

    I'd love to see a crafting recipe similar to mossy cobblestone involving them both, with a light glowing substrate on the cobbled deepslate pattern. It seems a natural fit for these two.

    Any thoughts?

    Posted in: Discussion
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    posted a message on Redstone non-stackable item sorter

    I'm sure anyone who's built a farm around a skeleton spawner will agree, non-stackable items quickly become annoying when trying to set up an item sorter.

    I'd like to see a new redstone component to help solve this.

    I'm picturing something like a cross between a comparator and a hopper (or a chest). It would have an input sensor that could be aimed at other blocks (hoppers, chests, droppers, etc.) and an output for a redstone signal, like a comparator. The difference would be that you can place an item inside that would then be the source of the comparison. If a similar item is sensed, a signal is sent.

    For example, you have the skeleton farm I mentioned above and want the bows to fuel a furnace. You aim the filter at a hopper pipe and set up a redstone line to unlock a hopper beneath when the signal is sent, then place a bow in the filter. Any bones, arrows, or armor pieces pass by, but the bows get diverted.

    Now this could have multiple settings, like a comparator's different modes, where it could filter for the exact item or one of its qualities. A gold helmet could sort out for gold helmets, or any helmet, or any gold armor, etc. How broad it could become would determine its usefulness, but I admit making it overly broad might make the component overpowered. (In the skeleton farm example, if the gold helmet could filter any armor piece, it could be a single filter for the whole farm. Conversely, if it's the exact item only, you would need an array of 20 filters to cover the possible combinations.)

    What do you think?

    Posted in: Suggestions
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    posted a message on I've never seen a ruined portal like this one

    I agree, that looks like the base model generated for the portal itself. It just looks like the stone brick parts generated multiple times over, layering on top of itself. I did find another buried portal elsewhere in the world, this one in the side of a small hill, and it had similar extra stone brick, but not nearly as much.

    Posted in: Survival Mode
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    posted a message on I've never seen a ruined portal like this one

    I promise, no mods were used in the discovery of this feature. It's a found structure in a solo Bedrock 1.16.200 world. I later found a much smaller one generated inside a hill in a Grasslands biome, with similar extra stone brick variants all around the base. I'm not sure if it's some artifact of the terrain generation when the terrain and the structure overlap like that, or if it's just some ultra-rare variant on the ruined portal.

    Posted in: Survival Mode
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    posted a message on I've never seen a ruined portal like this one

    I was doing an initial exploration on a new world and came across a ruined portal structure like none I've seen (or appears in the wiki.) The first point was that it spawned mostly underground in a desert, with just a few blocks above the sand. After some excavation, it became clear this was . . . different. I dug out all the sand, sandstone, and other stone varieties, and only left the obsidian, stone brick (all variants), netherack, magma blocks, iron bars, and gold blocks. This is what I found. It goes down about 15 blocks below the surface, and the loot chest was under some stone brick stairs. Anyone ever seen a structure like this in the overworld before?

    Posted in: Survival Mode
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