• 4

    posted a message on [Mob suggestion] Hedgehogs


    Habitat/environment: Forests.
    Behavior/AI: Hedgehogs wander around much like any other passive mob, but avoid things that would damage them. When they are hurt, they curl up into a block that damages players and mobs when hit or touched.

    Drops: Hedgehogs quills that can be thrown to deal a heart of damage.

    Taming/abilities: Hedgehogs are tamed with milk. They deal minor damage to mobs and players that touch them other than the player that tamed them. When right clicked, they curl up into a block (this can be accomplished by hitting it as well but that causes damage to it). Right clicking a tamed, curled up porcupine will uncurl it. When G-clicked (G is for grabbing), the hedgehog will be picked up and held above the player's head. right clicking will throw the hedgehog to deal damage to a player or mob. The thrown hedgehog will not be hurt.

    Healing/health: Hedgehogs are healed with milk (3 hearts) and bread (2 hearts). Hedgehogs have 6 hearts and display their health with the angle of their spines.


    Custom images wanted!
    Posted in: Suggestions
  • 2

    posted a message on The Biome/Environmental Update (modders, please check out)
    I must say, having biomes is cool, but not cool enough. Instead of adding tons of new dimensions, Minecraft should just have some really amazing areas in the normal world. Here are my ideas for new biomes...


    Yeah we have snowy biomes, but what about something REALLY cool. Ice biomes are full of amazing formations made totally of ice like ice mountains, frozen waterfalls, and ice caves. Ice in ice biomes is slightly darker and can be collected. There are also icicles that appear at random lengths on the undersides of random blocks. Dirt is replaced by snow blocks. Ice takes the place of stone for the most part until below halfway to bedrock. Ice biomes contain an ore called frozium. Frozium is used to make iron-strength tools that can freeze mobs with a right click. Frozen mobs take 20 seconds to defrost. Frozen mobs cannot move and can be shattered easily, dropping nothing. Icewood trees have the appearance of frozen trees. The trunk drops icewood which can be used to make normal wood planks. Icewood leaves drop ice shards that act as saplings.


    Volcanic biomes are full of... volcanoes. Volcanoes spew lava. The ground is made mostly of charred dirt that drops charcoal, stone, and obsidian. Ores are more common and diamonds can even be found above ground on the rare occasion. There are also pools of boiling water. There are neutral phoenixes that can be tamed with golden apples. They shoot fireballs and drop throwable firebombs. Wood in volcano biomes comes from charred trees that have blackened trunks and leaves. When made into wood planks, the charred wood becomes normal (like birch or pine wood).


    Archipelago biomes consist of tropical islands with palm trees, jungle trees, banana trees, and waterfalls. The water around island usually contains coral reefs. Lily pads often grow in inland water bodies. Jungle trees are large and thick and drop twice the wood of a normal tree. Jungle trees usually have vines growing in them. Vines always grow down and can be climbed. They function as ladders, but are independent block (they don't need to be attached to anything). Palm tree leaves drop coconut which can be planted or crafted with a bucket to fill the bucket with nourishing coconut water (heals 3 hearts) and leaving coconut shells. Coconut shells can be crafted like chest armor to make coconut bras with little purpose other than comedy. They can also be played by right clicking producing a clacking noise. Banana tree leaves drop bananas that can be crafted into banana seeds are eaten to heal 3 hearts. There are passive and skittish monkeys. Other mobs include meat dropping, neutral boars, feather dropping, passive tropic birds, and all the usual monsters. Crabs are often found on beaches.

    Coral Reef:

    Yeah, we've seen this one before. This is just my take on it. Reef biomes are often found near archipelago biomes and (obviously) contain lots of coral. Coral can be used as alternative dyes and also to make water spears and water arrows that go fast underwater (they're not too bad on land either). Mobs include colorful fish that drop fish scales and non-colorful fish that drop fish. Crabs can be found scuttling around in the water. There are neutral sharks that drop sharks' teeth that are used to make serrated shark tooth spears, a long range and melee alternative to swords. Reef biomes can contain shipwrecks that contain treasure and spawn 2 types of hostile mobs: sea ghouls and water wraiths. Sea ghouls are silent and reel the player in with fishing rods and water wraiths throw spears. Both drop random treasures that can include metals, wood, tools, weapons, and possobly ores like diamonds and other rarities.

    Tar Pit:

    Tar pit biomes are full of, well, tar pits. Tar is an extremely viscous black liquid that is found in pits in tar pit biomes. Tar will suck up any mobs or players that touch it. Tar pits can be used in conjunction with soul sand to resurrect dinosaurs and other prehistoric creatures. when one block of soul sand is thrown into a tar pit, it brings one ancient animal back to life. One good stack of soul sand will turn a tar pit biome into Jurassic Park! Tar pit biomes are usually near large forests.


    That's right, a skeleton biome. This one's an idea for a biome found in the nether. Netherrack is replaced by bonestone and soul sand is replaced by bloodsand. Bloodsand is like quicksand and suck up mobs and players and can be deactivated with redstone current. The light is provided by boiling soulwater and crystalline mounds of crimsonite. There is also an ore set in bonestone called bloodstone. Bloodstone ore drops blood gems.
    Demon tools can be made with blood gems and bones (used as sticks). Demon tools are stronger than iron and work especially well on nether blocks and hostile mobs. Blood gem arrows are very fast and deal more damage than standard arrows. The mobs that inhabit skeleton biomes are the ancient blood skeletons, or hemoskelles. These biomes are the remnants of the once great skeleton empire that stretched across all the nether until it was nearly wiped out by the ghasts. Most survivors migrated to the overworld and lost much of their power but some remained in their original home. Blood skeletons shoot blood gem arrows from bone bows (uncraftable). They drop blood gem arrows and bones. Skeleton biomes contain many ancient skeletal ruins constructed of bone and special skeleton keys and skeleton chests with rare treasures.

    Spider nests:

    This is NOT an idea for a full-blown biome, just a a rare occurrence like dungeons. Spider nests are found primarily underground and are full of massive spiderwebs, cobweb-covered blocks, and spiders. They are often found sitting in their webs. Touching a spiderweb will stick the player and a spider will wrap him/her up and kill them. Spiderwebs are formed of spiderweb blocks that are 2-D. Spiderwebs drop large amounts of string. In many spider nests, one will find the queen's web, which is inhabited by a massive queen spider (queen's spiderwebs drop sticky string). Queen spiders drop stingers. Queen's webs contain special spider chests which can't be crafted and are filled with all sorts of rare goodies like string, spider ropes, sticky string, poison stingers, and more! Spider ropes are made by crafting string in a 1x2 shape with a sticky string on top and can be thrown and will stick to a surface like fishing poles. The rope can be climbed and will disappear once the player leaves it. Ropes have limited uses and wear out. Sticky string can be placed on the ground and will stick mobs and players. Poison stingers are used in various poisonous weapons that could possibly include arrows, darts, swords, and spears! The queen spider lays eggs every so often that hatch into spiders. If a player mines the egg, it can be collected. The collected egg can be placed to hatch into a cute little tamed spider with white markings. Their markings can be recolored with dyes to personalize them.


    Bogs would consist mostly of peat, a dirt-like substance that would make a squishing noise when walked upon and hit. I would consider adding a special peat cutting tool for getting peat blocks, but destroying a substance in Minecraft leaves blocks anyway so I'll just go with a shovel. Peat (naturally) is also a great fuel, smelting 5 items at a time in a furnace. There are many pools of water. Water often has marsh reeds growing around it. Marsh reeds are used mainly to make thatch blocks, but can also be used to make paper. Bogs often have large boulders scattered throughout.

    Diamond count: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Suggestions
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