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    posted a message on The Biome/Environmental Update (modders, please check out)
    I did a bit of brushing up. More brushing up coming soon.
    Posted in: Suggestions
  • 0

    posted a message on The Water Update: New water temperatures and more
    I added a couple of new things. Check them out!
    Posted in: Suggestions
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    posted a message on Wizardcraft: Sorcery and Magic for Minecraft
    This was taken from my thread in the suggestions forum, but I decided it was probably best suited as a mod:

    I know that the idea of magic in Minecraft has been suggested countless times. I love the concept, but no thread has quite struck my fancy (too many single use spellbooks, runes, and complex rituals). This is my own unique (as far as I know) take on the suggestion, merging the basic concepts from magical games such as WoW and the gameplay style and theme of Minecraft.

    The Spellbook

    The spellbook is the foundation item for magic and is used for the creation of spells. Spellbooks are made like so:
    :GP: :GP: :GP:
    :GP: :White: :GP:
    :GP: :GP: :GP:

    :GP: = Redstone
    :White: = Book

    and are placed in the spellbook slot of the player's inventory. Redstone is used due to it's ability to channel and manipulate energy. When the spellbook in its slot is right-clicked, it opens the spell grid in which spells are "crafted". The size of the grid depends on the player's experience, which is determined by various statistics and achievements such as destroying ores, going to the Nether, and vanquishing monsters. The grid size starts at 0 and goes up one size for every 100 experience. There are 3 grid sizes not counting 0. More experience means that stronger, more complex spells can be created. These are the sizes:

    :soil: [] :soil:
    [] [] []
    :soil: [] :soil:

    :soil: [] [] :soil:
    [] [] [] []
    [] [] [] []
    :soil: [] [] :soil:

    :soil: :soil: :soil: [] :soil: :soil: :soil:
    :soil: :soil: [] [] [] :soil: :soil:
    :soil: [] [] [] [] [] :soil:
    [] [] [] [] [] [] []
    :soil: [] [] [] [] [] :soil:
    :soil: :soil: [] [] [] :soil: :soil:
    :soil: :soil: :soil: [] :soil: :soil: :soil:

    :soil: = No cell

    Basic Spell Mechanics

    Spells are crafted by putting various ingredients into the spell grid. This will create a certain 5-use spell with a specific cooldown between uses. Spells that are made can only be put in the spell hotbar, a second hotbar that opens up when a spellbook is in the spellbook slot.

    Spells

    Sprout: Sprout is a low level growth spell made in the 1st grid. It causes all saplings, crops, and other plants to grow immediately within 5 blocks.
    :soil: :,,,,: :soil:
    :,,,,: :....: :,,,,:
    :soil: :,,,,: :soil:

    :,,,,: = Sapling

    Grow: Grow is a mid-level growth spell that does the same as sprout but in a 25 block radius.
    :soil: :,,,,: :,,,,: :soil:
    :....: :Logs^: :Logs^: :....:
    :....: :Logs^: :Logs^: :....:
    :soil: :,,,,: :,,,,: :soil:

    :,,,,: = Sapling

    Flourish: Flourish is the highest level growth spell that affects a 100 block radius and makes all saplings large trees.

    :soil: :soil: :soil: :,,,,: :soil: :soil: :soil:
    :soil: :soil: :....: :....: :....: :soil: :soil:
    :soil: :....: :Logs^: :Logs^: :Logs^: :....: :soil:
    :,,,,: :....: :Logs^: :YFlower: :Logs^: :....: :,,,,:
    :soil: :....: :Logs^: :Logs^: :Logs^: :....: :soil:
    :soil: :soil: :....: :....: :....: :soil: :soil:
    :soil: :soil: :soil: :,,,,: :soil: :soil: :soil:

    :,,,,: = Sapling

    Shower: Shower causes a small, short rainstorm.
    :soil: :Water: :soil:
    :Water: :Iron: :Water:
    :soil: :Water: :soil:

    Storm: This spell causes a larger storm with a 50% chance of being a thunderstorm.
    :soil: :Water: :Water: :soil:
    :Water: :Iron: :Flint: :Water:
    :Water: :Flint: :Iron: :Water:
    :soil: :Water: :Water: :soil:

    Lightning storm: This spell causes a large thunderstorm with massive amounts of lightning.
    :soil: :soil: :soil: :Flint: :soil: :soil: :soil:
    :soil: :soil: :Water: :Water: :Water: :soil: :soil:
    :soil: :Water: :Iron: :Iron: :Iron: :Water: :soil:
    :Flint: :Water: :Iron: :GP: :Iron: :Water: :Flint:
    :soil: :Water: :Iron: :Iron: :Iron: :Water: :soil:
    :soil: :soil: :Water: :Water: :Water: :soil: :soil:
    :soil: :soil: :soil: :Flint: :soil: :soil: :soil:

    :GP: = Redstone

    Fireball: This crated a small fireball with 3 hearts of damage and causes fire. I
    :soil: :Flint: :soil:
    :Flint: :Iron: :Flint:
    :soil: :Flint: :soil:

    Fireblast: This creates a larger fireball with 6 hearts of damage and can destroy blocks (created a 3 block radius crater).
    :soil: :Flint: :Flint: :soil:
    :Flint: :Iron: :Iron: :Flint:
    :Flint: :Iron: :Iron: :Flint:
    :soil: :Flint: :Flint: :soil:

    Firestorm: This creates 5 fireballs with 7 hearts of damage and a 4 block radius crater.

    :soil: :soil: :soil: :Lava: :soil: :soil: :soil:
    :soil: :soil: :Flint: :Flint: :Flint: :soil: :soil:
    :soil: :Flint: :Iron: :Iron: :Iron: :Flint: :soil:
    :Lava: :Flint: :Iron: :--+: :Iron: :Flint: :Lava:
    :soil: :Flint: :Iron: :Iron: :Iron: :Flint: :soil:
    :soil: :soil: :Flint: :Flint: :Flint: :soil: :soil:
    :soil: :soil: :soil: :Lava: :soil: :soil: :soil:

    Stay posted for new spells!
    Posted in: Requests / Ideas For Mods
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    posted a message on Wizardcraft: Sorcery and Magic for Minecraft
    Quote from Toast54 »
    Another idea, make it take time for a spell to be crafted depending on its strength,so this doesn't happen.

    Person: No! My fireball ran out of charges! I'll just make a new one then while hiding behind a wall..... Alright! New spell!

    You could make a teir 1 spell take 10 seconds to make, tier 2 take 30, and 3 a minute. And this might be too little.
    And make it so you must stay stationary while making them, and if you get hurt, you loose the components.

    Takes long enough to craft them anyway. XD.
    Posted in: Suggestions
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    posted a message on Wizardcraft: Sorcery and Magic for Minecraft
    I see that this probably isn't a good idea for vanilla Minecraft and I'm making it a mod suggestion. I'll keep it here too, just in case. I'm glad people like the idea, though. I presume all the dislikes are because it's better for a mod.
    Posted in: Suggestions
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    posted a message on Wizardcraft: Sorcery and Magic for Minecraft
    Quote from Toast54 »
    Ah. Well, I would just want to know how hard it is it get the experience. Maybe just make ritiuls enhance spells? Like your fireball would do a heart or so of extra damage. Or if you made a life rune that gives you regeneration, it could speed up the rate. And a spell idea, the trap spell.

    :soil: :soil: :soil: :cobblestone: :soil: :soil: :soil:
    :soil: :soil: :cobblestone: :--+: :cobblestone: :soil: :soil:
    :soil: :cobblestone: :--+: :--+: :--+: :cobblestone: :soil:
    :cobblestone: :--+: :--+: :--+: :--+: :cobblestone:
    :soil: :cobblestone: :--+: :--+: :--+: :cobblestone: :soil:
    :soil: :soil: :cobblestone: :--+: :cobblestone: :soil: :soil:
    :soil: :soil: :soil: :cobblestone: :soil: :soil: :soil:

    You would use it on blocks, and when you stepped on that block, you would catch on fire.

    Interesting idea, with the trap spell, but rituals and runes will never be a part of it. About experience, to get to a level 3 grid, you'd need to have mined rare ores like diamonds, destroyed spawners, gone to the Nether, and so on. You need to be pretty deep into the game.
    Posted in: Suggestions
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    posted a message on Wizardcraft: Sorcery and Magic for Minecraft
    Quote from Toast54 »
    I've almost always wanted some sort of magic it minecraft, but I agree with you saying most suggestions are not very good. By even the little you have written now, I can see that this could turn out to be a very good suggestion. But I do think that there should be some sort of ritiul that you have to colmplete to start magic, and to unlock the most powerful spells. Maybe just as simple as making a runecraft-like rune with a few expensive blocks, like iron blocks or lapis , in it. Maybe like this:
    :bookshelf: :bookshelf: :bookshelf:
    :bookshelf: [] :bookshelf:
    :bookshelf: :bookshelf: :bookshelf:
    Where bookshelf is anything from a short list of iron, lapis, brick, (still considering that one, some worlds have easy to get clay), brown wool, something rare found only from dungeons, or something of the like. That would enable the spellbook "saftey". If it wasn't, the spells could backfire 80% of the time.
    It would need this because magic, to me, seems like a midgame thing, not something you can get right after starting a new world.
    Just my opinion.

    About something not available from the start, you do need 100 experience just to make the forts basic spells. By the way, I have 3 sequences of spells up. Check them out! I'm not so sure about the ritual, though. It takes a while to get the experience, anyway.
    Posted in: Suggestions
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    posted a message on Wizardcraft: Sorcery and Magic for Minecraft
    Quote from snipehsheep »
    Don't post a topic until you have completely formulated the ideas.

    It's be like turning in an essay to your teacher with half the page missing,

    I'm posting the spells right now. No need to freak out or anything.
    Posted in: Suggestions
  • 0

    posted a message on Wizardcraft: Sorcery and Magic for Minecraft
    I know that the idea of magic in Minecraft has been suggested countless times. I love the concept, but no thread has quite struck my fancy (too many single use spellbooks, runes, and complex rituals). This is my own unique (as far as I know) take on the suggestion, merging the basic concepts from magical games such as WoW and the gameplay style and theme of Minecraft.

    The Spellbook

    The spellbook is the foundation item for magic and is used for the creation of spells. Spellbooks are made like so:
    :GP: :GP: :GP:
    :GP: :White: :GP:
    :GP: :GP: :GP:

    :GP: = Redstone
    :White: = Book

    and are placed in the spellbook slot of the player's inventory. Redstone is used due to it's ability to channel and manipulate energy. When the spellbook in its slot is right-clicked, it opens the spell grid in which spells are "crafted". The size of the grid depends on the player's experience, which is determined by various statistics and achievements such as destroying ores, going to the Nether, and vanquishing monsters. The grid size starts at 0 and goes up one size for every 100 experience. There are 3 grid sizes not counting 0. More experience means that stronger, more complex spells can be created. These are the sizes:

    :soil: [] :soil:
    [] [] []
    :soil: [] :soil:

    :soil: [] [] :soil:
    [] [] [] []
    [] [] [] []
    :soil: [] [] :soil:

    :soil: :soil: :soil: [] :soil: :soil: :soil:
    :soil: :soil: [] [] [] :soil: :soil:
    :soil: [] [] [] [] [] :soil:
    [] [] [] [] [] [] []
    :soil: [] [] [] [] [] :soil:
    :soil: :soil: [] [] [] :soil: :soil:
    :soil: :soil: :soil: [] :soil: :soil: :soil:

    :soil: = No cell

    Basic Spell Mechanics

    Spells are crafted by putting various ingredients into the spell grid. This will create a certain 5-use spell with a specific cooldown between uses. Spells that are made can only be put in the spell hotbar, a second hotbar that opens up when a spellbook is in the spellbook slot.

    Spells

    Sprout: Sprout is a low level growth spell made in the 1st grid. It causes all saplings, crops, and other plants to grow immediately within 5 blocks.
    :soil: :,,,,: :soil:
    :,,,,: :....: :,,,,:
    :soil: :,,,,: :soil:

    :,,,,: = Sapling

    Grow: Grow is a mid-level growth spell that does the same as sprout but in a 25 block radius.
    :soil: :,,,,: :,,,,: :soil:
    :....: :Logs^: :Logs^: :....:
    :....: :Logs^: :Logs^: :....:
    :soil: :,,,,: :,,,,: :soil:

    :,,,,: = Sapling

    Flourish: Flourish is the highest level growth spell that affects a 100 block radius and makes all saplings large trees.

    :soil: :soil: :soil: :,,,,: :soil: :soil: :soil:
    :soil: :soil: :....: :....: :....: :soil: :soil:
    :soil: :....: :Logs^: :Logs^: :Logs^: :....: :soil:
    :,,,,: :....: :Logs^: :YFlower: :Logs^: :....: :,,,,:
    :soil: :....: :Logs^: :Logs^: :Logs^: :....: :soil:
    :soil: :soil: :....: :....: :....: :soil: :soil:
    :soil: :soil: :soil: :,,,,: :soil: :soil: :soil:

    :,,,,: = Sapling

    Shower: Shower causes a small, short rainstorm.
    :soil: :Water: :soil:
    :Water: :Iron: :Water:
    :soil: :Water: :soil:

    Storm: This spell causes a larger storm with a 50% chance of being a thunderstorm.
    :soil: :Water: :Water: :soil:
    :Water: :Iron: :Flint: :Water:
    :Water: :Flint: :Iron: :Water:
    :soil: :Water: :Water: :soil:

    Lightning storm: This spell causes a large thunderstorm with massive amounts of lightning.
    :soil: :soil: :soil: :Flint: :soil: :soil: :soil:
    :soil: :soil: :Water: :Water: :Water: :soil: :soil:
    :soil: :Water: :Iron: :Iron: :Iron: :Water: :soil:
    :Flint: :Water: :Iron: :GP: :Iron: :Water: :Flint:
    :soil: :Water: :Iron: :Iron: :Iron: :Water: :soil:
    :soil: :soil: :Water: :Water: :Water: :soil: :soil:
    :soil: :soil: :soil: :Flint: :soil: :soil: :soil:

    :GP: = Redstone

    Fireball: This crated a small fireball with 3 hearts of damage and causes fire. I
    :soil: :Flint: :soil:
    :Flint: :Iron: :Flint:
    :soil: :Flint: :soil:

    Fireblast: This creates a larger fireball with 6 hearts of damage and can destroy blocks (created a 3 block radius crater).
    :soil: :Flint: :Flint: :soil:
    :Flint: :Iron: :Iron: :Flint:
    :Flint: :Iron: :Iron: :Flint:
    :soil: :Flint: :Flint: :soil:

    Firestorm: This creates 5 fireballs with 7 hearts of damage and a 4 block radius crater.

    :soil: :soil: :soil: :Lava: :soil: :soil: :soil:
    :soil: :soil: :Flint: :Flint: :Flint: :soil: :soil:
    :soil: :Flint: :Iron: :Iron: :Iron: :Flint: :soil:
    :Lava: :Flint: :Iron: :--+: :Iron: :Flint: :Lava:
    :soil: :Flint: :Iron: :Iron: :Iron: :Flint: :soil:
    :soil: :soil: :Flint: :Flint: :Flint: :soil: :soil:
    :soil: :soil: :soil: :Lava: :soil: :soil: :soil:

    Many more coming soon!
    Posted in: Suggestions
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    posted a message on Minecraft Seed Index
    Seed name: chunkerror

    Description: No chunk errors yet, but completely epic on a gargamel/glacier level. Absolutely fantastic formations right next to spawn.
    Posted in: Seeds
  • 0

    posted a message on Hoodies/Jackets in Minecraft
    People egging my house in SMP is bad enough. Now they get to look like hooligans too?
    Posted in: Suggestions
  • 0

    posted a message on The Water Update: New water temperatures and more
    Carbonated beverages (not coke and sprite, the original sodas) have been added!
    Posted in: Suggestions
  • 0

    posted a message on Tomahawk
    Quote from weezr »
    Go away you Call of Duty Fag.

    Looks like we've got Ygdrasel junior here. Though at least he had the tact to be a bit constructive.
    Posted in: Suggestions
  • 0

    posted a message on [Mob suggestion] Hedgehogs
    Quote from lemonnater »
    Quote from weezr »
    We dont need more pets holy ****.


    Boy you are swearing like crazy this is the 4th thing i have read you swear on tonight , on don't have anything nice to say do you

    Anyway i like the idea of the spikes there cool and the milk idea made go awwwwwwwwww.....

    Thanks! I could use some positive feedback.
    Posted in: Suggestions
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    posted a message on Papercraft: Making paper a more versatile material
    Quote from The_Phantom_Potato »
    Paper cubes, dumb. Explosives, lousy. Just make books functional.

    Another troll *rolls eyes*. I do agree that books need functions but this thread has a lot more than paper cubes and explosives. The explosives are just for fun. The paper cubes are mainly for making paper screens due to their translucency. What about the other stuff like paper lanterns, paper windows, rockets, and fireworks? Or did I accidentally type them in invisible print?
    Posted in: Suggestions
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