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    posted a message on Has Mod Making Stopped?
    [quote]eriously people, hop off the damn bandwagon of mindless Microsoft hate. Naaa, no, no, no im just looking to see what every one is doing out there with the mod making. No one seems to be saying any thing about whats going on. and microsoft isn't saying any thing much about what the future of minecraft is going to be, so us old time users that bought it during alpha are we going to have to start paying for things?
    Posted in: Discussion
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    posted a message on Has Mod Making Stopped?
    Haven't seen any mods being made for 1.8 has every one stopped doing mods because of microsoft buy out. Is Minecraft going to die out because of the buy out. Having the basic game to play is fine for the new users, but after a bit they long for other things that only mods can add to game.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------

    What is every ones view on this?
    Please post!
    I'm sure others would like to know.
    Posted in: Discussion
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    posted a message on [Update] The Fantastipack [M] - Photo-realistic HD Fantasy (x64 / x128 / x256)
    that is a awsome texture pack please add the download links back please
    Posted in: Resource Packs
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    posted a message on ENCHANTING PLUS

    ferdischabe

    Posted Today, 02:19 AM
    FINALLY I founc this mod again . already thought it was abandonend :) ) just wanted to ask if you will be able to make enchanting somewhat harder with an config file


    read the past posts they tell all
    Posted in: Minecraft Mods
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    posted a message on Poop[V1.3]
    if this is a poop mod ...?h
    ow does your char. bend over to sit on the tolit to poop?
    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    hehe forget the replies just get the mod up hehe ty :Notch:
    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS

    Panpiper, on 28 November 2012 - 12:27 PM, said:
    What I might recommend with regard to adding some other cost to the enchantments, is to use the standard diamonds. What diamonds would do is to lower the XP requirements of enchantments. This is not to say that including a diamond would make enchantments much cheaper than they are now, but that the lack of a diamond would make them much more expensive, as in twice the XP. One diamond would put the cost at the existing level, two diamonds would drop the XP cost by a third, three diamonds drop the XP cost by half, etc..

    New enchantment XP costs = (Current XP cost x 2) / (1 + number of diamonds)

    This would allow the use of the enchantment system without diamonds for simple and cheap enchants, pretty much require one diamond for big enchants, and allow for the possibility of truly epic enchants if one is willing to spend several diamonds.

    For those who feel themselves too impoverished for diamonds, perhaps allow the use of ten obsidian in lieu of one diamond?



    i was thinking this, why add diamonds to cost, we already have a anvil that uses diamonds to fix weapons with enchantments, diamonds are hard enough to get as it is. and if people are getting up to 400 exp there cheating. useing a spawner to get exp i find 160 skellys killing them with potion if you have 0 exp you get 30 exp,but if you have 30 exp and you get 300 skellys in front of you and you throw a potion you may get 14 exp, and if you have 50 exp and you get 500 skellys an throw a potion you may get 10 exp if that much. so what good is the god lvls, you are most likly cheating to get that high any way. if you are going to try and balance it you may as well make it a vanella enchanter that lets you choose what you wont, up to lvl 30.
    but dont get me wrong, i love that way it is now, able to remove lvls and repair items, i have been hoping someone would fix the enchanter so it is not random, random is the most stupid thing for a enchanter, a wizard does not cast a spell and hope it does not fizzle out?
    had to post my thoughts not trying to ofend any one . great job on the mod
    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    Why make a good thing worst?
    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    alright now wont be long, it is monday and hes in the forum so perk up everyone its almost done im guessing by the way well done on making this mod :Skeleton: :Skeleton: :Skeleton:
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    ill be more elaberat with it
    i first made a bore machine and placed a world ancor in a cart so it would keep running if i wasnt there and the farther i went away it seemed to get very laggy the farther i went away from it and i thought it was the bore machine till tonight, we built a coal coke furness 6 of them, we added loaders and unloaders on them to remove the liquid to add it to a 5x5 tank so we thought we would add a world ancor to it so it would stay running and than the lag was massive so we removed the world ancor and the lag was still there till he reset the server . and thats what happened

    This is all the mods running on the server and clients

    [1.4.2]MCForge Universal v6.0.1.354
    backpack-1.1.4-1.4.2
    EnchantingPlus-1_4_2-latest
    EnderStorage 1.2.1.2
    InvTweaks-1.44-1.4.2
    ironchest-universal-4.2.2.138
    mod_TreeFeller_v1.7
    Railcraft_6.7.0.0
    StevesCarts2.0.0.a19
    CodeChickenCore 0.6.6
    NotEnoughItems 1.4.1
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0

    Watcher, on 02 November 2012 - 02:02 AM, said:

    having a problem with the bore machine when ever i run the bore machine i get massive lag over by my ladder and any where away from the bore machine, any help will be greatly helpful

    Known and being investigated. Are you using H.S. Tracks?

    yes i am but what i found was the world ancor is causing all the lag . if i set a world ancor at a area the farther i go away from it the laggyer it gets and if i pick the world ancor up it still lagging till the server gets reset
    Posted in: Minecraft Mods
  • 0

    posted a message on Railcraft 9.2.2.0
    having a problem with the bore machine when ever i run the bore machine i get massive lag over by my ladder and any where away from the bore machine, any help will be greatly helpful
    Posted in: Minecraft Mods
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    posted a message on 128 texture pack zombie skins are wrong 1.4 pre
    ty that solved my problem to
    Posted in: Resource Pack Discussion
  • 0

    posted a message on 128 texture pack zombie skins are wrong 1.4 pre
    whats to update on png pictures of the mobs? all ther other mobs seem to be right
    i have seen other people useing 16x16 and 32x32 to make them work?
    this is one of the textures (128x128)

    Posted in: Resource Pack Discussion
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    posted a message on 128 texture pack zombie skins are wrong 1.4 pre
    i have been trying alot of textues packs with multi mob texuters seems all the zombies have no face and there face on the legs an feet . any one know how to fix this problem? help pls
    texture pack =http://www.minecraft...ck-1-3-212w41b/
    the mob pack in this texture pack is used by alot of other texture packs
    this is a vanilla server no mods of any kind , client side i use optifine to patch HD textures


    Posted in: Resource Pack Discussion
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