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    posted a message on Greece! (110Km/px) download!

    ill see what i can do with it.

    Posted in: Maps
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    posted a message on Help! tellraw problems

    This works! Thank you!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help! tellraw problems

    I have no clue how to use Tellraw command, I just need to be able to push a button and tell @p what the "Classics" score of a player in the room at -65 2 -15 is. ive been trying for 30 minutes and cant figure out how it works.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Looking for a completely new person to command blocks to be my apprentice.

    I'm not the greatest at command blocks, but I am decent. I am willing to train someone to use command blocks.


    Requirements:

    age, >14

    speaks english,

    skype & mic.

    mature.

    teachable.

    humble.

    respectful.

    and not stuck up


    I am working on several projects and I need some spare hands to help(and someone to work with so i dont die of boredom.) I will teach the basics, how to write code, organize and be more efficient, and some of the advanced stuff. anything we come across while working on my projects I will teach and explain to the best of my ability. Anything I dont know we will look up and learn together.


    ~Warrior

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How do I set an entities' score only once while CMDblock is on a clock?

    When the player throws a paper down I need that paper to get a score of 600 so that my clock will remove 1 point from it every tick until it gets to 0, then work again from the start. The problem is when the paper is thrown, the score is set to 600 and is continually set to 600 so that nothing is removed from it. How can I set the score to 600 for every paper that is thrown and still count down for it?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Selector question
    Can you add several of the same selectors to a command?

    example:

    @e[type=ArmorStand,score_flag_r=0,score_flag_i=0,score_flag_t=0,score_flag_s=0,score_flag_o=0]

    If not i can just do 5 separate blocks. I'm working on a 6 way capture system right now and it's a bit of a pain.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Coding minigames, I need your ideas!
    Quote from iCreeper902_2»

    Well you could use bukkit :P

    Lol I don't know how to work bukkit, so I just stick to vanilla. :P easier for me that way. Plus, there really isn't much of anything commandblocks cant do you can get plugins for.
    Posted in: Discussion
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    posted a message on /execute doesn't work
    This may not be the problem, but its worth a shot. i try always useing words instead of numbers so minecraft doesnt screw me over with the whole 1.8 number to word thing again. freaking +500 blocks dont work for me now and im sure others have plenty more...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /execute doesn't work
    I dont think you can use the number ID for effects anymore, use minecraft:_______

    try doing /effect username minecraft: and then press tab and it will list them for you, just fine the one you want and insert it to your line of code.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Server Tips: Online Time Tutorial! Difficulty: Beginner
    Me and the owner of the server I work on use to see who could get the most online time for the server, when we updated to 1.8, we didn't have bukkit, so we lost the plugin that calculated that for us. Today, messing around in my free time, I came up with this little device that I thought was interesting. It measures how long each player has been online in ticks-days and can be expanded to weeks, years, decades, etc.

    First, you need scoreboards:

    "/scoreboard objectives add onlineticks dummy"

    "/scoreboard objectives add onlineminutes dummy"

    "/scoreboard objectives add onlinehours dummy"

    etc. etc.

    Next, to set up your fill clock.

    Place a Command Block and put in it this command:

    "fill ~0 ~1 ~7 ~0 ~1 ~0 stone 0 replace redstone_block"

    Then on top of it, place a stone, then another Command Block with this command:

    "fill ~ ~-1 ~7 ~0 ~-1 ~0 redstone_block 0 replace stone"

    Now, break the stone block, hold crouch and place a Redstone block in the center. Now, along the X axis, you can build stone out towards the South 7 blocks. They should instantly turn to a Redstone. What is happening now, is each place a stone block was, is being replaced by a Redstone block, then back to a stone block 20 times every second and will activate the Command Blocks placed there equally as fast. This 20 times per second is important and you will see soon if you don't know already.

    The next step is to place 7 blocks along the row of Redstone Blocks, the direction South is important, due to the way minecraft executes each command, it starts with the North most command, and works its way South. The 7 commands you will put in the blocks are as follows:

    "/scoreboard players add @a onlineticks 1"

    This will add 1 point to every online player every time its activated.(20 times per second)

    "/scoreboard players add @a[score_onlineticks_min=1200] onlineminutes 1"

    This will add 1 point to the "onlineminutes" objective for every online player that has a score of 1200 in the objective "onlineticks". Since we know that 1 seconds equals 20 ticks, we can do simple math to figure out 60 seconds equals 1200 ticks.

    "/scoreboard players set @a[score_onlineticks_min=1200] onlinetime 0"

    This will remove the 1200 ticks from all players who have that amount of points, and set it back to 0 to work its way up to the next minute.

    "/scoreboard players add @a[score_onlineminutes_min=60] onlinehours 1"

    This will add one point to the score "onlinehours" for every player who has a score of 60 in "onlineminutes". Since 60 minutes equals 1 hour.

    "/scoreboard players set @a[score_onlineminutes_min=60] onlineminutes 0"

    This will remove the 60 minutes from the players "onlineminutes" score since we already transferred it over to there "onlinehours"



    Then you just keep doing this over and over with different objectives and values for days, weeks, etc.. To display them use the Command:

    "/scoreboard objectives setdisplay [display slot] [objective name]"


    For [display slot] I prefer to use sidebar or belowName but any display selection will work fine.

    For [Objective Name] I prefer to use onlineminutes or onlinehours but whatever you choose to do is entirely up to you.

    I have yet to figure out exactly how to display more than one at a time, but there is the basics for this cool little tip. Hope it helps!

    ~Warrior

    P.S. Any of you expert Command Blockers, please correct any mistakes I have made.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to set up a Minigame
    Oh, duh, lol thanks for the reminder.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to set up a Minigame
    Ok, I've done most all the work for everything else in the minigame, but I can't figure out how to do the set up stuff.

    How do I let only the respective amount of players into the map, for the amount they select? [3, 4, or 5 Players is the options]

    How do I randomly select one of these players to be "infected"?

    How do I randomly select one of the maps out of a selection of 3?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Coding minigames, I need your ideas!
    I'm Co-Owner of a server, so all my ideas go towards that, but perhaps someday we can work together. I'll send you the IP and you can hop on and check out the minigame I'm working on ATM. Don't steal it, :P but hopefully it'll help give you ideas for yours.

    P.S. I use Vanilla 1.8 command blocks to make mine, I can't write real code to save my life.

    ~Warrior
    Posted in: Discussion
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    posted a message on spawn dead bodies
    with entity rotations you might be able to spawn it sideways. maybe, i havent tried it and have no clue how to do it, but ive seen minecarts spawned sideways and all different ways, so i know its possible, just not sure how long it would work or what would happen. this comment is mostly for anyone else who is smart about this stuff, maybe it will trigger a light bulb and they can tell you how to use it. its a good idea, hope you find a solution!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Detecting player
    I can start with that and maybe edit it to do what I want, but the player needs to be able to attack. Thanks for the help! Maybe in 1.9 we will have a stat for light level to make this easier, until this something like what you said will have to work.
    Posted in: Redstone Discussion and Mechanisms
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