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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    I like the RPG realism. I like it a lot but is there any way you can make a 32x32 texture pack version because my computer likes that a bit better thnx!
    Posted in: Resource Packs
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    posted a message on How to create a wand
    but mop in your first message cant bebe referenced it says be referenced before it is defined. and "player" is nt a field (I am using 1.2.5 if this makes a difference)
    Posted in: Modification Development
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    posted a message on How to create a wand
    Quote from NukedPanda

    You only really need to use the vec3 position x, position y, and position zso:
    MovingObjectPosition mop = player.rayTrace(1500D, 1.0F); 
    will turn the player's line of sight, into something where the hit point is detectable. 1500D is the range (1500 blocks, you can change it).
    if (mop = null){ return;}
    changed the !=null to this because i'm too lazy to encompass the rest of the code in it
    Vec3 VECTORNAME = mop.hitVec;//turns mop into a vector with the tip being the first block mop hits
    int x = (int) VECTORNAME.xcoord;//x coord of block
    int y = (int) VECTORNAME.ycoord;//y coord of block
    int z = (int) VECTORNAME.zcoord;//z coord of block

    you can always use
    ModLoader.getMinecraftInstance().objectMouseOver.....
    but it only targets blocks inside your reach, which is pointless for a magic wand shooting fire and placing blocks....


    Thnx a lot but how do u make it to where it uses a button like V insted of right click.
    Posted in: Modification Development
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    posted a message on How to create a wand
    MetroSaskwatch i did that first step complete. NukedPanda I looked up vec3d and it just fazes me it has multiple integers and methods. I'm not sure which one's the right one. you mind pointing me in the right direction? I do have a base mod. Thnx everyone for helping this is a big help and i am very thankful!
    Posted in: Modification Development
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    posted a message on How to create a wand
    anyone help plz?
    Posted in: Modification Development
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    posted a message on How to create a wand
    ok i made the code but the water wont place here is the code:



    package


    net.minecraft.src;



    public


    class ItemWizardStaff extends Item

    {


    public ItemWizardStaff(int par1)

    {


    super(par1);


    maxStackSize = 1;

    setMaxDamage(1700);

    }




    public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7)

    {


    if (par7 == 0)

    {

    par5--;

    }




    if (par7 == 1)

    {

    par5++;

    }




    if (par7 == 2)

    {

    par6--;

    }




    if (par7 == 3)

    {

    par6++;

    }




    if (par7 == 4)

    {

    par4--;

    }




    if (par7 == 5)

    {

    par4++;

    }




    if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6))

    {


    return false;

    }




    int i = par3World.getBlockId(par4, par5, par6);




    if (i == 0)

    {

    par3World.setBlockWithNotify(par4, par5, par6, Block.
    waterStill.blockID);

    }



    par1ItemStack.damageItem(1, par2EntityPlayer);


    return true;

    }



    }
    Posted in: Modification Development
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    posted a message on How to create a wand
    Quote from MetroSaskwatch

    I won't do any work for you here because if I do you wont learn anything but i'll set you on the right track, first don't extend ItemReed, switch that to item, then poke around Item classes in the source, you should quickly find a method called onItemRightClick. Hope this helps you get started !!



    ive seen that i thought itemreed was right casue of the cake type style i have also seen the onRightClick i used it but sadly i migh tbe able to get it to place a block idk but i can only make it return the item not take away a use. Im going to create a material class for it but im not sure what exactly the right cde should be ill poke around and hope i can something. thnx for your help!
    Posted in: Modification Development
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    posted a message on How to create a wand
    I am making a wand/staff. I want it to when you right click it places a block. I also want to know how if you hold right click it sends a continuous stream of fire charges. I am posting my code below. I want it to acte like a tool but im not sure how i should make the material class or enum or whaterver. I'm sry i have almost nothing in the class im having trial iand error with trying other peoples ideas but they didnt work so any ideas on this part of my mod?


    package


    net.minecraft.src;



    public


    class ItemWizardStaff extends ItemReed{



    sry for the akward paste if anyone has any ideas on makeing it a picture or soomething tell me and yah also sry for my virtually no code.

    }
    Posted in: Modification Development
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    posted a message on Custom Furnace Gui Error
    I am making a mod for minecraft. It is currently 1.2.5 but will be updated but anyway I am making a custom furnace using Eclipse Juno. I hit run and pull up minecraft then i open a new world. The only problem is when i open the furnace where the gui should be it is white and in large pixel letters it says "missing". I am posting the Gui Code below. If anyone can plz help me!



    package





    net.minecraft.src;





    class GuiGrill extends GuiContainer{


    public GuiGrill(InventoryPlayer player, TileEntityGrill tileEntity) {

    GrillInventory = tileEntity;

    }




    protected void drawGuiContainerForegroundLayer(){


    fontRenderer.drawString("Grill", 60, 6, 0x404040);


    fontRenderer.drawString("Inventory", 8, (ySize - 96), 0x404040);

    }




    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) {


    int i = mc.renderEngine.getTexture("/gui/Furnace.png");

    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);


    mc.renderEngine.bindTexture(i);


    int j = (width - xSize) / 2;


    int k = (height - ySize) / 2;

    drawTexturedModalRect(j, k, 0, 0,
    xSize, ySize);


    if(GrillInventory.isBurning()){


    int l = GrillInventory.getCookTimeRemainingScaled(12);

    drawTexturedModalRect(j + 56, (k + 36 + 12) - l, 176, 12 - l, 14, l + 2);

    }




    int i1 = GrillInventory.getCookProgressScaled(24);

    drawTexturedModalRect(j + 79, k + 34, 176, 14, i1 + 1, 16);

    }





    }
    Posted in: Mods Discussion
  • 0

    posted a message on My block wont appear on minecraft
    Mods loaded: 2
    ModLoader 1.2.5
    mod_MoreBlocks MoreBlocks v1.0
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 9d5db8d1 --------
    Generated 7/27/12 10:00 AM
    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.7.0_05, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
    java.lang.ArrayIndexOutOfBoundsException: 1550
    at net.minecraft.src.ModLoader.initStats(ModLoader.java:905)
    at net.minecraft.src.ModLoader.init(ModLoader.java:878)
    at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:157)
    at net.minecraft.src.RenderManager.<init>(RenderManager.java:85)
    at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:786)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT c01ff4f5 ----------


    I got this error when I did lowercase mod_MoreBlocks
    can u guys help at all?
    Posted in: Modification Development
  • 0

    posted a message on Mod: Block wont appear
    I would be happy if that fix had worked but sadly not
    Posted in: Mods Discussion
  • 0

    posted a message on My block wont appear on minecraft
    Quote from _Anacondrai

    Maybe you should add a moreblok.png


    Sadly that didnt fix it any other ideas?
    Posted in: Modification Development
  • 0

    posted a message on Mod: Block wont appear
    I created a mod that adds a block (this is my first mod). I hit run on eclipse and it pulled up minecraft but when i tried to craft my item it wouldnt appear im posting my codes here. Plz look at it and see if you can help.

    Mod_MoreBlocks.java

    package


    net.minecraft.src;




    public class Mod_MoreBlocks extends BaseMod{




    public static final Block panelBlock = new BlockPanelBlock(1550, Material.pumpkin).setBlockName("Panel");




    @Override


    public String getVersion() {




    return "MoreBlocks v1.0";

    }




    @Override


    public void load() {

    ModLoader.registerBlock(
    panelBlock);



    ModLoader.addName(
    panelBlock, "Panel");




    panelBlock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "panels.png");



    ModLoader.addRecipe(
    new ItemStack(panelBlock, 64), new Object[]{


    "WWW", "WWW", "WWW",


    'W', Block.planks,

    });



    }



    }


    BockPanelBlock.java

    package


    net.minecraft.src;



    public


    class BlockPanelBlock extends Block{




    protected BlockPanelBlock(int i, Material material) {


    super(i, material);



    }



    }



    thnx for the help!
    Posted in: Mods Discussion
  • 0

    posted a message on My block wont appear on minecraft
    i created a mod which adds a block but when i craft it on minecraft it wont appear i cant get it in any shape or form. im posting my code here lz help me if you know what to do.

    Mod_MoreBloks.java

    package


    net.minecraft.src;




    public class Mod_MoreBlocks extends BaseMod{




    public static final Block panelBlock = new BlockPanelBlock(1550, Material.pumpkin).setBlockName("Panel");




    @Override


    public String getVersion() {




    return "MoreBlocks v1.0";

    }




    @Override


    public void load() {

    ModLoader.registerBlock(
    panelBlock);



    ModLoader.addName(
    panelBlock, "Panel");




    panelBlock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "panels.png");



    ModLoader.addRecipe(
    new ItemStack(panelBlock, 64), new Object[]{


    "WWW", "WWW", "WWW",


    'W', Block.planks,

    });



    }



    }

    BlockPanelBlock.java


    package


    net.minecraft.src;



    public


    class BlockPanelBlock extends Block{




    protected BlockPanelBlock(int i, Material material) {


    super(i, material);



    }



    }
    Posted in: Modification Development
  • 0

    posted a message on Problem updating mod with MCP6.0 and ModLoader 1.2.3
    well...one question wheres the folder to change the number?
    Posted in: Mods Discussion
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