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    posted a message on Shaders Mod (updated by karyonix)

    Would it be possible to make a resource pack with mod support that grants lightmap textures to entities added by the mods in order to fix the glowing issue, or does that need to be coded into the mod itself? I'm making a resource pack with heavy mod support anyway so if I can kill two birds with one stone, that would suit me just fine.

    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)

    Is it possible for me to completely disable the glowing spider/enderman eyes, etc.? I have a lot of mods that have mobs that have textures that have the glowing effect applied across their entire body. Hundreds of mobs. I'd rather just have none of them glow at all. I notice that different shader packs have different colors and brightness in their glow, so it seems like there is something I could adjust, but I don't know what it would be.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    I'm trying to set up a 1.7.2 server using BoP and BWG4 to create a sky dimension with a wide variety of biomes. However, I'm not seeing any of the BoP biomes in that world generation setting. When I make a BoP-based world it works, but it's not the sky dimension I'm going for. I tried the same thing in 1.6.4 with great success, but my server requires 1.7.2 for some other mods.

    In the 1.6.4 version, the terraingen config file has an option for putting the BoP biomes into default worlds, but the 1.7.2 version I have does not include such an option.

    Is there any way for me to get the 1.7.2 sky dimension with BoP biomes I'm looking for?

    The only possible solution I can come up with on my end is to create a Mystcraft world using the components I want, but I'm not very familiar with Mystcraft and I'd probably make it unstable.
    Posted in: Minecraft Mods
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    posted a message on OpenBlocks 1.2.8
    So I was watching TheAtlanticCraft showcase this, and it looked interesting, so I came here. There I saw a direwolf20 video, so I started watching that. Cool stuff, I thought, I might have to pick this --

    That's when I saw it. The Luggage?! HOLY SIR TERRY PRATCHETT'S BEARD, YES!!!

    I'm sold.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] [Forge] [WIP] Skies of Arcadia - Skies of Minecraftia V0.0.2
    I was looking at the http://www.minecraftforum.net/topic/1948191-164-metaworlds-mod-v095-fly-working-worlds-around-forge" target=""Metaworlds Mod and I had the idea to use that in conjunction with this one, so that your Skies mod generates ships made out of blocks, Metaworlds turns them into subworlds so they can fly around and function, and the Skies mod provides an AI to control them. (Possibly linked to mobs aboard the ships?) That way, you can have NPC ships flying around the skies, some friendly and others not so much. The players, for their part, would be able to build their own custom ships through the Metaworlds mod. What do you think?
    Posted in: WIP Mods
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    posted a message on The "You Will Die" Mod! (Rogue-like Mod) v0.0.3f
    Any chance of being able to craft a spike trap that's visible to everyone without sneaking? I'd like something like that to use when building dungeons with spike pit traps.

    This mod fits my server perfectly. There are so many mods I've added specifically to make it more deadly and more like an RPG, and this one handles traps in a very clever way. My players and I shall live in fear as hordes of monsters roam the land, knowing that some of them are much more powerful than their brethren.

    Looking forward to our impending doom! Stay awesome!
    Posted in: Minecraft Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks
    Hmm... I've always wanted a good custom ships mod, so I've been keeping an eye out for the various mods that attempt it. So far, I think this one has the most potential out of the ones that aren't dead. I'm a big fan of Skies of Arcadia, so if I could have custom flying ships with functional redstone, chests, doors, etc. on my server, that would be amazingly awesome. I'm looking forward to your progress.

    Also, I am loving your update video setup! It's nice to be able to actually see how things are coming along.
    Posted in: Minecraft Mods
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    posted a message on CraftingManager ALPHA v1.0.19 - An ingame configuration manager including an api for modders
    I know I'm nitpicking, but could you change it to "recipes were found" for anything other than 1, and "recipe was found" for 1?
    Posted in: Minecraft Mods
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    posted a message on RandomAdditions Alpha v0.11.23 - Adding a new energy system including machines, tools and new enchantments
    I've been wondering about the tourline your mod adds. I did a search on Google but ended up finding mainly a travel tour company. Then I remembered a gemstone, tourmaline, so I looked that up and I believe that is what it is. Is this correct?
    Posted in: Minecraft Mods
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    posted a message on RandomAdditions Alpha v0.11.23 - Adding a new energy system including machines, tools and new enchantments
    I've never done this before, so hopefully this works:

    Posted in: Minecraft Mods
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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    Quote from chylex

    Have I gone too far?...





    I think that would make the battle easier. If I'm seeing this correctly, at least two other crystals exploded from getting hit by debris. That would make taking out all of the crystals much easier. I'd suggest limiting the tower destruction to only a portion, so the bottom part of the tower remains, and limit the radius of the debris (which I'm guessing is caused by the force of the blast) to a smaller area - maybe about 20 blocks outward?
    Posted in: Minecraft Mods
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    posted a message on RandomAdditions Alpha v0.11.23 - Adding a new energy system including machines, tools and new enchantments
    Quote from Random_Additions
    3. Hm, but how? I have no idea.
    7. I didn't get it, can you work with pictures?


    I'm going to make a video to answer these, if that's okay. I'll probably get it done either Sunday or Monday.

    10. I'm not entirely certain what I want, but I always use Balkon's WeaponMod so I definitely don't want a conflict that stops me from using this mod too. I don't think any of the materials you use for the throwing stars are used for Balkon's WeaponMod boomerangs, so it would be nice to use the same recipe shape as those so it's easy to remember how to make all of them. I had a different mod that had a boomerang with the same recipe except it was mirrored, so I kept forgetting how to make it.
    Posted in: Minecraft Mods
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    posted a message on RandomAdditions Alpha v0.11.23 - Adding a new energy system including machines, tools and new enchantments
    Quote from Random_Additions

    3. Hm, i don't understand why people destroy their items, there is always a use, you can make a hole an throw it in and wait 5 minutes.
    7. Do you mean that the pillar is placed on a grass block, the pillar bottom is a grass block???
    10. In which way?


    3. The main reason I personally need it is because I use the Falling Meteors mod, specifically the magnetism enchantment. When my inventory is full and wood is low, all of the excess items float around me and disrupt my vision. I ended up making a machine with hoppers, a dropper and some lava in order to dispose of the things I didn't need or have a good reason to keep. Even if I drop things into a hole, the sheer number of item drops I accumulate is enough to lag my server. Destruction of the items is preferable to me.

    7. No, not unless it's a grass pillar. What I mean is, from what I've seen of the horizontal pillars, looking at them from the side, the texture begins at the inside edge rather than the outside, which does not blend seamlessly with textures that are meant to tile without borders. I am asking for the texture to begin at the outer edge immediately adjacent to the full block of the same material so that it tiles seamlessly with that specific material's texture. (I'm not sure if I explained that clearly.)

    10. I'm a little short on time, so I'll get to this later.
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Where the heck have I been, for this mod to have developed so far?! My jaw just dropped. I was expecting to see that tiny little mod I tried out before, with the plain little gravestones. I had to double-check to see if it was really the same mod. This is amazing. Once 1.7 comes out and I set up my server again, I must have this on it. Keep up the amazing work!

    I do have a couple of suggestions:

    1.) Banshees - A type of ghost that makes a terrifying screaming sound that applies negative effects to nearby players (and possibly other, non-undead mobs?). Maybe nausea, wither, harming, slowness, weakness - that sort of thing.

    2.) Graverobbers - They dig up graves and steal the loot, equipping items that can be equipped, and drop all stolen items when slain.

    3.) A block that, when stepped on, starts a thunderstorm. I'd like to see that added to a haunted house.

    4.) A block that looks like a pumpkin (or jack-o'-lantern) that has a chance of spawning naturally in pumpkin patches. If you harvest it, it drops the block it looks like, but if you approach it at night it spawns a skeleton or zombie wearing a jack-o'-lantern on their head (and the block disappears). It'd be fun to see around a haunted house, too.

    5.) A boss that telekinetically tosses players around (by adding to their velocity in a semirandom direction), teleports behind or directly in front of players, and possibly instead of getting killed it goes into a phantom form where it can't get hit by anything and moves to possess a nearby undead, transforming it into the boss (probably best to limit the number of times that's possible). (If there is no undead within range or its limit is reached, it dies - preferably with a death scene like the Enderdragon.) Maybe a sort of undead Enderman?
    Posted in: Minecraft Mods
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    posted a message on RandomAdditions Alpha v0.11.23 - Adding a new energy system including machines, tools and new enchantments
    I'm waiting for 1.7 before I get back into modded Minecraft, but this definitely caught my eye.

    I have a few suggestions (Note that I haven't actually played around with this mod yet, so if any of things are already covered, I apologize in advance):

    1.) More ladders using various materials. I would include wood using logs in the recipe for the different wood types.

    2.) Dimmer lamps - by which I mean, lamps that give a different light level based on the strength of the redstone signal.

    3.) Some form of garbage disposal. Some people use lava and cacti to dispose of excess items, but if you reduce that possibility it makes sense to provide an alternate solution. I'd either make a trash can that has a button you can click to destroy everything in it (possibly able to collect items thrown on top of it like a hopper) or something that destroys the items inside of it when it receives a redstone signal. (Possibly a combination of both?)

    4.) Have a little storage space on the tables (maybe just one slot) and have them display the item(s) stored therein.

    5.) Make maps stored in the item frames able to cover entire blocks with no border, like vanilla is doing. If you can make that optional for people who want it the old way, even better.

    6.) Since iron pressure plates are something vanilla has and does differently, I'd suggest changing it to a different material, such as Tourline. I have a few different thoughts on this, actually:

    a.) Use the format of the vanilla pressure plate recipes using a new material, such as Tourline.
    b.) Use a format that still uses iron sticks, such as:

    T T T T = Tourline
    - IS - IS = Iron Stick
    - - - - = Nothing

    c.) Make it out of Netherrack and Soul Sand, possibly like this:

    N S N N = Netherrack
    - IS - S = Soul Sand
    - - - IS = Iron Stick (maybe)
    - = Nothing

    7.) Make the horizontal pillar take the textures so that it transitions smoothly from pillar base to a normal block of the same material.

    8.) I don't know if this is possible, but make pressure plates connect to each other (both visually and in activation) so you can have multiple blocks trigger when you step on one part of it and will remain active no matter what part of it you stand on until no one is standing on any part of it.

    9.) More materials for crosses. I'd use the same recipe except instead of a stick, use an iron stick, and replace the planks with the desired material.

    10.) If you put boomerangs in, I'd prefer that they be compatible with Balkon's WeaponMod boomerangs.

    11.) Balloons. Instead of falling, they go up. Maybe if you're holding them you fall more slowly, or if you have enough you go up? Possibly let them be tethered to a fence or a mob (the latter of which could potentially float up). (Hey, it's a random idea for a random mod.)


    That's all I can think of for now. If I come up with more, I'll be sure to post it.
    Posted in: Minecraft Mods
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