• 1

    posted a message on ChickenBones Mods
    Hi, i'm Moriz and i love Chicken (best without bones) :)

    Posted in: Minecraft Mods
  • 1

    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    Quote from MindKrafter

    Either way, I have fixed the config file once and for all (famous last words :lol: )

    [1.3.2] XtraBlocksEE v2.5c
    http://www.mediafire...eoh3zhggkffdrp6



    THX MindKrafter, i can confirm that the config-file now for me is created at the right place.
    :)
    Posted in: Minecraft Mods
  • 3

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    This threats about programming languages brings me to laughing.
    I'm feel me backportet at least 25 years.
    "You have to use asm because its fastest : No you have to use Pascal because its portable : No you have to use C because it works on most computers and is faster then Pascal : No use BASIC because big C-programms are unreadable spagetti-code : No use GFA-Basic because its easy to learn : No use Forth because... : No use Prolog because... : No use this ... and no use that ...."

    I'm now 55 years old and programming since i was 20i and belive me i'm programmed a lot of different languages in my life.

    The right programming-language only depends on what you want to do with it !
    A verry simple programm is written mutch faster and does it's job better in Basic then in eg. C

    And if a programm is easy to read/understand for someone other who has to expand it (or even yourself after some years) or is spagetti-code depends on your programming-style and not on the choosen language.

    Wait some days/weeks/months/years and i'm shure there are a lot more languages for RP-Control. Eatch one with positivs and negativs, but which is the best only depends on what you want do with it, and not on what it is!
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.2] PK's Boombox_v2.1: Forget about records, play all your music in-game (Update 14/9/12)
    Sugestion @MindKrafter:
    The Boombox-Mod runs fine for me if i use the Mod as Zip in the Mods-Folder, no need to put it into jar if it is packet as zip.
    Tested with MC-1.25, Modloader 1.2.5, Forge 3.0.1.82, so i'm think there would be a lot easier installation at all as it is now.
    I send u via PM a link to a zip-file i made. Please take a look at it. the enclosed ReadMe is only a short-cut. you must rewrite it to your "realy-want", but i'm think a download like this is more user-friendly as it is actual.
    Posted in: Minecraft Mods
  • 1

    posted a message on ComputerCraft
    Quote from streetstar5

    ..... and people here are very helping. Especially Hydrogen/TangetDelta, Kyo, VertexBeta, and Casper7256........


    Programmers are (almost) all verry friendly and helpfull and therefore you find in this thread no (seldom) things like "You noob go on and find it yourself" :rolleyes:

    May be this is because we Programmers are hmmm what is the Englisch word for "Nachtmenschen" Night-Living-People may be :smile.gif:
    Posted in: Minecraft Mods
  • 3

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Take it easy and get a Mineburger with a Eloraam's Power-Grog

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.