• 3

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    This threats about programming languages brings me to laughing.
    I'm feel me backportet at least 25 years.
    "You have to use asm because its fastest : No you have to use Pascal because its portable : No you have to use C because it works on most computers and is faster then Pascal : No use BASIC because big C-programms are unreadable spagetti-code : No use GFA-Basic because its easy to learn : No use Forth because... : No use Prolog because... : No use this ... and no use that ...."

    I'm now 55 years old and programming since i was 20i and belive me i'm programmed a lot of different languages in my life.

    The right programming-language only depends on what you want to do with it !
    A verry simple programm is written mutch faster and does it's job better in Basic then in eg. C

    And if a programm is easy to read/understand for someone other who has to expand it (or even yourself after some years) or is spagetti-code depends on your programming-style and not on the choosen language.

    Wait some days/weeks/months/years and i'm shure there are a lot more languages for RP-Control. Eatch one with positivs and negativs, but which is the best only depends on what you want do with it, and not on what it is!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from Beldar1215

    I feel really stupid, but how do you get out of a chair. I've done everything I can think of and I can't move off the chair.

    Beldar1215


    You are traped the rest of yor live if you sit on a chair :)

    No, its realy easy, just the same way as you sit down on the chair ; Right-Klick the chair.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from Sir_Mathew_Steel

    I dont get the save file error (
    Mods loaded: 4
    ModLoader 1.2.5
    mod_InfiBase 1.0.2 for 1.2.5
    mod_MinecraftForge 3.1.2.90
    mod_ModLoaderMp 1.2.5v1
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 5b6c7829 --------
    Generated 21/04/12 10:07 AM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel® HD Graphics version 2.1.0 - Build 8.15.10.2342, Intel
    java.lang.NoSuchMethodError: alb.getSaveFolder()Ljava/lang/String;
    at aia.a(AnvilSaveHandler.java:21)
    at xd.d(World.java:362)
    at xd.<init>(World.java:345)
    at xd.<init>(World.java:277)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1930)
    at mw.c(SourceFile:171)
    at iz.a(SourceFile:220)
    at if.a(SourceFile:150)
    at mw.a(SourceFile:192)
    at lr.b(EntityRenderer.java:970)
    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.x(Minecraft.java:869)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 570e80a4 ----------

    when opening minecraft normally but i do when using magic launcher, any ideas?


    Don't install ModloaderMP !!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from TheROFLguy

    Hey man can you post a tutorial on how to install Singleplayer version or ask someone too because I'm having the hardest time with it :( but if anything ill give it :Notch: :Notch: :Notch: :Notch: :Notch: :feather: :Notch: :Notch: :Notch: :Notch: :Notch: 5 out of 5 notches :3


    In the OP you find this: Website: http://jammy780.site40.net

    click at the Image open the Site, and there you find a Link: Installation and there you find this:
    Singleplayer Installation
    1. Install Mod Loader - You need this no matter what version you use. (Mod Loader Download Page)
    1.2 (Optional). Install Minecraft Forge - If you've chosen the Minecraft Forge version, you now need to install this. (Minecraft Forge no longer needs Mod Loader MP) (Download Page)
    2. Download the right mod version from the downloads page. (Downloads Page)
    3. Copy the downloaded .zip file to the /mods/ folder in your .minecraft folder, if you don't have one then simply create one or start up Minecraft. DO NOT EXTRACT THE ZIP!
    4. Enjoy the mod!

    As im think you are a "New Minecraft user, i recomment this for you:
    1) use the forge-version ! (expands the "can" used Sprites to unlimitet
    2) Install after ModLoader and Forge the 4096-fix from here : http://www.minecraft...page__hl__tools
    you can find it there under:
    Tweaks
    Mods that change the base game in one way or another.
    SSP Only, Direct - 4096 Fix 1.2.5
    Client, Server - Hunger Tweaks 1.0.2
    Client, Server - World Tweaks 1.3

    With tis fix you can change all ID's from all mods you will install in future higher then 256 , so u can use a lot more Mods without running out of the defautl 256 Block-ID's

    I hope you understand my not best english and have fun with (my english and all Mods you install) it.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.2] PK's Boombox_v2.1: Forget about records, play all your music in-game (Update 14/9/12)
    Sugestion @MindKrafter:
    The Boombox-Mod runs fine for me if i use the Mod as Zip in the Mods-Folder, no need to put it into jar if it is packet as zip.
    Tested with MC-1.25, Modloader 1.2.5, Forge 3.0.1.82, so i'm think there would be a lot easier installation at all as it is now.
    I send u via PM a link to a zip-file i made. Please take a look at it. the enclosed ReadMe is only a short-cut. you must rewrite it to your "realy-want", but i'm think a download like this is more user-friendly as it is actual.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] PK's Boombox_v2.1: Forget about records, play all your music in-game (Update 14/9/12)
    Many thanks for the update and the remote :) i use and love this mode since over a year.

    Would it be possible for you to make it like the original was: If i have several Boomboxes in the World all of them are handlet like it's only one. So all Boomboxes had the EQ-Animation regardles where there are placed and regardles from whitch i start it, and i can change the music-title from every Boombox in the world.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from Jammy780

    Thanks :D I don't want to say too much about what I'm going to add yet in case I don't add it, but things I will definitely be adding are:
    - Option to get different coloured furniture.
    - Some sort of fridge/freezer (probably seperate blocks that are able to stack on each other - not decided yet)
    - A bath/shower (not sure yet)
    - Kitchen cupboard for the top


    Please let us Plant Plants in the Plant Pot :) Empty Plant Pots make no great sense :)

    And by the way, i use your new forge-version, it runs without any problems for me. THX
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Eloraam

    When Jeb fixes the new 4096 ID code, I'm going to be moving RedPower's IDs, and I'm going to be very careful to try to stay clear of BC, IC, TC, Forestry, EE, at a minimum.


    I'm using 4096fix from mDiyo/INFICRAFT and it works fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Ironclad49er's Mods
    I know it may be not easy to implement into the elevators, but would be verry awesome:
    If we can use Rails (vanilla or even mutch better RailCraft-Rails and of course minecarts) to move up and down with the elevator and use Redstone to to move the Elevators and Redstone to the Rails (eg. Boarding and Holding Rails from RailCraft or selfmade Elevator-rails))
    This would allow Real automatet Miningsystems with a verry good look and i'm shure, this Mod would be a "must" for all RailCraft/RedPower/ComputerCraft - Users :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Sage Harpuia

    Anyway on the matter ofchunk unloading, we would benefit of having it builded in Forge. So all the forge mods can use it.


    As i reading and interpretet posts (in RailCraft) correctly it is in forge and RailCraft is the first one who use it real
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from namAehT

    I've heard quite a few modders discuss adding auto assign to forge which would eliminate the need for this. Plus redpower only uses a few IDs so...


    Auto assign like RP does since i while is a cool thing if you make a new world, but it does not help realy if you want a older save in a new Installation where you want use a Save-Game from a earlier Version. What i mean is eg. RP has new futures and using new Id's then with auto-Assign they use a free Id somewhere. The result would be you have mixed blocks from all mods in eg: TMI/NEI, i preffer all RP-iBlocks starting somewhere but all at once, then all BC-Blocks, then all IC-Blocks, then all RailCraft-Blocks, etc. not a randomly mix of them.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Dreamlash

    Oh what is this "Anchor" thing is from Railcraft?


    People with better English than i can may be explore this better for you, but in short the Anchor is a block from RailCraft-Mod.
    The Anchor prevents Chunks from unloading if you go far away from it. This means all Machines/Minecarts,Redpower,Computers, etc. does not stop working within the range of the Anchors. But you have to use it with a fine-toothed comb because of cpu and memory usage of all time runing chunks in your world.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Dear Eloraam, because you are one of the big Moders and with a lot of clout to other mods like forge contact with the Moders from BC IC etc. and last but not least to Majong (helping jeb with some things as i read in jebs twitter) i take this sugestion here to you first.
    with the newest MC (is buggy at the moment but works with eg: Inficraft 4096fix) we can use 4096 id's. For me as a end-user i would be happy about some kind of config-file, if i install your mod/mods so i can before i start MC write a line like "base-id=1500" and then all your ID's used from you starts with 1500 upwarts. If all or even the big ones that uses a lot of ID's Mods are this way configurable would make users with a lot of Mods verry happy (i'm think)
    eg: Redpower 1500, BC 1700, IC, 2000, PowerCraft, 2200, Railcraft 2500, etc.
    I hope you understand what i mean, this would make it a lot easier for the users to install or update to newer versions of MC and Mods and using old World-Saves, without to have to edit hundrets of ID's according to the last version.
    Just a sugestion/question, i'm wonder what you think about it.

    Anyway, big kiss for your realy great work on your mod and MC at all !
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    InfiBlocks 0.7.5 crash and compared to 0.7.1 it has double the size. Looking inside the zip, there is a infiblocks.xcf inside the infiblocks-folder.


    Feiner: Adding mods from D:\MinecraftMultiInstall\MC_1_2\.minecraft\mods\InfiBlocks 0.7.5.zip
    Mrz 19, 2012 10:43:23 AM ModLoader readFromModFolder
    Feiner: Zip found.
    Mrz 19, 2012 10:43:23 AM ModLoader addMod
    Fein: Failed to load mod from "mod_InfiBlocks.class"
    Mrz 19, 2012 10:43:23 AM ModLoader addMod
    Feiner: THROW
    java.lang.NoClassDefFoundError: LInfiProps;
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    at java.lang.Class.getDeclaredFields(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1720)
    at ModLoader.addMod(ModLoader.java:292)
    at ModLoader.readFromModFolder(ModLoader.java:1283)
    at ModLoader.init(ModLoader.java:886)
    at ModLoader.addAllRenderers(ModLoader.java:186)
    at aho.<init>(aho.java:79)
    at aho.<clinit>(aho.java:9)
    at net.minecraft.client.Minecraft.a(Minecraft.java:395)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: InfiProps
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 13 more

    Modloader, ModloaderMP v3, Forge 1.4.0.56
    SSP, infiblocks-client

    THX
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Quote from kkabcd

    Didn't MC 1.2.3 already have higher block ids?


    It should, but its bugy. At the moment a fix like robintons or inficrafts is needet to use it.
    Posted in: Minecraft Mods
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