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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Another things i miss while playing around with PRC and RedNet (what i'm doing a lot ;) PRC is so cool ).

    A conector for RedNet, Attachable to blocks to conect the RedNet to it. I know i can make it with reddust, but a lot of my connections are upside down or at walls and there reddust isn't usable. eg: for tedector-tracks, buttons, etc.

    Lamps/Light-Blocks, but, they only should accept signal from the oposite as they glow (RedNet cable), so we can make a matrix of those without that they activte nearbey lamps byself.

    Would be great to have this, verry nicely look at you
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Can you think about the following 2 things in PRC

    A Logic-Gate "Reset"I. So we can Reset the whole PRC to a Start-State via eg. a Button or via Logic itself. (all counters/flip-flopps/etc. are set to zerro-state) Usefull for secret doors or complex machines.

    UP and Down buttons in the GUI so we can move logic-gates in order as they are realy used. (eg. Switch Gate 1 and 2).
    Playing around with PRC i often had to add a logic later which changes behavor of earliear inputs. I know doing it via vars works without problems if the last gate makes a function whitch changes the input-behavor of the first, but if i will check or make changes a month or so later on a PRC with a lot of gates in it it would be a lot easier to remember what it is doing when all gates are sortet in the order they are needet and needs lesser time to accomplish the final result (i'm think)

    Thanks again for your work, PRC ist so awesome.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Building a lighthouse or other things like this it would be nice to have a ringbuffer/seqentiel - logic in PRC

    1 Input = Clock
    16 Outputs one of them are on, the rest off and with each clock the on-one will be the next.
    After 16 clocks it restart again with the first output = on etc.

    If only eg. 4 outputs are used and the rest is NULL, then only this 4 are used and it restart after 4 clocks etc.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    @PowerCrystals

    You sir doing a great thing with PRC !
    Trying/Playing around with it since some days now and i must say: For me this is one of the best things the Minecraft-World ever have seen !

    With this block i can easy refresh/expand my knowledge about logic-gates without the need of TTL-chips and soldering iron :)

    Thanks a lot for it and for your time to work on this GEM.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    As i can see the interval for square-wave can be set via constant on the left. Would it be possible in future to set this greater than 15 which i'm think is because of the limit of actual only 4 bit used, or will a extension to 8 bit 0-255 or more need a completly rewrite of the whole thing ?

    Edit: ok found a solution for longer timing: Square-Wave --[var]--> Counter --[var]--> T-FlipFlop
    Posted in: Minecraft Mods
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    posted a message on [1.4.7-WIP] [FORGE] MAGICWANDS (FORMERLY BY MIGHTYPORK)
    Issue:
    Building Wand Cave-Filling (C+V) should only work from selected blocks downwoard, not upwoard too.
    Eg: use it on the floor inside a building fills now not only the underground, it fills my whole building too.
    I can't say if this was the same with older versions of the mod or not, but i think it makes sence that it only
    should fill regions lower than the selected area and not upwards too.
    Thanks
    Posted in: WIP Mods
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    posted a message on [1.4.7-WIP] [FORGE] MAGICWANDS (FORMERLY BY MIGHTYPORK)
    THX a lot for updating this mod.

    Can you think about to add a Replace-Wand?
    It would need 4 definitions: Startblock, Endblock, Replace from (optional, else all), Replace to
    Only a suggestion, i'm verry happy i have MagicWands back, as creative-builder i'm missed it realy.
    Posted in: WIP Mods
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    posted a message on [1.3.2] Decoratives Mod - True Aesthetics
    Quote from Ian5133




    I'm happy to see that you are working on the new mod(s) and hope the awesome "TABLES! These are sensitive to the tables and blocks around them" come back too. it's a mess that most mods only add new weapons, armors and tools, and only a verry rare of them add's things for nice looking worlds.

    THX a lot for your work.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 SSP/SMP] Fireplace Mod V2.2 [Forge Modloader]
    Thanks a lot for update to 1.4.7, as i can see all works fine. I'm a creative Builder and used this mod always to make cool looking worlds.
    Happy can use it now again :)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Example of a tamed ostrich :)



    His name is Lucky and he loves to put his head on my shoulder so i can massage his neck.

    (To be honestly, it's a Emu and not a Ostrich, but that's not a big difference)
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 SSP/SMP] Fireplace Mod V2.2 [Forge Modloader]
    Quote from ngphoenix

    :brick: Regarding the future of the mod :brick:
    I am re-coding both of my mods for 1.4.7 using just the forge modloader API.


    Nice to see, many thanks
    Posted in: Minecraft Mods
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    First, greetings to all there and thanks for your Work.

    My suggestion/wish is not a new mob, it's more like mobs should spawned and walk around, but i don't know if this is possible to programm this kind of AI.

    Mobs should check if the place they spawn/walk to is natural.
    I find it not real natural if Ostriches, Horses, Big Cats etc. spawn inside a City, but Cats, Mouses, Insects, etc. should.

    May be somethings like check in the Mobs AI if there are only Blocks who are normaly generatet in World-Create like Grass, Stone, etc. but not if there are a lot of Blocks like Wood-Planks, Stone-Bricks etc. (Blocks who are definitly placed by Player, not the World-Generator.

    And of course this only should be for Automatic spawned mods, not for self spawned so that it still would be possible to create Farms (cows, sheeps, etc.) or Zoos/Animal Parks.

    I hope you understand what i mean.
    Posted in: Mods Discussion
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    posted a message on Risugami's Mods - Updated.
    Quote from TheTiger

    Why is it not possible to put weapons in the shelves (shelfmod)?
    When I put for example an iron sword it turns into a snowblock.


    Same issue for me, but not only with weapons whatever with a id higher than 145 put in a shelf changes to other blocks.
    Using the older 1.4.6 version (runs without problems in 1.4.7) does not have this bug.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Sorry to say so, but the actual op is a shame for a mod like this (ore better say RP was)
    Half of the links in the op are broken, and the other half linking to outdatet pages.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from namAehT

    eloraam comes on IRC less then she comes on here

    where is that? i dont see it...

    EDIT: come on, almost 1600 posts


    That was 10 minutes ago in the op but it is changed now and as you can see, the op is under construction at the moment (missing some text/messed up something)
    Posted in: Minecraft Mods
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