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    posted a message on Carpenter's Blocks
    Quote from ShalimarMace

    Sneak Peek time again!




    look's absolutely great :)
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from MomoNasty

    ForgeMultipart needs an update on the builds repo. If anyone can compile latest ForgeMultipart source from GitHub would be much appreciated, since the current compiled version says it requires 1.5.2.


    Same issue for me
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Black_Eye

    What a dumb post...
    You aren't considering a paintballgun is a so called "gun" right now... -.-'
    And it's still a Videogame >.<
    random trollin is random


    one of my best friends had lost one of his eyes with a paintball-gun, so tell me not : it's not a weapon
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Mystic_Tower

    I would say the ideal combination of mods (if they work as you'd imagine them) would be Carpenter's Blocks and Paint Gun Mod... 0_O That's the creative dream....


    NEWITW (Not Enough Weapons In The World)

    I'm don't have to check your profile to assume : you are from USA

    Mineshopper made a realy fantastic mod for the Creative workers, i hope he don't destroy it with Weapons
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!


    the first line after the header in your log shows what your problem is:

    java.lang.IllegalArgumentException: Slot 4095 is already occupied by [email protected]d824a0b when adding [email protected]

    u have to change the id in the config of one of this mods
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Mr_Crayfish

    Forge automatically add 256 to any id. I can fix it in the next update by change the value to assignedValue - 256 then it won't bump it.


    Hmmmm would that not destroy allready generatet/old worlds (and i'm think that is not forge, it's vanilla to add 256 to items (not to blocks))
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Victoroos

    HI all, this will be one of my first posts..so, I'm sorry.
    I recently made the switch to tekkit server to be able to run some mods... Now I tried the wireless redstone, but when I launch the mod (on a fresh server, except highlands) this is the error I get:
    http://pastebin.com/a77kPAt9

    Can anyone help emw ith this?
    vkr
    victor


    Again and again people don't read what they are downloading :Notch:
    There is no Wireless Redstone for MC 1.5.1 made by ChickenBones, latest release was for 1.4.6
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Hint for update to V 1.3 if you have changed the ID's in older versions:

    The mod creates a new config-file CarpentersBlocks.cfg and don't read the ID's from older versions (CarpentersSlopes.cfg).
    So best

    a ) make a Backup of our world
    b ) Start Minecraft with the new Version CarpentersBlock mode, but don't load a World! Quit Game and then change in the new config-file the ID's for Slopes and Hammer according to what was used before.

    If you don't do so, you loose your slope-blocks in your world !
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    Hi c_death,
    Some decisions that still need deciding:

    1. Whether to rename tile entities to something besides slopes, since all my blocks use the same TE. Will wipe out existing covers and slope types in existing worlds.

    2. Whether to release a "core," with slopes and blocks as add-ons. Or, should I just release it all as a single package (using about 4 block ID's, each able to be disabled in the config).

    Your guys' opinions would help. I'm a bit biased because I have no reason personally to separate my own mod since I use everything in it.


    1. Will bring a lot of work to repair the madet worlds, but if you think it would be better for the future of the mod, do it. If you decide to do it please let us know this fast, so i stop for the moment using slopes until the update is available.
    i don't know if it is possible to implement code or make a special mode (only used once) who changes existing TE to new ones that would of course be the best.

    2. I have no problem with a single package and i would spend 4 (or even more in future) id's with pleasure for a so great extensions to minecraft.

    Thanks again for your work, i check the forum all day for the update, and, the fences looks realy great :)
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge][ModLoader][SSP+SMP] Davidee's Updated 1.5.2 Mods! ~AutoJoin, Painting GUI, Note GUI,Toggle Sneak/Sprint~
    Quote from Psycho089

    paints selection screen Error, empty, nothing on it, I have to forcequit since there no way to leave the paints screen it seems xD

    I use minecraftforge-universal-1.5.2-7.8.0.696

    Oh and I use the Insane Edition From Subaraki's Painting mod, 1024x1024 custom


    Newest version from Subaraki's Painting++ has a big change, it doesen't use the Vanilla-kz.png, he use it's own png's locatet inside his mode. This is sadly not compatible with the paintings-GUI.
    I hope Davidee and Subaraki sit together to find a solution for this, its a mess to place a painting from insane or tinypics without the GUI because there are so much paintings i have to place/remove for hours until the right one appears.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Using the latest Beta (#727) i saw in latest changes (#725) this:
    "RedNet cables: cable-only and force-connect modes"
    Played a little with them it seems that it only works for Input, not for Output.

    Eg:
    Place a stoneblock, add a Button to it, make a RedNet cable from Stone to a lamp, force connect to stone
    -> works (Lamp goes on when button pressed)

    Opposite don't work:
    Place a stoneblock with a lamp or Door (i wanted it for a door) obove it, place a RedNet cable forced to the stoneblock doesen't emit the signal through the block.
    Posted in: Minecraft Mods
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    posted a message on [1.5+/1.6.2+][Forge] Painter's Flower Pot v1.59
    MC 1.5.2 plant a flower from Pam's Weee Flowers into a pot all type of flowers appears as "White Rose".
    (Planting it on a grass block has no probs, so i think it's a problem in this mode. In older versions that never happens)
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    @Hoto

    Quote from Hoto

    If a slope is not forming the way you want, hold the sneak key and left-click on the block to cycle through slope types.


    sneak-key + Right, not Left - klick works for me in Creative-Mode.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Would it be possible to do somthing like this:

    1. i place 1 raw slope somwhere

    2. I put a texture onto this slope while im simultaneously press a key (eg: X)
    from now on all placed raw-slopes have automaticaly the selectet texture.

    3. Press X Key again simultaneously with a right-klick on a slope (raw or textured) switches back to raw

    So with bigger constructs we not have to handle eatch block twice.

    Just a Idee, THX


    And: Realy great thing your Slopes using only 1 ID. THX a lot for this mod.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7-WIP] [FORGE] MAGICWANDS (FORMERLY BY MIGHTYPORK)
    @efournes

    Can you please make a functional port for 1.5.1/1.5.2.
    I ask because TheBoo's port's Building Wand don't work as it should and it seems that he won't take or realy not has the time to find the bug.

    THX
    Posted in: WIP Mods
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