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    posted a message on [MCedit Filter] Selection to Command [1.8/1.9]

    I personally still think your filter is the best for making one-command block creations <3

    The only thing I don't like about structure blocks is having to download someones creation. I feel (and others probably, too) it is easier to simply copy and paste, which is why I love using your filter.

    Posted in: Minecraft Tools
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    posted a message on How can I Make Legend of Zelda Cuccos in Minecraft? (Neutral Chickens)

    The idea works, however, it needs to be baby zombies, not pigmen. Pigmen are not able to chase while riding on chickens, I believe. You can do:

    /summon Chicken ~ ~ ~ {Passengers:[{id:Zombie,IsBaby:1,Silent:1}]}

    and then make them invisible. It's a little more complicated to detect the chickens being hit and then summoning those evil chickens...

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Round Based System

    Create a score for round

    /scoreboard objectives add round dummy

    Every time a new round starts do:

    /scoreboard players add @a round 1

    Immediately after the above command do:

    tellraw @a ["",{"text":"Round "},{"score":{"name":"@p","objective":"round"}}]

    With these commands, after every round the message will appear "Round: 1, Round: 2, Round: 3" etc.

    The way you manipulate the rounds is up to you (timer, kill count, checkpoint), however, with this mechanism it will be infinited.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Mob Spawning that Gradually Speed Up
    Quote from XyCroNix»

    Do you think you can make in Example World I can base it on? I am still doing basic redstone and commands so I still need to be helped a little. I just recently got back to building :)


    Um, sure, although it will take me some time. Sorry for the late response :P
    Quote from XyCroNix»

    Another thing I forgot to ask in my other reply is how do I replace Player into an Invisible Entity?


    The most convienient way would be to do

    /summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Invulnerable:1,CustomName:SpawnPoint} (the other two tags make the armor stand invincible to survival players and prevent it from being affected from gravity)

    You need to have the "CustomName" tag because that's when in every command you replace "@p" to "@e[name=SpawnPoint,type=ArmorStand]"

    Replacing it to that will spawn the zombies at every armor stand named "SpawnPoint".

    Posted in: Commands, Command Blocks and Functions
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    posted a message on ONE COMMAND IDEAS
    Quote from BrennanSB»

    I made uncraftable items craftable:

    Cool!
    Posted in: Commands, Command Blocks and Functions
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    posted a message on custom potion effects
    Quote from kieken2»

    https://minecraftcommand.science/potion-generator

    in this link you can make potions with any vanilla minecraft effects


    I see. Can you clarify your question then? If you're asking if you can create a potion using only the "id" tag in the potion, it wouldn't be possible without the other tags.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on ONE COMMAND IDEAS
    Quote from PuggleWebster»

    I think I'll try this, but out of interest, is there a way to detect if some left clicks? I know right click detectors are possible. If you know the server: Wynncraft, the RPG items have 4 different spells which can be activated by 3 click long right/left click combos. They might have used a bukkit plugin for that, but is it possible with commands?

    Well, you can definately test for hitting a mob with left click. It can be unreliable at some times, but most of the time it does.

    http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/2457360-testfor-a-hurt-entity-around-a-player
    Posted in: Commands, Command Blocks and Functions
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    posted a message on custom potion effects

    I guess, but you need some in-game editing (modding).


    You can make custom effects within the game (like making a super potion with strength and speed), but you can't import any new ones unless you mod.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Mob Spawning that Gradually Speed Up

    If you are in 1.8, yes, you should use a continous filler command block.


    However, if you are in 1.9, I recommend using repeating command block because fill clocks are buggy in 1.9


    It shouldn't matter what order the command blocks are in. What matters is that you have created the objectives and that all command blocks are attached to the fill clock.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on ONE COMMAND IDEAS

    Try creating a command block creation with a lot of potential for variety. For example, I was working on "Elemental Sheep" in one command, and it has a lot of variety because of the fact that sheeps come in 15 different colors. You could also do stuff like magic commands, industrial commands, natural spawning (themed), bosses, making uncraftable items craftable, making your own recipies, etc.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Mob Spawning that Gradually Speed Up

    This technically works for both versions, however in 1.9 it would be a lot cleaner, smoother, and less laggy.


    The 1.9 version would just include exclusively command blocks. (repeating and chain)


    In 1.8 you would need a /fill clock for the same effect

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Mob Spawning that Gradually Speed Up

    It would be a similar process but a bit more complicated. You would have to create a timer objective, called "wait" or something like that.

    Then you activate a repeating command block with

    scoreboard players add (whateverplayerhere) wait 1

    Five minutes is 6,000 game ticks (20 ticks per second), so have another always active repeating command block with something along the lines of

    execute (player)[score_wait_min=6000,score_wait=6000] ~ ~ ~ scoreboard players set (player) level 2

    After that, you would probably have to add another wait score for the player (with another timer objective, like wait2) on another repeating command block:

    scoreboard players add (whateverplayerhere) wait2 1

    Then you need to testfor the level and the wait

    execute (player)[score_level=2,score_level_min=2,score_wait2_min=20,score_wait2=25] ~ ~ ~ summon Zombie

    Also remember to reset the wait score after reaching a certain score (25 in this case)

    scoreboard players set (player)[score_level=2,score_level_min=2,score_ wait2_min=25] 0

    For level 3, clone the command blocks and replace the score for level from 2 to 3 and change the score maximum for wait2 to 30 (hence spawning 10 zombies instead of 5). Also remember to reset the score after the following.


    Note that this version will summon 5 zombies every second at the player.

    If you want a set location change (player) to an invisible armor stand (or other entity) in the above commands.

    If you want the effect that the zombies spawn randomly around you, summon the Zombies a high amount of blocks in the air (i.e. ~ ~50 ~) and then use a /spreadplayers command right before resetting.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Random Number Generator! (Dispenser Command Block Work Around!)
    Quote from AwesomeSeal»

    For whatever reason, the tellraw portion is the only thing not showing up for me. It gives me an output that says "Random Number:".


    Tried to make it form scratch with minecraftjson with the same result. Can you use selectors like this in tellraw?


    I can confirm that it IS working. If I set rand to appear on the sidebar, it gives me random outputs.


    Condensed into a single command block:


    /summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~ ~0 ~1 ~ ~-36 ~1 redstone_block},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~3 ~1 stone},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~4 ~ command_block 0 replace {Command:fill ~ ~2 ~ ~ ~-40 ~1 air}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-10 ~-6 ~ {Block:command_block,TileEntityData:{Command:"/scoreboard players set #ServerScore nOne -1"},Time:1,DropItem:0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-9 ~-6 ~ {Block:unpowered_repeater,Time:1,DropItem:0,Data:3}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-8 ~-6 ~ {Block:command_block,TileEntityData:{Command:"/scoreboard players set @e[type=ArmorStand,name=Rand] rand 0"},Time:1,DropItem:0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-7 ~-6 ~ {Block:unpowered_repeater,Time:1,DropItem:0,Data:3}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-6 ~-6 ~ {Block:command_block,TileEntityData:{Command:"/summon ArmorStand ~ ~ ~ {CustomName:Rand,NoGravity:1,Invulnerable:1,Invisible:1}"},Time:1,DropItem:0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-5 ~-6 ~ {Block:unpowered_repeater,Time:1,DropItem:0,Data:3}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-4 ~-6 ~ {Block:standing_sign,Time:1,DropItem:0,Data:12,TileEntityData:{Text2:"Reset"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-4 ~-6 ~ {Block:command_block,TileEntityData:{Command:"/kill @e[type=ArmorStand,name=Rand]"},Time:1,DropItem:0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-3 ~-6 ~ {Block:stone_button,Time:1,DropItem:0,Data:1}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore m 16777216},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore a 1103515245},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore c 12345},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=ArmorStand,name=Rand] seed 123456789},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore randLo 1},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore randHi 10},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add randLo dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add randHi dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add nOne dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add m dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add c dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add a dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add seed dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add rand dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~3 ~-10 ~-1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] seed *= #ServerScore a}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~3 ~-9 ~1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] seed += #ServerScore c}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~4 ~-8 ~-1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] seed %= #ServerScore m}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~4 ~-7 ~1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] rand = @e[type=ArmorStand,name=Rand] seed}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~5 ~-6 ~-1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] rand %= #ServerScore randHi}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~5 ~-5 ~1 command_block 0 replace {Command:/execute @e[type=ArmorStand,name=Rand,score_rand=0] ~ ~ ~ scoreboard players operation @e[type=ArmorStand,name=Rand] rand *= #ServerScore nOne}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~6 ~-4 ~-1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] rand += #ServerScore randLo}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:gamerule commandBlockOutput false},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"fill ~2 ~-2 ~ ~6 ~-2 ~ redstone_block"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~2 ~-1 ~-1 command_block 0 replace {Command:/fill ~ ~ ~1 ~5 ~ ~1 stone 0 replace redstone_block}"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~2 ~ ~1 command_block 0 replace {Command:/fill ~ ~ ~-1 ~5 ~ ~-1 redstone_block 0 replace stone}"},Time:1,Riding:{id:"FallingSand",Block:stone,Time:1}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}


    Comes with the reset mechanism, too. I changed the armor stand to be invisible as well.



    The one-command doesn't work in 1.9, so I modified it using the selection to command filter (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2497705-mcedit-filter-selection-to-command-1-8-1-9). Pressing the button of the command block tower will set up the objectives.



    /summon Item ~ ~4 ~ {Age:5996,Passengers:[{id:FallingSand,Time:1,Data:0,TileID:152,Passengers:[{id:FallingSand,Time:1,Data:0,TileID:157,Passengers:[{id:MinecartCommandBlock,Command:buffer,Passengers:[{id:MinecartCommandBlock,Command:"setblock ~2 ~-2 ~-4 chain_command_block 4 replace {auto:1b,Command:/scoreboard players set #ServerScore nOne -1}"},{id:MinecartCommandBlock,Command:"setblock ~2 ~-2 ~-3 chain_command_block 3 replace {auto:1b,Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] rand %= #ServerScore randHi}"},{id:MinecartCommandBlock,Command:"setblock ~2 ~-2 ~-2 chain_command_block 5 replace {auto:1b,Command:/execute @e[type=ArmorStand,name=Rand,score_rand=0] ~ ~ ~ scoreboard players operation @e[type=ArmorStand,name=Rand] rand *= #ServerScore nOne}"},{id:MinecartCommandBlock,Command:"setblock ~3 ~-2 ~-4 chain_command_block 4 replace {auto:1b,Command:/scoreboard players set @e[type=ArmorStand,name=Rand] rand 0}"},{id:MinecartCommandBlock,Command:"setblock ~3 ~-2 ~-3 chain_command_block 4 replace {auto:1b,Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] rand = @e[type=ArmorStand,name=Rand] seed}"},{id:MinecartCommandBlock,Command:"setblock ~3 ~-2 ~-2 chain_command_block 5 replace {auto:1b,Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] rand += #ServerScore randLo}"},{id:MinecartCommandBlock,Command:"setblock ~4 ~-2 ~-4 chain_command_block 4 replace {auto:1b,Command:\"summon ArmorStand ~ ~ ~ {CustomName:\\\"Rand\\\",NoGravity:1,Invulnerable:1}\"}"},{id:MinecartCommandBlock,Command:"setblock ~4 ~-2 ~-3 chain_command_block 4 replace {auto:1b,Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] seed %= #ServerScore m}"},{id:MinecartCommandBlock,Command:"setblock ~5 ~-2 ~-4 command_block 4 replace {Command:kill @e[type=ArmorStand,name=Rand]}"},{id:MinecartCommandBlock,Command:"setblock ~5 ~-2 ~-3 chain_command_block 4 replace {auto:1b,Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] seed += #ServerScore c}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~-2 ~-3 repeating_command_block 4 replace {auto:1b,Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] seed *= #ServerScore a}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~1 ~-3 command_block 1 replace {Command:/scoreboard objectives add seed dummy}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~2 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard objectives add rand dummy}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~3 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard objectives add a dummy}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~4 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard objectives add c dummy}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~5 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard objectives add m dummy}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~6 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard objectives add nOne dummy}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~7 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard objectives add randLo dummy}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~8 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard objectives add randHi dummy}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~9 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard players set @e[type=ArmorStand,name=Rand] seed 123456789}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~10 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard players set #ServerScore c 12345}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~11 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard players set #ServerScore a 1103515245}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~12 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard players set #ServerScore m 16777216}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~13 ~-3 chain_command_block 1 replace {auto:1b,Command:scoreboard players set #ServerScore randLo 1}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~14 ~-3 chain_command_block 1 replace {auto:1b,Command:/scoreboard players set #ServerScore randHi 10}"},{id:MinecartCommandBlock,Command:"setblock ~6 ~15 ~-3 chain_command_block 1 replace {auto:1b,Command:fill ~ ~-15 ~ ~ ~ ~ air 0}"},{id:MinecartCommandBlock,Command:setblock ~6 ~-2 ~-4 stone_button 1},{id:MinecartCommandBlock,Command:setblock ~7 ~1 ~-3 stone_button 1},{id:MinecartCommandBlock,Command:"summon ArmorStand ~4.0 ~-1.55 ~-4.0 {NoGravity:1b,Invulnerable:1b,id:ArmorStand,Health:20.0f,HandItems:[{},{}],CustomName:Rand,ArmorItems:[{},{},{},{}]}"},{id:MinecartCommandBlock,Command:tellraw @a [],Passengers:[{id:MinecartCommandBlock,Command:/kill @e[type=Item,r=4],Passengers:[{id:MinecartCommandBlock,Command:setblock ~ ~ ~ air,Passengers:[{id:FallingSand,Time:1,Block:minecraft:command_block,TileEntityData:{Command:kill @e[type=MinecartCommandBlock,r=4],auto:1},Passengers:[{id:FallingSand,Time:1,Block:minecraft:command_block,TileEntityData:{Command:fill ~ ~1 ~ ~ ~-2 ~ air,auto:1}}]}]}]}]}]}]}]}]}

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Minecart Question

    This doesn't really work the way you would want it to, but you can try teleporting the player to the Minecart

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Mob Spawning that Gradually Speed Up

    Well, assuming levels go by maybe 5-10 minutes, you're going to need a scoreboard objective of "level" (or whatever).


    Next, you would have to change the score of the player to whatever level you are on.

    Then you just need to have this command run in a repeating block:

    execute @p[score_level_min=interchangable#,score_level=interchangable#] ~ ~ ~ effect @e[type=!Player] speed

    To add more speed as levels increase, change the interchangable# to the following level and then after "speed" put 100 (duration in seconds) 1,2,3,etc (level of effect)

    Posted in: Commands, Command Blocks and Functions
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